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Mini 419: Farkle Mafia (Game Over)

Posted: Sat Mar 24, 2007 1:50 pm
by Nai
In the back corner of a gaming parlor are 13 people, clustered around a round table. Before them are six dice and a dice cup. One figure picks up the cup and throws the dice in before rolling them.

"Ha! Straight! Fifteen hundred points to me!"

Bam.


"Guess not." Says another voice.

12 left in a deadly game of Farkle, where the dice hold more than points.


Status: Day 5

Still Rolling: 3/12

Thesp
JordanA24
Mokina, a3maniac, Mojo

Bertrand
Adele


Knocked Out: 9/12

Dahen - Town, killed night 0
DeanWinchester - Scum, killed night 0
Coron - Town, killed night 1
Cogito Ergo Scum - Roleblocker, Lynched day 2
Somestrangeflea
Nocmen
- Vig, Killed night 2
Death_Omen
Seol, bird1111
, Scum, lynched day 3.
Kilmenator, cop, killed night 3.
Dagger, Townie, lynched day 4
ThAdmiral, doc, killed night 4.

Posted: Sat Mar 24, 2007 2:02 pm
by Nai
The (Normal) Rules (stolen from Mathcam)
:
These are rules that you are expected to follow. These rules are generally the same from game to game with minor changes.

  • Remember, it’s a game. It’s supposed to played. It’s supposed to be
    fun
    . Do your part.
  • Votes must be in
    bold
    . If you do not bold your vote, it will not be counted.
  • Please be attentive and
    unvote
    , if necessary, before casting a new vote. This is not
    required
    , but I’d appreciate it.
  • Executions will require a simple majority of votes. Once a player has reached the necessary majority, his pleas are useless and any attempts to unvote will be unheeded. You may
    vote: no lynch
    – majority votes of this kind are necessary to end the day without a death.
  • The game is not to be discussed outside of the thread unless your role specifically states that you may do so.
  • Once your death scene has been posted, you’re dead. Stop typing.
  • Don’t edit/delete previously submitted posts
  • Don’t quote any PMs from me.
  • If you have a night choice to make, it is due by the posted deadline. I will not wait for you – if you do not submit a choice to me, tough! No choice will be made.
  • If you anticipate being unavailable for more than a 48-hour period, please post a notice to that effect in the thread.
    Treat this game as a commitment. Be considerate – don’t leave us hanging.
  • Remember, it’s a game. It’s supposed to played. It’s supposed to be
    fun
    . Do your part.

The Farkle Rules


The game of Farkle is a rather simple one. Players take turns to roll 6 six-sided die, then score their roll against a list of possible combinations. If they feel lucky, they may then roll again with the dice not used in their previous combination. Once they are done, by their choice or that of luck, they pass the dice on.

Rolling dice is simple. Just follow this formula: [*dice]xdy[*/dice] where x is the number of dice, d is the letter d, y is the number of sides per die. Remove the *s and you're groovy. For the purposes of this game, you will usually be rolling with [*dice]6d6[/dice].

The game proceeds as follows: A player rolls 6d6. Their result will look something like this: 1-2-3-6-2-3. From this, they 'pull out' any number of dice that have a score attached (see scoring below). Then they may, with the remaining dice, roll again for an attempt at getting more points with the dice they haven't 'pulled out'. This continues until they A.) roll all their dice successfully, where they can then roll all six dice again keeping their previous score, B.) decide to stop rolling and keep their roll, or C.) get a 'farkle', which is any roll that has nothing to be pulled out.

For the Mafia version of this game, rules are slightly different. As you can't edit your posts, you must make your turn over consecutive posts, which will be allowed in the case of this game. Treat these posts as an EBWODP.

We will be playing Farkle as we play Mafia. What's the point? The winner of each Farkle game (and there will be several) will be PMed a list of abilities they may gain. You will be, in essence, 'buying' new roles to be used. All abilities will be one-shots.

Scoring is as follows:
- A 1 is worth 100 when pulled out.
- A 5 is worth 50 when pulled out.
- 3-of-a-kind is worth 100 times the number on the dice (3 3s are worth 300), save in the case of a 1, where it's worth 10 (1,000 points, not 10,000)
- Any rolls of X-of-a-kind past 3 is only 2x how much the previous roll would be worth. (4 3s are worth 600, the roll for 3 3s times 2.)
- A roll of 1-2-3-4-5-6 on 6 die is worth a whopping 1500 points straight, plus you get to roll all six again.
- A roll of any number of dice without any of the previous combinations is a Farkle. This roll ends your turn and forfeits all points gained that turn.

Example of a Turn: I roll 6 dice. I get a 1-2-3-6-2-3. I have a 1 which is worth 100. I pull that out and roll my five dice, and get 5-4-4-3-6. I pull out my 5, which is worth 50, making my running total 150. I roll another four dice and get 4-4-4-2. I pull out those three 4s for 400, giving me a 550 running total. Now I stop, having 550 added to my 'bank' for the game, and pass my dice onto someone else.

Example of a Farkle: I roll 6 dice and get 2-2-3-4-6-6. I have nothing I can pull out, and thus lose any points I got that turn, and pass the turn on.

The game continues until one person reaches the goal set at the beginning of the game.

Current Scoreboard and Objective will be listed in each vote update.

Posted: Sat Mar 24, 2007 2:03 pm
by Nai
Roles will be sent out presently. I have been buried under work from school, as well as work getting ready to sell a house, and, as such, have been having trouble getting everything together. Be assured, roles WILL be sent out within 72 hours.

For the time being, the game will be open, with no roles given. Players may practice playing Farkle until roles are sent out.

Posted: Sat Mar 24, 2007 4:13 pm
by kilmenator
Original Roll String: 6d6
6 6-Sided Dice: (2, 5, 5, 4, 4, 5) = 25

Posted: Sat Mar 24, 2007 4:13 pm
by kilmenator
so then I would pull out the 1, and 5 and have 150 then
Original Roll String: 4d6
4 6-Sided Dice: (3, 2, 2, 4) = 11

Posted: Sat Mar 24, 2007 4:14 pm
by kilmenator
then I would also pull out a 5 plus the 150 and have 200
and then
[*dice]3d6[/dice]

Posted: Sat Mar 24, 2007 4:15 pm
by kilmenator
ok, i get it... :) wanted to make sure I could get it to work... do we have an order in which we pass the dice? do we have a certain number to start the bank? This game is going to be awesome Nai, and good luck with the house selling...

Posted: Sat Mar 24, 2007 5:48 pm
by Nai
Should have the roles out in a few hours. The order will start with the top of the list I have in post 1 and continue down. With the nature of the game, people who don't post with their roll when their turn is up will be prodded, and such. Possibly even skipped. There will probably be buy-ins eventually, but not for the first mini-game.

Posted: Sat Mar 24, 2007 8:58 pm
by Mojo
Original Roll String: 6d6
6 6-Sided Dice: (1, 1, 3, 3, 2, 6) = 16

Posted: Sat Mar 24, 2007 9:01 pm
by Mojo
So I pull out the three 1s and get a 1000(?) points.
Original Roll String: 3d6
3 6-Sided Dice: (5, 1, 4) = 10

Posted: Sat Mar 24, 2007 9:02 pm
by Mojo
and now I got a farkle and lost all my points?

Posted: Sat Mar 24, 2007 9:32 pm
by Dagger
Original Roll String: 6d6
6 6-Sided Dice: (5, 2, 1, 3, 4, 5) = 20

Posted: Sat Mar 24, 2007 9:34 pm
by Dagger
Pull: 1, 1
Points: 100 + 100 = 200
Original Roll String: 4d6
4 6-Sided Dice: (4, 5, 4, 6) = 19

Posted: Sat Mar 24, 2007 9:36 pm
by Dagger
Pull: 1, 1, 1, 5
Points: 200 + 1000 + 20 = 1220

W00T! Again, yes?
Original Roll String: 6d6
6 6-Sided Dice: (1, 4, 2, 3, 1, 4) = 15

Posted: Sat Mar 24, 2007 9:37 pm
by Dagger
Pull: 1, 1, 1, 5, 5
Points: 1220 + 1000 + 50 + 50 = 2320

STOP

Oh, I am going to like this game. :)

Posted: Sun Mar 25, 2007 2:01 pm
by Nai
Keep in mind, Dagger, that rolls like that tend to be rather rare. And, yes Mojo, you had a Farkle and lost all your points from this turn.

Roles out tonight.

Posted: Sun Mar 25, 2007 2:51 pm
by Adele
Dude, I didn't realise this thread'd been made.

Cripes, I still don't understand this game...

/scurries away to practise with friends
/realises has no RL friends in hometown
/panics

Posted: Sun Mar 25, 2007 6:56 pm
by Nai
Don't worry Adele, you have time to practice. Look at the other posts, see how they do it. You have a full game to figure it out. You also have the pre-game to figure it out.

Roles are out, everyone. Please confirm in-thread while you practice. Once all players have confirmed, the game will go into Night.

You may speed up the process by sending in any night choices you have pre-game.

Posted: Sun Mar 25, 2007 7:46 pm
by Dagger
/Confirm

Posted: Sun Mar 25, 2007 9:07 pm
by dahen
/confirm and ready to roll first

Posted: Sun Mar 25, 2007 10:12 pm
by Mojo
confirm.

Posted: Sun Mar 25, 2007 10:22 pm
by DeanWinchester
Original Roll String: 6d6
6 6-Sided Dice: (5, 2, 1, 3, 5, 3) = 19


Confirmed. Let's see how horribly I messed up the role.

Posted: Sun Mar 25, 2007 10:24 pm
by DeanWinchester
So I pull: 5= 50
and then
Original Roll String: 5d6
5 6-Sided Dice: (3, 2, 6, 1, 6) = 18

Posted: Sun Mar 25, 2007 10:26 pm
by DeanWinchester
Pull: anouther 5, so
5x2= 100
and then
Original Roll String: 4d6
4 6-Sided Dice: (3, 4, 6, 3) = 16

Posted: Sun Mar 25, 2007 10:28 pm
by DeanWinchester
Pull the 1 and end my turn with ?

200?
when does the game end?