Player Slot and Game Census

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Post Post #50 (ISO) » Sat Dec 08, 2012 9:32 am

Post by MattP »

Yeah, I got that feeling as well about a month back that things seem a LOT slower :/
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Post Post #51 (ISO) » Sat Dec 08, 2012 9:45 am

Post by zoraster »

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Post Post #52 (ISO) » Sat Dec 08, 2012 9:52 am

Post by UberNinja »

In post 50, MattP wrote:Yeah, I got that feeling as well about a month back that things seem a LOT slower :/

Me too. There are no games that I even want to join. I am in 0 games atm, even on my alts and hydras
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Post Post #53 (ISO) » Sat Dec 08, 2012 9:56 am

Post by zoraster »

I think one thing that may be going on is that there are a number of mods who have been playing with the micro stuff recently as we know we can immediately do it, it doesn't tend to need as much thinking, etc. As a result, fewer quality Large Themes have been offered, and although we're seeing declines across the board, Large Themes decline has the largest effect.
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Post Post #54 (ISO) » Sat Dec 08, 2012 10:02 am

Post by Bumi »

Is there possibly a correlation to average age of the players on this site?

By comparison, this site is much more popular with mafia than my other site. To put it in perspective: We aren't based around mafia
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Post Post #55 (ISO) » Sat Dec 08, 2012 10:03 am

Post by Mr. Flay »

I suspect Larges are highly seasonal/variable. Also the size of Larges you have listed makes me think there's a bunch of games about to end...

But yeah, overall we're still a little down since the Rollback.
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Post Post #56 (ISO) » Sat Dec 08, 2012 10:10 am

Post by Bumi »

Perhaps this site's popularity is decreasing as other sites begin to build their own in-house mafia groups?
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Post Post #57 (ISO) » Sat Dec 08, 2012 10:11 am

Post by zoraster »

I actually doubt this. I don't have data to support me, but in the past we've gotten a lot more people who discovered our site after playing mafia on another forum rather than people from our site leaving for others.
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Post Post #58 (ISO) » Sat Dec 08, 2012 12:01 pm

Post by Cheery Dog »

The large theme queue has also dropped a lot in bringing new games into play. (does that happen often?) and there hadn't been many actually be in sign-ups which could be restricting the flow of players into these games.

There's only been one game start in the last month. (though there are two in signups now (soon)), so I guess it will increase in player numbers soon.
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Post Post #59 (ISO) » Sat Dec 08, 2012 12:15 pm

Post by zoraster »

In post 58, Cheery Dog wrote:The large theme queue has also dropped a lot in bringing new games into play. (does that happen often?) and there hadn't been many actually be in sign-ups which could be restricting the flow of players into these games.

There's only been one game start in the last month. (though there are two in signups now (soon)), so I guess it will increase in player numbers soon.


Yeah, I think this has something to do with the insatiable appetite of micros for mods.
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Post Post #60 (ISO) » Sat Dec 08, 2012 12:34 pm

Post by Vi »

It could also just be that there aren't a lot of people with good ideas for modding L.Themes.
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Post Post #61 (ISO) » Sat Dec 08, 2012 1:17 pm

Post by Leafsnail »

The bottlenecks in all the queues required to get experience for L.Themes could be part of it too.
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Post Post #62 (ISO) » Sat Dec 08, 2012 2:03 pm

Post by Hoopla »

I blame the democrats.
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Post Post #63 (ISO) » Sat Dec 08, 2012 2:04 pm

Post by Faraday »

In post 60, Vi wrote:It could also just be that there aren't a lot of people with good ideas for modding L.Themes.

when has this ever stopped anyone? <_<
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Post Post #64 (ISO) » Sat Dec 08, 2012 3:04 pm

Post by zoraster »

In post 61, Leafsnail wrote:The bottlenecks in all the queues required to get experience for L.Themes could be part of it too.


this is actually a legitimate point now. With micros taking a great number of players out of the mini normal and open queues, that slows both down. that leads to fewer games getting through, which decreases the number of moderators we're getting in to the system. In the past, this was actually a positive. Now, that may (may) be leading to a dearth in mods. If we're going to continue with micros, I think we need to think about getting more mods into the system.
Last edited by zoraster on Mon Dec 10, 2012 5:25 am, edited 1 time in total.
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Post Post #65 (ISO) » Sat Dec 08, 2012 3:48 pm

Post by Vi »

In post 63, Faraday wrote:
In post 60, Vi wrote:It could also just be that there aren't a lot of people with good ideas for modding L.Themes.
when has this ever stopped anyone? <_<
Well
some
of them know when to quit.
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Post Post #66 (ISO) » Sat Dec 08, 2012 3:49 pm

Post by zoraster »

mind screw 6 anyone?
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Post Post #67 (ISO) » Sat Dec 08, 2012 3:52 pm

Post by Vi »

In post 66, zoraster wrote:mind screw 6 anyone?
I've had Mind Screw 6 in the works since before Mind Screw III.

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Post Post #68 (ISO) » Sat Dec 08, 2012 3:58 pm

Post by zoraster »

Event Plan


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Day 2: Everyone gains the power of their role from their last game to finish
Day 3: Mod flakes
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Post Post #69 (ISO) » Sat Dec 08, 2012 5:14 pm

Post by quadz08 »

Zor, we need more regular data points to make something like this truly meaningful. There's too much potential for seasonal fluctuation / gamestart and end fluctuation / etc.

I'm willing to help you gather data on a more regular basis, if you'd like.
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Post Post #70 (ISO) » Sat Dec 08, 2012 5:26 pm

Post by Mehdi2277 »

Has average player posting gone up in the last year? It could be with games becoming longer people joining less. I know it's said for older times, but is there a noticeable difference post rate per game per slot from now and last year?
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Post Post #71 (ISO) » Sat Dec 08, 2012 9:00 pm

Post by Magister Ludi »

I think it has to do with the players as well, not so much the games, though that has seemingly suffered as well (?). A few players that people liked playing with or joining with stopped playing games as much after the rollback/crash, and then a few more did because there were less, and so on, and it snowballed. There are really a ton or people playing that I've never even seen before playing, and a lot of seeming drop off from 'vets' or older people or whatever.

One good person in a game can get it filled up pretty quickly.
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Post Post #72 (ISO) » Sun Dec 09, 2012 8:32 am

Post by Mr. Flay »

In post 64, zoraster wrote:I think we need to think about getting more mods into the system.

Interesting, since the old problem was too many mods for the playerslots. Or do you think it's that mods are running fewer games/year?

I could see that, actually.
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Post Post #73 (ISO) » Sun Dec 09, 2012 8:48 am

Post by zoraster »

In post 72, Mr. Flay wrote:
In post 64, zoraster wrote:I think we need to think about getting more mods into the system.

Interesting, since the old problem was too many mods for the playerslots. Or do you think it's that mods are running fewer games/year?

I could see that, actually.


Yeah. This is a new problem, I think. But since micros are the hottest queue by number of games (though not by number of players active at any time), but don't give experience to move up and don't allow new mods to mod, you're basically left in a situation where we're running into too few mods.
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Post Post #74 (ISO) » Sun Dec 09, 2012 9:37 am

Post by TheButtonmen »

Are we sure there is the demand for LT's? Taking a very brief and non-scientific glace through the recentish signups seem to indicate that they aren't exactly filling up to the brim rapidly like there is a supply:demand issue going on.
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