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Posted: Sun Oct 04, 2015 2:34 am
by BROseidon
Also Arkham Horror is an amazing game. I need to get my own copy with a bunch of the expansions.

Posted: Sun Oct 04, 2015 4:07 am
by Sudo_Nym
I have weird feelings about Arkham Horror. I feel like it's not that great a game unless you include an expansion, but if you do include an expansion, you get just a ton of moving parts to deal with. I wish there was like a streamlined version or an app to help with this sort of thing.

Posted: Sun Oct 04, 2015 5:44 am
by hasdgfas
In post 2276, Sudo_Nym wrote:I have weird feelings about Arkham Horror. I feel like it's not that great a game unless you include an expansion, but if you do include an expansion, you get just a ton of moving parts to deal with. I wish there was like a streamlined version or an app to help with this sort of thing.


I've been told that the streamlined version is Eldritch Horror.

Posted: Sun Oct 04, 2015 6:10 am
by chamber
I don't think streamlining it actually works. Its interesting because it just defies any sort of conventional streamlined model and goes full in on flavour.

Posted: Sun Oct 04, 2015 6:27 am
by Faraday
Eldritch doesn't even seem particularly streamlined and now has a bunch of expansions too, eldritch seems way too long though to even interest me.

Posted: Mon Oct 19, 2015 8:29 am
by Gammagooey
We've been playing Pandemic Legacy, we messed up the # of cubes to put on the board for normal infection card flips the first two games and got screwed pretty bad but we're now several games in and I think the Legacy mechanic(s) is my favorite thing that a board game can do. The cycle of improving on what we didn't do well last time -> getting shiny new things to play with or new abilities to use -> oh shit we have to deal with this now too -> repeat is Really satisying to play, and I'm really excited to play the next game where
Spoiler: very minor spoilers
we know something's going to happen midgame that we'll have to deal with on the fly, and now that we've started winning more we're getting less funding cards in the deck to deal with emergencies than we've had in any other game so far.


I think the legacy mechanics work better here than in Risk Legacy- since it's co-op instead of going against each other, everyone's invested in the upgrades and bonuses that everyone gets at the end of the game more than they would be if they're just choosing them for themselves, and the way they've made the months work (1st loss->try that month again, win or 2nd loss->go to the next month) means that at least every other game will likely have some minor addition to continue the story of the game and to change how you need to play it, where Risk Legacy could have pretty decent sized gaps between new things unlocking after the first few games, though we stopped playing Risk Legacy right around when I think one of the bigger unlock gaps was starting.

Oh, and once we fixed our rule error all of the games except 1 that we blew out of the water with early card luck have been close- it's really well-balanced imo.

So yeah it's great and if you like co-op games you should definitely consider getting it. Only drawback in my mind is that it's only a max of 4 players, which you may have more of in your particular gaming group.

Posted: Mon Oct 19, 2015 8:30 am
by Ythan
Pandemic + Risk Legacy?

Posted: Mon Oct 19, 2015 3:54 pm
by Gammagooey
Pandemic's a 2-4 player co-op game about moving little pawns with abilities around the globe and trying to keep 4 diseases under control while trying to find their cures, which is done by drawing or trading to get 4-5 cards of one disease's color and then heading to a research station.

Risk legacy at the start is basically just risk with a few choosable faction upgrades except you need to take people's capitals to win instead of the whole board.

The legacy part is permanently modifying the board with every playthrough- in Risk legacy they did it mostly with stickers making certain regions weaker or more powerful in varying generally minor ways, and the faction upgrades that give a few different advantages and make that faction lean towards particular playstyles or tactics. For example, the first game starts everyone with either an ammo shortage sticker or a bunker sticker to place on a country on the board midgame to make it weaker or stronger for the player holding it, and at the end of every game the winner had a few special bonuses they good choose from like making a Major City only they could start in, while the surviving players got smaller bonuses like making minor cities that nobody could start in but would make the country count as 1 extra for calculating the amount of troops you should get each turn.

Pandemic legacy uses stickered 'panic levels' for the cities as its main carry-from-game-to-game aspect; that makes it more difficult to enter those cities as disease outbreaks occur in them and they continue to get worse, but it also has the same type of upgrade system for its characters and a deck of legacy cards, flipped one by one as the cards say to do so. Since it's a co-op game, they can make the entire game change bit by bit by changing your goals and the diseases that you're fighting against, which is much, much more difficult to do in a way that makes sense in Risk when everyone is going against each other and the major battles of the game might not have had much to do with the recent changes to the world as a whole.

(The context-sensitive events are also a huge reason of why I really like Dead of Winter)

(this shit is my jam)

Posted: Mon Oct 19, 2015 3:59 pm
by Ythan
I played Risk Legacy. Pandemic is the opposite of what I thought but I knew it was a disease game.

Posted: Tue Oct 27, 2015 6:37 am
by ChannelDelibird
I started Pandemic Legacy yesterday and I'm
really
enjoying it so far.

Posted: Tue Oct 27, 2015 7:22 am
by Porochaz
Interesting, both times we have played Risk Legacy, we found that the gaps for opening things weren't huge. We just played the last scars we could (game 14, playthrough 2) and the
aliens
took a game or two longer to unlock than we would have liked, but honestly it wasn't that bad.

The issue I have with Risk Legacy is that you have to win a game or two early on otherwise you are in for about 8 games severely disadvantaged.

Posted: Tue Oct 27, 2015 8:16 am
by Thesp
I too enjoyed my first play of Pandemic: Legacy quite a bit!

I also really liked Favor of the Pharaoh and need to pick up a copy. I've also been hooked on Through the Ages lately.

Posted: Tue Oct 27, 2015 8:34 am
by quadz08
Polyhaus just picked up copies of
Shadow Hunters
and
Love Letter
. Both excellent games we've all played before and like a bunch, and figured it was time to pick up our own copy.

Also got one of those boxes of d6's for Liar's Dice and the like.

Posted: Tue Oct 27, 2015 8:35 am
by Ythan
Everyone needs a copy of Shadow Hunters.

So we can play an all Bob game.

Posted: Tue Oct 27, 2015 8:57 am
by Brandi
In post 2287, quadz08 wrote:Polyhaus just picked up copies of
Shadow Hunters
and
Love Letter
. Both excellent games we've all played before and like a bunch, and figured it was time to pick up our own copy.

Also got one of those boxes of d6's for Liar's Dice and the like.

Once you get your fill of Love Letter, try some of the Lost Legacies (Same kind of game, same dev). My personal fav (And most MAFIA like) is from the Third Chronicle, "Sacred Grail" ^^

Posted: Tue Oct 27, 2015 9:00 am
by Nexus
I introduced the Year 8s at school to Love Letter. They're obsessed, and it's awesome.

Posted: Tue Oct 27, 2015 9:01 am
by Ythan
Love Letter was loads of fun yes.

Posted: Tue Oct 27, 2015 4:56 pm
by quadz08
fun use we discovered tonight for our new box of D6 - placemarkers for D&D!

Posted: Wed Oct 28, 2015 2:58 am
by xRECKONERx
In post 2288, Ythan wrote:Everyone needs a copy of Shadow Hunters.

So we can play an all Bob game.

get out.

Posted: Sun Nov 01, 2015 5:09 am
by zoraster
I had help with last night's game.

Image

Posted: Sun Nov 01, 2015 5:25 am
by Vi
That is the face of someone who's very unhappy about losing all those wars.

Posted: Sun Nov 01, 2015 5:29 am
by zoraster
Yes indeed! although we hadn't scored the third ages' yet there and i only tried once in age 2 and none in age 1.

Posted: Wed Nov 04, 2015 10:07 am
by Thesp
BGG.CON IN TWO WEEKS! (Well, in 13 days, as I'm getting there a day early.) One of these days we'll get more than just old-time scummers like mith, MeMe, and petroleumjelly there.

Posted: Wed Nov 04, 2015 11:49 am
by Brandi
HAPPY SCUMDAY THESP <3

Posted: Wed Nov 04, 2015 12:28 pm
by Thesp
Thanks! :mrgreen: