I actually think it's cool -- but you can probably change it very subtly and have it still work for the time period they're going for
like a minstrel or troubadour or something
the aspects are too abstract of concepts and too narrow in scope but it's not like you can't just fine tune it a little instead of throwing it away and starting over
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borkjerfkin He/HimXenophileHe/Him
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quadz08 Jack of All Trades
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Majiffy Go with the Flow
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In post 50, borkjerfkin wrote:instead of throwing it away and starting over
Who said anything about starting over?
At this point I'm thinking I'll just add a DeLorean and an atomic-powered mobile generator.Only playing in games at personal moderator and/or 50%+ playerlist request.
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Svenskt Stål (23:38) majiffy, worst mod on ms? we talk to a surviving victim of his game-
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borkjerfkin He/HimXenophileHe/Him
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AniX NoneUCalledNone
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I mean, no offense, friend, but if you aren't couldn't pick up that this is a fantasy game most certainly not set in the modern world your reading comprehension or your ability to read beyond a single thread needs to be improved. Potentially both. You have a strong argument on the mechanics themselves: It is confusing for everyone. But the setting is the most straight-forward part, and if you don't put in the effort to read the relevant threads you'll have no hope of success in a RPG based off reading threads.
Not to say your concept is bad. I think it is a incredibly well-written character sheet for a different game.Official Gimmick List:
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AniX NoneUCalledNone
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Also, unrelated, but the skills tree requires that you have at least 1 more on a lower level number than a higher level.
For example:
If you want one 5 skill, you have to have at least two 4 skills
If you want two 4 skills, you have to have at least three 3 skills
If you want three 3 skills, you need to have four 2 skills.
If you want four 2 skills, you have to have five 1 skills.
Adjust for desired numbers and you have yourself a skill tree.Official Gimmick List:
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