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Posted: Sun Jan 15, 2017 9:22 am
by Tywin Lannister
Confirming hydra entry of me/Alisae.

Posted: Sun Jan 15, 2017 9:46 am
by MagnaofIllusion
Confirming my Spyro Pre-in!

Posted: Sun Jan 15, 2017 9:57 am
by T-Bone
In post 1868, Andrius wrote:
Regarding Time-to-Fill


I'm totally ok with restricting the amount of time it takes to get signups. A game sitting for even two weeks is a long time, especially when there are other mods behind them in the queue waiting.

Part of the reason I've been avoiding this queue, as a mod, is there's little control over when I can run the game. In the Large Theme Queue you know you'll be approved or not within a day or two, and signups within days. If I have time to run a game now-ish, I don't want to have to wait a month to run a game when I'm available now. I'll either not run the game or redesign it into a large game and be in signups within three days, pending approval ofc.

And, T-Bone, if you're wanting games' durations to be around a month, I think that shortening the wait time is critical, especially if it takes longer to get a game into signups than it takes to actually run the game.
Start to finish for a Mod inning to the queue to their game filling. I'll edit the wording.

Posted: Sun Jan 15, 2017 10:28 am
by KainTepes
confirming keyen's HOGWART MAFIA

Posted: Sun Jan 15, 2017 10:28 am
by beeboy
/out hogwarts
/in spyro

Posted: Sun Jan 15, 2017 10:29 am
by Lil Uzi Vert
/in hogwarts

Posted: Sun Jan 15, 2017 2:42 pm
by TellTaleHeart
I have pre-/ins from beeboy, Flubbernugget, Not_Mafia, and MagnaofIllusion. It looks like everyone aside from Flubbernugget confirmed already. :]

Please note the prerequisite to in for my game, 3 completed games: http://forum.mafiascum.net/viewtopic.ph ... 7#p8562357

Posted: Sun Jan 15, 2017 3:08 pm
by Aristophanes
@T-Bone

I think it would be a decent idea to enforce (or even restrict slightly) the time allowed for games to fill, with exceptions in slower times (as they do in the Micro queue).
However, an awful lot of work does indeed go into these games, and I think Mods should be offered a chance to re-in their games with the list of players who signed up originally as preins. Bump them to the bottom of the queue or give them a week's wait to decide if they want to /in the same setup, change it up slightly, or abandon it.

I like the idea of a speedy queue, as I think it helps players and mods. It needs to respect the amount of work it takes to set up a themed game too though.

Posted: Sun Jan 15, 2017 3:12 pm
by LicketyQuickety
In post 1882, Aristophanes wrote:
@T-Bone

I think it would be a decent idea to enforce (or even restrict slightly) the time allowed for games to fill, with exceptions in slower times (as they do in the Micro queue).
However, an awful lot of work does indeed go into these games, and I think Mods should be offered a chance to re-in their games with the list of players who signed up originally as preins. Bump them to the bottom of the queue or give them a week's wait to decide if they want to /in the same setup, change it up slightly, or abandon it.

I like the idea of a speedy queue, as I think it helps players and mods. It needs to respect the amount of work it takes to set up a themed game too though.
Only problem that I can see with that is if the host wants to err.. host at a specific time.

Posted: Sun Jan 15, 2017 3:16 pm
by Flubbernugget
/confirm pre in

Posted: Sun Jan 15, 2017 3:27 pm
by Aristophanes
In post 1883, LicketyQuickety wrote:
In post 1882, Aristophanes wrote:
@T-Bone

I think it would be a decent idea to enforce (or even restrict slightly) the time allowed for games to fill, with exceptions in slower times (as they do in the Micro queue).
However, an awful lot of work does indeed go into these games, and I think Mods should be offered a chance to re-in their games with the list of players who signed up originally as preins. Bump them to the bottom of the queue or give them a week's wait to decide if they want to /in the same setup, change it up slightly, or abandon it.

I like the idea of a speedy queue, as I think it helps players and mods. It needs to respect the amount of work it takes to set up a themed game too though.
Only problem that I can see with that is if the host wants to err.. host at a specific time.
Which would be covered in the latter in a sense. Just be like "Nah, if it didn't fill I'll enter it fresh another time."

Easy as that!

Posted: Sun Jan 15, 2017 5:47 pm
by Human Sequencer
I think your suggestion of a 15 day cut off is valid, due to it's objective statistical backing. I think that would be an excellent change to make.

Posted: Sun Jan 15, 2017 8:16 pm
by xyzzy
one option that comes to mind is this: 12 day deadline to fill extended by 1 day every time someone joins your game. so if it's a 13-player game and, say, 8 people join after 1 day, you have another 19 days to get the remaining 5. these numbers might potentially need to be tweaked, but I think the general concept of letting games that accumulate players continue to do so even if it's a slow trickle while cutting games that fail to attract any interest at all fairly rapidly.

Posted: Sun Jan 15, 2017 8:18 pm
by Aristophanes
In post 1887, xyzzy wrote:one option that comes to mind is this: 12 day deadline to fill extended by 1 day every time someone joins your game. so if it's a 13-player game and, say, 8 people join after 1 day, you have another 19 days to get the remaining 5. these numbers might potentially need to be tweaked, but I think the general concept of letting games that accumulate players continue to do so even if it's a slow trickle while cutting games that fail to attract any interest at all fairly rapidly.
That'd take a lot of work on the listmod's part.

I mean, I like it, I just doubt it'd be implimented.

Posted: Sun Jan 15, 2017 8:22 pm
by BlueBloodedToffee
/Confirm pre-in for Hogwarts Mafia.

Posted: Mon Jan 16, 2017 12:40 am
by BNL
/out to mod

/in to mod the same game

Not really ready to mod it yet

Posted: Mon Jan 16, 2017 4:22 am
by KainTepes
Confirm Hogwarts pre-in

Posted: Mon Jan 16, 2017 5:08 am
by shos
/in hogwarts if there is space

Posted: Mon Jan 16, 2017 6:43 am
by Secret Agent Jin
/confirm pre-in Hogwarts

Posted: Mon Jan 16, 2017 7:10 am
by Keyser Söze
In post 1863, keyenpeydee wrote:
  • Shadow_step
  • BlueBloodedToffee
  • Secret Agent Jin
  • Pepchoninga
  • Beeboy

  • Clumsy Phoenix (Clumsy + Shaziro)
  • KainTepes
Here are my pre-ins!
* = Awaiting confirmation.
All players have confirmed :)
/IN The Hogwarts Mafia

Posted: Mon Jan 16, 2017 10:11 pm
by Anotora
/in Hogwarts

Posted: Tue Jan 17, 2017 6:10 am
by keyenpeydee
I think my game was hammered... <3

Posted: Tue Jan 17, 2017 11:37 am
by SnarkySnowman
Mini 1864 ended in a
Mafia victory


I'll run a new game soon probably.

Posted: Tue Jan 17, 2017 1:12 pm
by T-Bone
Mini 1872: The Hogwarts Mafia
has filled for keyenpeydee with the following players...

Shadow_step
BlueBloodedToffee
Secret Agent Jin
Pepchoninga
Clumsy Phoenix (Clumsy + Shaziro)
KainTepes
Screenplay
Frosty Scales (Alisae and Tywin Lannister)
Not_Mafia
Lil Uzi Vert
shos
Keyser Soze
Anotora

Still Taking Sign-Ups: TellTaleHeart's Spyro The Dragon Mafia

*NEW*
Now Taking Sign-Ups: Titus' Backstabbers Mafia: An Almost Normal Upick

Posted: Tue Jan 17, 2017 1:29 pm
by T-Bone
Comments to the comments time?
In post 1867, Infinity 324 wrote:I'm not so sure about reducing the deadline for pulling game or even being more strict about it, mods put a lot of time and effort into designing games and getting them reviewed. Of course there is a limit though, and at some point it's not worth waiting so long for a game to fill.
Part of the reason I have not forced the issue and let some games sit passed the 21 day deadline.
In post 1868, Andrius wrote:
Regarding Time-to-Fill


I'm totally ok with restricting the amount of time it takes to get signups. A game sitting for even two weeks is a long time, especially when there are other mods behind them in the queue waiting.

Part of the reason I've been avoiding this queue, as a mod, is there's little control over when I can run the game. In the Large Theme Queue you know you'll be approved or not within a day or two, and signups within days. If I have time to run a game now-ish, I don't want to have to wait a month to run a game when I'm available now. I'll either not run the game or redesign it into a large game and be in signups within three days, pending approval ofc.
The Large Theme queue used to have long wait times (as did all the queues). I do know the appeal of being able to instantly jump into a game in the Large Theme Queue, but if that queue had more mods there would be a wait time too.

Time to get to run a game also depends on the amount of Mods in the queue. Between August and November we had 9-12 people queued up at a time, where as right now there are only 3 Mods in the queue.
In post 1882, Aristophanes wrote:
@T-Bone

I think it would be a decent idea to enforce (or even restrict slightly) the time allowed for games to fill, with exceptions in slower times (as they do in the Micro queue).
However, an awful lot of work does indeed go into these games, and I think Mods should be offered a chance to re-in their games with the list of players who signed up originally as preins. Bump them to the bottom of the queue or give them a week's wait to decide if they want to /in the same setup, change it up slightly, or abandon it.

I like the idea of a speedy queue, as I think it helps players and mods. It needs to respect the amount of work it takes to set up a themed game too though.
Allowing Mods to keep their playerlist if it doesn't fill isn't a bad solution.
In post 1883, LicketyQuickety wrote:
Only problem that I can see with that is if the host wants to err.. host at a specific time.
Mods are able to specify already if they want to wait till a certain time. TTH for example said she'd be on vacation, and her game was held until she came back. I don't mind doing it for Mods, so long as the system doesn't get abused.
In post 1886, Human Sequencer wrote:I think your suggestion of a 15 day cut off is valid, due to it's objective statistical backing. I think that would be an excellent change to make.
Noted.
In post 1887, xyzzy wrote:one option that comes to mind is this: 12 day deadline to fill extended by 1 day every time someone joins your game. so if it's a 13-player game and, say, 8 people join after 1 day, you have another 19 days to get the remaining 5. these numbers might potentially need to be tweaked, but I think the general concept of letting games that accumulate players continue to do so even if it's a slow trickle while cutting games that fail to attract any interest at all fairly rapidly.
These particular numbers probably don't work, but this is an interesting solution. The one thing I don't want is for games to sit in the queue with no one signing up.
In post 1888, Aristophanes wrote:
In post 1887, xyzzy wrote:one option that comes to mind is this: 12 day deadline to fill extended by 1 day every time someone joins your game. so if it's a 13-player game and, say, 8 people join after 1 day, you have another 19 days to get the remaining 5. these numbers might potentially need to be tweaked, but I think the general concept of letting games that accumulate players continue to do so even if it's a slow trickle while cutting games that fail to attract any interest at all fairly rapidly.
That'd take a lot of work on the listmod's part.

I mean, I like it, I just doubt it'd be implimented.
I wouldn't worry about the amount of work I have to do, I don't mind doing a little extra work to make the queue run better. I wouldn't be a Listmod if I did :P