The MafiaScum Minecraft Thread - AllTheMods 9!!! - NEW Vanilla?
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Fishythefish Mafia Scum
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Maestro They/Them/AnyJack of All TradesThey/Them/Any
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if I hear anything from certain individuals about server downtime I'll gladly show those individuals the 4-hour-long dynmap deletion that is currently ongoing. we're either moving to a lowres version of dynmap or we're removing it, because this is a HUGE waste of memory and time on something people barely even use. and all most people do when they do use it is gripe about the lack of a dynmap/IRC bridge which isn't really a priority ATM and probably never will be
Klaz and I are REALLY tempted to remove dynmap - if anybody has sever separation anxiety or has thoughts they should share them
P-Edit: Fishy ILU welcome back and stuff <3-
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Fishythefish Mafia Scum
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Tierce Cache Me If You Can
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EspeciallyTheLies Survivor
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Rhinox Mafia Scum
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In post 14276, Maestro wrote:if I hear anything from certain individuals about server downtime I'll gladly show those individuals the 4-hour-long dynmap deletion that is currently ongoing. we're either moving to a lowres version of dynmap or we're removing it, because this is a HUGE waste of memory and time on something people barely even use. and all most people do when they do use it is gripe about the lack of a dynmap/IRC bridge which isn't really a priority ATM and probably never will be
Klaz and I are REALLY tempted to remove dynmap - if anybody has sever separation anxiety or has thoughts they should share them
I use dynmap all the time. I generally always have it open while I'm playing. Its extremely useful to tell where un-generated chunks are, which is useful for avoiding generating new chunks (most cases), or to explore new area if there's something I'm looking for (useful to explore new chunks in a systematic way so as to not explore more than needed). I use it for navigating as well, if there is a biome I'm looking for specifically for some resource, or to know how to find someone's place (I don't have waypoints to everyone). I use it to see where people are and what they're working on. I like looking at peoples structures on the dynmap even if all the blocks don't have a texture. Also, IRC is blocked by my work network and my phone is unreliable in the factory, so dynmap is the only way I am able to communicate with people playing on the server for roughly 50hrs per week.In post 14279, EspeciallyTheLies wrote:I really, realy, really like dnmap and use it all the time, rspecially now that i've haf no access to ftb.
Basically, I've gotten pretty used to playing with dynmap and I'd have to change the way I play if it were to be no more, and I'd be somewhat more disconnected from the community. That being said, the 3D res can probably easily by dialed back a couple clicks. I recall it zooming it more than practical most of the time, while the 2D felt about right. Really though, if I had the choice between way scaled back, or no dynmap at all, I'd still choose way scaled back for the navigation and locating of un-generated chunks, while zooming in is only really useful for viewing structures which is already limited due to not every block having dynmap textures.
tl;dr: please don't take away dynmap completely-
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Maestro They/Them/AnyJack of All TradesThey/Them/Any
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Rhinox Mafia Scum
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Maestro They/Them/AnyJack of All TradesThey/Them/Any
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that's exactly what I clicked yes to - I said that no matter what we're deleting all dynmap renders and switching to lowres, but I didn't realize it would take a full 20 hours to delete them all. I mean, I know that at some point while I was sleeping my connection got cut or something, but this has still been going for at least 10 hours now and I actually don't see any significant progress...-
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Maestro They/Them/AnyJack of All TradesThey/Them/Any
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yeah, as Tierce said - we're running the lastest snapshot now so that we can keep Vanilla bleeding edge while all this Redstone shit is sorted out. a lot of Mods and plugins may break with 1.6 too, so we may eventually have Bukkit on there again, but not for the foreseeable futureIn post 14277, Fishythefish wrote:Thanks! At some point I might get around to trying out FTB. BTW, does vanilla still have dynmap or is that gone?-
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Rhinox Mafia Scum
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Just spitballing a couple of ideas...In post 14283, Maestro wrote:that's exactly what I clicked yes to - I said that no matter what we're deleting all dynmap renders and switching to lowres, but I didn't realize it would take a full 20 hours to delete them all. I mean, I know that at some point while I was sleeping my connection got cut or something, but this has still been going for at least 10 hours now and I actually don't see any significant progress...
If I click on my dynmap shortcut I go to a page that loads a black screen. When the dynmap has been down in the past, I'd get a straight "Page not found" error - is it possible its having trouble deleting stuff because something is still running?
If it stopped making progress, would it be worth cancelling and restarting? everything it already deletedshouldstill be deleted right? I know if I do a move operation and cancel half way through, whatever was already moved stayed moved. Same with a copy - if I cancel half way through, whatever was copied was copied. Delete should work the same right? Maybe that would get it going again if it hung up when you lost your connection?-
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fuzzybutternut Jack of All Trades
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They're currently downgrading it right now, Rhinox.There is nothing either good or bad, but thinking makes it so.
GTKAFuzzy! Come ask me questions.
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Maestro They/Them/AnyJack of All TradesThey/Them/Any
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Nothing's running - I'm backing up/gutting/deleting shit from FTBBot as we speakIn post 14285, Rhinox wrote:
Just spitballing a couple of ideas...In post 14283, Maestro wrote:that's exactly what I clicked yes to - I said that no matter what we're deleting all dynmap renders and switching to lowres, but I didn't realize it would take a full 20 hours to delete them all. I mean, I know that at some point while I was sleeping my connection got cut or something, but this has still been going for at least 10 hours now and I actually don't see any significant progress...
If I click on my dynmap shortcut I go to a page that loads a black screen. When the dynmap has been down in the past, I'd get a straight "Page not found" error - is it possible its having trouble deleting stuff because something is still running?
If it stopped making progress, would it be worth cancelling and restarting? everything it already deletedshouldstill be deleted right? I know if I do a move operation and cancel half way through, whatever was already moved stayed moved. Same with a copy - if I cancel half way through, whatever was copied was copied. Delete should work the same right? Maybe that would get it going again if it hung up when you lost your connection?
and I actually get the "page not found" error you speak of...-
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Rhinox Mafia Scum
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Hey guys so... while we're waiting for the server I was wondering if you guys can give me some ideas for how to turn spawners into grinders for items? I found a zombie/spider double dungeon in the cave system under my base and I have a skellie spawner to add to it. I'd really like to make a grinder out of 'em but I've never done it before. Any tips for me? I'd like for it to automatically deposit items into storage for me, so that as long as I'm working at my base the grinder will be running collecting items for me.-
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fuzzybutternut Jack of All Trades
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Klaz knows all about grinders. As him. x)
I personally can't design one to save my life.There is nothing either good or bad, but thinking makes it so.
GTKAFuzzy! Come ask me questions.
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EspeciallyTheLies Survivor
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EspeciallyTheLies Survivor
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Klazam He/HimJack of All TradesHe/Him
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EspeciallyTheLies Survivor
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Rhinox Mafia Scum
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Klazam He/HimJack of All TradesHe/Him
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for vanilla- I much prefer my drop grinder- make a vertical 1x1 shaft up 23 blocks, then a little horzional, then a drop of 23 blocks.
have water pushing all mobs in the vertical shaft, then have sign at bottom of that, then water, then sign, then water and so on. make sure water doesn't spill out in main room- use signs to prevent that.
mobs will be tricked on thinking they're drowning and swim upwards to the top of the shaft, where water pushes them to the drop. and since there's a sign blocking water going down, the mobs will just fall down and land at .5 heart or die. if you want auto death, just have the drop be 24 blocks, and put obsidan pipe at the base to collect all drops and put in a chest.-
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Rhinox Mafia Scum
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Klazam He/HimJack of All TradesHe/Him
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Rhinox Mafia Scum
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izakthegoomba Mafia Scum
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Yeah, it's damn near impossible to make a good "fat spider" farm. Believe me, I've tried - they're so inefficient they're only good if you're playing UHC or something and you really need an XP farm. Cave Spiders are a bit better, but still only worthwhile if you can get a bunch of them together.(Mostly) on hiatus until further notice. Planet MafiaScum 2 will be modded by Inspi and JDGA - go check it out!
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