The MafiaScum Minecraft Thread - AllTheMods 9!!! - NEW Vanilla?

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New Vanilla Server?

Yes, on latest stable version; with fun events & mini-games!
3
33%
Yes, on latest stable version; for consistency & community! (no plugins)
3
33%
Yes, on "snapshots"/development versions; bleeding edge! (definitely no plugins)
0
No votes
Yes, with Spigot/Bukkit/server "plugins" (or commands like /tpa, /home, etc.)
3
33%
Yes, but I'll post with my specific thoughts and ideas!
0
No votes
 
Total votes: 9

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Post Post #17525 (ISO) » Sun Nov 02, 2014 4:04 am

Post by EspeciallyTheLies »

AW-SO!
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Post Post #17526 (ISO) » Sun Nov 02, 2014 4:06 am

Post by EspeciallyTheLies »

this is so awesome!!!
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Post Post #17527 (ISO) » Sun Nov 02, 2014 4:30 am

Post by fuzzybutternut »

That's awesome Oso. :D

you should be the next Direwolf20 :D
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Post Post #17528 (ISO) » Sun Nov 02, 2014 4:52 am

Post by Oso »

Too many word whiskers, my movements were jerky at times. Need to slow it down some. Need to articulate a bit better and have some sort of basic script to follow. That way I don't sound so much like Forrest Gump having a bad day :P

Thanks though. I do think it wasn't too bad of a showing for a first effort.
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Post Post #17529 (ISO) » Sun Nov 02, 2014 4:53 am

Post by EspeciallyTheLies »

nooo it was really great oso!! i'm impressed. i also think it's hilarious that you say "awh-so" XD i say "oh-so"
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Post Post #17530 (ISO) » Sun Nov 02, 2014 4:59 am

Post by EspeciallyTheLies »

Spoiler: LOL
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Post Post #17531 (ISO) » Sun Nov 02, 2014 10:51 am

Post by EspeciallyTheLies »

Modded server down temporarily

We're having some kind of permissions glitch that the host needs to look at. A ticket was sent in and we're just waiting to hear back. So don't freak out if you try to connect and it says it's not available.
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Post Post #17532 (ISO) » Sun Nov 02, 2014 3:09 pm

Post by Maestro »

I AM FREAKING OUT
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Post Post #17533 (ISO) » Sun Nov 02, 2014 3:36 pm

Post by Jackel98 »

Maestro,try playing modded irl. I bet you could defeat North Korea with bees if you really tried, and it would be a hell of a way to waste time 'til the server is up.
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Post Post #17534 (ISO) » Sun Nov 02, 2014 3:41 pm

Post by Maestro »

I... don't know what that means or why you said it.
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Post Post #17535 (ISO) » Sun Nov 02, 2014 4:11 pm

Post by Jackel98 »

Then we are on the same page. Nice doing business with you.
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Post Post #17536 (ISO) » Sun Nov 02, 2014 4:15 pm

Post by Maestro »

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Post Post #17537 (ISO) » Mon Nov 03, 2014 4:33 am

Post by EspeciallyTheLies »

Still nothing from QN just yet. Will update when I hear from them.
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Post Post #17538 (ISO) » Mon Nov 03, 2014 4:48 am

Post by davesaz »

Hmm, that seems odd. If the ticket system provides a way to make comments on ongoing tickets, you might want to add one saying it's still not working.
Is it still behaving the same way, deleting the server.properties after you put one out there?
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Post Post #17539 (ISO) » Mon Nov 03, 2014 4:54 am

Post by EspeciallyTheLies »

Well. I just went into it and tried to start the server, and it let me. I also just checked the server properties file again and I'm able to access it now, but no word from QN about anything they may have done, so I still want to know what's going on.

I don't know what starting it up actually did, because it didn't join IRC. If you're on now, I could use someone to test the connection since I'm at work and don't have access to an instance of the game.
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Post Post #17540 (ISO) » Mon Nov 03, 2014 4:55 am

Post by fuzzybutternut »

I'll check it out.
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Post Post #17541 (ISO) » Mon Nov 03, 2014 4:58 am

Post by fuzzybutternut »

Results: Still down.
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Post Post #17542 (ISO) » Mon Nov 03, 2014 5:05 am

Post by fuzzybutternut »

Has it always used BungeeCord 1.7.10_R0.1 .jar file?
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Post Post #17543 (ISO) » Mon Nov 03, 2014 5:06 am

Post by Maestro »

That's probably the arbitrary file they told it to use since you guys are probably using a custom JAR.
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Post Post #17544 (ISO) » Mon Nov 03, 2014 5:07 am

Post by EspeciallyTheLies »

In post 17542, fuzzybutternut wrote:Has it always used BungeeCord 1.7.10_R0.1 .jar file?

Yes. You have my phone number - no need to clutter up the thread with this kind of minutia. Text me or PM me.
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Post Post #17545 (ISO) » Mon Nov 03, 2014 5:09 am

Post by fuzzybutternut »

Right right. Sorry. :)

Second note: I keep getting massive chunk loading issues in my SSP Dw20 1.7 instance. How can I fix it? :( It's literally unplayable.
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Post Post #17546 (ISO) » Mon Nov 03, 2014 5:10 am

Post by EspeciallyTheLies »

In post 17545, fuzzybutternut wrote:Right right. Sorry. :)

Second note: I keep getting massive chunk loading issues in my SSP Dw20 1.7 instance. How can I fix it? :( It's literally unplayable.

Try reducing your permgen settings by 64 until it works better.
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Post Post #17547 (ISO) » Mon Nov 03, 2014 5:13 am

Post by davesaz »

What memory parms are you using?

I would have said increasing. My scumpack 1.7 lagged until I bumped it.
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Post Post #17548 (ISO) » Mon Nov 03, 2014 5:28 am

Post by fuzzybutternut »

Reducing makes them better? I've been increasing it :(

I think I was allocating 2GB max to it with like, 512MB permgen or so.
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Post Post #17549 (ISO) » Mon Nov 03, 2014 5:30 am

Post by EspeciallyTheLies »

permgen and min/max ram are different things. put permgen at like 128 to start. put min ram at 512 and max at 1.5 GB.
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