Mert wrote:Talking of discussion, are people happy with the "List of Execution" system that was used in the last game? To those lucky people that were in the first one, do you feel that it worked sufficiently or would you change the mechanics? To those that weren't (myself included), I guess a more general question of whether you think there should be rules that the King must follow and if so, what (and how prescriptive) should they be?
I personally believe that the List of Execution is only as useful as the town/king who use it. Early on, I'd agree with some limits to the King, but we don't want the king to just blend in by following the will of the town.
Certainly I disagree with any sort of requirement that the king must have the support of X% of the town in making a decision, as that just gives scum a chance to bandwagon/try to blend in with the voting block (like say PJ tried to do day 1 in Kingmaker 2).
I also believe that it is partially the responsibility of the king to promote discussion/encourage debate/bring up issues; a good king can help town as much by promoting discussion and clarifying what issues are important as by executing scum.
Is it worthwhile to speculate on the size of the scum group?
Yosarian, have you been drinking today? You're a bit more chatty/humorous than normal.
As a side note, I want to complement BMQ on some of the tweaks he's made to the setup, which seem to make parts of this game very different than the last one. (In particular, I expect the endgame to have a different flavor than Kingmaker 1.)
I replaced into Chess Mafia for 6 months, and all I got was a win and this lousy sig.