Mini 189: Mod Abandoned


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Mini 189: Mod Abandoned

Post Post #0 (ISO) » Thu May 12, 2005 8:42 pm

Post by HairyMezican »

Welcome to Mini 189


Werewolves and sorcerers are destroying the town, and the few remaining citizens have gathered to determine a course of action. Tension is high, and the favored course of action seems to be to lynch the person who seems to be guiltiest every day until the scourge is gone.

I’m sure most of you know how to play mafia by now, so I won’t go over the default rules. I will however go over where the rules of this game differ from the normal game.
  1. I don’t care if you unvote before you vote. Be sure to bold your votes though, so I can quickly find them
  2. I don’t care if you quote PMs in this game. I doubt it will help. There is no formatting that will help to determine whether or not someone is telling the truth. All role information is posted underneath the rules
  3. Roles are not revealed to everyone upon death.
  4. During the day, any player may PM any other player. Be aware that not all communication will be going on in thread, and also be aware that many people will be lying in their PMs. Everyone is encouraged to keep their PMs saved, so we can piece together what was going on behind the scenes afterwards.
  5. Nobody knows what side anybody else is on. The werewolve(s) don’t know who any of the other werewolve(s) are, nor does anybody else.
  6. The game ends when either all evil players are dead or all good players are dead, or when a stalemate has occured.
  7. The roles are posted below. No indication is given as to how many of each role exist in this game. If you have a question as to exactly how any particular role works, whether or not you have the role, please either PM me, or ask in thread

Werewolf

At night, you may choose to kill one other player. Your first night choice has been pre-chosen for you. You are evil, and win when all good players have died.

Seer

At night, you may choose to look at one player and determine whether or not they are a werewolf. You are good, and win when all evil players have died.

The PM I will send to you during the night will be of the form:
PM wrote:Player – Werewolf
Or
PM wrote:Player – Not Werewolf
Sorcerer

At night, you may choose to look at one player and determine whether or not they are a good or evil. You are evil, and win when all good players have died.

The PM I will send to you during the night will be of the form:
PM wrote:Player – Good
Or
PM wrote:Player – Evil
Vigilante

At night, you may choose one time per game to kill one other player. You are good, and win when all evil players have died.

Priest

At night, you may choose to protect one player. If that player would die that night, either by werewolf or vigilante, instead that player will not die. You are good, and win when all evil players have died.

Hunter

You have no special night abilities. You are good, and win when all evil players have died. In addition, if at the end, you are one of 2 people left, and the remaining person is a werewolf, you will kill the werewolf and win the game.

Medium

Whenever a player dies, you will be able to sense whether or not they were good or evil. You are good and win when all evil players have died.

The PM I will send to you will be of the form:
PM wrote:Player A – Good
Player B – Evil
... etc.
Townie

You have no special abilities. You are good, and win when all evil players have died.
Last edited by HairyMezican on Fri May 13, 2005 8:22 pm, edited 3 times in total.
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Post Post #1 (ISO) » Thu May 12, 2005 8:46 pm

Post by HairyMezican »

Players Alive

brushhopper
Count Zero
Dexaan
kleimar
Internet Stranger
Mackay
Mastermind of Sin
Maximumum
Mr Stoofer
Puzzle
Warpdragon

Players Dead

mathcam (untargetable) - Clawed to death (Night 1)
halfpint (untargetable) - Brutally mauled (Night 1)
rajrhcpfreak - Lynched (Day 1)

Status

It is now Night 2, please get your night choices to me
Last edited by HairyMezican on Sat May 21, 2005 7:38 pm, edited 1 time in total.
[b]Vote: All of you guys[/b]
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Post Post #2 (ISO) » Fri May 13, 2005 8:22 pm

Post by HairyMezican »

Day 1


You all awake to find 2 members of your town, mathcam and halfpint, missing. After a brief search, you find their remains, both of them brutally murdered by werewolves.

There are 12 of you so that makes 7 votes to lynch.

Also, rajrhcpfreak has messaged me to let me know that he will be gone until Sunday night. If anybody else will be gone for an extended period of time, please PM me to let me know.

Happy Lynching.
[b]Vote: All of you guys[/b]
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Post Post #3 (ISO) » Fri May 13, 2005 8:39 pm

Post by kleimar »

Well two kills. We will have at least two werewolfs. I do not believe we will have more than two since the targets where pre-set.
The secret PM's will certainly be an advantage for the town as it will allow the confirmed innocent to talk with each other freely. It is however difficult to find out who is innocent since we do not hear the role of the players that have died.
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Post Post #4 (ISO) » Sat May 14, 2005 12:50 am

Post by brushhopper »

Well two kills. We will have at least two werewolfs.
Well there could be only 1 werewolf and a trigger happy vig, but I think you're right. Or maybe our priest got lucky. Either way if there are 2 werewolves if a seer has found a werewolf speak now. A 1 for 1 will be very good for the town. Otherwise 2 kills a night will really start to hurt.
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Post Post #5 (ISO) » Sat May 14, 2005 1:14 am

Post by kleimar »

There is one advantage however. The wolves don't know each other. So they could kill each other as well. Perhaps the situation is not that bad at all. In effect we have two serial killers until the moment the wolves find out who they are.
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Post Post #6 (ISO) » Sat May 14, 2005 1:28 am

Post by Puzzle »

As the targets were pre-setups and as I have yet to set a vig fire night 1 without a day before, I think it's obvious we have 2 werewolves, which I agreed on defining as SK.

With 2 kills a night, the game may be very quick, but their blindness may backfire on scums.

To keep me busy while waiting for any seer to come up or everyone to have posted,
vote Internet Stranger
, who knows I'm scum (return of favour, ref game #187).
For now, I'll ask Thoth to come up with reasons why I should be voting for him, and I'd like him to respond to those.
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Post Post #7 (ISO) » Sat May 14, 2005 3:32 am

Post by Maximumum »

I agree with the SK/werewolf comparison.

It's going to be harder to have "confirmed innocents" with this set up. We will never be able to be totally sure of anyone's claim, especially considering we don't know how many of each role are out there. In this game anyone could claim just about anything.
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Post Post #8 (ISO) » Sat May 14, 2005 3:34 am

Post by Maximumum »

I agree with the SK/werewolf comparison.

It's going to be harder to have "confirmed innocents" with this set up. We will never be able to be totally sure of anyone's claim, especially considering we don't know how many of each role are out there. In this game anyone could claim just about anything.
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Post Post #9 (ISO) » Sat May 14, 2005 4:17 am

Post by Internet Stranger »

Im surprised no one mentioned that it was the couple that died. Were they in the middle of copulation out in the woods when they got killed like in the horror movies?

Welcome to the Society Of the Vendetta Against IS the Nice (SOVAIN), Puzzle.

Good thing for you Stoofer is scum.

Vote: Stoofer
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Guttersnipe: "INTERNET STRANGER: You will never get away with the crap you pulled in this game again in any game I am in, ever"

Jora: "I don't care what you say. I don't care about scumhunting. Just die, alright!"
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Post Post #10 (ISO) » Sat May 14, 2005 5:41 am

Post by warpdragon »

I dont think it was a vig because of the type of kill (clawed/mauled). The vigs are also one shot, so they most likely wouldnt waste the shot.

We also have to worry about any sorcerors coordinating the werewolves.
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IS: Kiwis get to hunt the natives on Sundays
Tally: kiwis are the natives
IS: Thats the fun part

Mackay: Oh hey, I got sigged! :)

[size=75][i]Edited by Warpdragon[/i][/size]
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Post Post #11 (ISO) » Sat May 14, 2005 7:28 am

Post by Puzzle »

Thank you, IS. I already love the SOVAIN, it feels like home. :)
For now, I'll ask Thoth to come up with reasons why I should be voting for him, and I'd like him to respond to those.
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Post Post #12 (ISO) » Sat May 14, 2005 8:33 am

Post by Count Zero »

onwards to random voting:

vote
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Post Post #13 (ISO) » Sat May 14, 2005 9:21 am

Post by Mackay »

vote: Mr Stoofer
as I think I recognise his name from the GL... and "vote: IS" is just so overdone. =]

All other speculation I might have made seems to have been covered.
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Post Post #14 (ISO) » Sat May 14, 2005 1:21 pm

Post by Dexaan »

My duodecahedron (1d12) says:
vote: Maximumum
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Post Post #15 (ISO) » Sat May 14, 2005 6:55 pm

Post by Mastermind of Sin »

vote: rajrhcpfreak


he's always scum or bad town, we don't need him to be alive :evil:
Permanent V/LA.
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Post Post #16 (ISO) » Sat May 14, 2005 8:54 pm

Post by Mr Stoofer »

The fact that the werewolves don't know each other is actually a serious problem, I think. Normally the town can spot mafia from the way that they cooperate in voting etc - but since the werewolves don't know each other , they are hardly likely to do things like keeping off lynches of other werewolves.

However:
Warpdragon wrote:We also have to worry about any sorcerors coordinating the werewolves.
This is obviously a serious worry, but if it happens it at least gives the town a chance to spot cooperating scum.
Maximumum wrote:It's going to be harder to have "confirmed innocents" with this set up.
This is an extremely important point. Even the Seers can't be sure that anyone is innocent, since their target may be an evil sorceror - yet the result will simply be: not werewolf. I think we should be very wary of assuming that anyone is innocent.

For now
Vote: Count Zero
for voting for Puzzle (any member of the SOVAIN must be a good guy).
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Post Post #17 (ISO) » Sun May 15, 2005 3:00 am

Post by Internet Stranger »

Death to Stoofer.
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Post Post #18 (ISO) » Sun May 15, 2005 3:10 am

Post by mathcam »

Man, if I don't get the "Most Likely to be Killed Night One" scummy...

Cam
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Post Post #19 (ISO) » Sun May 15, 2005 3:29 am

Post by Mr Stoofer »

Ignore: Internet Stranger
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Post Post #20 (ISO) » Mon May 16, 2005 4:15 am

Post by rajrhcpfreak »

vote: Mastermind of Sin


for judging me on past games.
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Post Post #21 (ISO) » Mon May 16, 2005 4:24 am

Post by Maximumum »

IS, I know this is pointless to ask but...
is there anything behind your vote or is Mr. Stoofer just the victim of your unusual style of gameplay?
We seem to be at a stand still.
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Post Post #22 (ISO) » Mon May 16, 2005 4:39 am

Post by Puzzle »

Of course there is, his dice said so.
As for the standstill, we are still on page 1 (although I'm sure that now that I've said that, this post will appear on top of page 2 :neutral:)
For now, I'll ask Thoth to come up with reasons why I should be voting for him, and I'd like him to respond to those.
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Post Post #23 (ISO) » Mon May 16, 2005 9:01 am

Post by brushhopper »

IS do you have some sort of support on your vote or not? We need something to discuss. Someone post something scummy.
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Post Post #24 (ISO) » Mon May 16, 2005 9:53 am

Post by Mastermind of Sin »

mathcam wrote:Man, if I don't get the "Most Likely to be Killed Night One" scummy...

Cam
no way, I will totally beat you this year...

rajr, I understand that you are new to mafia, but you have to understand that one of the integral parts of playing mafia is to judge people based on the way they have played in previous games. Now, my vote was fairly random as it was, but you saying that we shouldn't judge people based on past performances is you trying to cut out one of the most basic processes of reading who is scum or not.
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