Werewolves and sorcerers are destroying the town, and the few remaining citizens have gathered to determine a course of action. Tension is high, and the favored course of action seems to be to lynch the person who seems to be guiltiest every day until the scourge is gone.
I’m sure most of you know how to play mafia by now, so I won’t go over the default rules. I will however go over where the rules of this game differ from the normal game.
- I don’t care if you unvote before you vote. Be sure to bold your votes though, so I can quickly find them
- I don’t care if you quote PMs in this game. I doubt it will help. There is no formatting that will help to determine whether or not someone is telling the truth. All role information is posted underneath the rules
- Roles are not revealed to everyone upon death.
- During the day, any player may PM any other player. Be aware that not all communication will be going on in thread, and also be aware that many people will be lying in their PMs. Everyone is encouraged to keep their PMs saved, so we can piece together what was going on behind the scenes afterwards.
- Nobody knows what side anybody else is on. The werewolve(s) don’t know who any of the other werewolve(s) are, nor does anybody else.
- The game ends when either all evil players are dead or all good players are dead, or when a stalemate has occured.
- The roles are posted below. No indication is given as to how many of each role exist in this game. If you have a question as to exactly how any particular role works, whether or not you have the role, please either PM me, or ask in thread
At night, you may choose to kill one other player. Your first night choice has been pre-chosen for you. You are evil, and win when all good players have died.
At night, you may choose to look at one player and determine whether or not they are a werewolf. You are good, and win when all evil players have died.
The PM I will send to you during the night will be of the form:
OrPM wrote:Player – Werewolf
PM wrote:Player – Not Werewolf
At night, you may choose to look at one player and determine whether or not they are a good or evil. You are evil, and win when all good players have died.
The PM I will send to you during the night will be of the form:
OrPM wrote:Player – Good
PM wrote:Player – Evil
At night, you may choose one time per game to kill one other player. You are good, and win when all evil players have died.
At night, you may choose to protect one player. If that player would die that night, either by werewolf or vigilante, instead that player will not die. You are good, and win when all evil players have died.
You have no special night abilities. You are good, and win when all evil players have died. In addition, if at the end, you are one of 2 people left, and the remaining person is a werewolf, you will kill the werewolf and win the game.
Whenever a player dies, you will be able to sense whether or not they were good or evil. You are good and win when all evil players have died.
The PM I will send to you will be of the form:
PM wrote:Player A – Good
Player B – Evil
... etc.
You have no special abilities. You are good, and win when all evil players have died.