Mafia Day Talking
- BrianMcQueso
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BrianMcQueso My Wit is Broken
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Mafia Day Talking
Personally, I'm a big fan of allowing my scum groups to speak with each other privately during the day. In newbie games, it allows a more experienced mafioso to counsel their teammate (I assign roles randomly, but that's almost always how it turns out with 3 exp/4 new). In other games, I feel it allows the Mafia to play better and not lose because of silly play mistakes, making the town work for their good lynches.
While it does hurt the town (although I tend to let masonries talk during the day as well), is the benefit of allowing mafia talk during day really that significant an advantage? I'm aware that it doesn't seem to be very flavorful--if you're whispering a lot to the sleasy looking guy next to you, somebody in the town sure would notice. Still, I seem to be one of the few mods that does this, so is there something major I'm missing out on? Or is it just sticking with tradition?"Only a fool quotes himself." -BrianMcQueso- VisMaior
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VisMaior Flip Out!
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Its an advantage for the mafia to coordinate their actions. I would not (and will not) allow it."logic is in the eye of the beholder" -LyingBrian in Eyewitness 1
"correct me if i'm wrong, but isn't the CHANCE of something happening always 50% (either it will or it won't)?" -LyingBrian in BJs Wild West mafia- BrianMcQueso
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BrianMcQueso My Wit is Broken
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- VisMaior
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Well, it gives too much of a power. Setting up claim-counterclaims, or framing each other, or jumping on a vote, or whatnot. I think the strategy should be discussed at night and then mafiosi should execute the strategy. Its much more intriguing that way. Well, if you want to allow it, not much of a problem, really, its just that I would not. Personal preference."logic is in the eye of the beholder" -LyingBrian in Eyewitness 1
"correct me if i'm wrong, but isn't the CHANCE of something happening always 50% (either it will or it won't)?" -LyingBrian in BJs Wild West mafia- Dragon Phoenix
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Dragon Phoenix Don't shoot the mod
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- BrianMcQueso
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BrianMcQueso My Wit is Broken
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VisMaior Flip Out!
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- mith
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mith Godfather
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I don't think this should be allowed in Newbie games. Newbie games should conform to whatever is standard, and Mafia day talk is certainly not standard. I don't want new players getting confused and thinking they can talk outside the thread during day in other games.
I do think it would probably help as a teaching tool, but trial and error is just as valid a way to learn. Mafia buddies can coach their partners during night and after the game is over just as effectively, and it'll probably stick better if they're allowed to mess up rather than the experienced player just dictating to them (I'm not saying that's what happens, but it could).
For other games, if it's thematic, great. At least come up with a plausible flavor reason why it's allowed for the Mafia to talk during day and not the Town.- Mr. Flay
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Mr. Flay Metatron
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As mentioned in another thread, if you allow scum to talk during the day, then you allow them to set up a super-speed lynch. One of the threats of bandwagon jumping in a lynch-or-lose situation is that a pro-town player will come on and notice before someone gets the killing blow. If the two/three of you are hanging out on IM and can post within 37 seconds of each other, that's a decided gameplay advantage (in my world).
As mith said, I'd never allow it in newbie games. If you do in other games, I would *ask* that you tell your players it's possible (effectively, you just have, for people who read this thread), but at the least, it does give scum an advantage when it comes to coordinating claims, countering cop investigations, etc. To think otherwise is naïve; and you may consider including a "Listener" role who can try to detect day-talking. That would certainly curb the worst excesses of it, although you can't prove someone was PMing, IMing, etc.Retired as of October 2014.- MeMe
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MeMe Post or Perish
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I was in a day-talking mafia group in Points Mafia. Here's what I said postgame...
And we lost.MeMe wrote:
When I saw this in my role I thought "what a LUXURY," but it's truly horrible. When I play scum, I play it straight. I do my best to forget about who my partners are and just go after whoever looks most suspicious. It was IMPOSSIBLE in this game because the "what should we do??" and "quit voting me" emails were nearly constant. All told, we ended up with more than 200 emails back and forth. It was time-consuming and really difficult to play naturally. I think I'll include it as a balancer to weaken scum in my next game...armlx wrote:Note: The mafia could communicate in the day. Not sure if that was posted anywhere.Remember...It's not a lie if you believe it. -- G. Costanza- Thok
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Thok Disgrace to SKs everywhere
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- BabyJesus
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BabyJesus Not Helpful!
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- inHimshallibe
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inHimshallibe SmartyPants
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- PolarBoy
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PolarBoy Sir Not-Appearing-In-This-Mafia
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Obviously the original reason that it wasn't possible for mafia to talk during the day is that it would be logistically impossible to keep secret. On the other hand there is a certain appeal to having teammates that one cannot communicate with. Many card games use this mechanic to great effect (Bridge, Spades and Euchre are all good examples).
It also seems like discussion between mafia acts as a kind of kibitzing. Since I just thought of that aspect though, I don't really have anything to say about it.MUNSCM Delegate for the United Kingdom
Check out the [url=http://www.mafiascum.net/cgi-bin/wiki.pl?HomePage]ScumWiki[/url], and while you're at it, check out [url=http://www.mafiascum.net/cgi-bin/wiki.pl?DocumentModeMafia]DocumentModeMafia[/url]-
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Kenji
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Fritzler More /in than you!
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Look at hobbit mafia. It was a horrible idea. (no offense mikehart).Kenji wrote:What would you think about a mafia group who knew who each other were, butcouldn'ttalk at night?
Maybe, if you had them as alpha, beta, and so on, and the top one decided the kill. But, don't make it so they have to agree on kills, that looked like hell.Surfs up dude.- Mr. Flay
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- mathcam
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mathcam Captain Observant
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Please, you had it easy. In Holy Grail mafia, MMCL, God, and I had to agree on a night kill at night, butFritzler wrote:
Look at hobbit mafia. It was a horrible idea. (no offense mikehart).Kenji wrote:What would you think about a mafia group who knew who each other were, butcouldn'ttalk at night?
Maybe, if you had them as alpha, beta, and so on, and the top one decided the kill. But, don't make it so they have to agree on kills, that looked like hell.didn'tknow who each other were.
Cam- mathcam
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- Seol
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Seol Logical Rampage
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Were they allowed to talk to each other in pregame? Having to have some agreement on kills (not necessarily unanimous, just a majority) isn't quite so demanding then...Fritzler wrote:
Look at hobbit mafia. It was a horrible idea. (no offense mikehart).Kenji wrote:What would you think about a mafia group who knew who each other were, butcouldn'ttalk at night?
Maybe, if you had them as alpha, beta, and so on, and the top one decided the kill. But, don't make it so they have to agree on kills, that looked like hell.[i]The hungry maw of Twilight snaps, but shall not have its fill,
Until one man hangs by his neck, by half this curs'd town's will[/i]- Fritzler
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Fritzler More /in than you!
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- Seol
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Seol Logical Rampage
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See, allow that and it's a balanced mechanic. Either they agree all possible actions beforehand, which makes it hard to respond dynamically to the game, or they try and communicate surreptitiously via the thread. Makes for an interesting game.Fritzler wrote:Uhh, no I don't think they were allowed to talk pre game.[i]The hungry maw of Twilight snaps, but shall not have its fill,
Until one man hangs by his neck, by half this curs'd town's will[/i] - Seol
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