Town Wretched True Alignment Cop
Each Night, you may target a player to learn their true alignment, ignoring any roles that would normally alter this result.
Using this ability comes at a great cost however. You will add three doom counters to the game thread if your ability succeeds, and one doom counter to the game thread if your ability fails.
If a Wretched True Alignment Cop exists, the
Doom Counter effects are enabled even if
don't exist in the setup.
Doom Counter effects (n is the number of Doom Seekers in the setup, n may not be less than 2):
-2n or less - Doom Seekers become unable to fate of doom and there is a 20% chance for all killing actions to fail.
-n or less - The mod flavor becomes motivational.
n or more - The mod flavor becomes creepy.
2n or more - Factional kills become Strong-Willed unless they are targeting Doom Seekers.
3n or more - There is a 20% chance for each Results PM to be consumed by the darkness, having the PM only say "
This Results PM was consumed by the darkness.
"
4n or more - A random non-Doom Seeker player is consumed by the darkness, disappearing without a flip and becoming unable to be interacted with even by dead interacting roles. This effect only triggers once in the game.
5n or more - Doom Seekers may act twice each night. The moderator posts "
The sky has melted into abyssal darkness. This is going to be a wretched night.
"
Doom Counters without Doom Seekers?!