Mini 769 - RISK Mafia: abandoned


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Mini 769 - RISK Mafia: abandoned

Post Post #0 (ISO) » Sat Mar 28, 2009 7:27 am

Post by rajrhcpfreak »

This is two of my favorite things together, Risk and Mafia. Lets have fun. Don't forget there is a wiki on this game: RISK Mafia

Players:
  • Black =
    Xtoxm

    Blue =
    Kieraen
    AshKetchummm

    Gold = Slicey

    Green = Budja

    Gray = Kast

    Pink =
    orangepenguin

    Purple =
    inHimshallibe
    fuzzylightning

    Red = TDC

    Turquoise = MonkeyMan576

    White = Primate
    Bowwy

    Yellow = Green Crayons
Eliminated:
  • Silver Risk Player = Kinetic
Game Starts
Day 0: Pick Colors
Night 0: Roles Sent & First Actions
Day 1: Vote No Lynch
Night 1
Day 2
Last edited by rajrhcpfreak on Mon Sep 14, 2009 4:05 pm, edited 33 times in total.
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Post Post #1 (ISO) » Sat Mar 28, 2009 7:31 am

Post by rajrhcpfreak »

Image

North America (5)
  1. Alaska
  2. Alberta
  3. Central America
  4. Eastern United States
  5. Greenland
  6. Northwest Territory
  7. Ontario
  8. Quebec
  9. Western United States
South America (2)
  1. Argentina
  2. Brazil
  3. Peru
  4. Venezuela
Europe (5)
  1. Great Britain
  2. Iceland
  3. Northern Europe
  4. Scandinavia
  5. Southern Europe
  6. Ukraine
  7. Western Europe
Africa (3)
  1. Central Africa
  2. East Africa
  3. Egypt
  4. Madagascar
  5. North Africa
  6. South Africa
Asia (7)
  1. Afghanistan
  2. China
  3. India
  4. Irkutsk
  5. Japan
  6. Kamchatka
  7. Middle East
  8. Mongolia
  9. Siam
  10. Siberia
  11. Ural
  12. Yakutsk
Oceania (2)
  1. Eastern Australia
  2. Indonesia
  3. New Guinea
  4. Western Australia
Last edited by rajrhcpfreak on Fri May 15, 2009 11:18 am, edited 1 time in total.
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Post Post #2 (ISO) » Sat Mar 28, 2009 7:34 am

Post by rajrhcpfreak »

Roles:

Secret Mission Risk (Survivor): <color>
Conquer twenty-four territories, or conquer any eighteen territories but maintaining at least two troops in each. (aka survive to the end game)
Choke Point Alliance (Mafia): <color> and <color>
You and your partner use your alliance to take territories and hold them by using choke points in the game (i.e. Holding Iceland to keep North America), you win when your alliance prevails.
Risk Player (Townie): <color>
You want to enjoy a good clean game of risk. Your goal is to eliminate all players that play dirty (Mafia)
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Post Post #3 (ISO) » Sat Mar 28, 2009 7:51 am

Post by rajrhcpfreak »

Game Rules


Choosing Territories

  • Your starting territories have been assigned randomly before the game even started to the colors you have chosen. Every player gets 8 men. Tell me how many men you want on each territory.
Blind Risk

  • The only thing you know is what countries you own, and who boarders you. If you are part of alliance then you know who touches your alliance mate. You will not have the knowledge of how many troops are in those territories
Dawn (Placing Battalions)

  • Once the attacking phase is over every place will be notified of these actions
    • How your Military Campaigns went
      Lost territories and who took it from you
      Territories that lost men (unknown who attacked you)
      Who now boarders your territories
    Then you will be notified how many battalion you get. Troops are given according to:
    • How many territories you own divided by 3, min of 3
      Any you own continents.
    This will be the opportunity to move your current battalion (fortification) from one territory to an adjacent territory.
    You will then tell the mod the placement of your new battalions.
Day

  • Every player has the same powers during the day:
    • The beginning of the day everyone will know how many vote each person gets and the amount of votes it takes to become the common enemy.
      Also at the start it will be revealed if anyone was eliminated from the game
      To openly discuss strategy
      Voting for a "Common Enemy";
      • A Common Enemy will be known as:
        • Who is the biggest threat to the town.
          Who you wish to attack at night.
          Remember voting is essentially an act of war.
      Players will get multiple votes based on how many Territories they own divided by 3 (rounded down), min of 1 vote.
      • A player can chose to use their votes on one player, multiple players, or no players.
    Once there is a majority choosing a player then the day will advance into night.
Twilight

  • All votes on a player at the time the majority has been reached are locked
    After a majority has been reached, the rest of the nonvoting town has an opportunity to place their troops onto an enemy.
    Rule might be changed if the game is changed to a 7, 10, or 14 day shot clock.
    • Rule might be:
      • # of players in the game = # of days before the shot clock
        min of 7 days
Night

  • Every player has the same power at night:
    • The power to attack (kill) neighbors.
    The advantage neutral/scum have is the power of the uninformed minority. Scum have the power to:
    • Speak to any partner(s) they have.
      Know the position of partner(s) troops. And neighboring territories.
    Order of Attacks
    • When attacking territories, the first vote of the Common Enemy will get to attack first, then second, third, etc.
      If you have two connecting territories to the person you voted for then you will get a message from me, which territory to attack first.
      If you have multiple votes and you chose the same person twice
      • You will fight the original territory that you lost to earlier
        You will fight a second territory because you chose not to fight that territory again
        You will fight a second territory because there is no other territory you connect with
        You will fight from the new territory you just won towards a previously blind territory that your opponent owns.
        If there are multiple choices the mod will contact the attacker.
      If you do not connect to the person you voted for because of someone attacking that territory first or you just didn’t boarder them in the first place, you will lose the opportunity to attack.
      After the people who voted for the Common Enemy attacked then the next highest voter will be attacked.
    Attacking
    • Like normal risk you can roll up to 3 using the formula of:
      • (battalions in a territory) – 1 = # of dice, max 3 dice
      Defenders can use up to 2 dice. Using the formula of:
      • (battalions in a territory) = # of dice, max 2 dice
      Mod Assumption that will not change:
      • You voted for this person in the day so you will attack this person with your full force (max dice power).
        Defender has a high chance of keeping their territory by rolling more dice if possible.
      I will also assume that you will attack from that territory to another territory until they have won it, or can't attack any more.
    Attacking Troop Movement
    • I will assume that when you attack and win, all of the troops will be moved into the new territory except one.
      You can specify 3 types of attacking troop movement.
      • Move all but one into the new territory
        Move only the required number of battalions (3)
        Move half of army into the new territory (option to round up or down)
      You can only specify one kind of troop movement a turn.
      You can specify one of those rules to be your rule for the rest of the game unless notified.
      Changing your attacking troop movement is done in the day before twilight. Once the Night starts I will not allow players to change their movement type.
Last edited by rajrhcpfreak on Mon Apr 06, 2009 10:38 am, edited 1 time in total.
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Post Post #4 (ISO) » Sat Mar 28, 2009 8:02 am

Post by rajrhcpfreak »

Extra Thread:


To ensure fair play, there will be a separate night thread for the mod and backup mod. This will contain all the dice rolls and the night logs. It will also help make the game run smoother if for some reason the mod needs to be replaced; FYI I have never been replaced as a mod. Also the end game will be easier to post and let players see the actual mechanics of the game. For the duration of the game it will be locked and only seen by those chosen by rajrhcpfreak, once the game is over it will be unlocked and opened to the public.
  • First post of the night:
    • Territory Info
      • List of Territories
        Owners
        How many battalions
      Final Vote Count
      • Gray: 8 (green, red, blue, yellow, purple, red#2, white, black)
        White: 2 (yellow#2, gray)
      Order of attackers
      • i.e. green, red, blue, yellow, purple, red#2, white, black, yellow#2, gray, etc.
    Second post of the night:
    • Green's attack
    Third post of the night:
    • Red's attack
    Etc...
  • Last post of the Night:
    • Territory Info (highlighted changes)
      • List of Territories
        Owners
      How many battalions
    Battalion Changes
    • Fortification changes
      Battalions each player receives and where they were placed
      Up-to-date list of Territory Info
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Post Post #5 (ISO) » Sat Mar 28, 2009 8:09 am

Post by rajrhcpfreak »

Standard Rules, Slightly Modified (from rolandofthewhite):


1. Votes must be in
bold
. If you do not bold your vote, it will not be counted.
2. Please be attentive and
unvote
before casting a new vote. If you do not unvote, your new vote will not be counted.
3. A common enemy will require a simple majority of votes. Once a player has reached the necessary majority, his pleas are useless and any attempts to unvote will be unheeded. You may
vote: no lynch
– majority votes of this kind are necessary to end the day without a death.
4. The game is not to be discussed outside of the thread unless your role specifically states that you may do so.
5. Once your death scene has been posted, you’re dead. One comment saying “You Suck” or “Go Mafia” is allowed.
6. Don’t edit/delete previously submitted posts.
7. Don’t quote any PMs from me.
8.
If you have a night choice to make, it is due by the posted deadline. I will prod you once, approximately a day before your choice is due. However, I will not wait for you. If you do not submit a choice to me, tough! No choice will be made.

9. If you anticipate being unavailable for more than a 48-hour period, please post a notice to that effect in the thread. Treat this game as a commitment. Be considerate – don’t leave us hanging.
12. Remember, it’s a game. It’s supposed to played. It’s supposed to be fun. Do your part.

Please confirm what color you want in the thread.
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Post Post #6 (ISO) » Sat Mar 28, 2009 8:15 am

Post by Kinetic »

I CALL SILVER GOGO
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On hiatus due to Real Life
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Post Post #7 (ISO) » Sat Mar 28, 2009 8:27 am

Post by Xtoxm »

Black Please :P
Smooth as silk when he's scum, and very much capable of running things from behind the scenes while appearing to be doing minimal effort. - Almost50
Xtoxm is consistently great - Shosin
you were the only wolf i townread at endgame - the worst
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Post Post #8 (ISO) » Sat Mar 28, 2009 8:52 am

Post by AshKetchummm »

Dibs Blue!
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Post Post #9 (ISO) » Sat Mar 28, 2009 9:26 am

Post by Kinetic »

Blue is a scummy color. Just saying :P.
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Post Post #10 (ISO) » Sat Mar 28, 2009 9:54 am

Post by AshKetchummm »

Well silver= the color of some guns, and most knives

Scum use knives and guns to kill so by that logic

Silver is scummy as well =P
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Post Post #11 (ISO) » Sat Mar 28, 2009 9:54 am

Post by Slicey »

I'll take Gold.
Taking a temporary retirement from playing mafia games... damn you invitationals.
Coming in Summer 2010: Yu-Gi-Oh: The Abridged Mafia. The most nonsensical game of mafia you'll ever play.
Note: V/LA most weekends, sorry.
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Post Post #12 (ISO) » Sat Mar 28, 2009 10:16 am

Post by TDC »

red.
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Post Post #13 (ISO) » Sat Mar 28, 2009 10:19 am

Post by orangepenguin »

Orange (Can Gold just be renamed Orange?)
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Post Post #14 (ISO) » Sat Mar 28, 2009 10:28 am

Post by fuzzylightning »

I will take purple
2-1 as Town (including the 39 minute final day)
0-1 as Mafia
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Post Post #15 (ISO) » Sat Mar 28, 2009 10:55 am

Post by Budja »

/green
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Post Post #16 (ISO) » Sat Mar 28, 2009 12:55 pm

Post by rajrhcpfreak »

orangepenguin wrote:Orange (Can Gold just be renamed Orange?)
there is no orange in any risk game that ive ever seen.. so no.
Show
http://kysurvivorfreak.blogspot.com/

raj's to do list:
Zulu Mafia : TBA
No Night Mafia : TBA
Epic Mafia : TBA

Record: 22-33-2
2005: 10-13-2
2006: 5-10
2007: 1-2
2008: 2-4
2009: 3-0
2010: 2-4
2011-2017: retired
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Post Post #17 (ISO) » Sat Mar 28, 2009 12:58 pm

Post by MonkeyMan576 »

/black
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Post Post #18 (ISO) » Sat Mar 28, 2009 1:00 pm

Post by rajrhcpfreak »

umm black was already picked
Show
http://kysurvivorfreak.blogspot.com/

raj's to do list:
Zulu Mafia : TBA
No Night Mafia : TBA
Epic Mafia : TBA

Record: 22-33-2
2005: 10-13-2
2006: 5-10
2007: 1-2
2008: 2-4
2009: 3-0
2010: 2-4
2011-2017: retired
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Post Post #19 (ISO) » Sat Mar 28, 2009 1:11 pm

Post by MonkeyMan576 »

/Gold?
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Post Post #20 (ISO) » Sat Mar 28, 2009 1:31 pm

Post by MonkeyMan576 »

Nevermind, it's taken too...

/in Turquoise

Yellow and Gold look a lot alike.
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Post Post #21 (ISO) » Sat Mar 28, 2009 2:06 pm

Post by Slicey »

rajrhcpfreak wrote:
Bowwy
Oh God Bowwy what are you doing here. XD
Taking a temporary retirement from playing mafia games... damn you invitationals.
Coming in Summer 2010: Yu-Gi-Oh: The Abridged Mafia. The most nonsensical game of mafia you'll ever play.
Note: V/LA most weekends, sorry.
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Post Post #22 (ISO) » Sat Mar 28, 2009 2:51 pm

Post by orangepenguin »

pink is kind of orangee...so PINK.
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Post Post #23 (ISO) » Sun Mar 29, 2009 5:41 am

Post by AshKetchummm »

orangepenguin wrote:pink is kind of orangee...so PINK.
hmmm please explain this

FOS: Orange(kindalikepink) Penguin
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Post Post #24 (ISO) » Sun Mar 29, 2009 1:43 pm

Post by orangepenguin »

Orange and Pink are both off-shoots of Red. Pink in the Blue-ish direction, Orange in the Yellow-ish direction. There is also a color known as Pink-orange. Wikipedia it.

Vote: Blue
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