Huzzah! - Players to Place Stage Cards

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Huzzah! - Players to Place Stage Cards

Post Post #0 (ISO) » Thu Apr 01, 2010 1:53 am

Post by yawetag »

Huzzah!


#
[col]
Player
[col]
Crowd
[col]
Location
[col]
Owner
1
[col] [col] [col]Main Gate [col]Image
2
[col] [col] [col]Main Gate [col]Image
3
[col] [col] [col]Main Gate [col]Image
4
[col] [col]Image [col]Main Gate [col]Image
5
[col] [col] [col]Main Gate [col]Image
6
[col] [col] [col]Main Gate [col]Image
7
[col] [col] [col]Jump Gate 1 [col]
8
[col] [col] [col]Boars Hede Theatre [col]
9
[col] [col] [col]Boars Hede Theatre [col]
10
[col] [col] [col]Boars Hede Theatre [col]
11
[col] [col] [col]BLANK SPACE [col]
12
[col] [col] [col]BLANK SPACE [col]
13
[col] [col]Image [col]Pavilion Stage [col]Image
14
[col] [col] [col]Pavilion Stage [col]Image
15
[col] [col] [col]Pavilion Stage [col]Image
16
[col] [col] [col]Pavilion Stage [col]Image
17
[col] [col] [col]Pavilion Stage [col]Image
18
[col] [col] [col]Jump Gate 2 [col]
19
[col] [col] [col]BLANK SPACE [col]
20
[col] [col]Image [col]Tower Theatre [col]Image
21
[col] [col] [col]Tower Theatre [col]Image
22
[col] [col] [col]Tower Theatre [col]Image
23
[col] [col] [col]Tower Theatre [col]Image
24
[col] [col] [col]BLANK SPACE [col]
25
[col] [col] [col]Jump Gate 3 [col]
26
[col] [col] [col]Swag Cart [col]
27
[col] [col] [col]Swag Cart [col]
28
[col] [col] [col]Swag Cart [col]
29
[col]Image [col] [col]BLANK SPACE [col]
30
[col] [col] [col]Worlde Theatre [col]Image
31
[col] [col] [col]Worlde Theatre [col]Image
32
[col] [col]Image [col]Worlde Theatre [col]Image
33
[col] [col] [col]Worlde Theatre [col]Image
34
[col] [col] [col]Jump Gate 4 [col]
35
[col] [col]Image [col]Poppet Stage [col]Image
36
[col] [col] [col]Poppet Stage [col]Image
37
[col] [col] [col]Poppet Stage [col]Image
38
[col] [col] [col]BLANK SPACE [col]
39
[col] [col] [col]BLANK SPACE [col]
40
[col] [col]Image [col]Cathedral Stage [col]Image
41
[col] [col] [col]Cathedral Stage [col]Image
42
[col] [col] [col]Cathedral Stage [col]Image
43
[col] [col] [col]Cathedral Stage [col]Image
44
[col]Image [col] [col]Cathedral Stage [col]Image
45
[col] [col] [col]Jump Gate 5 [col]
46
[col] [col] [col]BLANK SPACE [col]
47
[col] [col] [col]BLANK SPACE [col]
48
[col] [col]Image [col]Glenn Stage [col]Image
49
[col] [col] [col]Glenn Stage [col]Image
50
[col] [col] [col]Glenn Stage [col]Image
51
[col] [col] [col]Glenn Stage [col]Image
52
[col] [col] [col]Jump Gate 6 [col]


[mrow]
Number
[col]
Player Name
[col]
Points
[col]
Stage
Image[col]
farside22
[col]5[col] Image[col]
Nobody Special
[col]0[col]
Worlde Theatre
Image[col]
Cybele
[col]0[col]
Poppet Stage
Image[col]
jmj3000
[col]0[col]
Tower Theatre
Image[col]
Sudo_Nym
[col]0[col]
Glenn Stage
Image[col]
dybeck
[col]0[col]
Main Gate
Image[col]
ortolan
[col]0[col]
Pavilion Stage
Image[col]
Drench
[col]-2[col]
Cathedral Stage


Status

Players
to place their Crowd on spaces. Crowds must be placed on the same space, and spaces may only hold a maximum of 5 Crowd.

You have until
May 1 at 3:30am Central (-0600)
to select your crowd space.
Last edited by yawetag on Thu Apr 29, 2010 12:20 am, edited 16 times in total.
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Post Post #1 (ISO) » Thu Apr 01, 2010 1:55 am

Post by yawetag »

RULES OF PLAY


Welcome to Ye Merrie King James Faire, the oldest and stingiest renfaire in the world. You've been performing at this event every summer for as long as you can remember, for reasons you can't seem to explain. The pay is horrible, the costumes are stuffy, and the season is hot and long. And then there's Richard.

Richard Muton d'Aleine, the entertainment director of the King James Faire, is picky about almost everything: your stype, your props, and your attitude. He can't stand off-color humor, despises out-of-period songs, and would prefer that your English were a little more unintelligible. "Sooth" and "Prithee," less "How's it hangin' Lord and Ladies?"

Richard is even pickier than usual this year, because he's been sent a message from above: the budget is tight, and only one act will be invited to return.

Inexplicably, you want to be that act. Though miserable, working for this dreary little faire for another year is slightly better than the thought of getting fired. It's not something you're able to explain.

The owners of the King James Faire will be asking themselves two questions when they book next year's entertainment. Does the public like this act, and does Richard like this act? Unfortunately for you, these two concepts are mutually exclusive.

So, all you have to do is please everyone, and you'll be the sole entertainer at next year's King James Faire. Huzzah!

Game Setup

1. Players join by
/in
.
2. After 48 hours of joining, the Moderator will randomly select 8 players.

About the Board

The Huzzah! Board is just a linear path, composed of 51 steps. When you reach the bottom of the board, you will continue at the top. There are nine stages around the faire, each of which overlooks 3, 4, 5, or 6 steps on the path. Each step in a stage area can hold a maximum of five audience members, so performers on the larger stages can attract larger crowds. The steps between stages are blank, and don't hold any audience.

Richard moves around the board on every turn, and players can move around between their shows. Everyone moves down the board. When Richard moves, he goes exactly the amount rolled on 3 dice, and he sometimes jumps around via his Jump Games. When the players move, they also roll 3 dice, but they can stop anywhere they like along that distance.

Jump Gates

There are six "Jump Gates" around the trail where Richard can take a shortcut through the center of the grounds. If Richard stops on a Jump Gate, one die will be rolled to move him to a random gate; then, three dice will be rolled and he will be moved normally
again
. Performers can't use these Gates, because they don't have the keys.

The Cards

There are two types of cards in the Huzzah! deck:
Show Cards
and
Bump Cards
. You will play Show Cards by PM to the Moderator during step 3 of the turn, and the cards will be revealed in step 5, as described below. You play Bump Cards immediately after someone moves, to bump them three spaces further. You can bump Richard, yourself, or the other players, but you must play the Bump card within the time given (usually 24 hours). Bump Cards can be played after another Bump has been played.

The Counters

Counters represent audience. One counter on the board actually stands for ten people, only one of whom will bother to give you a good word in the King James Royal Comment Booke. (The "capacities" marked with the stages refer to counters, not people.)

As mentioned above, the stage areas can only hold five counters. If more than 5 counters are placed on the same spot, the extra people disappear back into the Faire, because they can't see. Also, you can't move audience counters around once you've placed them, so gather your crowd with care.

When you finish your show (with a Finale card) your counters will be "gathered" and added to your total points.

Beginning the Game

The Huzzah! deck will be shuffled. When the deck runs out, all discarded cards will be reshuffled. Most likely, the deck will be reshuffled two or three times during the game.

To begin, players choose stages. The Moderator will roll three dice for each player, and the higher roller chooses his stage first. When chosen, the player's name will be listed with the stage on the board.

Next, Richard will be placed on a random spot on the board. To do this, the Moderator will treat him as if he's just landed on a Jump Gate: one die will be rolled to place him on a random Gate, then three dice will be rolled to move him forward.

On Each Turn

The game turn is composed of several steps, which everyone takes at the same time.

1. Draw

The Moderator will fill everyone's hand up to five cards.

2. Move Performers

Any performers who are on the path can move now. This won't happen until someone plays a Finale; at the beginning, everyone's on stage.

If there are multiple performers acting in step 2, they must take turns. The Moderator will generate a random list to determine move order.

To move yourself along the track, roll 3 dice. You can take your entire roll, or stop anywhere along the way. You can even stay right where you are, if you like.

If you stop at an empty stage, you can take it right away, or you can stay on the path. If you stop at an occupied stage, you can heckle the performer who is there and try to steal the stage. See below for the heckling rules.

Anyone can play Bump cards on any performer who has just moved. However, you can't bump someone who hasn't moved at all.

Sometimes you will stop on a "full" space, and have to slide forward. A space is considered full if it has another player in it, or if it contains five audience counters. You also slide forward if you land on Richard.

3. Play One Show Card

Every player who is on a stage must PM one Show Card to the Moderator. These cards will be revealed in step 5, after Richard moves. You must play a Show card if you are on stage; if your hand contains nothing but Bump cards, your hand will be discarded, five new cards will be drawn, and you will then PM a Show card.

Heckling: A player who is standing in the audience of another performer may try to play a matching Show card now, in hopes of taking over the stage. This is called "heckling," and the results are described below.

4. Move Richard

The Moderator will roll three dice and move Richard by exactly that amount.

If Richard comes to rest in an occupied stage area, he annoys the audience members on the space he lands on, and they disappear.

If Richard stops on a player, he bumps that player forward one space. If he stops in a performer's stage area, he will affect the result of that player's Show Card.

If Richard lands on a Jump Gate, he moves again. The Moderator will roll one die to move him to a random gate, then move him again by rolling 3 dice. It's possible for Richard to hit several Gates on one turn.

Players may usually bump Richard further along with Bump cards; however, Richard can't be bumped off a Gate. In other words, the Bump card isn't strong enough to prevent Richard from jumping.

If Richard gets bumped along several times, he only has his effects at the spot where he finally stops. He does not, for example, knock out the audience on every square on which he pauses, just on the one where he comes to rest.

5. Reveal Show Cards

The Moderator will then reveal the Show Cards for each player. Show Cards have two possible outcomes, both of which are described on the cards. The first result is the normal effect of the card; the second is what happens if Richard is in the audience when the card is revealed. The Show Cards are:

2-, 3-, and 5-Crowd Cards:
Little tidbits in your act which Richard hates, but which grow your audience. Normally, these just add audience counters to your crowd. But Richard hates these cards so much that you actually lose points if he sees them.

The counters you earn from a single Crowd card must all be played into the same space on the Board. So, if you play a 3-Crowd into a spot which already has 4 audience, you only add one more counter to that space. The other people wander away because they can't see.

Finale Cards:
Flamboyant, exciting, and totally unperiod, your finale can make or break your show.

Whether Richard is there or not, a Finale clears your audience and jumps you down off your stage. Your piece will be placed on the first space beyond your stage area. Normally, a Finale converts your audience to points, as good words in the Comment Booke, However, if Richard is there, you just lose the crowd and get nothing.

Huzzah! Cards:
A bit of forsoothly fluff which you know the Director will like. Aha, you knew there was some way to make Richard happy. Normally, these card just make people bleed away. But if Richard sees them, you'll earn 12 points instead, directly from him.

Heckling

Players may "heckle" other performers by standing in their audience and trying to play the same Show Card.

If the heckler plays a Show Card which matches the performer's card by name, then the two cards cancel out, nothing happens to the crowd, and the performers switch places: the heckler jumps onto the stage, and the performer takes the heckler's place in the crowd. Furthermore, the heckler earns three points, from audience members who are impressed by all the hilarity.

If two people heckle the same player successfully, the Moderator will roll a die for each player to determine who will succeed.

6. Discard

At the end of the turn, players may discard up to two cards, just to clear them out of their hand. This will give them a better chance of drawing something else on the next turn.

Winning

The game continues until one player has scored 50 points. If more than one player goes over 50 in the same turn, the player with the highest score is the winner. Congratulations, you're the sole performer at next year's King James Faire!
Last edited by yawetag on Tue Apr 06, 2010 11:34 am, edited 1 time in total.
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Post Post #2 (ISO) » Thu Apr 01, 2010 1:59 am

Post by yawetag »

GAME LOG


Pre-Game

Signed Up:
Mysterious Mystery Man
,
farside22
,
dybeck
,
jmj3000
,
Sudo_Nym
,
animorpherv1
,
Cybele
,
chenhsi
,
Drench
,
Fat_Tony
,
ortolan
,
Nobody Special

Chosen:
Nobody Special
,
Cybele
,
jmj3000
,
farside22
,
Sudo_Nym
,
dybeck
,
ortolan
,
Drench


Stage Choosing

jmj3000
:
Tower Theatre

Nobody Special
:
Worlde Theatre

Sudo_Nym
:
Glenn Stage

Drench
:
Cathedral Stage

Cybele
:
Poppet Stage

ortolan
:
Pavilion Stage

dybeck
:
Main Gate

farside22
:
Swag Cart


Richard Movement:
Jump Gate
6
;
11
movement spaces

Turn 1

Cards shuffled.

1. Draw

Five Cards dealt to all players.

2. Move Performers

No one able to move.

3. Play One Show Card
Last edited by yawetag on Tue Apr 06, 2010 11:33 am, edited 7 times in total.
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Post Post #3 (ISO) » Thu Apr 01, 2010 1:59 am

Post by yawetag »

I know the rules seem confusing, but it's a fairly straightforward game. Minimum of three; maximum of eight.
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Post Post #4 (ISO) » Thu Apr 01, 2010 2:02 am

Post by Mysterious Mystery Man »

Eh... What the hey.

/in
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Post Post #5 (ISO) » Thu Apr 01, 2010 2:59 am

Post by farside22 »

/in
Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.
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Post Post #6 (ISO) » Thu Apr 01, 2010 3:42 am

Post by dybeck »

/in.
Eeny. Meeny. Miney. Vote.
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Post Post #7 (ISO) » Thu Apr 01, 2010 5:48 am

Post by jmj3000 »

Have I missed any of your games since I joined the site yawetag? /in
Looking for experienced designers to help me design
SONY MAFIA
, a sequel to my Nintendo Mafia game!

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Post Post #8 (ISO) » Thu Apr 01, 2010 5:55 am

Post by jmj3000 »

Meaning Mish-Mash.
Looking for experienced designers to help me design
SONY MAFIA
, a sequel to my Nintendo Mafia game!

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Post Post #9 (ISO) » Thu Apr 01, 2010 8:31 am

Post by Sudo_Nym »

Prithee and good morrow, for I am, like, so totally /in!
One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.
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Post Post #10 (ISO) » Thu Apr 01, 2010 9:13 am

Post by animorpherv1 »

/in
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Post Post #11 (ISO) » Thu Apr 01, 2010 9:34 am

Post by Cybele »

/in
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Post Post #12 (ISO) » Thu Apr 01, 2010 11:11 am

Post by chenhsi »

/in
I lost the game.
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Post Post #13 (ISO) » Thu Apr 01, 2010 3:05 pm

Post by Drench »

/in
join your union
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Post Post #14 (ISO) » Thu Apr 01, 2010 3:23 pm

Post by yawetag »

jmj3000 wrote:Have I missed any of your games since I joined the site yawetag? /in
You're not in Acrophobia.
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Post Post #15 (ISO) » Thu Apr 01, 2010 3:23 pm

Post by Mysterious Mystery Man »

That's 8, isn't it?
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Post Post #16 (ISO) » Thu Apr 01, 2010 3:26 pm

Post by yawetag »

Mysterious Mystery Man wrote:That's 8, isn't it?
yawetag in Post #1 (emphasis mine) wrote:
Status

Taking /ins.
After 48 hours, 8 players will be randomly chosen to play.


You have until
April 3 at 8:00am Central (-0600)
to /in.
You need to get into more of my games. I don't take the first X. I give 48 hours and choose randomly. It's a fair way to give people that aren't on all the time a chance to play.
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Post Post #17 (ISO) » Thu Apr 01, 2010 7:55 pm

Post by Fat_Tony »

I'll /in-volve myself.

Question- I can only see 8 stages in blue, and the maximum spaces any of them overlook is 5. Am I correct in thinking that stage 9 is the main gate?
Fatter, but still not Tony...

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Post Post #18 (ISO) » Thu Apr 01, 2010 8:05 pm

Post by yawetag »

Fat_Tony wrote:Question- I can only see 8 stages in blue, and the maximum spaces any of them overlook is 5. Am I correct in thinking that stage 9 is the main gate?
It is. I have updated the board. Thanks.
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Post Post #19 (ISO) » Thu Apr 01, 2010 10:48 pm

Post by ortolan »

/in
Currently modding Mole Mafia: http://www.mafiascum.net/forum/viewtopic.php?f=23&t=20529

Feel free to PM me to be ready in case I need a replacement.
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Post Post #20 (ISO) » Fri Apr 02, 2010 6:51 pm

Post by yawetag »

About 7 hours to /in. However, I probably won't start the game until Saturday night, so there's really about 24 hours to /in.
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Post Post #21 (ISO) » Fri Apr 02, 2010 11:13 pm

Post by ortolan »

ITS SATURDAY NIGHT NOW THOUGH :(
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Post Post #22 (ISO) » Fri Apr 02, 2010 11:41 pm

Post by yawetag »

ortolan wrote:ITS SATURDAY NIGHT NOW THOUGH :(
No, it's Saturday morning.
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Post Post #23 (ISO) » Sat Apr 03, 2010 5:12 am

Post by animorpherv1 »

ortolan wrote:ITS SATURDAY NIGHT NOW THOUGH :(
I think ort lives in Australia.
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Post Post #24 (ISO) » Sat Apr 03, 2010 8:42 am

Post by Nobody Special »

If I'm reading post #20 corectly, I can still

/in

....right?


Sounds like an awesome game.
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