Posted: Fri Feb 25, 2011 9:37 am
WC: You keep asserting you believe there are 2 scum left. What reason do you have for this assertion?
As for your last sentence, that is an interesting idea. I like it not because I think the Doctor ability will not work (I actually think it is the Hibernate ability that is useless now), but that is a confirmed innocent's death worth a scum finding.LynchMePls wrote:**Deep breath because continuing this argument is only making me want to rage again**
Can we PLEASE lynch WC. There are great odds that he is scum.
Are we missing any claims? What do we need to work out for a plan. What about:
Doc protects a confirmed.
Tracker tracks SC.
RB blocks Bunny (I'm reasonably sure that Bunny is VT, but if he isn't we could confirm this before we finalize the lynch)
All nonessential abilities (that is non Tracker/Reuser/Hibernate/RB) are cycled to a nonconfirmed to create further links that may prove useful if we have a scum flip and the game continues.
Should we entertain the idea of having the reuser WATCH instead of Doc? Some have proposed that maybe the new kill flavor means the kill is unblockable.
>_< I know im quiet, but I don't have much to sayStrangerCoug wrote:I want to lynch WrathChild the most, but as quiet as Bunnylover is, he's acceptable for the rope also. I believe we have one scum left, so LynchMePls is not an option and I'm treating him as a confirmed player.
Exactly what is wrong with my last comment?WrathChild wrote:thats interesting considering the speculation of an unstoppable kill.
i want to lynch bunny as it seems to be decided upon that there is 1 scum making lmp confirmed. that last comment kind of sold me on bunnyscum.
Also, can people still look at my #5 comment a bit back. I think that it is a pretty significant defense.
-sent from my phone
The differing kill flavors bleeding blood/shotgunned were from different Daevori members. Shotgunned was curiouskarmadog's kills, and Bleeding Blood was StrangerCoug's. The different kill flavors would have appeared earlier had an earlier kill sent be StrangerCoug gone through.Mod wrote:Welcome,XX0000000,[Callsign: PlayerName]."The strong take what they want, and the weak suffer at their hands. That is their fate; it is inevitable. Only the strong survive, because only the strong deserve to."
As a devout member of the, you are prepared to make the words of your prophet the truth. The others may not understand the purpose, but you surely do.Daevori
Abilities:Your abilities are designated in the accompanyingAbility Message. Please review the updated Ability Message that will be sent at the beginning of each day. You may use any and all abilities you have during the current night, once per each ability.
Ability Cycling:At the end of each night you are required to select a different player for each ability to cycle your ability to. Meaning, for each ability you have you must choose a different person to pass the ability to at the end of the night.
As a member of an Anti-Town Faction, you may NOT send any ability within your possession to any of your currently living factional members.
Factional Ability:Your faction has the ability to terminate one person from the simulation each Night. The player submitting the kill will be viewed as the person committing the kill. Failure to submit the kill by the end of the Night will be considered a No Kill for that Night. Your removal method is:
[Mafia 1 Kill Method: riddled with holes.][Mafia 2 Kill Method: cannoned.][Mafia 3 Kill Method: shotgunned.][Mafia 4 Kill Method: almost missed.][Mafia 5 Kill Method: bleeding blood.]
Quicktopic:Once you confirm your role, you may speak in this quicktopic at any time that you are alive. You may not communicate about the game elsewhere (via PMs or on another board, for instance).
Daevori Win Condition:You win when all other factions have left the game and at least one member of your faction is still in the game, or nothing can prevent the same.
[Standard Mafia Factional Win Condition.]
Game Topic is here: Cyclic Experimentation Set x01.
Reply by PM to confirm you understand your role and win condition.
Besides its factional kill, the Serial Killer had a special ability known as Ability Hoarder. Upon hammering or killing a player with the factional kill, they would receive any ability the dying player had, and could select one of the available collected abilities to use in conjunction with their kill. This was why DGB was extremely hammerhappy this game. Now, DrippingGoofball discovered an interaction I had not considered, and very nearly won her the game. After purging q21, she received the Treestump as an option. Had she been left alive till Night 5, she could have then selected the Treestump as a secondary ability, making her effectively unlynchable and unkillable, and with only one Daevori alive, she would have at that point won the game. So lynching DGB the day you did was the best (and truthfully the only option) you had that day. If you review Day 5 with this situation in mind you can see that DGB's desire to live only one more day became quite apparent, and something that I reflected in the lynch flavor of that day.Mod wrote:Welcome,MS1775305,[Callsign Playername.].You've realized what they are doing. The rest of the test group doesn't understand, but you are more insightful than all of them. It makes sense, you areThey don't deserve to make it out of here alive, they fell for the lies too easily, they're just a detriment to society. Its up to you to purge this group, then expose this "experiment" for its true darkness. They made the wrong choice letting you in on this one.The Asxtori.
Ability Cycling:You are not necessarily a part of the ability cycle. You will receive an Ability Message at the start of each Day Phase, and will be able to select who to pass the abilities to, but you will not be able to use any of the abilities within your designated Ability Message.
Factional Ability:You have the ability to terminate one person from the simulation each Night. Failure to submit the kill by the end of the Night will be considered a No Kill. Your removal method is:purged.
Ability Hoarder:Any abilities that you remove from the game through either killing a player with your factional ability or by being the hammer on their lynch become a permanent part of your ability list. You may use one of the abilities available to you each Night, in conjunction with your factional kill.
Secrecy Pays:You will survive the first attempt made on your life during a Night Phase.
The Asxtori Win Condition:You win if only you are alive (or if nothing can prevent the same).
[Standard Serial Killer Win Condition.]
Game Topic is here: Cyclic Experimentation Set x01.
Reply by PM to confirm you understand your role and win condition.
As for roles, I think you guys got the gist of most of them.Mod wrote:Welcome,XL0298579,[Callsign: Playername].Thank you for sacrificing your time to help ensure a greater future for all of us. In Experiment x01 you are a member of the.Eruci
Abilities:Your abilities are designated in the accompanyingAbility Message. Please review the updated Ability Message that will be sent at the beginning of each day. You may use any and all abilities you have during the current night, once per each ability.
Ability Cycling:At the end of each night you are required to select a different player for each ability to cycle your ability to. Meaning, for each ability you have you must choose a different person to pass the ability to at the end of the night.
Eruci Win Condition:You win if all threats to the Eruci are eliminated and at least one Eruci-aligned player is alive, whether you are alive or not.
[Standard Town Factional Win Condition.]
Game Topic is here: Cyclic Experimentation Set x01.
Reply by PM to confirm you understand your role and win condition.