The MafiaScum Minecraft Thread - AllTheMods 9!!! - NEW Vanilla?

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New Vanilla Server?

Yes, on latest stable version; with fun events & mini-games!
3
33%
Yes, on latest stable version; for consistency & community! (no plugins)
3
33%
Yes, on "snapshots"/development versions; bleeding edge! (definitely no plugins)
0
No votes
Yes, with Spigot/Bukkit/server "plugins" (or commands like /tpa, /home, etc.)
3
33%
Yes, but I'll post with my specific thoughts and ideas!
0
No votes
 
Total votes: 9

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Post Post #14050 (ISO) » Tue Jun 11, 2013 8:45 am

Post by Maestro »

In post 14042, Maestro wrote:And by the time Maru "gave it to us and we allowed it to go on" we were at the point where we LITERALLY NEEDED to update the server. You all remember how much EVERYBODY was whining about crashes and lag near the end of DW20, and you say you would've wanted us to WAIT for community input on a single Mod that is (in one of it's supporters own words) "just about aesthetics"?
izak you're forgetting this,
THIS
is the main reason for me

P-Edit @izak: we do now XD

I don't have the whitelist or the ban list form the ld server, obviously, but if you could put together a list that'd be awesome
(for now we'll be using one that contains the name of any player still around known to me, but I'm sure there're others)
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Post Post #14051 (ISO) » Tue Jun 11, 2013 8:52 am

Post by izakthegoomba »

Oh, and blake: a new dimension would actually be ok if we liked the mod enough, and it didn't add ANY worldgen to the overworld. Aether II, anyone? :P
(Mostly) on hiatus until further notice. Planet MafiaScum 2 will be modded by Inspi and JDGA - go check it out!
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Post Post #14052 (ISO) » Tue Jun 11, 2013 8:54 am

Post by EspeciallyTheLies »

M i do trust you :) thanks for explaining that to me. I wish I'd known that before. I hate that xl biome stuff. Giant sand mountains and shit. Gross. :P

P-edit: izak what aether?
Art is cool.
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Post Post #14053 (ISO) » Tue Jun 11, 2013 8:56 am

Post by izakthegoomba »

It's a new mod, a kind of re-make of the old Aether mod. I wasn't really being serious, I'm not even sure that it doesn't add OW worldgen.
(Mostly) on hiatus until further notice. Planet MafiaScum 2 will be modded by Inspi and JDGA - go check it out!
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Post Post #14054 (ISO) » Tue Jun 11, 2013 8:56 am

Post by Maestro »

ETL, it's like this but better. It's only for 1.5.1 so far and it's in Alpha though. Otherwise............ :shifty:
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Post Post #14055 (ISO) » Tue Jun 11, 2013 9:02 am

Post by izakthegoomba »

Those aren't the only concerns. The mod as a whole is kind of obnoxious and overblown - to start with, it changes the menus and replaces the logo with it's own one. I'm reasonably certain it would work with our other mods, but I'm not at all convinced we want that kind of thing.
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Post Post #14056 (ISO) » Tue Jun 11, 2013 9:04 am

Post by Maestro »

^ I like VoxelMenu, but that sounds ew.
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Post Post #14057 (ISO) » Tue Jun 11, 2013 9:04 am

Post by izakthegoomba »

Yep. It is very, very ew.
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Post Post #14058 (ISO) » Tue Jun 11, 2013 9:08 am

Post by fuzzybutternut »

AETHER. YES AETHER. <3
There is nothing either good or bad, but thinking makes it so.
GTKAFuzzy! Come ask me questions. :D
Come play
modded
Minecraft!
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Post Post #14059 (ISO) » Tue Jun 11, 2013 9:12 am

Post by blake5135 »

Aether <3
:3
Last edited by blake5135 on Tue Jun 11, 2013 10:30 am, edited 1 time in total.
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Post Post #14060 (ISO) » Tue Jun 11, 2013 9:14 am

Post by Maestro »

Sure?
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Post Post #14061 (ISO) » Tue Jun 11, 2013 11:52 am

Post by Oso »

Informational note:

I found a Pumping Station in the Overworld at X:-1792/Y:117/Z:1056. The Energy Tesseract was set to Frequency 1(Oil Pump).

I have not dismantled it but it has been here for at least 2 weeks, that is when I first noticed it, and the well is dry (it was a HUGE Oil Vault by the way when I looked, lots of oil came out of it). The Equipment is an Energy Tess, Pump, an Ender Tank set Black/Black/Black plus the Energy Conduits and waterproof pipes to run the thing.

I did take down the chunk loader though, trying to find if I could get the owner's name and it fell quite a ways and I couldn't find it to recover it, so who ever this rig belongs to, I owe you a chunk loader.

Only reason I mention this is that it looks like it might be abandoned by a player who no longer plays or the player who does own it has forgotten exactly where it was. It is located in some Red Hills right next to an NPC Village. Anyhow, get a hold of me in game or respond to this post if it is yours and I'll replace your chunk loader.
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I never said nothin' back to him. You don't want mess with no freak that's searchin' around that hard for blood.
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Post Post #14062 (ISO) » Tue Jun 11, 2013 12:21 pm

Post by Maruchan »

In post 13984, Maestro wrote:
In post 13978, Rhinox wrote:For that I guess I am against adding pointless things that only serve to bloat the modpack.
Actually, I like this point more than any other. The whole point of designing our own pack was to focus on the content-filled, fun-to-use Mods that we all liked, whether from experience in Mindcrack/DW20 or from personal experience. (Tinker's got added this way, and I don't know a single person on server
WITHOUT
a Tinker's tool or weapon except
MAYBE
Clammy or Rhino. I'm sure they have plans for getting one or more in the near future...)

The whole point of making our own pack rather than switching to (say) Ultimate, or just staying with DW20 and eliminating the problem Mods (Mystcraft, Thaumcraft, etc.) was that we DIDN'T want little things like this making their way in just because they were already in the pack or everybody had no opinion on them.

P-Edit:
ACTUALLY
, just so everyone knows, I'm almost positive this Mod theoretically nerfs
ALL
explosions that occur, allowing for Vanilla TNT, Nitro Creepers, and even Withers to now be used as excessively profitable mining tools - and yes, even in the Nether. It doesn't and can't modify
JUST
what the Creeper does, since the Creeper's effects are 100% based off the generated javascript for how the game handles explosions. All this Mod does is change the way the game handles explosions and tells it that something can still explode, it will just drop all the blocks effected by said explosion, instead of destroying them.
you need to learn forge. I'm 99.999999% sure the mod can only affect creepers, and will download and test this weekend to prove.
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Post Post #14063 (ISO) » Tue Jun 11, 2013 12:33 pm

Post by Maruchan »

In post 14007, izakthegoomba wrote:Yeah, I don't know why this even made it into admin discussions, let alone the thread. It's a terrible idea poorly executed - forget it and move on.
have one of you even tested it like I am about to?
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Post Post #14064 (ISO) » Tue Jun 11, 2013 12:38 pm

Post by Maruchan »

m'kay tested, no to the mod. seriously shoudl consider getting a bukkit plugin that stops creepers doing world damage though
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Post Post #14065 (ISO) » Tue Jun 11, 2013 12:44 pm

Post by Maruchan »

In post 14051, izakthegoomba wrote:Oh, and blake: a new dimension would actually be ok if we liked the mod enough, and it didn't add ANY worldgen to the overworld. Aether II, anyone? :P
when Aether II is published I swear to god I am going to make every fucker here fall in love with it and force it to be added or die trying.
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Post Post #14066 (ISO) » Tue Jun 11, 2013 1:27 pm

Post by Klazam »

Good news all: Gauntlet Part 1 is complete. Construction will begin on part 2 shortly.

Remember: Grand Opening on 6/15.
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Post Post #14067 (ISO) » Tue Jun 11, 2013 1:31 pm

Post by EspeciallyTheLies »

What is gauntlet
Art is cool.
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Post Post #14068 (ISO) » Tue Jun 11, 2013 1:41 pm

Post by Klazam »

A Nintedo Hard evil Death Course full of Malevolent Architecture. You have to navigate the full thing successfully for a secret prize at the end, but it's VERY hard.

I built one a long time ago for the vanilla server, and it was generally well-recieved, so I built another for this server.

Even if you do not want to try it, I included a spectator section where you can watch others trying it!
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Post Post #14069 (ISO) » Tue Jun 11, 2013 2:23 pm

Post by Maestro »

In post 14062, Maruchan wrote:
In post 13984, Maestro wrote:
In post 13978, Rhinox wrote:For that I guess I am against adding pointless things that only serve to bloat the modpack.
Actually, I like this point more than any other. The whole point of designing our own pack was to focus on the content-filled, fun-to-use Mods that we all liked, whether from experience in Mindcrack/DW20 or from personal experience. (Tinker's got added this way, and I don't know a single person on server
WITHOUT
a Tinker's tool or weapon except
MAYBE
Clammy or Rhino. I'm sure they have plans for getting one or more in the near future...)

The whole point of making our own pack rather than switching to (say) Ultimate, or just staying with DW20 and eliminating the problem Mods (Mystcraft, Thaumcraft, etc.) was that we DIDN'T want little things like this making their way in just because they were already in the pack or everybody had no opinion on them.

P-Edit:
ACTUALLY
, just so everyone knows, I'm almost positive this Mod theoretically nerfs
ALL
explosions that occur, allowing for Vanilla TNT, Nitro Creepers, and even Withers to now be used as excessively profitable mining tools - and yes, even in the Nether. It doesn't and can't modify
JUST
what the Creeper does, since the Creeper's effects are 100% based off the generated javascript for how the game handles explosions. All this Mod does is change the way the game handles explosions and tells it that something can still explode, it will just drop all the blocks effected by said explosion, instead of destroying them.
you need to learn forge. I'm 99.999999% sure the mod can only affect creepers, and will download and test this weekend to prove.
admit you were wrong about all kinds of things in this rude post and I'll consider that Bukkit plugin for about 3 seconds than sssssay nope <3
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Post Post #14070 (ISO) » Tue Jun 11, 2013 2:36 pm

Post by EspeciallyTheLies »

OMG I WANNA DO GAUNTLET that sounds fucking awesome
Art is cool.
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Post Post #14071 (ISO) » Tue Jun 11, 2013 2:54 pm

Post by xRECKONERx »

yo why am i not whitelisted on the vanilla server anymore
green shirt thursdays
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Post Post #14072 (ISO) » Tue Jun 11, 2013 3:05 pm

Post by Klazam »

username

Maestro lost them...
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Post Post #14073 (ISO) » Tue Jun 11, 2013 3:08 pm

Post by Maestro »

In post 14072, Klazam wrote:username

Maestro lost them...
did not, the server imploded

Reck - you're good now <3
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Post Post #14074 (ISO) » Tue Jun 11, 2013 6:55 pm

Post by Klazam »

This is the offical MafiaCraft Update document: Here

Feel free to look it over.
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