Petition to end random voting

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Petition to end random voting

Post Post #0 (ISO) » Mon Sep 19, 2005 11:10 am

Post by AndrewS »

I was thinking...Random votes only worry newbies, and most of those aren't really bothered by them because we explain them. Overall, the concept of random votes is flawed. It serves no purpose other than to make the first ~10 posts of the game nothing but votes, stifles discussions, and I say, abolish it! No more random votes for me! Who's with me?
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Post Post #1 (ISO) » Mon Sep 19, 2005 11:18 am

Post by Thok »

Random vote AndrewS
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Post Post #2 (ISO) » Mon Sep 19, 2005 11:34 am

Post by Iammars »

Random Vote:Thok

For random voting in a thread based on random voting.
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Post Post #3 (ISO) » Mon Sep 19, 2005 11:42 am

Post by Thesp »

So what do you propose they do instead? Do away with the first 10 posts?
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Post Post #4 (ISO) » Mon Sep 19, 2005 11:56 am

Post by Coron »

Random FoS: andrew

but for seriously random voting gets the game started. It is important as it gets people to talk, at least to put a random or arbitrary vote down.
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Post Post #5 (ISO) » Mon Sep 19, 2005 1:54 pm

Post by rolandofthewhite »

I don't think it hurts anything, really, so I don't mind it.

Now if you wanted to abolish random bandwagoning, I'd be all up for that. :)
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Post Post #6 (ISO) » Mon Sep 19, 2005 2:50 pm

Post by Thesp »

rolandofthewhite wrote:I don't think it hurts anything, really, so I don't mind it.

Now if you wanted to abolish random bandwagoning, I'd be all up for that. :)
I would argue that there is never such a thing as random bandwagoning (save one unique game which comes to mind). If you disagree, I'd like to see your examples from a completed game.
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Post Post #7 (ISO) » Mon Sep 19, 2005 3:06 pm

Post by rolandofthewhite »

Well, I can't think of any examples, but I know for sure that I've seen people who have said, "Ok, let's bandwagon this person. Why not?".
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Post Post #8 (ISO) » Mon Sep 19, 2005 4:05 pm

Post by Dourgrim »

Random votes are an easy way to start games... and random bandwagons are an unfortunate byproduct of that. Unfortunately, there's not much to be done to avoid either phenomenon, from what I've seen. *shrug*
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Post Post #9 (ISO) » Mon Sep 19, 2005 8:15 pm

Post by Cadmium »

Random votes are bad, m'kay! Yeah, you shouldn't vote randomly, m'kay!

Seriously, if you don't want to vote at random, then just vote for the first person that does. Same difference.
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Post Post #10 (ISO) » Mon Sep 19, 2005 8:53 pm

Post by Dourgrim »

Cadmium wrote:Random votes are bad, m'kay! Yeah, you shouldn't vote randomly, m'kay!
Thanks, Mr. Garrison! :shock:
Cadmium wrote:Seriously, if you don't want to vote at random, then just vote for the first person that does. Same difference.
Yup, you're voting randomly, but you're fooling yourself into thinking you're not... which accomplishes the same thing but
might
help you get to sleep better at night...
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Post Post #11 (ISO) » Mon Sep 19, 2005 9:19 pm

Post by VisMaior »

I think the random voting aspect can only be abolished if the game mechanics offer something in its stead. Like in oval office.
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Post Post #12 (ISO) » Mon Sep 19, 2005 9:30 pm

Post by Mr Stoofer »

1. Keep random voting
2. Abolish it.
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Post Post #13 (ISO) » Mon Sep 19, 2005 9:31 pm

Post by Mr Stoofer »

Genuinely random vote: keep random voting
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Post Post #14 (ISO) » Tue Sep 20, 2005 12:51 am

Post by Mgm »

Exactly for what reason do you plan to vote if it can't be random?
I don't agree it stifles discussion. It gets games started. Without them there's often very little to talk about.

It's people being afraid to say something suspicious so early in the game that stiffles discussion.
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Post Post #15 (ISO) » Tue Sep 20, 2005 1:59 am

Post by Mr. Flay »

Rather than avoid the initial random votes, I'd rather modify the rule to be "not EVERYONE has to place a (random) vote before any actual discussion will begin". That's the worst manifestation of this trend I've seen; the last few players to post carefully craft their "random" vote (whether they're town or scum) so that it falls exactly so everybody has 1 random vote... which of course negates the whole point of the exercise, to start SOME sort of discussion going.

I don't generally random vote anymore (except sometimes Newbie Games, where pacing/welcoming people is important), but wait until I see something, anything, and leap on it...
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Post Post #16 (ISO) » Tue Sep 20, 2005 2:27 am

Post by Stewie »

Thesp wrote:
rolandofthewhite wrote:I don't think it hurts anything, really, so I don't mind it.

Now if you wanted to abolish random bandwagoning, I'd be all up for that. :)
I would argue that there is never such a thing as random bandwagoning (save one unique game which comes to mind). If you disagree, I'd like to see your examples from a completed game.
I've been randomly bandwagon in Antrax's mixed theme ("I don't like Stewie's avatar, let's bandwagon him" = random), and could probably find more examples if I looked.
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Post Post #17 (ISO) » Tue Sep 20, 2005 6:04 am

Post by zu_Faul »

When there are random votes at the beginning of a game and I show up, I will nearly always vote for a player already voted for. If there is only one "random" vote on everyone it does nothing.
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Post Post #18 (ISO) » Tue Sep 20, 2005 6:43 am

Post by Commodore Amazing »

I think posts that are just "random vote: AndrewS" aren't nearly as good as funny votes. More personal early votes can help other players get a sense of who is who, kind of like a nice icebreaker.
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Post Post #19 (ISO) » Tue Sep 20, 2005 9:46 am

Post by PolarBoy »

Random votes also provide cover for anyone who has real information to help direct the discussion towards areas that will garner more information.

Let's say your a cop, and you got a guilty result night 1. Naturally you question your sanity, but also don't want to reveal that you are a cop, but also want to see if you can sound out your investigation target so that the value of your evidence can be gauged. In the event that you actually think this person is scummy, you might actually want to lynch them. Through all of this, you probably want to avoid openly revealing your role. If you get some random votes in there, an early vote count might look like this:

Someone you got a guilty result against: 2 (someone else, you)
Someone else: 1 (what-his-face)
You: 1 (Anonymous)

And now there are two "random" votes on Someone you got a guilty result on, and that person can be discussed and scrutinized, and the mafia don't necessarily know who the cop is. Now if everybody waits until they have a good reason to vote, you get something like this:

Someone you got a guilty result on: 1 (you)

Not voting: everyone else

Take particular note of the giant neon sign you'll be holding that says "I'm a cop!"

This is one of the reasons that ultimately, random votes benefit the town. If someone can suggest another solution, I'll be glad to hear it.
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Post Post #20 (ISO) » Tue Sep 20, 2005 10:03 am

Post by inHimshallibe »

Random bandwagoning isn't so bad, especially for a game starting in Day.
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Post Post #21 (ISO) » Sun Sep 25, 2005 6:19 pm

Post by rajrhcpfreak »

Fight the power AndrewS.

but there will always be random votes.

but when i mod my very own game there will be restrictions on voting making it stupid to random vote.

i like games like Secret Ballot Mafia that dont let you random vote.
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Post Post #22 (ISO) » Mon Sep 26, 2005 9:06 am

Post by Yosarian2 »

(shrug) There's nothing wrong with random voting in the right situation. For that matter, there's nothing wrong with random voting on day 2, in the right situation. It's an action you can choose to do or not to do, and the more of those there are, the better for the game.
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Post Post #23 (ISO) » Mon Oct 03, 2005 9:38 am

Post by PolarBoy »

Actually too many would lead to a game with absolutely no structure. I'm not sure that, at that point, I would be able to say it wasn't fun, but I certainly wouldn't be able to tell you it was a game either.

But you weren't referring to game rules anyway. You were referring to codification of gameplay. I agree. If we allow generalizations about what does and doesn't work become strict laws of gameplay then mafia as a game will die.
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