/in-Vitational Game 4 (Game Over!)


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/in-Vitational Game 4 (Game Over!)

Post Post #0 (ISO) » Fri Aug 07, 2009 7:21 am

Post by mith »

Last edited by mith on Tue Oct 27, 2009 1:34 pm, edited 24 times in total.
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Post Post #1 (ISO) » Fri Aug 07, 2009 7:21 am

Post by mith »

General Rules:


1. Have fun, and don't be a jerk. Arguments and emotions are of course expected in any Mafia game, but stay away from personal attacks.
2.
Read all the rules carefully and make sure you will be able to follow them. Unexpected things do come up, and in that case, let the moderator know as soon as possible so a replacement can be found, but if you just flake, expect to be barred from future mith games for a while.

3. No editing or deleting your posts.
4. No invisible text; no extraneous formatting tags. tags are reserved for the moderator.
5. When you're dead, you're dead. No posting in the game thread until the game is over, unless your role specifies otherwise. This includes "Bah!" posts.
6. No talking outside the thread, unless your role explicitly allows it.
7. No talking in the thread at night, even if the mod forgets to close it.
8. You are expected to read your Role PM in its entirety.
9. If you are modkilled for breaking the rules of the game, you lose.
10. Do not quote the moderator. This includes role PMs (though sample role PMs for all possible roles can be found in the next post).
11. Questions should not be directed to the moderator in the thread. If you have any question about the game, ask it by PM. If it is something that everyone needs to be aware of, the mod will make a public announcement.
12. The moderator is always right, even when he isn't. Accept the moderator's decisions, and if you want to discuss them, take it to private messages, or do so after the game has finished.

Important: Due to issues in past games, players are asked not to speak to anyone about the game until the game is over, even after you are dead. This includes posting information on your wiki page. Thank you.


Game Rules:


13. Votes should be in the following format:
Vote: Player
. Unambiguous misspellings will be counted as if they were correct. Unvotes should likewise be bolded. You are not required to unvote to switch your vote (but it is recommended for ease of reading).
14. Days will last a maximum of three weeks. If no one has reached a majority by the deadline, no one will be lynched.
15. Nights will last a minimum of 48 hours, and a maximum of 72 hours.
16. Players are expected to make a substantive post at least once every 48 hours (but are encouraged to post at least every day). Players not posting regularly will be prodded/replaced as necessary.
Last edited by mith on Fri Aug 07, 2009 7:26 am, edited 1 time in total.
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Post Post #2 (ISO) » Fri Aug 07, 2009 7:24 am

Post by mith »

Role PMs:


The following is a list of all possible roles in this game. For roles that reference other players, "XXXX" will appear where those players names should appear. For roles which have a limited number of attempts or successes, an "X" will appear, where X could equal 1, 2, 3, or 4. Optional elements will be in brackets.

Mafia Godfather
Role Name:
Mafia Godfather
Group:
The Mafia Family is: XXXX (Mafia Godfather), XXXX (Mafia [?]), XXXX (Mafia [?]), [XXXX (Mafia [?])], [XXXX (Mafia [?])]. Each Night, your group may attempt to murder one player - please specify who will be carrying out the kill attempt. The Mafia Family may communicate at Night by PM or Quicktopic: [Quicktopic Link].
Abilities:
In addition to your group's kill, you are [Immune to Nightkills and/or Immune to Investigations].
Win Condition:
You win when all non-Mafia players are dead, and at least one member of your Family is alive (or when nothing can prevent this).


Mafia Roleblocker
Role Name:
Mafia Roleblocker
Group:
The Mafia Family is: XXXX (Mafia Roleblocker), XXXX (Mafia [?]), XXXX (Mafia [?]), [XXXX (Mafia [?])], [XXXX (Mafia [?])]. Each Night, your group may attempt to murder one player - please specify who will be carrying out the kill attempt. The Mafia Family may communicate at Night by PM or Quicktopic: [Quicktopic Link].
Abilities:
In addition to your group's kill, you may attempt to Block one player each Night. If successful, that player will be prevented from using Night abilities.
Win Condition:
You win when all non-Mafia players are dead, and at least one member of your Family is alive (or when nothing can prevent this).


Mafia Goon
Role Name:
Mafia Goon
Group:
The Mafia Family is: XXXX (Mafia Goon), XXXX (Mafia [?]), XXXX (Mafia [?]), [XXXX (Mafia [?])], [XXXX (Mafia [?])]. Each Night, your group may attempt to murder one player - please specify who will be carrying out the kill attempt. The Mafia Family may communicate at Night by PM or Quicktopic: [Quicktopic Link].
Abilities:
You have no additional abilities.
Win Condition:
You win when all non-Mafia players are dead, and at least one member of your Family is alive (or when nothing can prevent this).


Mafia Lover
Role Name:
Mafia Lover
Group:
The Mafia Family is: XXXX (Mafia Lover), XXXX (Mafia Lover), XXXX (Mafia [?]), [XXXX (Mafia [?])], [XXXX (Mafia [?])]. Each Night, your group may attempt to murder one player - please specify who will be carrying out the kill attempt. The Mafia Family may communicate at Night by PM or Quicktopic: [Quicktopic Link].
Special:
You are XXXX's Lover. If one of you is killed, the other will die of a broken heart immediately after the death is revealed.
Abilities:
You have no additional abilities.
Win Condition:
You win when all non-Mafia players are dead, and at least one member of your Family is alive (or when nothing can prevent this).


Mafia Traitor
Role Name:
Mafia Traitor
Group:
The Mafia Godfather is XXXX. You may not communicate outside the thread with any member of the Mafia.
Special:
If the Mafia Godfather is killed, you will flee town (and fall off a cliff and die) immediately after the death is revealed.
Abilities:
You have no additional abilities.
Win Condition:
You win when all non-Mafia players are dead, and at least one member of your Family is alive (or when nothing can prevent this).


X-shot Cop
Role Name:
X-shot Cop
Abilities:
Each Night, you may investigate one other player. If successful, you will be told the Alignment of that player. You may use this ability X times during the game.
Win Condition:
You win when all anti-Town players are dead, and at least one member of the Town is alive.


Goon Cop
Role Name:
Goon Cop
Abilities:
Each Night, you may investigate one other player. If successful, you will be told whether or not that player's Role Name contains the word "Goon".
Win Condition:
You win when all anti-Town players are dead, and at least one member of the Town is alive.


Vanilla Cop
Role Name:
Vanilla Cop
Abilities:
Each Night, you may investigate one other player. If successful, you will be told whether or not that player's Role Name contains the word "Vanilla".
Win Condition:
You win when all anti-Town players are dead, and at least one member of the Town is alive.


X-shot Doctor
Role Name:
X-shot Doctor
Abilities:
Each Night, you may attempt to cure one other player. If successful, that player will be protected from one kill attempt during that Night. You may use this ability X times during the game.
Win Condition:
You win when all anti-Town players are dead, and at least one member of the Town is alive.


Bodyguard
Role Name:
Bodyguard
Abilities:
Each Night, you may attempt to protect one other player. If successful, and that player would otherwise be killed, you will die instead.
Win Condition:
You win when all anti-Town players are dead, and at least one member of the Town is alive.


Restless Hider
Role Name:
Restless Hider
Abilities:
Each Night, you may attempt to hide with one other player. If successful, any attempt to target you will fail. However, if the player you hide with is a member of the Mafia, or is killed, you will be killed. You may not hide with the same player on consecutive Nights.
Win Condition:
You win when all anti-Town players are dead, and at least one member of the Town is alive.


X-shot Vigilante
Role Name:
X-shot Vigilante
Abilities:
Each Night, you may attempt to kill one other player. You may use this ability X times during the game.
Win Condition:
You win when all anti-Town players are dead, and at least one member of the Town is alive.


X-shot Jailkeeper
Role Name:
X-shot Jailkeeper
Abilities:
Each Night, you may attempt to lock up one other player. If successful, that player will be protected from one kill attempt, and also prevented from using any Night abilities. You may use this ability X times during the game.
Win Condition:
You win when all anti-Town players are dead, and at least one member of the Town is alive.


X-success Tracker
Role Name:
X-success Tracker
Abilities:
Each Night, you may attempt to follow one other player. If successful, you will be told who that player targeted, if anyone. You may use this ability until you have tracked a player to a target X times - attempts that fail due to Blocking, Hiding, or targeting a player who does not use an ability will not count toward this limit.
Win Condition:
You win when all anti-Town players are dead, and at least one member of the Town is alive.


X-success Watcher
Role Name:
X-success Watcher
Abilities:
Each Night, you may attempt to watch one other player. If successful, you will be told who targeted that player, if anyone. You may use this ability until you have observed a player being targeted X times - attempts that fail due to Blocking, Hiding, or targeting a player who is not targeted by anyone else will not count toward this limit.
Win Condition:
You win when all anti-Town players are dead, and at least one member of the Town is alive.


Member of the Secret Eternal Order of the Magic Train
Role Name:
Member of the Secret Eternal Order of the Magic Train
Group:
The Secret Eternal Order of the Magic Train is: XXXX, XXXX, [XXXX], [XXXX]. You may communicate at any time by PM or Quicktopic: [Quicktopic Link]
Special:
If any member of the Secret Eternal Order of the Magic Train is killed, all remaining members will tie themselves to the railroad tracks out of despair immediately after the death is revealed.
Abilities:
You have no additional abilities.
Win Condition:
You win when all anti-Town players are dead, and at least one member of the Town is alive.


Vengeful Townie
Role Name:
Vengeful Townie
Abilities:
If you are Lynched, you may target one player immediately (within 24 hours). That player will also die.
Win Condition:
You win when all anti-Town players are dead, and at least one member of the Town is alive.


Treestump
Role Name:
Treestump
Abilities:
At any time during Day (before deadline or any player has reached a majority), you may state publicly:
I AM A TREESTUMP.
You will immediately die, but Day will continue with an additional one week added to deadline, and you may continue to talk as though you were alive.
Win Condition:
You win when all anti-Town players are dead, and at least one member of the Town is alive.


Vanilla Townie
Role Name:
Vanilla Townie
Abilities:
You have no abilities.
Win Condition:
You win when all anti-Town players are dead, and at least one member of the Town is alive.


Other Setup Details:


The setup was chosen by a semi-random method. Any role listed has some chance of appearing in the game, and it is possible that a role may appear more than once.

Night abilities will resolve in the following order of precedence:

Hider
Mafia Roleblocker, Jailkeeper (if two blockers target each other, both are blocked from using any other abilities - this includes the Jailkeeper's protection ability).
Everything Else

For the purposes of X-shot roles, if the player attempts to use the role, the attempt counts as 1 shot - even if the attempt fails due to protection, hiding, blocking, etc.
Last edited by mith on Fri Aug 07, 2009 9:30 am, edited 4 times in total.
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Post Post #3 (ISO) » Fri Aug 07, 2009 7:26 am

Post by mith »

Players:


Alive (3)

charter (Treestump)
elvis_knits (Vanilla Townie)
PookyTheMagicalBear, replacing alexhans N1 (Vanilla Townie)

Dead (18)

VP Baltar (Mafia Roleblocker) - lynched Day 7.
ekiM (Vengeful Townie) - killed Night 6.
Thesp (Vanilla Townie) - lynched Day 6.
Kmd4390 (1-shot Vigilante) - killed Night 5.
zu_Faul (Mafia Goon) - lynched Day 5.
SerialClergyman (Bodyguard) - killed Night 4.
Yosarian2 (Mafia Lover) - died of a broken heart Day 4.
roflcopter (Mafia Lover) - lynched Day 4.
iamausername (2-shot Jailkeeper) - killed Night 3.
populartajo (Mafia Goon) - lynched Day 3.
Ojanen (Goon Cop) - killed Night 2.
Xylthixlm (Vanilla Townie) - lynched Day 2.
Shabba (Secret Eternal Order of the Magic Train) - tied self to the railroad tracks Night 1.
Herodotus (Secret Eternal Order of the Magic Train) - tied self to the railroad tracks Night 1.
inHimshallibe (Vanilla Townie) - killed Night 1.
Claus (Secret Eternal Order of the Magic Train) - killed Night 1.
BridgesAndBaloons (Vanilla Townie) - lynched Day 1.
Shado-kei (Ninja Janitorial Engineer of Doom) - murdered in the Pre-Game.
Last edited by mith on Tue Oct 27, 2009 1:35 pm, edited 18 times in total.
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Post Post #4 (ISO) » Fri Aug 07, 2009 7:26 am

Post by mith »

Introduction


Welcome to Llamaville!

You are one of twenty individuals selected through a highly complex and rigorous screening process to participate in a grand community experiment. Here in this beautiful secluded Peruvian valley, you and your new circle of friends - matched by the esteemed relationship website [censored] for compatibility - will live the good life.

At least, that's our hope. You see, we here at InVy Inc. have noticed some slight irregularities in the makeup of the community. We can't quite put our fingers on it... it could be nothing, in fact. Or, it could be that the system has been infiltrated by a group of evil Llama haters who want to kill you all.

But don't worry about little things like that! Enjoy your stay here in Llamaville... however long that might be!
Last edited by mith on Tue Aug 11, 2009 4:48 pm, edited 1 time in total.
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Post Post #5 (ISO) » Fri Aug 07, 2009 8:56 am

Post by mith »

Mod Note:
Role PMs are going out now. We will start with Day. Confirm receipt of your role by posting in the thread. The Mafia may communicate during the Pre-Game, which will last until everyone has confirmed (and a minimum of 48 hours).

[edit]Sorry to anyone who picked up their PM before I fixed the link![/edit]
Last edited by mith on Fri Aug 07, 2009 9:04 am, edited 1 time in total.
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Post Post #6 (ISO) » Fri Aug 07, 2009 8:58 am

Post by iamausername »

/confirm.
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Post Post #7 (ISO) » Fri Aug 07, 2009 8:59 am

Post by alexhans »

/confirm
I'm back...
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Post Post #8 (ISO) » Fri Aug 07, 2009 9:04 am

Post by VP Baltar »

/cone-firm
YOUR AD HERE

Too busy with work to play mafia right now but I shall return some day!
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Post Post #9 (ISO) » Fri Aug 07, 2009 9:08 am

Post by mith »

Mod Note:
In case we need replacements at some point in the game, please check the potential replacement list, and let me know if there is anyone on that list that you do not want to play with.
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Post Post #10 (ISO) » Fri Aug 07, 2009 9:10 am

Post by Xylthixlm »

/conform
#mafia@irc.globalgamers.net

"Xyl was completely berserk" -dramonic
"Xyl's ruthless policy lynching won the game." -Vi
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Post Post #11 (ISO) » Fri Aug 07, 2009 9:34 am

Post by roflcopter »

/confirm
soi soi soi

wins: open 69 (townie), mini 592 (sk), mini 617 (mafia rb), open 102 (mafia lover), crackers! (doctor), mini 712 (doctor), mini 715 (townie), mini 770 (inventor), lynch all lurkers (townie), mafia 100 (mason), space mafia (neighborizer)
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Post Post #12 (ISO) » Fri Aug 07, 2009 9:39 am

Post by elvis_knits »

Look! My favorite bunny. <3
Talk nerdy to me.

"We must be willing to let go of the life we planned so as to have the life that is waiting for us." -Joseph Campbell
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Post Post #13 (ISO) » Fri Aug 07, 2009 9:48 am

Post by roflcopter »

*hug*
soi soi soi

wins: open 69 (townie), mini 592 (sk), mini 617 (mafia rb), open 102 (mafia lover), crackers! (doctor), mini 712 (doctor), mini 715 (townie), mini 770 (inventor), lynch all lurkers (townie), mafia 100 (mason), space mafia (neighborizer)
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Post Post #14 (ISO) » Fri Aug 07, 2009 10:33 am

Post by inHimshallibe »

/confirm
Show
"I'm from Indiana. I know what you're thinking: Indiana... Mafia." - Jim Gaffigan

Mod of the continuing World of Warcraft Dungeon Run series
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Mini 1135 - Mafia in the Deadmines
Mini 1208 - Mafia in the Scarlet Monastery
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Post Post #15 (ISO) » Fri Aug 07, 2009 10:46 am

Post by Thesp »

/I-have-received-my-Role-PM-and-I-am-ready-to-play-with-all-of-these-nice-people.
"When playing a game, the goal is to win, but it is the goal that is important, not the winning." -
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Check out my 15 minutes of fame on Wait Wait...Don't Tell Me!
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Post Post #16 (ISO) » Fri Aug 07, 2009 11:28 am

Post by Shabba »

/shabbaconfirm!
Magic Traaaain!
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Post Post #17 (ISO) » Fri Aug 07, 2009 12:16 pm

Post by SerialClergyman »

/confirm
I'm old now.
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Post Post #18 (ISO) » Fri Aug 07, 2009 12:40 pm

Post by populartajo »

/confirmation
Call me Tajo.
http://www.mafiascum.net/forum/viewtopic.php?t=12894
Coming summer 2010: Tajo's Starcraft Mafia.
Tajo's MagictheGathering Mafia
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Post Post #19 (ISO) » Fri Aug 07, 2009 12:56 pm

Post by Ojanen »

/confirm
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Post Post #20 (ISO) » Fri Aug 07, 2009 2:54 pm

Post by Claus »

I refuse to conform!
http://www.youtube.com/watch?v=XVVmAG0RXmo
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Post Post #21 (ISO) » Fri Aug 07, 2009 3:36 pm

Post by Herodotus »

/confirm
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Post Post #22 (ISO) » Fri Aug 07, 2009 4:03 pm

Post by mith »

Mod Note:
Since this has been asked, I'll confirm: There is exactly one Mafia group, and no other anti-Town alignment.
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Post Post #23 (ISO) » Sat Aug 08, 2009 12:41 am

Post by Kmd4390 »

/confirm
KMD is the coolest dude who ever lost a bet to me - vonflare
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Post Post #24 (ISO) » Sat Aug 08, 2009 4:45 am

Post by charter »

/confirm
Locked

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