Kung Fu Heroes! (GAME ON! 5 Alive! GO GO GO!)

For completed/abandoned Mish Mash Games.
User avatar
Lamont_Cranston
Lamont_Cranston
Mafia Scum
User avatar
User avatar
Lamont_Cranston
Mafia Scum
Mafia Scum
Posts: 2256
Joined: April 15, 2009
Location: Back in the threads...
Contact:

Kung Fu Heroes! (GAME ON! 5 Alive! GO GO GO!)

Post Post #0 (ISO) » Tue Jun 23, 2009 2:35 pm

Post by Lamont_Cranston »

Kung Fu Heroes
!

Official Card Game Rules Link

Image
  • Image
I throw a full-roundhouse kick, with my right foot, directly at his jaw.


Attack Player X: Spin + High Attack
This is perfect for this site. All the players will gather in the arena and have a multiplayer battle royale! We can have as many players as we want!!
It is important that while the cards will determine the result of an action, that
the player actually describes what they are doing
. This adds to the flavor of the game, so that play is not simply an exercise in mathematical card arrangement. In any game,
the more you can vividly picture the action, the deeper the experience of playing
.
Pictures may be used with your attacks for added excitement. :lol:
___________________________
MAP
______________________

[col]Arena Northwest [col]Arena North [col]Arena Northeast [col]Arena West [col]Center Arena [col]Arena East [col]Arena Southwest [col]Arena South [col]Arena Southeast

1) Players will randomly start in one of the nine locations above.

2) Players can only attack other players that are in the same arena space.

3) No cards are required to move on the map.

4) Movement is done in-thread (e.g.
Move:
{North, South, East, West}) but the move is not official until the Mod has updated the player list to reflect it.

_4a) If a player attempts to move but is attacked before the move is processed, their move order is voided.

5) After each move (once per move until they attack or are attacked) players may discard any cards they wish
by PM with the Mod
("
Discard:
{card, card, etc.}")

6) Diagonal movement is not allowed.

7) Movement is not allowed by players whose status is "Engaged" or "Intra" (see rules below).
Players have three potential states:

1)
N
eutral
-- Not currently engaged in any combat.
2)
E
ngaged
-- Locked into a death battle. This is accomplished by
attacking a player
or
being the recipient of an attack
.
3)
I
ntra
-- Re-grouping after a surprise attack. This is accomplished by
attacking someone who is attacking someone else
.
  • Engagement


    [
    O
    ] Intra state players are considered Engaged but are waiting for the next phase shift at which time they will enter into Defense mode.

    [
    O
    ] Once players are Engaged they will be listed in this post as a group for easy reference. Players must remain Engaged until only one player (or
    one side
    of the engagement) is left standing; that player (those players) will then assume a Neutral state and their strength will be fully restored.

    [
    O
    ] Engaged players form a microcosm that is governed by alternating Attack & Defense phases.

    [
    O
    ] Engaged players must wait between phases for the Mod to process and update their status before continuing.

    [
    O
    ] Engaged players may only attack players they are engaged with.

    [
    O
    ] Engaged players may not switch sides in an engagement. Once they enter an engagement they must remain on that side until the engagement is over.

    Game Flow


    [
    O
    ] The attacking player(s) states a target (or "
    No Attack
    ") in thread and plays one attack card at a time (Exception: Movement cards can also be played to modify an attack).

    [
    O
    ] The named defender(s) has 24 hours to either play a defense card(s) or post a "
    No Defense
    " order. If the defender is being attacked by more than one person, they may play multiple cards to supply for the defense; one card may be used to defend against multiple attacks.

    [
    O
    ] Following that, the attacker(s) may either play another attack card or post a "
    No Attack
    " order and then immediately assumes Defense mode (while the defender(s) assume Attack mode).

    [
    O
    ] After each player side is allowed to Attack & Defend, players have 24 hours to discard any cards they wish
    by PM with the Mod
    ("
    Discard:
    {card, card, etc.}"). Dice are rolled to determine the initiative for that new round. The player(s) that wins the initiative may choose to Attack OR Defend.


    Surprise Attack


    [
    O
    ] Players that are attacked while they are in attack mode (i.e. surprise attack by someone outside of their engagement) are required to abandon their attack and post a
    "Defend:
    {attacker name}{card(s)}" order and abandon their attack status
    OR
    a "
    No Defense
    " order and they will suffer the full damage from the attack (however their own attack will also go though and they will maintain their attack status).
Sample Engagement


Player A, B, & C are in the Center arena. Player D is in the North arena.
Player B moves: "
Move: North
"
Player A attacks Player B by posting, "
Attack B: High Attack
".
(Player B's move order is void and now must post a "
Defend
" order.)

Player C joins Player A and attacks Player B by posting, "
Attack B: Low Attack
".
(Now player B must defend against
two
attacks.)

Player D posts a move order: "
Move: South
".
(Mod prods player B who now has 24 hours to respond or will auto-post "
No Defense
")

Player B defends:
"Defend Player A & B: Dodge"

(Mod processes these commands by posting the successful dodge in-thread & updating this post)

Player A & C post: "
No Attack
"
(Mod updates this post placing A & C into defense mode & B into attack mode)

Player B attacks Player A: "
Attack Player A: Spin + High Attack
"
Player D surprise attacks player B: "
Attack Player B: Special Attack
"
(Player B must post a defense or accept full damage from this attack, Player D has now joined with Player A & C)

Player B decides to accept this attack: "
No Defense
"
Player A defends: "
Defend Player B: High Defense
"
Player D posts: "
No Attack
"
(Player B maintains attack status, Player D enters defense mode, Player A takes 2 points of damage, Player B takes 3 points of damage)

Player B attacks player D: "
Attack Player D: Power Sweep
"
Player D plays "
No Defense
"
(The Mod updates the thread and Player D takes 1 point of damage and falls!)

Player B plays "
No Attack
"
(All players have 24 hours to discard by PM with the Mod and all players will roll for initiative. Only the highest roll total from Players A, C & D will count.)


Now the above example lacked "color" with the moves. An example of excellent color would be:

"I throw a full-roundhouse kick, with my right foot, at his jaw.
Attack Player X: Spin + High Attack
"

The Mod reserves the right to add color to make the game more fun (however, player added color will be respected). :lol:

Rules


1. Cards are distributed by PM

2. If you attempt to play a card which is not in your hand you will be Modkilled and removed from play.

3. Discussion is allowed and encouraged at all times.

4. If you are an attacking or defending player you must respond with your action within 24 hours of receiving your PM prod by posting an appropriate game order. Failure to respond in this time will result in you auto-submitting a "
No Attack/Defense
" order and play will proceed accordingly (you may also be Modkilled and receive -10 points for holding the game up).

5. One point is awarded for each kill. If there are multiple people on the winning side of the engagement, the points are split equally.

6. The last player standing wins the game & gets (#players/3) points.

7. Points are used towards the Ladder Rankings which list the top Kung Fu Heroes players.
Last edited by Lamont_Cranston on Tue Aug 11, 2009 1:54 am, edited 50 times in total.
[i]Who knows what evil lurks in the hearts of men?[/i] [url=http://www.braingle.com/community/wiki.php?user=Lamont_Cranston&page=ms_wiki]Wiki[/url]
[url=http://www.mafiascum.net/forum/viewtopic.php?t=11458]Chzo Mafia 1 Replace BLOOD&GORE[/url]
User avatar
Lamont_Cranston
Lamont_Cranston
Mafia Scum
User avatar
User avatar
Lamont_Cranston
Mafia Scum
Mafia Scum
Posts: 2256
Joined: April 15, 2009
Location: Back in the threads...
Contact:

Post Post #1 (ISO) » Tue Jun 23, 2009 2:50 pm

Post by Lamont_Cranston »

[mrow][col]Players[col]Strength[col]Points[col]Location[col]State[col] [col]
Josephine Bateman
[col]0[col]0[col]SE[col]dead[col] [col]saberwolf[col]10[col]0[col]E[col]N[col] [col]xelada[col]10[col]0[col]N[col]N[col] [col]
lazarusmoth
[col]0[col]-10[col]N[col]dead[col] [col]
doctor no
[col]0[col]0[col]E[col]dead[col] [col]
Harvey Pew
[col]0[col]0[col]SE[col]dead[col] [col]
Reecer6
[col]0[col]0[col]SE[col]dead[col] [col]UltimaAvalon[col]10[col]0[col]N[col]N[col] [col]mykonian[col]4[col]0[col]SE[col]N[col] [col]Drench[col]7[col]0[col]CE[col]N[col]


Mod Status:
Out

Battle Group A

Saberwolf-Drench
Last edited by Lamont_Cranston on Sun Aug 23, 2009 9:32 am, edited 192 times in total.
[i]Who knows what evil lurks in the hearts of men?[/i] [url=http://www.braingle.com/community/wiki.php?user=Lamont_Cranston&page=ms_wiki]Wiki[/url]
[url=http://www.mafiascum.net/forum/viewtopic.php?t=11458]Chzo Mafia 1 Replace BLOOD&GORE[/url]
User avatar
Josephine Bateman
Josephine Bateman
Watcher
User avatar
User avatar
Josephine Bateman
Watcher
Watcher
Posts: 0
Joined: October 23, 2008
Location: Disneyland, Magical Kingdom

Post Post #2 (ISO) » Tue Jun 23, 2009 2:54 pm

Post by Josephine Bateman »

/in after I read the rules.
Scratch that. Just pop me /in.
[size=75][i][color=purple]i am the tower around which you orbited
i'm not proud i'm just taking orders
i fall to the groud within moments of impact
i hit back if hit and attack if attacked[/color][/i][/size]
User avatar
Lamont_Cranston
Lamont_Cranston
Mafia Scum
User avatar
User avatar
Lamont_Cranston
Mafia Scum
Mafia Scum
Posts: 2256
Joined: April 15, 2009
Location: Back in the threads...
Contact:

Post Post #3 (ISO) » Tue Jun 23, 2009 3:35 pm

Post by Lamont_Cranston »

Also what sort of pacing should be established for an active or defending player?

I'm thinking 24 hours...??
[i]Who knows what evil lurks in the hearts of men?[/i] [url=http://www.braingle.com/community/wiki.php?user=Lamont_Cranston&page=ms_wiki]Wiki[/url]
[url=http://www.mafiascum.net/forum/viewtopic.php?t=11458]Chzo Mafia 1 Replace BLOOD&GORE[/url]
User avatar
saberwolf
saberwolf
Mafia Scum
User avatar
User avatar
saberwolf
Mafia Scum
Mafia Scum
Posts: 1617
Joined: June 14, 2009
Location: In your head

Post Post #4 (ISO) » Tue Jun 23, 2009 4:31 pm

Post by saberwolf »

/in
Show
saberwolf XIX (2:53:59 AM): what do you know about bigger and better? >.>
drench394 (2:54:04 AM): um
drench394 (2:54:13 AM): i've been going through puberty for the better part of a year now

The Last Post Bandit strikes again!
User avatar
Josephine Bateman
Josephine Bateman
Watcher
User avatar
User avatar
Josephine Bateman
Watcher
Watcher
Posts: 0
Joined: October 23, 2008
Location: Disneyland, Magical Kingdom

Post Post #5 (ISO) » Tue Jun 23, 2009 6:33 pm

Post by Josephine Bateman »

Lamont_Cranston wrote:Also what sort of pacing should be established for an active or defending player?

I'm thinking 24 hours...??
Good. 24 hours is plenty of time.

Mod edit: Ok, inserted into the rules.
;)
[size=75][i][color=purple]i am the tower around which you orbited
i'm not proud i'm just taking orders
i fall to the groud within moments of impact
i hit back if hit and attack if attacked[/color][/i][/size]
User avatar
Josephine Bateman
Josephine Bateman
Watcher
User avatar
User avatar
Josephine Bateman
Watcher
Watcher
Posts: 0
Joined: October 23, 2008
Location: Disneyland, Magical Kingdom

Post Post #6 (ISO) » Tue Jun 23, 2009 6:51 pm

Post by Josephine Bateman »

Yeah, that sounds like a great addition. You could have a mechanic to discard a card to move to an adjacent room, either once, or an unlimited number of times per turn.
[size=75][i][color=purple]i am the tower around which you orbited
i'm not proud i'm just taking orders
i fall to the groud within moments of impact
i hit back if hit and attack if attacked[/color][/i][/size]
User avatar
Josephine Bateman
Josephine Bateman
Watcher
User avatar
User avatar
Josephine Bateman
Watcher
Watcher
Posts: 0
Joined: October 23, 2008
Location: Disneyland, Magical Kingdom

Post Post #7 (ISO) » Tue Jun 23, 2009 7:00 pm

Post by Josephine Bateman »

Lamont_Cranston wrote:
Josephine Bateman wrote:Yeah, that sounds like a great addition. You could have a mechanic to discard a card to move to an adjacent room, either once, or an unlimited number of times per turn.
Hmmm, well the way the game rules read right now a constant of 5 cards is required for play.
First, you draw to five cards, and then, before the initiative roll, the player may discard up to 2 cards to move through adjacent rooms, one room per card. Doing so would put them in a disadvantage for that round's combat, but that's the necessary cost of running out of a fight.
I don't know how to resolve 3-way combat.
[size=75][i][color=purple]i am the tower around which you orbited
i'm not proud i'm just taking orders
i fall to the groud within moments of impact
i hit back if hit and attack if attacked[/color][/i][/size]
User avatar
Lamont_Cranston
Lamont_Cranston
Mafia Scum
User avatar
User avatar
Lamont_Cranston
Mafia Scum
Mafia Scum
Posts: 2256
Joined: April 15, 2009
Location: Back in the threads...
Contact:

Post Post #8 (ISO) » Wed Jun 24, 2009 3:07 am

Post by Lamont_Cranston »

The first edition of the new set of rules have been finalized. Input and /in's are welcome. ;)
[i]Who knows what evil lurks in the hearts of men?[/i] [url=http://www.braingle.com/community/wiki.php?user=Lamont_Cranston&page=ms_wiki]Wiki[/url]
[url=http://www.mafiascum.net/forum/viewtopic.php?t=11458]Chzo Mafia 1 Replace BLOOD&GORE[/url]
User avatar
xelada
xelada
Townie
User avatar
User avatar
xelada
Townie
Townie
Posts: 4
Joined: August 16, 2008
Location: The bonny lands of the scots

Post Post #9 (ISO) » Wed Jun 24, 2009 4:52 am

Post by xelada »

/in as the kid that was as fast as lightning, and a little bit frightening.
User avatar
lazarusmoth
lazarusmoth
Goon
User avatar
User avatar
lazarusmoth
Goon
Goon
Posts: 412
Joined: September 27, 2004

Post Post #10 (ISO) » Wed Jun 24, 2009 5:21 am

Post by lazarusmoth »

/in

And you know my kungfu is better than your kung fu.
There are so many questions I'd like to ask, but we are left watching the checkered board. Our eyes pass over the symmetry. I wish it were possible to achieve such mimicry, to move our pieces in peace ├óÔé¼ÔÇ£ my bishops to church, your wild horses to stable.
User avatar
Josephine Bateman
Josephine Bateman
Watcher
User avatar
User avatar
Josephine Bateman
Watcher
Watcher
Posts: 0
Joined: October 23, 2008
Location: Disneyland, Magical Kingdom

Post Post #11 (ISO) » Wed Jun 24, 2009 1:39 pm

Post by Josephine Bateman »

Limited access until Sunday night.
[size=75][i][color=purple]i am the tower around which you orbited
i'm not proud i'm just taking orders
i fall to the groud within moments of impact
i hit back if hit and attack if attacked[/color][/i][/size]
User avatar
Lamont_Cranston
Lamont_Cranston
Mafia Scum
User avatar
User avatar
Lamont_Cranston
Mafia Scum
Mafia Scum
Posts: 2256
Joined: April 15, 2009
Location: Back in the threads...
Contact:

Post Post #12 (ISO) » Thu Jun 25, 2009 10:52 pm

Post by Lamont_Cranston »

I figure a minimum of 10 players, yeah?

Also, I just emailed the designers of the game to let them know what we are doing. I don't know if we will get a response but I thought I would mention it here. :wink:
[i]Who knows what evil lurks in the hearts of men?[/i] [url=http://www.braingle.com/community/wiki.php?user=Lamont_Cranston&page=ms_wiki]Wiki[/url]
[url=http://www.mafiascum.net/forum/viewtopic.php?t=11458]Chzo Mafia 1 Replace BLOOD&GORE[/url]
User avatar
doctor no
doctor no
Goon
User avatar
User avatar
doctor no
Goon
Goon
Posts: 107
Joined: May 23, 2007

Post Post #13 (ISO) » Thu Jun 25, 2009 11:15 pm

Post by doctor no »

okay. /in.
Show
Arm yourself because no-one else here will save you
The odds will betray you
And I will replace you
The coldest blood runs through my veins
You know my name

http://doctorno.mybrute.com
User avatar
Harvey Pew
Harvey Pew
Goon
User avatar
User avatar
Harvey Pew
Goon
Goon
Posts: 274
Joined: May 2, 2008
Location: UK

Post Post #14 (ISO) » Thu Jun 25, 2009 11:44 pm

Post by Harvey Pew »

/in, please.
User avatar
Lamont_Cranston
Lamont_Cranston
Mafia Scum
User avatar
User avatar
Lamont_Cranston
Mafia Scum
Mafia Scum
Posts: 2256
Joined: April 15, 2009
Location: Back in the threads...
Contact:

Post Post #15 (ISO) » Fri Jun 26, 2009 9:33 am

Post by Lamont_Cranston »

Welcome!
[i]Who knows what evil lurks in the hearts of men?[/i] [url=http://www.braingle.com/community/wiki.php?user=Lamont_Cranston&page=ms_wiki]Wiki[/url]
[url=http://www.mafiascum.net/forum/viewtopic.php?t=11458]Chzo Mafia 1 Replace BLOOD&GORE[/url]
User avatar
Reecer6
Reecer6
Goon
User avatar
User avatar
Reecer6
Goon
Goon
Posts: 158
Joined: January 18, 2009

Post Post #16 (ISO) » Fri Jun 26, 2009 9:38 am

Post by Reecer6 »

/in!
Q: Which game mode is this? Basic or Advanced?
User avatar
Lamont_Cranston
Lamont_Cranston
Mafia Scum
User avatar
User avatar
Lamont_Cranston
Mafia Scum
Mafia Scum
Posts: 2256
Joined: April 15, 2009
Location: Back in the threads...
Contact:

Post Post #17 (ISO) » Fri Jun 26, 2009 5:51 pm

Post by Lamont_Cranston »

This is basic with my own modifications in an advanced "mode" to accomodate forum play for simultaneous multiplayer battles. :D

I like how the designer actually calls for these sorts of rule modifications to be made on his site:

Kung Fu Heroes Designer wrote:Until then, enjoy the Kung Fu Heroes Digital Edition and let us know if you come up with any new cards or rules!
:)
[i]Who knows what evil lurks in the hearts of men?[/i] [url=http://www.braingle.com/community/wiki.php?user=Lamont_Cranston&page=ms_wiki]Wiki[/url]
[url=http://www.mafiascum.net/forum/viewtopic.php?t=11458]Chzo Mafia 1 Replace BLOOD&GORE[/url]
User avatar
Lamont_Cranston
Lamont_Cranston
Mafia Scum
User avatar
User avatar
Lamont_Cranston
Mafia Scum
Mafia Scum
Posts: 2256
Joined: April 15, 2009
Location: Back in the threads...
Contact:

Post Post #18 (ISO) » Sun Jun 28, 2009 1:06 pm

Post by Lamont_Cranston »

WOW! We just got a note from the Designer!

Pete Kautz wrote:Wow, that kicks ass! I'm really glad to see that folks are enjoying KFH. Looks like your rules for the arena will work out great. All the best, Pete Kautz
8-)
[i]Who knows what evil lurks in the hearts of men?[/i] [url=http://www.braingle.com/community/wiki.php?user=Lamont_Cranston&page=ms_wiki]Wiki[/url]
[url=http://www.mafiascum.net/forum/viewtopic.php?t=11458]Chzo Mafia 1 Replace BLOOD&GORE[/url]
User avatar
UltimaAvalon
UltimaAvalon
Vote: UltimaAvalon
User avatar
User avatar
UltimaAvalon
Vote: UltimaAvalon
Vote: UltimaAvalon
Posts: 1239
Joined: March 22, 2007
Location: Texas

Post Post #19 (ISO) » Sun Jun 28, 2009 3:57 pm

Post by UltimaAvalon »

/in
AlyG: If he's not a joke account then what is he? He starts bandwagons on himself and insults other people.
User avatar
Lamont_Cranston
Lamont_Cranston
Mafia Scum
User avatar
User avatar
Lamont_Cranston
Mafia Scum
Mafia Scum
Posts: 2256
Joined: April 15, 2009
Location: Back in the threads...
Contact:

Post Post #20 (ISO) » Mon Jun 29, 2009 7:49 am

Post by Lamont_Cranston »

Ok people, we're close to getting the 10 players!

If you want to beat up your friends and enemies here, better invite 'em quick! :D

I will accept votes for extending the player count above 10. ;)
[i]Who knows what evil lurks in the hearts of men?[/i] [url=http://www.braingle.com/community/wiki.php?user=Lamont_Cranston&page=ms_wiki]Wiki[/url]
[url=http://www.mafiascum.net/forum/viewtopic.php?t=11458]Chzo Mafia 1 Replace BLOOD&GORE[/url]
User avatar
mykonian
mykonian
Frisian Shoulder-Demon
User avatar
User avatar
mykonian
Frisian Shoulder-Demon
Frisian Shoulder-Demon
Posts: 11963
Joined: August 27, 2008

Post Post #21 (ISO) » Mon Jun 29, 2009 8:39 am

Post by mykonian »

/in

I read what I have to do tomorrow :)
Surrender, imagine and of course wear something nice.
User avatar
Lamont_Cranston
Lamont_Cranston
Mafia Scum
User avatar
User avatar
Lamont_Cranston
Mafia Scum
Mafia Scum
Posts: 2256
Joined: April 15, 2009
Location: Back in the threads...
Contact:

Post Post #22 (ISO) » Tue Jun 30, 2009 5:11 pm

Post by Lamont_Cranston »

Only one more! :D
[i]Who knows what evil lurks in the hearts of men?[/i] [url=http://www.braingle.com/community/wiki.php?user=Lamont_Cranston&page=ms_wiki]Wiki[/url]
[url=http://www.mafiascum.net/forum/viewtopic.php?t=11458]Chzo Mafia 1 Replace BLOOD&GORE[/url]
User avatar
Josephine Bateman
Josephine Bateman
Watcher
User avatar
User avatar
Josephine Bateman
Watcher
Watcher
Posts: 0
Joined: October 23, 2008
Location: Disneyland, Magical Kingdom

Post Post #23 (ISO) » Tue Jun 30, 2009 5:26 pm

Post by Josephine Bateman »

Any chance of us starting this tomorrow, at a set deadline, regardless of whether or not we recruit another player? I really wanna smash some face.
[size=75][i][color=purple]i am the tower around which you orbited
i'm not proud i'm just taking orders
i fall to the groud within moments of impact
i hit back if hit and attack if attacked[/color][/i][/size]
User avatar
Drench
Drench
he/him
crucial waukesha voter
User avatar
User avatar
Drench
he/him
crucial waukesha voter
crucial waukesha voter
Posts: 1834
Joined: September 25, 2008
Pronoun: he/him
Location: crucial waukesha county

Post Post #24 (ISO) » Tue Jun 30, 2009 5:27 pm

Post by Drench »

/in
join your union
Locked

Return to “Sens-O-Tape Archive”