ChannelDelibird wrote:A mafia member who must have his partners die in a specific order before he can win?
I used a similar role before.
Pfft.. at Zindie for using real roles.
Mr. Flay wrote:Bastard Mod Mafia roles.
I think the worst of the bunch were the single townie with the false "townie info", and the Nightwatchman. The second falls foul of the Post Restrictions Suck 'rule', and the first is avoidable in most games since the Mod isn't usually actively misleading you.
A Werewolf/Mafia mason team, though, was just comedy gold.
I knew from the beginning (well, ok, assumed) that my mason partner was scum. Just like the last time I was in a mafia with a mafiate who had a mafiate mason partner, however, the other mason would never talk, and I've never had the opportunity to abuse the masonry.
There was one time when I had a 3-way mason group with all of us being neutral roles. We all had to make it to the end game to win (not all together, just make individually). Had my partners talked then, we probably would've won easily, but instead it got us all killed cause they too, never said a word to me.
Adele wrote:How about a cop... but he doesn't get to pick who he investigates, the mafia send the choice in. He gets an accurate result on that person, and they can't pick the same target more than once, though.
How about a cop (yes, I've played a game with this one too) who is automatically given results based on a randomly initialized list in which the results correspond to the first ever mafia game on the site?
I love these roles, we should make a mafia game out of these.