DEFCON Mafia 2.0 - Over, American Victory!


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Post Post #50 (ISO) » Wed Dec 08, 2010 12:58 am

Post by Baby Spice »

You do realize Faraday that you can't vote yet?
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Post Post #51 (ISO) » Wed Dec 08, 2010 1:11 am

Post by Jed Cooper »

Vote Baby Spice


:P
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Post Post #52 (ISO) » Wed Dec 08, 2010 1:30 am

Post by Kitoari »

/confirm

Fakevote: Jed Cooper
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Post Post #53 (ISO) » Wed Dec 08, 2010 1:37 am

Post by AurorusVox »

Ah, Jed, the way you were talking I thought you were an alt from the previous DEFCON game :p
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Post Post #54 (ISO) » Wed Dec 08, 2010 1:46 am

Post by Jed Cooper »

Well I'd like to know if there are any ALTS from the first DEFCON game. I would ask that they reveal themselves now, taking my admission as a token of good will.
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Post Post #55 (ISO) » Wed Dec 08, 2010 2:16 am

Post by VasudeVa »

It's weird having a dude named Jed on the game. >.>. Part of my IRL name is Jed.

/confirm.
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Post Post #56 (ISO) » Wed Dec 08, 2010 2:19 am

Post by Jed Cooper »

Hahah. Ya, check out the quote clip.
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Post Post #57 (ISO) » Wed Dec 08, 2010 2:27 am

Post by chesskid3 »

/confirm
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Post Post #58 (ISO) » Wed Dec 08, 2010 5:10 am

Post by chesskid3 »

VasudeVa wrote:It's weird having a dude named Jed on the game. >.>. Part of my IRL name is Jed.

/confirm.
Jedidiah?
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Post Post #59 (ISO) » Wed Dec 08, 2010 5:12 am

Post by chesskid3 »

Katsuki wrote:It helps that there's no shortage of nukes.
Dude imagine the power of having the submarine in this game
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Post Post #60 (ISO) » Wed Dec 08, 2010 5:51 am

Post by danakillsu »

/confirm
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Post Post #61 (ISO) » Wed Dec 08, 2010 5:51 am

Post by gandalf5166 »

chesskid3 wrote:
Katsuki wrote:It helps that there's no shortage of nukes.
Dude imagine the power of having the submarine in this game
Only for SCUM.

If you're wondering, I feel a lot better this morning after some heavy meds and heavy rest.

/confirm
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Post Post #62 (ISO) » Wed Dec 08, 2010 5:53 am

Post by chesskid3 »

gandalf5166 wrote:
chesskid3 wrote:
Katsuki wrote:It helps that there's no shortage of nukes.
Dude imagine the power of having the submarine in this game
Only for SCUM.

If you're wondering, I feel a lot better this morning after some heavy meds and heavy rest.

/confirm
But you could be the town hero and off scum every day, and then bask in the glory postgame
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Post Post #63 (ISO) » Wed Dec 08, 2010 6:04 am

Post by Jack »

Am I right in thinking that it's vital the town get submarine? Can't the scum just kill someone each day with impunity if they have it?
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Post Post #64 (ISO) » Wed Dec 08, 2010 6:10 am

Post by Faraday »

Not vital I guess, but it'd be pretty fucking helpful yeah. Scum got it last game. We still could have won of course if VV hadn't hammered me >_<
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Post Post #65 (ISO) » Wed Dec 08, 2010 6:40 am

Post by Toogeloo »

Well, you can't launch Nukes until we are in DEFCON 1... I think. But yeah, there are quite a few roles we want to make sure town get.

Americans will really want to prioritze the following (in my opinion):
-
Aircraft Carrier
is huge for Americans if we can get it. It's essentially ROLEBLOCKER, and would be a huge boon to us.
-
Battleship
is the DOCTOR of the game, and it stops nukes, so keeping it out of scum hands would be nice.
-
Submarine
would allow them to nuke any one without fear of exposing themselves once we get to DEFCON 1.
-
Fallout Shelter
would make it so the only kills they worry about are the other scum team night kills, meaning Americans can't nuke them.

These aren't as necessary, but can still be a detriment in scum hands. The problem with these is the limited use Americans get from them:
-
Fighter
is ROLE COP, it would give them an easier time identifying key power roles.
-
Espionage
is essentially COP. If scum gets the role, then they can just look for the opposing faction members with it.
-
Radar
is like TRACKER, but Scum Night Kills are untrackable, so it's only use is to detect people with Offensive Troops.
-
Fail Safe
is similar to BOMB, and scum would rarely like to trade 1 for 1, but a kill is still a kill. Americans are more likely to lose two town members I would bet.

These are powers Americans will really only make use of, and scum will likely not put them as priority at all, so we should probably make them low priority as well:
-
Eavesdrop
would only be used by scum to hear the other scum team or prevent a player from hearing their day talk.
-
Air Base
would only stop a kill from the opposing scum team.


This is just how I interpret the abilities, so if anyone disagrees with me, feel free to state your opinions.
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Post Post #66 (ISO) » Wed Dec 08, 2010 6:50 am

Post by chesskid3 »

I think we should leave Espeonage for the scum.
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Post Post #67 (ISO) » Wed Dec 08, 2010 6:52 am

Post by Toogeloo »

Scanning roles are bad for Americans unless you have a read on specific alignments, or plan to try and trap a player based on your scan.


-Fighter only tells you if the player has a Silo, Offense, or Defense. Players can be of any alignment and have these, so you would need to hold your info in hopes that you catch a player lying. But even then, that can backfire (like if the American with Submarine or Aircraft Carrier claims Silo to avoid outing himself). Taking this would be simply to deny scum from using it.

-Radar is similar to Fighter in that it doesn't give you alignment if you track someone to another player, and worse still, you cannot track the scum night kills, so you only get to identify (possibly trap) offensive power roles. Taking this would be simply to deny Scum from using it.

-Espionage is the only strong scanner of the 3 scanning roles in the game in my opinion. The problem for Americans using it is the "choose a faction" rule. We could target scum and scan them, but choose the wrong faction and get the scan wrong all together. Scum would only ever use it to scan for the opposite scum faction, so I don't think it would be high priority for them either. An American could double scan (2 night actions) the same player to know for sure their alignment though...
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Post Post #68 (ISO) » Wed Dec 08, 2010 6:54 am

Post by Internet Stranger »

Leave nothing to the foreign scum. We are all Americans, and we should have it all.
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Post Post #69 (ISO) » Wed Dec 08, 2010 7:32 am

Post by AurorusVox »

Internet Stranger: Problem with that is that you need to identify in-thread who is going to pick what in order to minisimise the risk of a bunch of townies going for the same role and allowing scum to pick certain less desirable ones up.

Percy used Eavesdrop very well last game, despite the QTs being encoded, but it brought up so much WIFOM that it was very hard to use reliably. I still think it'd be a useful ability for the town, but it wasn't as hardcore as I thought it would be.
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Post Post #70 (ISO) » Wed Dec 08, 2010 7:35 am

Post by chesskid3 »

...and if you identify in thread then scum know who to kill. Don't you dare
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Post Post #71 (ISO) » Wed Dec 08, 2010 7:38 am

Post by AurorusVox »

That was my point by "Problem with that" ._.
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Post Post #72 (ISO) » Wed Dec 08, 2010 7:40 am

Post by chesskid3 »

Treat it as a PYP kind of thing, I don't think it'll be a big problem, plus all the vanillas get NUKES LOL.
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Post Post #73 (ISO) » Wed Dec 08, 2010 7:46 am

Post by Internet Stranger »

Im here to nuke me and lynch some Soviet/Chinese scumbags.

I will use every tool I get at my disposal to do so. So if I manage to get me some fancy toys to do so, all the better.
I dont need any help from some yokels in Arkansas, California hippies or them New Jersey guidos to kill'em them commies. I will do it by myself if I must.

U.S.A! U.S.A!
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Post Post #74 (ISO) » Wed Dec 08, 2010 7:48 am

Post by chesskid3 »

^ this guy seems like scum, btw.
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