/in-vitational 3: Brass & Shrapnel. Over. before 831


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Post Post #400 (ISO) » Tue Oct 20, 2009 10:08 pm

Post by Korts »

DEATH SCENE


MacavityLock, Pro-Town Bomb, killed Day 5


Porochaz II, Mafia Goon, killed by an explosion Day 5


With that, the
town wins
! Congratulations. Role distribution, role actions, and other things to come later today.
Last edited by Korts on Wed Oct 21, 2009 2:04 am, edited 3 times in total.
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Post Post #401 (ISO) » Wed Oct 21, 2009 12:13 am

Post by curiouskarmadog »

woo hoo, guess i am glad that I was a blank vig..Bud would have been dead day 1.

also, due to this and another game...I will starting a new campaign to lynch lurkers early.
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Post Post #402 (ISO) » Wed Oct 21, 2009 2:14 am

Post by Korts »

4 people (hasdgfas, curiouskarmadog, Budja, molestargazer) recieved the following role PM:

Congratulations, you are a Pro-Town Vigilante.

Each day, you may target a player; that player will die.

You are town-aligned; you win when your faction is the only remaining one.

Please confirm your role by quoting it back to me. You can find the game thread here. Good luck.


Note that everyone but molestargazer was a blank shot.

2 people (MacavityLock, Quagmire) recieved the following role PM:

Congratulations, you are a Pro-Town Bomb.

You have a passive ability; if you are targeted by a successful kill, you and your killer will both die.

You are town-aligned; you win when your faction is the only remaining one.

Please confirm your role by quoting it back to me. You can find the game thread here. Good luck.


1 person (Porochaz I) recieved the following role PM:

Congratulations, you are a Pro-Town Supersaint.

You have a passive ability; if you are lynched, you and the player who placed the hammering vote both die.

You are town-aligned; you win when your faction is the only remaining one.

Please confirm your role by quoting it back to me. You can find the game thread here. Good luck.


2 people (Kublai Khan, CDB/Porochaz II) recieved the following role PM (link to QT removed):

Congratulations, you are a De Luca Mafia Goon.

Your partner in crime is Kublai Khan/ChannelDelibird. You may communicate with them at all times in this quicktopic thread. The mafia has a joint kill.

You have a group roleblocking ability: each day you may target a player; that player's actions will, from the time you sent your choice of target onwards until the end of the day, be blocked.

You also have a group doctor ability: each day you may target a player; one kill attempt on that player that happens during that day will fail. You lose this ability upon one successful protection.

You are mafia-aligned; you win when your faction is the only remaining one.

Please confirm your role by quoting it back to me. You can find the game thread here. Good luck.
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Post Post #403 (ISO) » Wed Oct 21, 2009 9:00 am

Post by MacavityLock »

Well, I would've liked to survive, but woo-hoo! Go town!

Honestly, by the end I was more worried that CKD was scum than Budja. CKD, I was very much afraid that your "I keep missing things with this setup" was an act.

As a Bomb, I knew it was my job to remain as conspicuously pro-town as possible. I think I failed miserably at that during days 1 and 2. I lurked way too much. (Though so did everybody.)

Kublai, I can't believe you convinced me to vote MSG on Day 2. Damn you! :}
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Post Post #404 (ISO) » Wed Oct 21, 2009 9:03 am

Post by molestargazer »

Korts wrote:Note that everyone but molestargazer was a blank shot.
Oh, bloody hell. :lol:
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I am
not
called 'molest'.

Unable to play mafia right now - life's too hectic with University. Apologies for replacing out...
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Post Post #405 (ISO) » Wed Oct 21, 2009 10:24 am

Post by Korts »

Any comments on balance? This game was resized to 9p from a 14p setup, so I'm not sure whether I balanced it properly while maintaining swinginess.

Also, sorry about the increasingly sloppy modding near the end, my RL workload grew drastically. I completely stopped prodding around Day 4 partly because I didn't want to be forced to replace anyone, and partly because I didn't have the mental energy to look at times and dates and enforce the 72/48hr rule.
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Post Post #406 (ISO) » Wed Oct 21, 2009 10:35 am

Post by curiouskarmadog »

it was fine, thanks Korts...
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Post Post #407 (ISO) » Wed Oct 21, 2009 10:45 am

Post by MacavityLock »

The balance looks fine to me, though I'd be interested to hear what the scum think about it. How did the doc ability interact with Bombs, by the way?

Also, thanks for modding, Korts, very interesting game.
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Post Post #408 (ISO) » Wed Oct 21, 2009 10:53 am

Post by Porochaz »

I dont think there was anyway I could have won the last bit...
Mostly retired. Unless you ask or it's something interesting.
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Post Post #409 (ISO) » Wed Oct 21, 2009 10:56 am

Post by Korts »

The doc protect worked on bomb kills as well.
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Post Post #410 (ISO) » Wed Oct 21, 2009 11:24 am

Post by Budja »

The set-up was virtually uncrackable.
Macavity wrote:Honestly, by the end I was more worried that CKD was scum than Budja.
I was a little unsure on this too. It would have partially explained Kublai's suicide.
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Post Post #411 (ISO) » Wed Oct 21, 2009 2:06 pm

Post by Kublai Khan »

Man, this was the slowest place game I'm ever been in. Drove me kinda nuts.

Scum quicktopic is here: http://www.quicktopic.com/43/H/2gZtgkjJDLfp

CDB was a really absent partner. Don't know if he had stuff going on or if it's his usual style, but I couldn't really get used to it.

Korts, the setup was great. I meant what I said about it being too balanced. It was my first deep south setup.

I was bummed that I was run-up and lynched without being able to offer some sort of counter-argument or defense. It was a bit of a mistake move, but with people suspecting me because I drove both town mislynches, I figured I was pretty much going to be the lynch anyways. Didn't hurt to take someone out with me. I think it was probably my only real mistake, but in a game where everyone lurked, it rang huge alarms.

And Porochaz was in a bad spot as scum replacement. I think the only way he might have had a chance was to claim Super-Saint, but he couldn't have known there were only blank vigs left.
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Post Post #412 (ISO) » Wed Oct 21, 2009 2:08 pm

Post by Budja »

.. but I wanted Porochaz to claim super-saint. Then I could hammer him.
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Post Post #413 (ISO) » Wed Oct 21, 2009 2:09 pm

Post by Kublai Khan »

Budja wrote:.. but I wanted Porochaz to claim super-saint. Then I could hammer him.
Eh, yeah. I guess there was no hope for Poro. Sucks.
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Post Post #414 (ISO) » Wed Oct 21, 2009 2:29 pm

Post by Budja »

Your big mistake was claiming the Porochaz kill. That made your lynch a certainty and didn't help CDB much either.
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Post Post #415 (ISO) » Wed Oct 21, 2009 3:18 pm

Post by MacavityLock »

Kublai Khan wrote:And Porochaz was in a bad spot as scum replacement. I think the only way he might have had a chance was to claim Super-Saint, but he couldn't have known there were only blank vigs left.
I may be missing something obvious, but why was a Vig (blank or not) claim out of bounds?
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Post Post #416 (ISO) » Wed Oct 21, 2009 11:57 pm

Post by Kublai Khan »

MacavityLock wrote:
Kublai Khan wrote:And Porochaz was in a bad spot as scum replacement. I think the only way he might have had a chance was to claim Super-Saint, but he couldn't have known there were only blank vigs left.
I may be missing something obvious, but why was a Vig (blank or not) claim out of bounds?
It wasn't.. But it's similar to a vanilla townie claim in that it wouldn't discourage a lynch after one considers CDB's play.
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Post Post #417 (ISO) » Sat Nov 28, 2009 5:52 am

Post by MeMe »

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