1000 Blank White Cards (Take Two) [saberwolf's turn]

For completed/abandoned Mish Mash Games.
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1000 Blank White Cards (Take Two) [saberwolf's turn]

Post Post #0 (ISO) » Tue Aug 04, 2009 10:43 pm

Post by ChannelDelibird »

NEED MOAR GAME.

Rules and explanation stolen in part from somestrangeflea.

How It Works


All you need to do to play is be able to make an image in Paint and host it on the internet - I recommend Photobucket.

During registration, each player will PM me 5 (not 4 or 6) cards. These cards can be as simple or as complex as you wish, but many follow this guide:
Wikipedia's article on 1000 Blank White Cards wrote:A card consists (usually) of a title, a picture and a description of its effect. The title should uniquely identify the card. The picture can be as simple as a stick figure, or as complex as the player likes. The description, or rule, is the part that affects the game. It can award or deny points, cause a player to miss a turn, change the direction of play, or do anything the player can think of. The rules written on cards in play make up the majority of the game's total ruleset.
These pre-made cards, and twice as many blank cards, will be shuffled and dealt, via PM, five to a player. I, the mod, will also be writing 5 cards to shuffle into the deck at the start of the game.

Each turn, players will play one card from their hand. They can play a pre-made card, or, if they have a blank card, create a new card and play it, simply by posting it in thread. At the end of their turn, players draw one card from the deck.

Once all the cards have been dealt out and played, the winner will be determined.

Cards target a single player which must be specified when the card is played, unless it specifically states otherwise.

Deadline to play a card is 48 hours after the end of the previous player's turn. (Weekends count as one day)

3 missed deadlines and YOU WILL BE REMOVED FROM THE GAME. Any cards you played will remain in play but your hand will be shuffled into the deck.

Due to the nature of this game, the very method which determines the winner is likely to change mid-game. The game itself is about creativity rather than strategy though, so try not to take it too seriously.

If a card is played that the players perceive to be grossly unfair and/or actively inhibiting the fun of the game, they may veto it. A majority of players is required to veto a card. The mod reserves the right to reject a veto if it is for an obviously reasonable card. A blank card that is objected to in this way may be rewritten. A premade card objected to in this way is destroyed, but the player who attempted to play it may choose another card to play, if possible.

Players (9/9)


animorpherv1
Points: 1500
Cards: 2

Zakeri
Points: 900
Cards: 4

saberwolf
Points: 250
Cards: 4

DTMaster
Points: 82.5
Cards: 4

Xylthixlm
Points: 1150
Cards: 4
Fish: 4 (decoys)

Harvey Pew
Points: 250
Cards: 4

dramonic
Points: 985
Cards: 2

Hoopla
Points: 15
Cards: 4

yabbaguy
Points: -25
Cards: 4

Cards In Play

The Pawn Shop – the pawn shop is open. Stock: Card 4, 3 Blank Cards, Morse, You're Hot Or You're Cold, Contempt. At the start of a turn, a player may sell a card to the pawn shop for 75 points or buy one of the stock for 85.
Cancel Tax – Any effects cancelling or causing a card to be removed from play incur a points deduction of 150.
Factions – Players secretly teamed into Red vs Green, winner is team with highest overall points. Also a lone Black player whose points are quadrupled at end of game.
Card 3 – When there is a maximum hand size, animorpherv1 will have a maximum hand size of two cards less.
Sir Nightmare – Zakeri loses 100 points every turn. Each turn Zakeri may roll a d20, if 17 or above, the card’s effect is stopped. 16 or below means a 50% points penalty.
1 Gigaton Warhead – If Xylthixlm plays 1 Gigaton Missile next, a player of his choice will get -5000 points.
Wise Investor – Every time DTMaster draws a card, he gains a 10% points increase.
Fanatic Dealer Terrorist – Maximum hand size 4. Targetting this card incurs a 500 point penalty. Destroying this card incurs a 2000 point penalty.

Deck

68 Cards

Discard Pile

29 Cards
Last edited by ChannelDelibird on Wed Sep 16, 2009 9:17 pm, edited 31 times in total.
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Post Post #1 (ISO) » Tue Aug 04, 2009 11:42 pm

Post by Hoopla »

I will /in again.

Can I use one or two cards I've created from previous games? Also, I propose deadlines for turns to be 48 hours (weekends count as one day). Games fizzle when you allow too much time between turns, lets keep it flowing.
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Post Post #2 (ISO) » Wed Aug 05, 2009 12:29 am

Post by Harvey Pew »

/in
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Post Post #3 (ISO) » Wed Aug 05, 2009 1:14 am

Post by ChannelDelibird »

Hoopla wrote:
I will /in again.

Can I use one or two cards I've created from previous games? Also, I propose deadlines for turns to be 48 hours (weekends count as one day). Games fizzle when you allow too much time between turns, lets keep it flowing.
That works for me. And yes, you can use cards from previous games. The 5 cards I'll be putting into the deck are all things I wanted to use in the last one.
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Post Post #4 (ISO) » Wed Aug 05, 2009 2:38 am

Post by Hoopla »

Thanks CDB. I'm sending my set of cards to you now. Hopefully Xyl doesn't miss the sign-ups stage this time too.
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Post Post #5 (ISO) » Wed Aug 05, 2009 3:51 am

Post by dramonic »

/in, will send cards soon.
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Post Post #6 (ISO) » Wed Aug 05, 2009 5:41 am

Post by Xylthixlm »

/in
#mafia@irc.globalgamers.net

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Post Post #7 (ISO) » Wed Aug 05, 2009 5:58 am

Post by yabbaguy »

/in, cards sent.

Mostly the same from last time.
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Post Post #8 (ISO) » Wed Aug 05, 2009 6:00 am

Post by ChannelDelibird »

Decided to cap the signups at 10.
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Post Post #9 (ISO) » Wed Aug 05, 2009 6:29 am

Post by DTMaster »

/in

Just a quick question. Are there any restrictions to the abilities of the cards you send in?
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Post Post #10 (ISO) » Wed Aug 05, 2009 6:30 am

Post by ChannelDelibird »

DTMaster wrote:/in

Just a quick question. Are there any restrictions to the abilities of the cards you send in?
Thanks for reminding me to modify and include the veto rule that 12Keyblade used in his games.

EDIT: To clarify, no, but use common sense if you think something might hurt the game as a whole.
Last edited by ChannelDelibird on Wed Aug 05, 2009 6:35 am, edited 1 time in total.
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Post Post #11 (ISO) » Wed Aug 05, 2009 6:33 am

Post by animorpherv1 »

/in.

I'm also using the cards freom last one.


1 second, please.
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Post Post #12 (ISO) » Wed Aug 05, 2009 7:01 am

Post by Reecer6 »

/in!
I'm using last cards too.
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Post Post #13 (ISO) » Wed Aug 05, 2009 7:03 am

Post by animorpherv1 »

playing with Xyl should be fun, instead of playing an Xyl mafia game.
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Post Post #14 (ISO) » Wed Aug 05, 2009 9:16 am

Post by Zakeri »

I might as well /in so that I have more than one reason to visit this website once my next mafia game starts.

Making Cards now.

Edit: Cards Sent in.
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Post Post #15 (ISO) » Wed Aug 05, 2009 5:42 pm

Post by saberwolf »

/in as last i hope
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saberwolf XIX (2:53:59 AM): what do you know about bigger and better? >.>
drench394 (2:54:04 AM): um
drench394 (2:54:13 AM): i've been going through puberty for the better part of a year now

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Post Post #16 (ISO) » Wed Aug 05, 2009 10:12 pm

Post by ChannelDelibird »

Yup, saberwolf makes 10. When I receive all cards I'll start the game.
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Post Post #17 (ISO) » Thu Aug 06, 2009 10:20 pm

Post by ChannelDelibird »

Waiting on cards from Reecer6, Zakeri, and saberwolf.
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Post Post #18 (ISO) » Fri Aug 07, 2009 5:38 am

Post by animorpherv1 »

Hoopla wrote:
I will /in again.

Can I use one or two cards I've created from previous games? Also, I propose deadlines for turns to be 48 hours (weekends count as one day). Games fizzle when you allow too much time between turns, lets keep it flowing.

Happy birthday Hoopla. Again.
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Post Post #19 (ISO) » Fri Aug 07, 2009 7:28 am

Post by DTMaster »

I think hoopla is having a permanent birthday that lasts forever.
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Post Post #20 (ISO) » Fri Aug 07, 2009 1:25 pm

Post by Zakeri »

I thought I sent them in already.

...weird, I must have deleted it when I was cleaning my mailbox. Sorry. Sending again.
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Post Post #21 (ISO) » Fri Aug 07, 2009 5:37 pm

Post by saberwolf »

I will have them sent in by later this afternoon, work has kept me busy.
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Post Post #22 (ISO) » Fri Aug 07, 2009 10:39 pm

Post by ChannelDelibird »

Zakeri wrote:I thought I sent them in already.

...weird, I must have deleted it when I was cleaning my mailbox. Sorry. Sending again.
Sorry, this was my mistake, I missed your PM when I was checking who'd sent them in already. =P
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Post Post #23 (ISO) » Sat Aug 08, 2009 6:24 am

Post by ChannelDelibird »

Deadline for sending cards: 1800 GMT Monday 10th August
. Game will start after that.
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Post Post #24 (ISO) » Mon Aug 10, 2009 7:11 am

Post by ChannelDelibird »

Reecer6 misses the deadline, so we begin with 9. I received 45 cards that will be shuffled into the deck as well as twice as many blanks (90), plus the 5 cards I wrote myself. This gives us a starting deck of 140 cards. I'm dealing hands now and setting up the OP, and we will start as soon as I've sent everyone their hands.
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