Logical vs. Behavioral Scumhunting

This forum is for discussion related to the game.
User avatar
Scigatt
Scigatt
Goon
User avatar
User avatar
Scigatt
Goon
Goon
Posts: 833
Joined: January 4, 2008
Location: Vancouver, Canada

Post Post #150 (ISO) » Fri Mar 20, 2009 2:45 pm

Post by Scigatt »

Yosarian2 wrote:
Scigatt wrote:
The No Free Lynch Conjecture


Averaged over all possible town make-ups, all scum-hunting strategies(including random lynching) are equally effective.


I want to to know how true you think this is and/or how relevant it is.
I'm pretty sure that's false.

No one is going to be right all the time, but in my experence a good scumhunter or decent group of scumhunters can raise the number of correct lynches from the random level of 25% or so up to 40% or 50% or so, so long as they don't get paranoid or fall into bad patterns of thinking.
I'm am not talking about scumhunters but scumhunting strategies. A good scumhunter could probably shift their strategy depending on the other players.
User avatar
shaft.ed
shaft.ed
dem.agogue
User avatar
User avatar
shaft.ed
dem.agogue
dem.agogue
Posts: 4998
Joined: August 15, 2007
Location: St. Louis

Post Post #151 (ISO) » Fri Mar 20, 2009 3:02 pm

Post by shaft.ed »

Scigatt wrote:
Yosarian2 wrote:
Scigatt wrote:
The No Free Lynch Conjecture


Averaged over all possible town make-ups, all scum-hunting strategies(including random lynching) are equally effective.


I want to to know how true you think this is and/or how relevant it is.
I'm pretty sure that's false.

No one is going to be right all the time, but in my experence a good scumhunter or decent group of scumhunters can raise the number of correct lynches from the random level of 25% or so up to 40% or 50% or so, so long as they don't get paranoid or fall into bad patterns of thinking.
I'm am not talking about scumhunters but scumhunting strategies. A good scumhunter
could probably
shifts their strategy depending on the other players.
Fixed
User avatar
Elmo
Elmo
Mafia Scum
User avatar
User avatar
Elmo
Mafia Scum
Mafia Scum
Posts: 3047
Joined: September 7, 2007
Location: happy

Post Post #152 (ISO) » Fri Mar 20, 2009 3:33 pm

Post by Elmo »

I think hypothetically, based on what you're referencing (No Free Lunch for the less geeky, right?) it's quite possibly - maybe even probably - true. But practically speaking it's irrelevant because town make-ups are far from arbitrary.
Succinctness is pro-town.

Passion is inversely proportional to the amount of real information available. ~ Gregory Benford
User avatar
Adel
Adel
Crystalline Logick
User avatar
User avatar
Adel
Crystalline Logick
Crystalline Logick
Posts: 6743
Joined: May 23, 2007
Location: Central Oregon / High Desert

Post Post #153 (ISO) » Fri Mar 20, 2009 5:19 pm

Post by Adel »

Elmo wrote:I think hypothetically, based on what you're referencing (No Free Lunch for the less geeky, right?) it's quite possibly - maybe even probably - true. But practically speaking it's irrelevant because town make-ups are far from arbitrary.
it still fails because of the recursive feedback that we call the "meta".
User avatar
KidIcarus
KidIcarus
Goon
User avatar
User avatar
KidIcarus
Goon
Goon
Posts: 186
Joined: December 29, 2008

Post Post #154 (ISO) » Fri Mar 20, 2009 5:22 pm

Post by KidIcarus »

Are you guys continuing an argument from 2 years ago? wth
User avatar
Adel
Adel
Crystalline Logick
User avatar
User avatar
Adel
Crystalline Logick
Crystalline Logick
Posts: 6743
Joined: May 23, 2007
Location: Central Oregon / High Desert

Post Post #155 (ISO) » Fri Mar 20, 2009 5:24 pm

Post by Adel »

it beats starting a new thread. Some conversations are worth continuing.

I definitely prefer necros over new threads, especially since some of the best mafia minds don't play mafia anymore.

Return to “Mafia Discussion”