Mini 370: Reverse Mafia - Game Over!


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Mini 370: Reverse Mafia - Game Over!

Post Post #0 (ISO) » Wed Aug 30, 2006 8:29 am

Post by ChannelDelibird »

Mini 370: Reverse Mafia

Mod: ChannelDelibird

Co-mod: mikeburnfire


This is a deviation from normal mafia in that it's played effectively backwards. The game mechanics are explained in detail in the second post of this thread.

In Limbo (9/12)

CrashTextDummie
StallingChamp
replaces yellowbounder

Thoth
M4yhem
al_kohaulec
Twito
themanhimself/Sherlock (one man, two accounts)
chaotic_diablo
lordy

Alive (3/12)

Yosarian2 [revived day 0.25]
Tamuz [revived day 0.5]
Zindaras
replaces Mr. César
[revived day 0.75]

Dead (0/12)

Nobody’s dead!

The game is currently in
Day 1
.
Last edited by ChannelDelibird on Thu Oct 12, 2006 8:00 am, edited 14 times in total.
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Post Post #1 (ISO) » Wed Aug 30, 2006 8:30 am

Post by ChannelDelibird »

The Exact Game Mechanics


The first phase is Day 0.25, in which all twelve players may speak and vote for one player whom they wish to revive. This is done with lynching mechanics (simple majority). Once a decision is reached the game progresses to Day 0.5, in which all players must again revive a player, but obviously not the same player. Repeat on Day 0.75.

After this, 3 players will be alive and 9 dead. If at this point the mafia outnumber the town then the mafia win. If not, the most likely outcome, the game moves into Night 1. Any and all night choices are carried out by only the players who are alive, and they may only target other living players unless their role explicitly says that they may target limbo players as well, except that no killing will be allowed on Night 1.

In the morning, Day 1 begins. All players may again speak, and again the aim is to revive a player, but now only living players may vote. At the end of the day a player will be made living and Night 2 begins.

This continues until either side's win condition is fulfilled, and they are:

Mafia: More living mafia than living town players.
Town: Either: all of the pro-town players revived (it is not required that all pro-town players survive after being revived though), half of the total pro-town players alive, or all mafia dead.

Also, to ensure that you cannot determine who is mafia based on when nightkills start to happen, I have assigned each member of the mafia a randomly generated value that determines whether they may or may not kill on the first night after they are revived.

At day you may use any methods to get players revived that you would to get them lynched or saved from lynch in a normal mafia game. This includes claiming, if you so desire.
Last edited by ChannelDelibird on Sun Sep 03, 2006 7:30 pm, edited 3 times in total.
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Post Post #2 (ISO) » Wed Aug 30, 2006 8:30 am

Post by ChannelDelibird »

The Rules

(Twisted and mangled from SpeedyKQ, whose game I was reading at time of writing)


[1] DO NOT quote your role PMs directly – you must paraphrase the wording. If you are unsure as to what is acceptable, ask me via PM.
[2] Your votes and unvotes must be in bold (
Vote: Example
)
[3] You must unvote before you can change your vote. (
unvote, vote: Example
)
[4] You may not discuss the game outside this thread unless your role permits you to. If someone approaches you to discuss the game without me telling you they can do so please report it to me.
[5] Once you are dead you may not post, except for a single post consisting of “bah, go town/scum” or something similar.
[6] My deadline policy is as such: if I feel that discussion has slowed sufficiently I will first impose a retractable deadline and send prods to all living players. If halfway to this deadline I still do not feel that discussion has improved the deadline will become non-retractable. When the deadline strikes the player with the most votes will be revived. If nobody has votes a random player will be revived.
[7] Leave any grudges at the door. Personal attacks will not be tolerated.
[8] I have no problem with codes, invisible type or small letters.
[9] If you want a player prodded, please request so in thread. I will also prod any players if and when I feel it is appropriate.
[10] Have fun!
Last edited by ChannelDelibird on Tue Oct 03, 2006 6:00 am, edited 2 times in total.
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Post Post #3 (ISO) » Wed Aug 30, 2006 8:31 am

Post by ChannelDelibird »

Roles are going out. Confirm by PM ASAP!
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Post Post #4 (ISO) » Fri Sep 01, 2006 4:46 am

Post by ChannelDelibird »

Still waiting on lordy and Mr. Cesar.

EDIT: They have been prodded. If I don't hear from them by the 6th I'll look for replacements.
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Post Post #5 (ISO) » Sat Sep 02, 2006 8:14 pm

Post by ChannelDelibird »

All confirms are in. It is now
Day 0.25
. You must choose a player to revive.

With 12 in limbo it's 7 to revive.
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Post Post #6 (ISO) » Sat Sep 02, 2006 9:06 pm

Post by al_kohaulec »

All right, we can revive 3 players, and if we're lucky, and revive all three townies, then we win. :D

Any volunteers to be ressurected?

And what do you think is better, ressing a weak townie or powerful townie in the beginning?[/discussion topic]
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Post Post #7 (ISO) » Sun Sep 03, 2006 12:39 am

Post by ChannelDelibird »

al_kohaulec wrote:All right, we can revive 3 players, and if we're lucky, and revive all three townies, then we win. :D

Any volunteers to be ressurected?

And what do you think is better, ressing a weak townie or powerful townie in the beginning?[/discussion topic]
You don't win if you revive three townies today. You win when half of the total pro-town players are alive (more than three) or when all of the pro-town players have been revived.
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Post Post #8 (ISO) » Sun Sep 03, 2006 4:06 am

Post by themanhimself »

al_kohaulec wrote: And what do you think is better, ressing a weak townie or powerful townie in the beginning?[/discussion topic]
I say that we raise the most powerful townies we can. I vote that those who want to be considered for revival should claim first.
If P then Q.
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Post Post #9 (ISO) » Sun Sep 03, 2006 5:19 am

Post by Yosarian2 »

Yeah, we can't win today. We could lose before day 1, if two out of the three people we raise are scum, but that's not very likely.

Anyway,
vote:Yosarian2
for ressurection, as I know I'm town. ;)

Granted if everyone follows that logic we won't get anywhere, but meh, it's better then a random vote would be at the moment.

On interesting thing about the rules is that it looks like if we get to day 9, when everyone will have been brought back out of limbo, the town wins automatically, as once all pro-town players have been brought back we win even if some have been killed. That's not the only way we can win, but it's interesting to note that time is actually on the town's side for once.
I want us to win just for Yos' inevitable rant alone. -CrashTextDummie
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Post Post #10 (ISO) » Sun Sep 03, 2006 5:49 am

Post by Yosarian2 »

Another discussion point on how the stratagy of this game would work. If someone has role-based information, would it be worthwhile to share it early? Usually it's not good to reveal confirmed innocents or whatever too early, but in this game the first 3 people we pick are going to play a major role in how the game goes, so anything that increases the odds of good guys being picked helps us a lot.
I want us to win just for Yos' inevitable rant alone. -CrashTextDummie
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Post Post #11 (ISO) » Sun Sep 03, 2006 6:27 am

Post by al_kohaulec »

I wonder if we can target the limbo players for certain roles, I guess we'll figure that out later.

My thoughts on reviving power roles vs. weaker roles early is that if the power roles are alive first, they can die off early, whereas weaker roles being alive first means that harmless townies would die first. But I'm also thinking we shouldn't resurrect based on the power level of one's role (unless if they're already claimed) because that could give away too much information.

And I think sharing some amount of role info. would be good early, as long as it could help us more then hurt us.

And CDB confirmed that we have more than 3 townies in this game. ;)

:P
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Post Post #12 (ISO) » Sun Sep 03, 2006 6:29 am

Post by ChannelDelibird »

al_kohaulec wrote:And CDB confirmed that we have more than 3 townies in this game.
Only in the sense of them being pro-town. Were you expecting 9 or more scum?
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Post Post #13 (ISO) » Sun Sep 03, 2006 6:38 am

Post by M4yhem »

Hi everybody!
Fos:CrashTextDummie
for being a slippery customer.

And nonrandom
Vote:M4yhem
because I'm awesome and protown!

We should probably get the power roles to claim, except for the doc, since it is usually to the towns advantage if the doc stays hidden. If we ressurect the cop today, that would probably be best because then they start investigating the first night. So today will probably be about working out who the real cop is. I believe sharing information will benefit the town since as long as we ressurect the right people, non of the confirmed innocents will die.

I am in favour of the idea that those wishing to be revived should claim. And since I'm not the cop, I guess I'm not the best choice for revival.
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Post Post #14 (ISO) » Sun Sep 03, 2006 6:48 am

Post by chaotic_diablo »

vote chaotic_diablo
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Post Post #15 (ISO) » Sun Sep 03, 2006 7:22 am

Post by al_kohaulec »

CD is scum!!

so um.. 13 posts (most of which were the mods) and we have a cop claim?
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Post Post #16 (ISO) » Sun Sep 03, 2006 7:33 am

Post by al_kohaulec »

nevermind, forget that last comment, i misread it. I even tried rereading it over and over to see if I did misread it, and I only just now caught it... Stupid me.
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Post Post #17 (ISO) » Sun Sep 03, 2006 7:46 am

Post by yellowbounder »

MOD: Can a cop investigate Limbo players?


Normally, in a Mafia game you would random vote someone, and everyone voting themselves will get us nowhere, so
Vote: themanhimself
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Post Post #18 (ISO) » Sun Sep 03, 2006 7:49 am

Post by ChannelDelibird »

yellowbounder wrote:
MOD: Can a cop investigate Limbo players?
I will neither confirm or deny the following:

a) that there is or is not a cop in this game
b) that if there was a cop, and that's not to say there is, he/she could investigate a player who may or may not be in limbo.
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Post Post #19 (ISO) » Sun Sep 03, 2006 9:30 am

Post by themanhimself »

M4yhem wrote:We should probably get the power roles to claim
I would like to be put up for revival, so I guess I'll go ahead and claim. I am a roleblocker. Every night I can choose one person, if they have a power, and use it, it will be canceled.
yellowbounder wrote:
MOD: Can a cop investigate Limbo players?


Normally, in a Mafia game you would random vote someone, and everyone voting themselves will get us nowhere
Can't say I agree.
vote:themanhimself

yellowbounder wrote:
Vote: themanhimself
.
I do agree with this however.
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Post Post #20 (ISO) » Sun Sep 03, 2006 2:24 pm

Post by Yosarian2 »

There's really no reason to have power-roles claim at this point. The key part of the game, I think, is going to be if scum take over the town when there's 4 or 5 people alive, and if they can kill off power roles early, that'll be easier for them. Besides, scum roleblockers are possible anyway.

However, as you have claimed, could you tell us a little more about how it works? Can you use your power while still in libo? Can you target other people in limbo?
I want us to win just for Yos' inevitable rant alone. -CrashTextDummie
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Post Post #21 (ISO) » Sun Sep 03, 2006 4:31 pm

Post by chaotic_diablo »

The mod said that night choices are made by living players. Those choices must target living players. In addition, after N1, only living players may vote. As a result, the people in limbo must convince the living players that they are protown, so they can get revived. As long as there is no scum alive, then the people revived are safe. People in limbo don't have any powers after N1. As a side note, we can easily lose this game if we revive 2 scum before N1. It fulfills the scum win requirement.

The above is just how I think the game works. IMO, we have to vote the person who looks protown and not scummy. So far, themanhimself has made a quick claim. I'm not sure if he's a good choice for now since he could just be an overeager scum. In addition, he claimed a roleblocker, which is a pretty controversial role.
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Post Post #22 (ISO) » Sun Sep 03, 2006 4:44 pm

Post by Yosarian2 »

chaotic_diablo wrote:The mod said that night choices are made by living players. Those choices must target living players
...when did the mod say any of that? I don't see it in the rules. In fact, he just said that a cop may or may not be able to target people in limbo, and that he wouldn't confirm that either way.
I want us to win just for Yos' inevitable rant alone. -CrashTextDummie
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Post Post #23 (ISO) » Sun Sep 03, 2006 5:08 pm

Post by CrashTextDummie »

Cheers, everyone!

Vote: M4yhem


I'm against outing power roles this early, seeing as it is an attempt to break the game. Why not play it the way it was intended?
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Post Post #24 (ISO) » Sun Sep 03, 2006 5:36 pm

Post by chaotic_diablo »

Yosarian2 wrote:
chaotic_diablo wrote:The mod said that night choices are made by living players. Those choices must target living players
...when did the mod say any of that? I don't see it in the rules. In fact, he just said that a cop may or may not be able to target people in limbo, and that he wouldn't confirm that either way.
Post Subject 1 wrote:After this, 3 players will be alive and 9 dead. If at this point the mafia outnumber the town then the mafia win. If not, the most likely outcome, the game moves into Night 1.
Any and all night choices are carried out by only the players who are alive, and they may only target other living players, except that no killing will be allowed on Night 1.
What the mod said was nothing short of "I can't tell you."
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