. After 48 hours of joining, the Moderator will randomly select 7 players.
2. Each player will receive $100 in chips.
Ante
Each player antes $1+(eliminated players) before each round. For example, if two players are eliminated, the ante will be $3.
Rolling Your Hand
Each player will roll five sets of 2 6-sided dice (
Original Roll String: 2d6
2 6-Sided Dice: (2, 2) = 4
five times). The first die rolled is your "blue" dice; the second your "red" die. Your dice are always locked in pairs, one blue and one red, so you can't just roll all your dice at once. Instead, you roll five pairs of dice, one pair at a time. After rolling, arrange your dice to make the best possible hands. Pairs must be split, but kept together. Your dice will be arranged so that there is a clear Red hand and Blue hand. After arranging, your better hand will be listed first, so you can more easily compare hands with the other players.
Hand Values
The Hands in 10-Die Poker are the same as those in Poker, except that there is no Flush. The rank of Hands, from lowest to highest, is: High Die, Pair, 2 Pair, 3 of a Kind, Straight, Full House, 4 of a Kind, 5 of a Kind.
The value of your whole hand is always equal to the better of your two sets of dice. For example, if your Red hand is a pair, but your Blue hand is a straight, you have a straight. If two players have identical high hands, they compare low hands. If both hands match, which is very rare, those players are tied.
Challenges
The best hand is the "leader." The worst hand now becomes active, and may elect to either fold, or challenge the leader.
Fold
If you fold, you are out of this round, just like in Poker.
Challenge
If you challenge, it costs you an amount equal to half the pot, rounding up. So for example, if there is $5 in the pot, it costs $3 to challenge. This brings the Pot to $8, making the next challenge cost $4. If you do not have enough money to pay the amount needed, you may go "all-in" with your remaining funds and be eligible for the entire pot.
If you challenge, you may re-roll some or all of your pairs of dice. You must choose all of the pairs before you reroll any of them; you can't decide piece by piece. And you must roll both dice in each pair, not just one or the other. When rerolling, just as in your original roll, the first die goes to your blue hand and the second die goes to the red hand.
If your new hand beats the leader, you become the new leader. If not, you have lost and you drop out. Remember that your previous low hand may become your high hand.
Winning
This process continues, with the low hand always challenging the high hand, until everyone either fails a challenge or folds. Then the survivor takes the Pot.
Tied Hands
If two players are tied for high, they split the pot. If two players are tied for low, the person in last place will challenge (or fold) first; if their scores are tied, the player that rolled last will go first.
Ending the Game
If you lose all your money, you are out of the game. The winner is the last player with money.
Strategy
A Straight probably isn't going to win the game, and it's a very tough hand to improve. When deciding whether to challenge, be aware of the dice in both hands. If you have a decent hand on both halves of the pairs you are keeping, your chances of beating the leader are pretty good. Otherwise, think twice. Also, be sure to note the chances of the leader coming back to beat you, even if you do win the challenge.
Last edited by yawetag on Sun Feb 07, 2010 4:40 pm, edited 2 times in total.
1. Although not required, all moves should be bolded. At the least, your move should be obvious.
2. If players wish to table talk, it is invited at all times by all players.
3. Feel free to ask questions. Either PM me or precede the questions with "Mod".
4.
Dark Red
text is reserved for the Moderator.
5. Invisible or small text is allowed, but only minimally.
6. With each turn (and in the first post), I will announce whose turn it is. If an incorrect play is made, I will announce it and allow the player to play again. This does not extend the deadline.
7. Each player will have 2 days from my update to move. If a move is not made, the player will fold their hand. I will try to find a replacement for a player that deadlines 3 times in a row, but the game will not stall while waiting.
8. For any random information, random.org or the dice generator will be used.
9. If you are comfortable in the rules of the game and know that your turn is next, feel free to make the turn prior to my update. Remember, however, that if you do not realize the board has changed, you may miss out on a better play.
10. If you see an error, please point it out as soon as possible.
I'm surprised no one else has joined. I fixed the dice roll problem in the rules, so that may make it easier for people to read what's going on.
"In wartime, truth is so precious that she should always be attended by a bodyguard of lies." --Winston Churchill
"The ignorance of one voter in a democracy impairs the security of all." --John F. Kennedy
A little more than 24 hours left to sign up. I need 7 to play.
"In wartime, truth is so precious that she should always be attended by a bodyguard of lies." --Winston Churchill
"The ignorance of one voter in a democracy impairs the security of all." --John F. Kennedy
"In wartime, truth is so precious that she should always be attended by a bodyguard of lies." --Winston Churchill
"The ignorance of one voter in a democracy impairs the security of all." --John F. Kennedy
If we don't get any players by later tonight, I'll lock this and try another game.
"In wartime, truth is so precious that she should always be attended by a bodyguard of lies." --Winston Churchill
"The ignorance of one voter in a democracy impairs the security of all." --John F. Kennedy
Game closed due to lack of interest. New game attempt in the next 48 hours.
"In wartime, truth is so precious that she should always be attended by a bodyguard of lies." --Winston Churchill
"The ignorance of one voter in a democracy impairs the security of all." --John F. Kennedy