Posted: Sun Jan 15, 2017 9:22 am
Confirming hydra entry of me/Alisae.
Start to finish for a Mod inning to the queue to their game filling. I'll edit the wording.In post 1868, Andrius wrote:Regarding Time-to-Fill
I'm totally ok with restricting the amount of time it takes to get signups. A game sitting for even two weeks is a long time, especially when there are other mods behind them in the queue waiting.
Part of the reason I've been avoiding this queue, as a mod, is there's little control over when I can run the game. In the Large Theme Queue you know you'll be approved or not within a day or two, and signups within days. If I have time to run a game now-ish, I don't want to have to wait a month to run a game when I'm available now. I'll either not run the game or redesign it into a large game and be in signups within three days, pending approval ofc.
And, T-Bone, if you're wanting games' durations to be around a month, I think that shortening the wait time is critical, especially if it takes longer to get a game into signups than it takes to actually run the game.
Only problem that I can see with that is if the host wants to err.. host at a specific time.In post 1882, Aristophanes wrote:@T-Bone
I think it would be a decent idea to enforce (or even restrict slightly) the time allowed for games to fill, with exceptions in slower times (as they do in the Micro queue).
However, an awful lot of work does indeed go into these games, and I think Mods should be offered a chance to re-in their games with the list of players who signed up originally as preins. Bump them to the bottom of the queue or give them a week's wait to decide if they want to /in the same setup, change it up slightly, or abandon it.
I like the idea of a speedy queue, as I think it helps players and mods. It needs to respect the amount of work it takes to set up a themed game too though.
Which would be covered in the latter in a sense. Just be like "Nah, if it didn't fill I'll enter it fresh another time."In post 1883, LicketyQuickety wrote:Only problem that I can see with that is if the host wants to err.. host at a specific time.In post 1882, Aristophanes wrote:@T-Bone
I think it would be a decent idea to enforce (or even restrict slightly) the time allowed for games to fill, with exceptions in slower times (as they do in the Micro queue).
However, an awful lot of work does indeed go into these games, and I think Mods should be offered a chance to re-in their games with the list of players who signed up originally as preins. Bump them to the bottom of the queue or give them a week's wait to decide if they want to /in the same setup, change it up slightly, or abandon it.
I like the idea of a speedy queue, as I think it helps players and mods. It needs to respect the amount of work it takes to set up a themed game too though.
That'd take a lot of work on the listmod's part.In post 1887, xyzzy wrote:one option that comes to mind is this: 12 day deadline to fill extended by 1 day every time someone joins your game. so if it's a 13-player game and, say, 8 people join after 1 day, you have another 19 days to get the remaining 5. these numbers might potentially need to be tweaked, but I think the general concept of letting games that accumulate players continue to do so even if it's a slow trickle while cutting games that fail to attract any interest at all fairly rapidly.
In post 1863, keyenpeydee wrote:Here are my pre-ins!
- Shadow_step
- BlueBloodedToffee
- Secret Agent Jin
- Pepchoninga
Beeboy
- Clumsy Phoenix (Clumsy + Shaziro)
- KainTepes
* = Awaiting confirmation.All players have confirmed
Part of the reason I have not forced the issue and let some games sit passed the 21 day deadline.In post 1867, Infinity 324 wrote:I'm not so sure about reducing the deadline for pulling game or even being more strict about it, mods put a lot of time and effort into designing games and getting them reviewed. Of course there is a limit though, and at some point it's not worth waiting so long for a game to fill.
The Large Theme queue used to have long wait times (as did all the queues). I do know the appeal of being able to instantly jump into a game in the Large Theme Queue, but if that queue had more mods there would be a wait time too.In post 1868, Andrius wrote:Regarding Time-to-Fill
I'm totally ok with restricting the amount of time it takes to get signups. A game sitting for even two weeks is a long time, especially when there are other mods behind them in the queue waiting.
Part of the reason I've been avoiding this queue, as a mod, is there's little control over when I can run the game. In the Large Theme Queue you know you'll be approved or not within a day or two, and signups within days. If I have time to run a game now-ish, I don't want to have to wait a month to run a game when I'm available now. I'll either not run the game or redesign it into a large game and be in signups within three days, pending approval ofc.
Allowing Mods to keep their playerlist if it doesn't fill isn't a bad solution.In post 1882, Aristophanes wrote:@T-Bone
I think it would be a decent idea to enforce (or even restrict slightly) the time allowed for games to fill, with exceptions in slower times (as they do in the Micro queue).
However, an awful lot of work does indeed go into these games, and I think Mods should be offered a chance to re-in their games with the list of players who signed up originally as preins. Bump them to the bottom of the queue or give them a week's wait to decide if they want to /in the same setup, change it up slightly, or abandon it.
I like the idea of a speedy queue, as I think it helps players and mods. It needs to respect the amount of work it takes to set up a themed game too though.
Mods are able to specify already if they want to wait till a certain time. TTH for example said she'd be on vacation, and her game was held until she came back. I don't mind doing it for Mods, so long as the system doesn't get abused.In post 1883, LicketyQuickety wrote:
Only problem that I can see with that is if the host wants to err.. host at a specific time.
Noted.In post 1886, Human Sequencer wrote:I think your suggestion of a 15 day cut off is valid, due to it's objective statistical backing. I think that would be an excellent change to make.
These particular numbers probably don't work, but this is an interesting solution. The one thing I don't want is for games to sit in the queue with no one signing up.In post 1887, xyzzy wrote:one option that comes to mind is this: 12 day deadline to fill extended by 1 day every time someone joins your game. so if it's a 13-player game and, say, 8 people join after 1 day, you have another 19 days to get the remaining 5. these numbers might potentially need to be tweaked, but I think the general concept of letting games that accumulate players continue to do so even if it's a slow trickle while cutting games that fail to attract any interest at all fairly rapidly.
I wouldn't worry about the amount of work I have to do, I don't mind doing a little extra work to make the queue run better. I wouldn't be a Listmod if I didIn post 1888, Aristophanes wrote:That'd take a lot of work on the listmod's part.In post 1887, xyzzy wrote:one option that comes to mind is this: 12 day deadline to fill extended by 1 day every time someone joins your game. so if it's a 13-player game and, say, 8 people join after 1 day, you have another 19 days to get the remaining 5. these numbers might potentially need to be tweaked, but I think the general concept of letting games that accumulate players continue to do so even if it's a slow trickle while cutting games that fail to attract any interest at all fairly rapidly.
I mean, I like it, I just doubt it'd be implimented.