mlaker
Initiating bootup sequence...
Checking systems.............all systems functioning
Loading mission program......Mission Program loaded, instructions follow
Primary objective: Destroy all toys
Secondary objective: Remain undetected
Instruct Beta to kill one toy every night and then return to mission base for recharge.
You are Megatron, Decepticon Leader(Mafia) every night you will be allowed to discuss who to kill with Starscream, played by Wacky, then tell the mod by PM who you've decided to hit. Your goal is to eliminate all non-Decepticon townmembers.
Wacky
Initiating bootup sequence...
Checking systems.............all systems functioning
Loading mission program......Mission Program loaded, instructions follow
Primary objective: Destroy all toys
Secondary objective: Remain undetected
Receive further orders from Destructobot Alpha.
You are Starscream, a Decepticon(Mafia), every night you will be allowed to discuss who to kill with Megatron, who will notify the mod of your decision via PM. Your goal is to eliminate all non-Decepticon townmembers.
Totem
"I'm too ruggedly handsome to die." you think as you examine your pearly whites in the mirror. You've saved lives before, but those really were accidents. You saw the body of the last victim and it was no accident. You take a look at your nails, shiny, and attached to life saving hands. When you're in the right place at the right time you can save one toy at night, but you can't be everywhere at once. Only one toy a night or all that running around might give you muscle cramps.
You are Doctor Ken(Town) You may target one player per night. The player you target will be immune to kills that night. You cannot protect yourself.
JereIC
As the body of the first dead toy is found the silent revelation sweeps over Elmo like warm sunlight. Elmo never knew before that he could
kill
the other toys. Now Elmo knows what he will do. Elmo will kill
all
of the other toys. Elmo will make them suffer. But Elmo must be careful. If Elmo is caught, the toys will make him suffer. Elmo will need to be careful then. Elmo knows what to do. Elmo will only kill
one
toy every night. Elmo likes this plan. Ha ha ha ha.
You are Tickle Me Elmo(Serial Killer)You may target one player per night. This player will die a grisly death. You win if all other players die.
KingPin
as soon as you realized that the enemy had infiltrated the play room you went to check on your arsenal. A plastic M-16, a plastic ammo-belt, a plastic desert eagle, a few plastic hand grenades, and some plastic body-armor. All useless. Well you trained for this sort of situation. You did recon for potential weaponry throughout the playroom and found some Play-Doh, enough to suffocate one toy, if you can get close enough. Better sneak up on him at night. It'll dry out if you leave it out of the can all night though, so you can only use it once.
You are G. I. Joe(Town) On any night you may target a player. This player will die. You may only use your ability once.
FinalFear
"Are these deaths accidents?" you ask as you shake up your Magic 8 Ball. "No" is the unequivocal response. "Is it the doing of a toy?" you ask while shaking again. You had suspected this. "Yes" it responds. Your Magic 8 Ball has been reliable in the past, which means it will be very useful for the current crisis. It's a good thing you hide it in your stuffing through the hole little Billy tore in you two years back. Every night, when nobody's looking, you ask it one yes or no question. It's always right, except, when you don't explain your question well enough or there's no clear cut answer, it answers "I don't know". Sometimes it just says "Maybe".
You are the Giant Stuffed Teddy(Town) You may ask the mod one question per night via PM. Questions must have a yes or no answer. If the question is vaguely worded, unanswerable, or the mod doesn't know the answer, you will recieve "I don't know" and you will not be able to ask another question until the next night. The mod may ask for clarification before answering such a question. Also you have a random chance of receiving "Maybe" instead of a straight answer.
Fletcher
[Theme music]Your name's Stone, Jack Stone. You knew from the beginning that there were suspicious characters in the playroom, you just aren't sure who they are yet. [Fade down]You know what you're going to do though. You'll use your charm, wit, good hair, and easily concealable size, to tail a suspicious toy every night. That way you'll know what everybody's up to, and which toys aren't just playing around.[Swelling finale]
You are a Lego Action Hero(Town) You may target one player per night. Any of this players actions that night(If any) will be reported to you via PM.
Norinel/Kerplunk
"Accidents my openable rear end!" you say to yourself as you pick up an eggful of silly putty. This stuff is sticky enough to tie up a toy with. If you do that he'll be out of commision until somebody finds him. Better do it at night then, when he might be up to something, and when nobody will be looking. You've probably got enough to do that twice.
You are Mr. Potato Head (Town) You may target any one player at night to bind him. binding a player will prevent him from performing an action that night. You may only do this twice during the game.
mikehart
A town meeting, well really. As if it isn't bad enough being forced to spend time with these lower toys to begin with. Now they're asking you to be involved in their affairs. Really, if you get involved in this your limited edition tag might be damaged. Well, if you're forced, you'll attend the meetings, but you'll go straight home afterward.
You are a Limited Edition Beanie Baby(Town)You have no night abilities.
Fishbulb
Well, the deaths certainly are not unintentional mishaps. But you are not persuaded that the daily slaughter of suspicious toys until they cease will be of any assistance. This sort of mob justice has been unsuccessful in the past. Doesn't anyone study history? It seems, though, that you will be the primary target for liquidation should you do not attend the meetings, so you might as well attempt to set them in the right direction.
You are Mr. Spell(Town) You have no night abilities.
mathcam
Like, murders? You, like, thought they were accidents. Town meetings? What a waste of time. Mandatory? You'll go, if they, like, insist, but you'll get right home to do your hair afterward.
You are Barbie(Town) You have no night abilities.
MeMe
Ooh ooh eee. Chee eek oop hoo. Aah eek ooh. Hee eek eek. Hee chee ack ooh. Hee keekee eep. Eek chee oop hee ack. Eek chee hoop aahaahaa! Translation: Before, life simple. Now killers in playroom. Town handle as tribe. Monkey help. Monkey attend town meetings. Monkey find killers. But at night, monkey sleep. Eek chee hoop aahaahaa!(This idiom does not translate into English)
you are the Sock Monkey(Town) You have no night abilities.
Information not known to the players:
We'll start with Dr. Ken and Barbie. If Dr. Ken had ever protected Barbie, the two would've fallen in love. This entailed several changes in the game. First off, they would meet every night, essentially becoming a mason group. Secondly, they would've been fate-locked. That is, if one died, the other would immediately commit suicide. Thirdly, in addition to his normal ability, Dr. Ken would be able to protect two toys each night, provided one of them was Barbie. Performing the second ability would make Ken incompetant, causing anyone he protected to die from post-op complications the next night. This last fact would only be hinted at in the post explaining the changes. If G.I. Joe chose to kill someone, his ability overrode Dr. Ken's. The Magic 8-ball had a one in three chance of answering "Maybe". The Lego Action Hero was actually Naive. He was only able to see whether or not someone used an ability, and he got cosmetic information about his target's role.
Timeline
Night 1
Decepticons kill KingPin, conferring the honor of "First Dead Player After Crash"
JereIC decides to lay low for one night.
Totem protects MeMe
FinalFear asks his Magic 8 Ball "Is Totem Mafia?" and receives a "No"
Fletcher Investigates MeMe and sees her being protected by the Doctor.
Night 2
Decepticons kill fishbulb
JereIC kills Totem
Totem protects JereIC
Fletcher follows mlaker, loses him for a while, finds him recharging his batteries.
Norinel/Kerplunk binds MeMe
Night 3
Wacky chooses not to kill
JereIC kills mathcam
Fletcher follows Wacky, sees him recharging
Night 4
JereIC kills Fletcher