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Mini 837 - Stratego Mafia! (Game Over!)

Posted: Sat Aug 22, 2009 6:48 am
by charter
Image



Alive (3/12)

Vaya

AlmasterGM

ElectricBadger


Dead (9/12)

Sajin, LIEUTENANT- 5 - Vanilla Town, lynched day one!

Kast, SPY - Tracker, shot night one!
Debonair Danny DiPietro, GENERAL - 9, - Vanilla Town removed from the board night one!

Synx, MINER - 3 - MAFIA Diffuser, lynched day two!

WeyounsLastClone, MAJOR - 7 - MAFIA Goon, shot night two!

dramonic, COLONEL - 8 - Vanilla town, removed from the board night two!

Hoopla, MAJOR - 7 - Town Vigilante, lynched day three!

ortolan, SERGEANT - 4 - Jack of all trades, Removed from the board night three!

No Lynch day four!

Gorrad, MINER - 3, - Town Diffuser removed from the board night four!



End of Day One
End of Day Two
End of Day Three
End of Day Four
End of Day Five/Postgame


Rules
  • Play nice and have fun.
  • Bold your vote if you want it counted
    Vote: charter
    .
    Unvote
    is appreciated though not neccessary.
  • Do not edit or delete any posts.
  • Do not post in small, invisible, colored, or otherwise not normal text.
  • Do not quote anything from me or anything not publicly available in the thread.
  • Pretending to break a rule carries the same punishment as actually breaking it.
  • If you see a mistake I've made or have a question for me, post it in bold in thread or shoot me a PM or IM me.
  • A 'Bah' post is allowed once you die.
  • No talking outside this thread about this game with anybody unless your role PM allows it.
  • If you are unsure of something you want to post, run it by me first or risk being modkilled.
Lynches
  • Lynches require a majority of votes. At a deadline, the player who reached the most votes first will be lynched. You may
    Vote: No Lynch
    . A no lynch requires enough no lynch votes to prevent a majority for a lynch.
  • Once a person has been lynched, the game is in twilight until I post the death scene. Players may continue posting anything until then. The lynch cannot be undone.
Activity
  • Players must post at least once every 72 hours or suffer a prod. Suffer enough prods and I will replace you.
  • If you will be gone for 72 hours or more, let me know somehow.
  • Day one will have a three week deadline, subsequent days have automatic two week deadlines. These can be extended if it is requested.
  • If you do not send me a nightchoice by deadline, you will do nothing that night.

The town win condition.
You are aligned with the
TOWN
and win when all threats to the TOWN are eliminated.

Posted: Sat Aug 22, 2009 6:49 am
by charter
Role Pm's are going out now. Please confirm in the thread. Mafia may talk for 72 hours. Day one will start once 11 people have confirmed.

edit: actually, they will be going out later today.

Posted: Sat Aug 22, 2009 8:58 am
by Sajin
/confirm

Posted: Sat Aug 22, 2009 9:10 am
by dramonic
/confirm

Is it just me or are you in like, every game I play Sajin?

Posted: Sat Aug 22, 2009 9:11 am
by ElectricBadger
/confirm - thanks for all the work to set this up, Charter!

Posted: Sat Aug 22, 2009 9:48 am
by Sajin
dramonic wrote:/confirm

Is it just me or are you in like, every game I play Sajin?

Its not my fault scum keep killing me and I am correct on my reads. I swear.....

Posted: Sat Aug 22, 2009 10:11 am
by Synx
/confirm

Pawn to c4.

Posted: Sat Aug 22, 2009 11:00 am
by Vaya
/confirm

Posted: Sat Aug 22, 2009 11:12 am
by Gorrad
Confirm Rifnoc!

Posted: Sat Aug 22, 2009 11:31 am
by charter
Just to clarify, I'm using the high number wins, so 2 is the lowest and 10 is the highest.

Posted: Sat Aug 22, 2009 11:32 am
by Sajin
charter wrote:Just to clarify, I'm using the high number wins, so 2 is the lowest and 10 is the highest.
Can you clarify what you mean by this statement?

Posted: Sat Aug 22, 2009 11:39 am
by Gorrad
I asked for the clarification, so I can clarify the clarification. My set has 1 being the most powerful number. When two pieces face off, the higher number loses.

Posted: Sat Aug 22, 2009 11:41 am
by Sajin
Cool! I outed scum before the game was fully confirmed.

No one else should talk about this until charter responds. Thanks.

Posted: Sat Aug 22, 2009 12:28 pm
by WeyounsLastClone
Confirmed.

Posted: Sat Aug 22, 2009 12:38 pm
by charter
Gorrad wrote:I asked for the clarification, so I can clarify the clarification. My set has 1 being the most powerful number. When two pieces face off, the higher number loses.
Yeah. My game has 10 being the highest number, so that's what this is using.

Posted: Sat Aug 22, 2009 12:48 pm
by dramonic
are the numbers actually going to affect the game, or are they just flavour?

Posted: Sat Aug 22, 2009 1:26 pm
by Gorrad
Sajin wrote:Cool! I outed scum before the game was fully confirmed.

No one else should talk about this until charter responds. Thanks.
Heheh. This should be good.

Posted: Sat Aug 22, 2009 1:28 pm
by ortolan
/confirm

Posted: Sat Aug 22, 2009 2:14 pm
by charter
I'm not answering any questions about numbers/role resolutions. If you still have questions that you have not related to this, you can PM me.

Posted: Sat Aug 22, 2009 2:38 pm
by Hoopla
Confirming, hello everyone.

Posted: Sat Aug 22, 2009 2:38 pm
by ortolan
Hello!!!

Posted: Sat Aug 22, 2009 5:01 pm
by AlmasterGM
/confirm, hello everyone.

Posted: Sat Aug 22, 2009 5:27 pm
by Debonair Danny DiPietro
/confirm

Posted: Sat Aug 22, 2009 5:29 pm
by charter
Officially day one!

With 12 alive, it takes 7 to lynch.

Posted: Sat Aug 22, 2009 5:39 pm
by dramonic
Vote: Hoopla


Happy Birthday ^_^