Mini 969 - Smalltown: Stardust Mafia (Game Over)


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Post Post #550 (ISO) » Fri Jun 18, 2010 4:58 am

Post by Jack »

ReaperCharlie wrote:Oh, you mean like think outside the box that Magna actually DID block him? lolol
I still don't believe magna blocked me :/
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Post Post #551 (ISO) » Fri Jun 18, 2010 5:01 am

Post by ReaperCharlie »

Lmao that was a huge bucket of WIFOM that I ground into the floor eagerly, knowing that nobody could/would challenge me on that, and the only one who could disprove it was Starbuck, and she couldn't do that without admitting she was lying.

Which, incidentally, is what ended up happening. Unexpected bonuses FTW
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Post Post #552 (ISO) » Fri Jun 18, 2010 5:16 am

Post by Kdub »

GG

I'm fine with posting the mafia QT if Zang and Charlie agree.

I really thought Starbuck was town the whole time until she started changing her story about her N1 action. I was actually thinking charter or GT was the SK during the last day and we would have to kill them off at night.

Yeah, the roleblock on Jack screwed Starbuck pretty bad. At one point, we were considering killing Charlie ourselves to cancel out Jack, but decided that Jack might gambit and not kill Charlie. Good thing we decided that :)

I don't see how claiming to motivate Zang on N2 was suspicious. The only players I could motivate who were still alive were Zang and havingfitz, and there was no guarantee that havingfitz even had a night action at that point. If I were town, I'd be gambling on whether fitz had learned an ability on N1 and whether he was even town or not, so I think I might have still motivated Zang in that case since networking is a fairly neutral power, regardless of the networker's alignment.

Nice setup ooba, I've never played a smalltown game before but it was fun. Must have been a huge pain to balance though with all the power roles and the completely open setup, but you did a good job.
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Post Post #553 (ISO) » Fri Jun 18, 2010 5:22 am

Post by ReaperCharlie »

No thanks. I prefer to keep my meta hidden whenever possible. ^_^
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Post Post #554 (ISO) » Fri Jun 18, 2010 5:32 am

Post by havingfitz »

SB...quit blaming the town for losing the game. You were scum...you did lie...and you more than contributed to the final result. Your N2 actions were unnecessary and selfish. Everyone thought RC was scum and many suspected Zang, yet you kill me (thats 2 consecutive SB HF kills to lose town the game for those counting). It was painful to watch.
Jack wrote:Ugh, even with the awfulness of magna's block and my lynch, the town had this game in the palm of their hand. 2 claimed scum, 1 revealed by the sensor, and kdub was basically revealed too imo by virtue of his motivated the networker. But I guess magna's block came back to bite us because it made it look like starbuck was caught in an obvious lie.
^this. Magna unexplicably blocking Jack really threw a wrench in the game. And hindsight is 20/20 so no offense intended Magna...just confused about it.

First game I've been in where mafia refused to post their QT. Nice.

Awesome game set up ooba...I really enjoyed it.
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Post Post #555 (ISO) » Fri Jun 18, 2010 5:36 am

Post by Starbuck »

Who said I'm blaming the town? My win condition DOES NOT EQUAL the town's win condition.
ooba wrote:You win if only you are alive (or if nothing can prevent the same).
So I don't understand why you are suddenly lumping me in with the town.


Get over yourself, bro, I've already built the bridge, need help getting over it?
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Post Post #556 (ISO) » Fri Jun 18, 2010 5:51 am

Post by havingfitz »

Starbuck wrote:Who said I'm blaming the town? My win condition DOES NOT EQUAL the town's win condition.
ooba wrote:You win if only you are alive (or if nothing can prevent the same).
So I don't understand why you are suddenly lumping me in with the town.

Get over yourself, bro, I've already built the bridge, need help getting over it?
Starbuck wrote:And I can't wait for endgame and the mod to post the night actions and for you all as town to realize how you are being duped by the scum.
Starbuck wrote:Way to fail town.
Starbuck wrote:You guys just lynched the SK. Whoever is town on my lynch just screwed any chance the town had.
You were saying?

Over myself, bro? This is probably the most I've enjoyed watching a game I've been killed in. No complaints here...just pointing out the facts.
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Post Post #557 (ISO) » Fri Jun 18, 2010 5:54 am

Post by ReaperCharlie »

I have to admit, this WAS a pretty enjoyable game. *thumbs up, ooba!*

Anyone else agree to nom this game for a Scummy?
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Post Post #558 (ISO) » Fri Jun 18, 2010 6:49 am

Post by Starbuck »

Dude, the town blew yesterday. All 3 scum were the first 3 to vote me. It took TWO TOWNIES to do the rest.

Open your eyes. That's nothing but the truth.
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Post Post #559 (ISO) » Fri Jun 18, 2010 6:51 am

Post by Starbuck »

The town secured their own fate.
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Post Post #560 (ISO) » Fri Jun 18, 2010 7:00 am

Post by Jack »

Starbuck wrote:Dude, the town blew yesterday. All 3 scum were the first 3 to vote me. It took TWO TOWNIES to do the rest.

Open your eyes. That's nothing but the truth.
Yeah, that was pretty obvious in the dead QT:
scum:
kdub
zang
reaper

One two three on the lynch? No reason why not.
But magna's block clinched it. Nothing you could do about that really. Zang would have been a better lynch, since I don't think three was a big chance of groupthink revealing himself to save you as the scumbuddy. But if we assumed that magna didn't block me, then it looked like you were caught out in a lie with the claim to have redirected me to faraday.

Problem was, by day two the only really active townies were me and charter. CLM, GroupThink, fitz and tnm were all kind of fence sitting or playing in the background.
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Post Post #561 (ISO) » Fri Jun 18, 2010 7:05 am

Post by Eddard Stark »

why did CML guard charter night 1 :/ he was the commuter I don't think scum would have risked killing him

magna - blocking Jack was probably a mistake, but the fact the scum had 2 wagons on them day 1 and still won easily is bad. bleh. gg I guess. was fun ooba.
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Post Post #562 (ISO) » Fri Jun 18, 2010 7:06 am

Post by Eddard Stark »

the jack lynch was very bad though, he looked pretty townie I thought.
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Post Post #563 (ISO) » Fri Jun 18, 2010 7:08 am

Post by Eddard Stark »

why was I killed? just cos I was the tracker I assume?
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Post Post #564 (ISO) » Fri Jun 18, 2010 8:00 am

Post by Kdub »

Yeah we killed you because you could have tracked one of us making the kill, and I pretty much had to motivate you since that's what everyone was suggesting.

I'm not sure the town played as badly as people are saying. The lurkers didn't help, but Starbuck looked so bad that she was going to be auto-lynched on D3, regardless of what she did at night. If the dead players didn't have the inside knowledge that Magna actually did block Jack on N1, I suspect they would have thought that Starbuck and Charlie were mafia and that I was the SK on the last day.
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Post Post #565 (ISO) » Fri Jun 18, 2010 8:08 am

Post by Jack »

Yeah, if you think about it, town lynched scum two days out of three.
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Post Post #566 (ISO) » Fri Jun 18, 2010 11:47 pm

Post by ooba »

Thoughts on Setup

My favorite setup of all time would have to be the Heroes: Smalltown setup. Along with that, I looked at Adel's, xyl's., SSSB and few other smalltown games and how they turned up. (So while I am happy at RC's scummie suggestion, I do not think this setup deserves one because it borrows heavily from the previous games). A few problems that I observed in each of the games:
- The watcher role was pretty powerful. Scum usually had to take a call between sacrificing one mafia-ite to kill the watcher or take a risk with killing off one of the others. I wanted to make a role which was investigative but not as powerful as the watcher. I added the scenario where self voting didn't count since I could see town asking the lynched person to hammer to help em out. However in all the scenarios I ran, I assumed a person would use it on N1. I did not anticipate someone holding it till N2. I did anticipate the town to try and maximize the sensor role; there were indications that you were moving towards that goal but didn't follow through on it.
- Had to be a day start. (Some of Adel's game were night starts)
- I wanted to have a couple of roles with no night actions. There was a double voter in the setup but reviewers said it might unbalance play so left it out.

Thoughts on Play

- At the end of D1, I thought Starbuck would win the game.
N1 was a very interesting time for me.
- I was sort of surprised at Starbuck's move at redirecting Jack since Jack would know he had been redirected and it would become 1:1 = either Jack or Starbuck is lying and hence scum.
- Magna's roleblock was surprising - I would have probably held it off to see what Jack would have done.
D3
- I'm surprised no-one analyzed why RC claimed when he did. If I was the SK, I would want to be in the background as much as possible. I wouldn't have counter claimed; I would have killed Starbuck in the night.
- I thought a Zang lynch might have happened if the Sensor was a bit more pro-active on it :P

Overall, I think the scum played it well. They might have been in trouble if D3 hadn't gone as planned.
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Post Post #567 (ISO) » Sat Jun 19, 2010 3:45 am

Post by ooba »

For those interested, my next game is a large theme game for 18 players based on Time travel.
Mad World: Time Travel Mafia

I've opened the game for
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so send me a PM if interested!
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Post Post #568 (ISO) » Sat Jun 19, 2010 5:32 am

Post by Jack »

Yeah, n1 was funny. With no block, faraday would have survived the kill and starbuck would have been revealed as scum (track result). If the sensor had submitted his action, there would have been only 1 scum on the lynch.

Faraday
peanut
charter
reaper
kdub

Were off the lynch. Faraday would have been proven non mafia, and we would be trusting peanut provisionally. I'm pretty sure I would have killed reaper that night and called for a kdub lynch.
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Post Post #569 (ISO) » Sun Jun 20, 2010 7:04 am

Post by ReaperCharlie »

Hindsight is 20/20, so they say.

Night 1 really screwed everyone up though. And in case it's not pretty
clear, Starbuck was the #1 catalyst in our win... no doubt in my mind.
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Post Post #570 (ISO) » Mon Jun 21, 2010 6:27 am

Post by MagnaofIllusion »

Thanks for the game Ooba ... it was fun.

In hindsight my block on Jack was unwise, especially given that he would have been redirected to faraday who would have survived. Woulda coulda shoulda. Now that I've seen Jack in action I know his grandstanding "Anyone who interferes isn't Pro-town" is just his style.

Starbuck your constant flip-flopping on whether you did or didn't use your powers coupled with horrible arguments (PMing GM to see why Jack's kill flavor didn't show up, etc) doomed town. Not that as a SK you care.

As you can see in the QT I was way off on most of the scum-team (except Kdub).

Props to TNM for being the only voice saying that it was possible for me to have blocked Jack of my own will.
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Pretty much Geriatric game restricted at this point ... unless there are players I REALLY want to play with.
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Post Post #571 (ISO) » Mon Jun 21, 2010 10:44 pm

Post by Starbuck »

MagnaofIllusion wrote:Starbuck your constant flip-flopping on whether you did or didn't use your powers coupled with horrible arguments (PMing GM to see why Jack's kill flavor didn't show up, etc) doomed town. Not that as a SK you care.
Someone gets my POV. Thank you.
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Post Post #572 (ISO) » Fri Jun 25, 2010 6:05 pm

Post by totallynotmafia »

Ah I expected scum to counterclaim Starbuck if she was the SK so i wish town had have given that more consideration. Still, it's easier to pick between town and scum than it is SK and mafia.

I pretty much assumed we had lost this game after I realised there was a good chance that Magna blocked Jack and people weren't willing to consider it. Oh well, at least I was right about RC, which is the first time I've ever been right about scum just going off of what they say alone, and as Jack said we lynched scum two out of three times so i think we did pretty well considering. I just wish I had pushed harder to get a Starbuck lynch instead of a Jack one on day 2, I guess I was worried that if jack was actually scum then that would put a lot of suspicion on me, so i guess if I've learnt anything from this game it's not to worry so much about the possibility of playing devil's advocate.

Thanks Ooba for running the game and congrats scum.
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Post Post #573 (ISO) » Sun Sep 12, 2010 7:03 am

Post by MeMe »

last post
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