36d6 Game #1 - Game Over. Cobalt wins!

For completed/abandoned Mish Mash Games.
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36d6 Game #1 - Game Over. Cobalt wins!

Post Post #0 (ISO) » Sat Jan 23, 2010 11:25 pm

Post by yawetag »

36d6


[col]
1
[col]
2
[col]
~
3
~
[col]
4
[col]
5
[col]
6
[col]
A
[col color=white]Image[col color=white][col color=white][col color=white][col color=white][col color=white]Image[col]
A
B
[col color=white][col color=white][col color=white][col color=white][col color=white][col color=white][col]
B
C
[col color=white][col color=white][col color=white][col color=white][col color=white]Image[col color=white][col]
C
D
[col color=white][col color=white]Image[col color=white][col color=white]Image[col color=white][col color=white]Image[col]
D

E
[col color=white][col color=white][col color=white][col color=white][col color=white][col color=white][col]
E
F
[col color=white]Image[col color=white][col color=white][col color=white][col color=white]Image[col color=white][col]
F
[col]
1
[col]
2
[col]
3
[col]
4
[col]
5
[col]
6
[col]


Final Scores

[mrow]
Player Name
[col]
d6
[col]
d5
[col]
d4
[col]
d3
[col]
d2
[col]
d1
[col]
Score
[col]
Status
Cobalt[col]0[col]0[col]0[col]0[col]1[col]2[col]4[col] animorpherv1[col]0[col]0[col]0[col]0[col]0[col]2[col]2[col] farside22[col]0[col]0[col]0[col]0[col]0[col]2[col]2[col] ShadowLurker[col]0[col]0[col]0[col]0[col]0[col]2[col]2[col] MafiaSSK[col]0[col]0[col]0[col]0[col]0[col]1[col]1[col] ortolan[col]0[col]0[col]0[col]0[col]0[col]1[col]1[col]


Status

Game over! Cobalt wins!
Last edited by yawetag on Fri Mar 05, 2010 3:41 am, edited 30 times in total.
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Post Post #1 (ISO) » Sat Jan 23, 2010 11:27 pm

Post by yawetag »

RULES OF PLAY


Game Setup

1. Players join by
/in
. After 48 hours of joining, the Moderator will randomly select 6 players.

How to Play

On your turn, select a die to move using the grid letters and numbers. You may move the die one space vertically (
up
or
down
) or horizontally (
left
or
right
). If you move into a square occupied by another die, you attack the die. If no die is in the square, your turn is over.

Attacking a Die

If you move into a square occupied by another die, you attack the die. To attack, roll a 1d6 for your die and add the value of the die you moved (i.e. If you moved a die showing 3, you would attack by
Original Roll String: 1d6+3
1 6-Sided Dice: (6)+3 = 9
), and a 1d6 for the die you are attacking using the same rules.

Determining the Winning Die

If either die rolls a natural 6 (before the addition), that die automatically wins.
If either die rolls a natural 1, that die automatically loses.
If both dice roll a natural 6, a standoff occurs and the moved die returns to its original square.
If both dice roll a natural 1, both dice are destroyed and removed from the board.

Except in the situations listed above, the higher total wins.

If the Moved Die Won

If the winning die is the one you moved, it moves into the square and the destroyed die is added to your pile. The value of the die changes to the next number up (i.e. a die showing 1 becomes 2; you can't go above 6). If the die shows a 6, it changes back to a 1.

If you rolled a natural 6, you repeat your turn, but must use a different die.

If the Attacked Die Won

If the winning die is the one you attacked, it stays where it is and the moved die is destroyed and removed.

If the Dice Tied

If the dice totals are equal, there is a standoff and the moved die returns to its original square.

If you rolled a natural 6, you repeat your turn, but must use a different die.

Next Player

When a player's turn is over, the next player will move. The next player is not allowed to move the same die as the previous player's last move. This die will have a yellow background to signify it cannot be moved. However, it may be attacked.

Determining the Winner

Movement continues until there is only one die remaining on the board. When the game is complete, the winner is determined by the total value of the dice they captured (i.e. dice showing 6 count as 6 points, etc.). If there is a tie in the total value of the dice, the winner will be determined by the number of dice captured. If a tie still exists, the players will share the winner spot.

Refinements

When the game gets to the last few dice (six or less), there is a tendency to move dice aimlessly so you don't give the next player the opportunity to attack. To prevent this, the game will end after six turns in which no dice have been attacked.
"In wartime, truth is so precious that she should always be attended by a bodyguard of lies." --Winston Churchill
"The ignorance of one voter in a democracy impairs the security of all." --John F. Kennedy

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Post Post #2 (ISO) » Sat Jan 23, 2010 11:28 pm

Post by yawetag »

MODERATOR RULES


1. Although not requried, all moves should be bolded. At the least, your move should be obvious.
2. If players wish to table talk, it is invited at all times by all players.
3. Feel free to ask questions. Either PM me or precede the questions with "Mod".
4.
Dark Red
text is reserved for the Moderator.
5. Invisible or small text is allowed, but only minimally.
6. With each turn (and in the first post), I will announce whose turn it is. If an incorrect play is made, I will announce it and allow the player to play again. This does not extend the deadline.
7. Each player will have 2 days from my update to move. If a move is not made, the turn will be "passed". I will try to find a replacement for a player that deadlines 3 times in a row, but the game will not stall while waiting.
8. For any random information, random.org or the dice generator will be used.
9. If you are comfortable in the rules of the game and know that your turn is next, feel free to make the turn prior to my update. Remember, however, that if you do not realize the board has changed, you may miss out on a better play.
10. If you see an error, please point it out as soon as possible.
Last edited by yawetag on Sat Jan 23, 2010 11:29 pm, edited 1 time in total.
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Post Post #3 (ISO) » Sat Jan 23, 2010 11:28 pm

Post by yawetag »

36d6 GAME LOG


Pre-Game

Signed Up: ortolan, ShadowLurker, jmj3000, dybeck, mykonian, farside22, animorpherv1, chenhsi, Cobalt, Nobody Special, CSL, MafiaSSK
Chosen: farside22, Cobalt, ortolan, animorpherv1, ShadowLurker, MafiaSSK

Round 1

farside22
moved
C3
(3+1) to
B3
(2+1).
Attacking die won (1 point).

Cobalt
moved
C4
(2+1) to
D4
(4+1).
Attacking die lost (0 points).

ortolan
moved
B3
(4+2) to
B4
(5+1).
Dice tied (0 points).

animorpherv1
moved
F1
(1+1) to
E1
(1+1).
Both dice destroyed (0 points).

ShadowLurker
moved
B4
(2+1) to
B3
(6+2).
Attacking die lost (0 points).

MafiaSSK
moved
F2
to
F1
.

Round 2

farside22
moved
A3
(1+1) to
B3
(3+2).
Attacking die lost (0 points).

Cobalt
moved
B3
(1+2) to
B2
(3+1).
Attacking die lost (0 points).

ortolan
moved
A5
(6+1) to
A4
(4+1).
Attacking die won (1 point).

ortolan
moved
B6
(4+1) to
A6
(4+1).
Dice tied (0 points).

animorpherv1
moved
D2
(1+1) to
D3
(1+1).
Both dice destroyed (0 points).

ShadowLurker
moved
B5
(1+1) to
B6
(1+1).
Both dice destroyed (0 points).

MafiaSSK
moved
D1
(5+1) to
C1
(3+1).
Attacking die won (1 point).


Round 3

farside22
moved
E2
(4+1) to
E3
(4+1).
Dice tied (0 points).

Cobalt
moved
C1
(2+2) to
C2
(2+1).
Attacking die won (1 point).

ortolan
moved
E3
(4+1) to
E2
(6+1).
Attacking die lost (0 points).

animorpherv1
moved
C2
(6+3) to
B2
(4+1).
Attacking die won (1 point).

animorpherv1
moved
D5
(2+1) to
D6
(4+1).
Attacking die lost (0 points).

ShadowLurker
moved
B2
(5+4) to
A2
(4+1).
Attacking die won (1 point).

MafiaSSK
moved
A4
to
A5
.

Round 4

farside22
moved
E6
(1+1) to
F6
(5+1).
Attacking die lost (0 points).

Cobalt
moved
A5
(2+2) to
A6
(2+1).
Attacking die won (1 point).

ortolan
moved
A2
(1+5) to
A1
(2+1).
Attacking die lost (0 points).

animorpherv1
moved
E4
(5+1) to
D4
(4+1).
Attacking die won (1 point).

ShadowLurker
moved
A1
(4+1) to
B1
(1+1).
Attacking die won (1 point).

MafiaSSK
moved
F3
(1+1) to
F4
(2+1).
Attacking die lost (0 points).


Round 5

farside22
moved
F6
(5+1) to
F5
(3+1).
Attacking die won (1 point).

Cobalt
moved
F4
(6+1) to
F5
(3+2).
Attacking die won (2 points).

Cobalt
moved
C6
(5+1) to
D6
(6+1).
Attacking die lost (0 points).

ortolan
moved
E5
(5+1) to
F5
(6+2).
Attacking die lost (0 points).

animorpherv1
moved
A6
to
A5
.
ShadowLurker
moved
E2
to
D2
.
MafiaSSK
moved
D4
to
D5
.

Round 6

farside22
moved
B1
to
A1
.
Cobalt
moved
D5
to
D4
.
ortolan
moved
A5
to
A6
.
Last edited by yawetag on Fri Mar 05, 2010 3:42 am, edited 9 times in total.
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Post Post #4 (ISO) » Sat Jan 23, 2010 11:35 pm

Post by ortolan »

/in
Currently modding Mole Mafia: http://www.mafiascum.net/forum/viewtopic.php?f=23&t=20529

Feel free to PM me to be ready in case I need a replacement.
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Post Post #5 (ISO) » Sat Jan 23, 2010 11:47 pm

Post by ShadowLurker »

/in
:sadtorch Ken Hoang, A.D/Fuzzie, Cameron Ferris, Taj Johnson-George, Annie Duke, Patti Blagojevich, Maria/Tiffany :sadtorch
:torch Tammy/Victor, Dan/Jordan
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Post Post #6 (ISO) » Sun Jan 24, 2010 12:02 am

Post by jmj3000 »

/in maybe this dice game will be nicer to me >.>
Looking for experienced designers to help me design
SONY MAFIA
, a sequel to my Nintendo Mafia game!

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Post Post #7 (ISO) » Sun Jan 24, 2010 12:05 am

Post by dybeck »

/in
Eeny. Meeny. Miney. Vote.
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Post Post #8 (ISO) » Sun Jan 24, 2010 12:29 am

Post by mykonian »

/in
Surrender, imagine and of course wear something nice.
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Post Post #9 (ISO) » Sun Jan 24, 2010 1:35 am

Post by yawetag »

Only need 1 more to get a complete game. However, you can still /in -- I randomly take the players from everyone that /ins before the deadline.
"In wartime, truth is so precious that she should always be attended by a bodyguard of lies." --Winston Churchill
"The ignorance of one voter in a democracy impairs the security of all." --John F. Kennedy

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Post Post #10 (ISO) » Sun Jan 24, 2010 5:30 am

Post by farside22 »

/in
Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.
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Post Post #11 (ISO) » Sun Jan 24, 2010 5:56 am

Post by animorpherv1 »

/in
"Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare

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Post Post #12 (ISO) » Sun Jan 24, 2010 6:01 am

Post by chenhsi »

Fascinating. /in
I lost the game.
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Post Post #13 (ISO) » Sun Jan 24, 2010 8:17 am

Post by Cobalt »

/in
hatersgonnahate.gif
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Post Post #14 (ISO) » Tue Jan 26, 2010 7:43 am

Post by yawetag »

A couple more days to /in.
"In wartime, truth is so precious that she should always be attended by a bodyguard of lies." --Winston Churchill
"The ignorance of one voter in a democracy impairs the security of all." --John F. Kennedy

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Post Post #15 (ISO) » Tue Jan 26, 2010 12:05 pm

Post by Nobody Special »

/in
....what?



Blitz: Picking Simplicity taking pre-ins; PM for info. (0/13)
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Post Post #16 (ISO) » Tue Jan 26, 2010 3:18 pm

Post by CSL »

/in
Show
"I can't kill my own best friend, especially when I can't do shit at all!" - Tragedy


"
T
H
E
T
I
G
E
R
B
L
O
O
D
L
U
S
T
W
A
S
R
U
N
N
I
N
G
T
H
R
O
U
G
H
M
Y
V
E
I
N
S
" - Amrun

V/LA from Mafia on weekends. Sorry!
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Post Post #17 (ISO) » Wed Jan 27, 2010 11:24 am

Post by yawetag »

That makes 11 to /in. If I get a 12th, I'll start two games. This will give everyone the chance to play. At least 12 more hours to /in. If I get more than 12, I'll randomize and take the first 12 in the order; 1-6 will be game 1, and 7-12 will be game 2.
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"The ignorance of one voter in a democracy impairs the security of all." --John F. Kennedy

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Post Post #18 (ISO) » Wed Jan 27, 2010 9:03 pm

Post by yawetag »

Ugh. I only need 1 more to /in to get two games started. If not, I'll have to turn 5 people away -- which really sucks.
"In wartime, truth is so precious that she should always be attended by a bodyguard of lies." --Winston Churchill
"The ignorance of one voter in a democracy impairs the security of all." --John F. Kennedy

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Post Post #19 (ISO) » Thu Jan 28, 2010 2:06 am

Post by MafiaSSK »

/in
Call me "SSK, or "ssk". Mafia is my father.
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Post Post #20 (ISO) » Thu Jan 28, 2010 3:32 am

Post by yawetag »

random.org wrote:There were 12 items in your list. Here they are in random order:

1. farside22
2. Cobalt
3. ortolan
4. animorpherv1
5. ShadowLurker
6. MafiaSSK
7. chenhsi
8. mykonian
9. dybeck
10. CSL
11. Nobody Special
12. jmj3000

Timestamp: 2010-01-28 14:32:04 UTC
The first 6 will play here, and 7-12 will play in Game #2, which I will start very shortly.
Last edited by yawetag on Thu Jan 28, 2010 5:59 am, edited 1 time in total.
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Post Post #21 (ISO) » Thu Jan 28, 2010 3:46 am

Post by yawetag »

Status

farside22
to move (
move <letter><number> <direction>
) and attack (if possible).

You have until
January 30 at 8:50am Central (-0600)
to respond.
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"The ignorance of one voter in a democracy impairs the security of all." --John F. Kennedy

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Post Post #22 (ISO) » Thu Jan 28, 2010 4:47 am

Post by farside22 »

Move C 3 up

I assume since there is a die the I attack?
Sarcasm is just a way of saying how stupid you think someone is but in a more polite way.
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Post Post #23 (ISO) » Thu Jan 28, 2010 4:48 am

Post by farside22 »

Original Roll String: 1d6+3
1 6-Sided Dice: (3)+3 = 6

^ my roll

Original Roll String: 1d6
1 6-Sided Dice: (4) = 4


the die I'm attacking^
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Post Post #24 (ISO) » Thu Jan 28, 2010 5:07 am

Post by diginova »

rules wrote:You may move the die one space vertically (up or down) or horizontally (left or right).
rules wrote:To attack, roll a 1d6 for your die and add the value of the die you moved
So you should roll 1d6+1.
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