In post 6740, Spiffeh wrote:the investigatives that would have done damage claimed day 1
the scum team capitalized on this
Exactly. That's bad play on the towns part, NOT a poorly balanced setup.
I mean, you need to look at this in a vacuum anti. Though I do agree town was lacking in ways to stop the scum kill, since all they had was the seraph knight and a 2 shot rolecop/block that would have caught scum 3/5 of the time, their investigative power and potential innos certainly wasn't negligible.
The TWO innos on scum come from blind luck more than anything else(again, i didn't follow the game well enough, so I don't know if the inno that came from the bus driver(because there was one of those, right?) resulted from town making it obvious who they would investigate), and once there was cause to *suspect* a bus driver, inno's should/could have been considered as potentially suspect. Outside of PoE pool for a bit, but not ironclad. ESPECIALLY since it was a gunsmith+vig, and not a straight cop+miller. Evidence already existed that the mod had taken steps to make the investigative clears not absolute, so...they shouldn't have been considered absolute.