I absolutely insist that you thoroughly read these rules before starting the game.
Major Rule Changes
:
Q: How is time travel incorporated into the game?
A: Many night choices will occur on nights that are not the current one. For example, some roles could be used on night 2 to enact a change on night 5, or on night 1. Performing actions in the
future
will just have a delayed effect. Performing actions in the
past
may cause time to be rewritten. If/when this happens, I will post an updated timeline, though I'll leave the old timeline in its original post to keep for your records.
Q: Given some kind of time loop, couldn't this game go on for ever?
No. The key component to the time-travel mechanism is time-fuel, of which there is a limited quantity in this game. It
is
possible, however, in the case that everyone uses up all of their time fuel, that the game will turn in to a regular mini game.
Q: So how does this time fuel work?
The rules differ from role to role...some players have a certain number of times they can travel, while some players have a certain number of days they can travel through. Other than that, it's a mystery.
Q: Wait, so if I die, I might come back to life? How does that work?
Sure, if a doctor goes back in time to protect you on the night you were killed. If this happens, you'll be caught up to the game, and history will be re-written because of your presence in each intermediate day. Because of this (IMPORTANT), all dead players must keep up with the game, and submit votes and night-choices to me (privately, through PM) as if they were still alive. These will be their actions if they are brought back to life.
Q: Any weird rules on lynching?
Yup, 'fraid so. It is not the case that a player will be lynched as soon as a majority is hit. Instead, I will set a dealine each day, and the player with the most votes at deadline is lynched, regardless of how many. No lynch is still a possibility...if no lynch has the most votes at deadline, then it wins. If it's a tie, whoever got their first gets killed (lynches always win ties over no lynch). If there are no votes at deadline, there will be no lynch. Keep in mind that dead players coming back to life will have a say in re-writing the history. Finally, you cannot vote for dead players.
Q: Will roles be revealed upon death?
Not all roles will be revealed on death. This seems reasonable enough normally, as it's not clear that seeing a mafia's dead body would tell you that they were mafia. It's important in this game, seeing as how players can come back to life, that their life stories not be completely revealed. All that will be revealed upon death is whether or not the player was a generic townie. Players with roles that are not generic townies will not be revealed.
Q: What happens if I go back in time and kill myself?
While obviously a bad play, this is a question that needs addressing...if there's any possible way of making a scenario work, then I'll process any night choice I get. If there's just no way to resolve a certain collection of night choices, I may PM you and disallow your choice.
Q: What happens if I do something like quoting my role PM or something else that would typically involve mod intervention?
Whether by accident or intentional, to maintain game integrity, I have to make sure that the outcome is not advantageous for your team, so I will use my discretion in doling out punishment. If it's accidental or unknowing, this will typically mean being modkilled, but may require something stronger. If it's intentional, I'll make sure you regret it, both in and out of this game.
Q: Anything else I should know?
Sure. First, if you've played any of my games before, you might be expecting a split-motive/role game. That won't be the case. On the other hand, I
have
done a decent amount of work to make sure that mass role-claiming will not benefit anyone very much. For instance, I will post the townie role PM:
Me, to some players, wrote:
You are a townie with a time machine, though unfortunately without time fuel...or at least much of it. You have just enough fuel to send a time shield into the future to protect yourself on a future night. Please confirm by PM, including which night you would like to send your time shield forward to.
No need to confirm, but PLEASE be sure to read all of the rules in the second post.
Further,
all
of the other pro-town roles finish with the lines
Me, to you players who aren't trying to kill everyone else, wrote:
You win with the town.
No need to confirm, but PLEASE be sure to read all of the rules in the second post.
And, of course, there are the below (mostly) regular rules:
Rules