R-SURVIVAL -- Game Over


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Post Post #50 (ISO) » Sun Dec 27, 2009 2:07 pm

Post by Nachomamma8 »

Nacho, do you see any pro-town benefit in using your ability?
Well, we can protect our most pro-town players by putting them in the safezone along with a couple not-so-protown players. That way (if scum decide to shoot inside the safezone), we'll save our most protown player and make scum NK someone we might be suspicious of.
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Post Post #51 (ISO) » Sun Dec 27, 2009 2:09 pm

Post by ortolan »

Nachomamma8 wrote:
Nacho, do you see any pro-town benefit in using your ability?
Well, we can protect our most pro-town players by putting them in the safezone along with a couple not-so-protown players. That way (if scum decide to shoot inside the safezone), we'll save our most protown player and make scum NK someone we might be suspicious of.
that benefit sounds completely negligible compared to the risk of finding a scummy player "really really pro-town" to begin with, coupled with the WIFOM of not knowing whether the people who died died because they were randomly selected, or because they are the only (or one of the few) townies in there.
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Post Post #52 (ISO) » Sun Dec 27, 2009 2:17 pm

Post by Cobalt »

how about we don't gate anyone
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Post Post #53 (ISO) » Sun Dec 27, 2009 2:17 pm

Post by Parama »

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Post Post #54 (ISO) » Sun Dec 27, 2009 2:17 pm

Post by Parama »

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Post Post #55 (ISO) » Sun Dec 27, 2009 2:29 pm

Post by Ellibereth »

Cobalt wrote:how about we don't gate anyone
Not allowed to.
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Post Post #56 (ISO) » Sun Dec 27, 2009 2:30 pm

Post by Cobalt »

don't gate = don't put people in the safe zone
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Post Post #57 (ISO) » Sun Dec 27, 2009 2:30 pm

Post by Ellibereth »

If you mean don't bring anyone in I agree.
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Post Post #58 (ISO) » Sun Dec 27, 2009 2:32 pm

Post by bird1111 »

I agree, if there is no real pro-town reason to do it (and I haven't heard any that convinced me), then it shouldn't be done at all.
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Post Post #59 (ISO) » Sun Dec 27, 2009 2:35 pm

Post by ortolan »

good-o
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Post Post #60 (ISO) » Sun Dec 27, 2009 2:46 pm

Post by Parama »

The safe zone just seems like a way for mafia to keep other scum from getting dayvigged. If we vote scum as the Gatekeeper then they'll likely move all their scumbuddies into the safe zone. And the safe zone doesn't protect from NKs or lynches, so it doesn't block any mafia actions.
Randomly voting the gatekeeper is risky but since it does reduce the amount of time the scum get to talk pre-game it's the best option right now. I know it's too early to be doubting other players but for all we know Cobalt's "random" vote might not be random at all :/

And I am taking this game WAY too seriously atm. Geez, me, this is too early to be doing all this speculation!
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Post Post #61 (ISO) » Sun Dec 27, 2009 2:48 pm

Post by bird1111 »

Parama wrote:The safe zone just seems like a way for mafia to keep other scum from getting dayvigged. If we vote scum as the Gatekeeper then they'll likely move all their scumbuddies into the safe zone. And the safe zone doesn't protect from NKs or lynches, so it doesn't block any mafia actions.
Randomly voting the gatekeeper is risky but since it does reduce the amount of time the scum get to talk pre-game it's the best option right now. I know it's too early to be doubting other players but for all we know Cobalt's "random" vote might not be random at all :/

And I am taking this game WAY too seriously atm. Geez, me, this is too early to be doing all this speculation!
If the gatekeeper actually tries to use the safe zone, lynch them as only scum has any reason too.

Though we should be careful about lynching the people who were put in the safe zone, as scum might try putting townies there as a gambit.
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Post Post #62 (ISO) » Sun Dec 27, 2009 2:51 pm

Post by Cobalt »

Parama wrote:The safe zone just seems like a way for mafia to keep other scum from getting dayvigged. If we vote scum as the Gatekeeper then they'll likely move all their scumbuddies into the safe zone. And the safe zone doesn't protect from NKs or lynches, so it doesn't block any mafia actions.
Randomly voting the gatekeeper is risky but since it does reduce the amount of time the scum get to talk pre-game it's the best option right now. I know it's too early to be doubting other players but for all we know Cobalt's "random" vote might not be random at all :/

And I am taking this game WAY too seriously atm. Geez, me, this is too early to be doing all this speculation!
Um, there's no way to fake the dice.
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Post Post #63 (ISO) » Sun Dec 27, 2009 2:53 pm

Post by Nachomamma8 »

Does it really matter who the gatekeeper is since we're not using the safe zone?
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Post Post #64 (ISO) » Sun Dec 27, 2009 3:19 pm

Post by yabbaguy »

Hi everyone.

GAT: Nacho


Still thinking about theory behind safezone- there has to be some way it can be useful. Maybe defending powerclaimers from a NK?
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Post Post #65 (ISO) » Sun Dec 27, 2009 3:22 pm

Post by Ellibereth »

what the heck are you talking about?
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Post Post #66 (ISO) » Sun Dec 27, 2009 3:43 pm

Post by yabbaguy »

Stuff a claimed [cop] with two other plain majority and diffuse the odds of hitting them, for example. Maybe even increase the odds by further adding more majority members. That complicates minority's job, and makes it more difficult to kill the person they're after.

So I'd start stashing majority away asap to begin this process.

By the way, if I'm melting your brain already, I'd suggest playing Candy Land instead.
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Post Post #67 (ISO) » Sun Dec 27, 2009 3:45 pm

Post by Cobalt »

yabba, there are no power roles.
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Post Post #68 (ISO) » Sun Dec 27, 2009 3:46 pm

Post by Albert B. Rampage »

Cobalt wrote:yabba, there are no power roles.
This is a closed setup. I have provided sample "vanilla" type role PMs.
Guard your honor. Let your reputation fall where it will. And outlive the bastards.
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Post Post #69 (ISO) » Sun Dec 27, 2009 3:48 pm

Post by Cobalt »

Okay then.
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Post Post #70 (ISO) » Sun Dec 27, 2009 3:49 pm

Post by Ellibereth »

Charter seemed to have been here, he's left.
For the record.
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Post Post #71 (ISO) » Sun Dec 27, 2009 3:51 pm

Post by yabbaguy »

Nacho is at G-1 now, I believe. Anybody? Somebody?
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Post Post #72 (ISO) » Sun Dec 27, 2009 3:52 pm

Post by ortolan »

=====[]
Currently modding Mole Mafia: http://www.mafiascum.net/forum/viewtopic.php?f=23&t=20529

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Post Post #73 (ISO) » Sun Dec 27, 2009 3:55 pm

Post by Albert B. Rampage »

ortolan wrote:ABR, how do we dayvig? bold in-thread or PM, or both?
In-thread. I don't approve of cowardly PMs.
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Post Post #74 (ISO) » Sun Dec 27, 2009 3:58 pm

Post by Cobalt »

Albert B. Rampage wrote:
Cobalt wrote:yabba, there are no power roles.
This is a closed setup. I have provided sample "vanilla" type role PMs.
the OP says open setup.
???
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