Open 114 - Paris Mafia (Game Over) before 745


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Open 114 - Paris Mafia (Game Over) before 745

Post Post #0 (ISO) » Thu Feb 05, 2009 3:59 am

Post by The Central Scrutinizer »

Open 114 - Paris Mafia


Status: Game Over


Image

Back in the Alpha Quadrant:
2/11

Empking's Alt,
Goon

Wall-E,
Goon


Where No Man Has Gone Before:
9/11

Jazzmyn
(rep. Tovarish)
Vanilla Townie
, decommissioned Day One.
Zwetschenwasse,
Vanilla Townie
, phasored Night One.
Plum,
Vigilante
, phasored Night One.
Rage,
Vanilla Townie
, phasored Night Two.
KMD 4390,
Mime
, decommissioned AND killed in a tragic transporter accident Day Three.
ortolan,
Watcher
, phasored Night Three.
Crazy,
Vanilla Townie
, decommissioned Day Four.
afatchic,
Mime,
, phasored Night Four.
Caboose,
Vanilla Townie
, killed in endgame.
Last edited by The Central Scrutinizer on Thu Apr 16, 2009 3:53 pm, edited 45 times in total.
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Post Post #1 (ISO) » Thu Feb 05, 2009 4:00 am

Post by The Central Scrutinizer »

Teh Rules

[/color]

1. Tits or GTFO

2. Be less of an asshole than the Mod, but most of all comport yourself with respect for the general humanity of other posters.

3. There is to be no discussion of this game outside of the thread. Period. Any discussion at all of this game, even lighthearted and innocent discussion among your peers with no specific reference to this game, may result in forced replacement or modkill at the discretion of his High Holiness the Mod.

4. The game will proceed in cycles of day and night. Each player gets one vote to lynch, which they may assign to or remove from any players as many times as they like during the day cycle of the game. Each day will last until a majority of all players agree to lynch a specific player or no-lynch, unless the number of votes to lynch is altered by the Mod and/or a deadline for votes is imposed.

4.1. After being removed from the game via lynch or kill, that player may no longer post in the game, and their role and alignment are revealed. That player may post
one
short comment along the lines of "go ___(their alignment)". All other entries will be deleted.

4.2. Each night will last no more than 72 meatworld hours, during which time all groups who are authorized to do so may converse in the manner proscribed, and all nightchoices must be sent to the Mod.

5. Any votes posted after a deadline will be ignored. Any night choices submitted after night deadline will be ignored.

6.
Vote:Player
is the acceptable format for voting.
Unvote:Player
is strongly recommended but not required when you remove your vote from another player.

7. The game will end at such time any faction fulfills their win condition.

8. The Mod is God, and does as He pleases. You may, of course, from time to time, make supplication to him by PMing and inquire as to the nature of the universe which we all inhabit.

8.5.
INDIGO IS MY COLOR. MINE. MY ALL. MY PRECIOUS. DO NOT USE IT OR WE WILL EATS YOU.


9. Please have fun.

10. Do not talk about the super-secret roles.

11.
Do not talk about the super-secret roles.


34. Also, there is porn of it. No exceptions.

9001. Once you have received your role PM, please confirm by PMing the mod. Once all players have confirmed the game shall commence.
Last edited by The Central Scrutinizer on Wed Apr 08, 2009 12:33 am, edited 7 times in total.
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Post Post #2 (ISO) » Thu Feb 05, 2009 4:26 am

Post by The Central Scrutinizer »

Role PMs


Five players will receive the following Role PM:

Vous êtes une
Vanille Townie
. Vous n'avez aucune puissance de special.

Vous gagnez quand on a éliminé toutes les menaces pour la ville.
Two players will receive the following Role PM:

You are a
Goon
. You are on a team with ________, who is also a
Goon
.

Each game night you may communicate with each other via PM. In addition, each game night you may PM me the name of one player to kill, and the Goon who will perform the kill.

You win when only Goons are alive.

Two players will receive the following Role PM:

You are a
Mime
. You are on a team with _______, who is also a
Mime
.

Each game night you may communicate with each other via PM. In addition, each game night you may PM me the name of one player to roleblock, and the Mime who will perform the roleblock. All night actions by the blocked player will not occur. You will not be informed of whether or not a block successfully alters the events of a night.

You win when all Mimes have been lynched.
One player will receive the following Role PM:

You are a
Watcher, Town-Aligned
.

Each game night you may PM me the name of a player to watch. You will be informed via PM of all other players that targeted the watched player with a night action.

You win when all threats to the town have been eliminated.
One player will receive the following Role PM:

You are a
Vigilante, Town-Aligned
.

Each game night you may PM me the name of one player to kill.

You win when all threats to the town have been eliminated.
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Post Post #3 (ISO) » Fri Feb 06, 2009 2:10 am

Post by The Central Scrutinizer »

"Répondez s'il vous plaît!"

"OUI!"


---

"There are people trying to kill us all."

"I'll bring the noose."

"Noose? THIS! IS! PARIS!"

"Right then... perhaps the cabbage and the basket instead?"


DAY ONE


With 11 alive, it is 6 to lynch!
Last edited by The Central Scrutinizer on Wed Feb 11, 2009 7:27 am, edited 2 times in total.
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Post Post #4 (ISO) » Fri Feb 06, 2009 2:11 am

Post by ortolan »

Bonjour
Currently modding Mole Mafia: http://www.mafiascum.net/forum/viewtopic.php?f=23&t=20529

Feel free to PM me to be ready in case I need a replacement.
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Post Post #5 (ISO) » Fri Feb 06, 2009 2:32 am

Post by ortolan »

good player list

Vote: Wall-E
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Post Post #6 (ISO) » Fri Feb 06, 2009 3:26 am

Post by Kmd4390 »

So how about we no lynch until the scum kill a mime.

Vote No Lynch
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Post Post #7 (ISO) » Fri Feb 06, 2009 4:07 am

Post by Empking's Alt »

That's interesting. It'd stop jesters from winning but would it improve town percentage or jiust scum?
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Post Post #8 (ISO) » Fri Feb 06, 2009 4:11 am

Post by Kmd4390 »

Empking's Alt wrote:That's interesting. It'd stop jesters from winning but would it improve town percentage or jiust scum?
Both.

That's why we'll be willing to do it as town and that's why the scum will cooperate and shoot for mimes.
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Post Post #9 (ISO) » Fri Feb 06, 2009 4:27 am

Post by Empking's Alt »

Would they shoot for mimes or just try for free kills?
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Post Post #10 (ISO) » Fri Feb 06, 2009 6:38 am

Post by Kmd4390 »

Empking's Alt wrote:Would they shoot for mimes or just try for free kills?
Mimes.
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Post Post #11 (ISO) » Fri Feb 06, 2009 6:55 am

Post by Empking's Alt »

Vote: No Lynch


It seems to make sense.
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Post Post #12 (ISO) » Fri Feb 06, 2009 8:50 am

Post by Crazy »

Umm, what?

If we No Lynch now, then the scum have nothing to go on when looking for mimes.

If we decide to talk a bit, and then No Lynch at the end of Day 1, then the mimes have no incentive to act mime-y today.

So yeah, you are just giving the scum free kills.

You need to be vigged tonight.
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Post Post #13 (ISO) » Fri Feb 06, 2009 8:54 am

Post by Kmd4390 »

But Crazy, that adds WIFOM.

Oh and I'm sure you remember Jester Mafia, Crazy.
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Post Post #14 (ISO) » Fri Feb 06, 2009 9:01 am

Post by Wall-E »

Why wouldn't the mimes just say, "Hey, guys, I'm a Mime. Kill me."?
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Post Post #15 (ISO) » Fri Feb 06, 2009 9:03 am

Post by Crazy »

Kmd4390 wrote:But Crazy, that adds WIFOM.

Oh and I'm sure you remember Jester Mafia, Crazy.
Yeah, I remember it. This is Jester Mafia '09.

If you mean Skruffs' plan (purposely acting jestery), I remember you being against it, as well as me. Even though I was scum then, I still thought it was a stupid idea.

I don't see why it's any more effective here, especially if you're going for a No Lynch, attempting to get the scum to kill the mimes, which is pretty much the opposite of what Skruffs intended with that plan.

No Lynching will just give the scum a free kill, because the mimes will have no purpose trying to get lynched if they know that we're just going to No Lynch anyway.
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Post Post #16 (ISO) » Fri Feb 06, 2009 9:03 am

Post by Kmd4390 »

Wall-E wrote:Why wouldn't the mimes just say, "Hey, guys, I'm a Mime. Kill me."?
Good idea. Mime's should claim now.
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Post Post #17 (ISO) » Fri Feb 06, 2009 9:04 am

Post by Kmd4390 »

Kmd4390 wrote:
Wall-E wrote:Why wouldn't the mimes just say, "Hey, guys, I'm a Mime. Kill me."?
Good idea.
Mimes
should claim now.
EBWOQ
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Post Post #18 (ISO) » Fri Feb 06, 2009 9:05 am

Post by Crazy »

Wall-E wrote:Why wouldn't the mimes just say, "Hey, guys, I'm a Mime. Kill me."?
Mimes want to look like scum. Town don't want to lynch mimes. However the mimes plan on getting lynched, I dunno... but town isn't going to want to lynch someone that they outright think is an obvmime.
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Post Post #19 (ISO) » Fri Feb 06, 2009 9:06 am

Post by Kmd4390 »

Crazy wrote:
Kmd4390 wrote:But Crazy, that adds WIFOM.

Oh and I'm sure you remember Jester Mafia, Crazy.
Yeah, I remember it. This is Jester Mafia '09.

If you mean Skruffs' plan (purposely acting jestery), I remember you being against it, as well as me. Even though I was scum then, I still thought it was a stupid idea.

I don't see why it's any more effective here, especially if you're going for a No Lynch, attempting to get the scum to kill the mimes, which is pretty much the opposite of what Skruffs intended with that plan.

No Lynching will just give the scum a free kill, because the mimes will have no purpose trying to get lynched if they know that we're just going to No Lynch anyway.
Skruffs' plan actually worked for the most part. Between me, you, and FL, there had to be scum. And there was. You.

Unvote, Vote Crazy
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Post Post #20 (ISO) » Fri Feb 06, 2009 9:09 am

Post by Wall-E »

If the Mimes claim, the scum will ignore them and just pick off townies. The no-lynch plan sucks.

Moving on, I want to hear more about why KMD is voting for Crazy.
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Post Post #21 (ISO) » Fri Feb 06, 2009 9:11 am

Post by Kmd4390 »

Wall-E wrote:If the Mimes claim, the scum will ignore them and just pick off townies. The no-lynch plan sucks.

Moving on, I want to hear more about why KMD is voting for Crazy.
Mimes claim INSTEAD of no lynch.

And because he knows how well the plan works and is against it.
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Post Post #22 (ISO) » Fri Feb 06, 2009 9:17 am

Post by Crazy »

Kmd4390 wrote:
Crazy wrote:
Kmd4390 wrote:But Crazy, that adds WIFOM.

Oh and I'm sure you remember Jester Mafia, Crazy.
Yeah, I remember it. This is Jester Mafia '09.

If you mean Skruffs' plan (purposely acting jestery), I remember you being against it, as well as me. Even though I was scum then, I still thought it was a stupid idea.

I don't see why it's any more effective here, especially if you're going for a No Lynch, attempting to get the scum to kill the mimes, which is pretty much the opposite of what Skruffs intended with that plan.

No Lynching will just give the scum a free kill, because the mimes will have no purpose trying to get lynched if they know that we're just going to No Lynch anyway.
Skruffs' plan actually worked for the most part. Between me, you, and FL, there had to be scum. And there was. You.

Unvote, Vote Crazy
Actually, it was quite even:

Act pro-town:
Crazy
, FL, Kmd, TJ
Act jestery: Skruffs,
raverblood
, Xtoxm, Rishi

Bolded are the scum. One in each group. :P
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Post Post #23 (ISO) » Fri Feb 06, 2009 9:22 am

Post by Kmd4390 »

TJ acted protown??
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Post Post #24 (ISO) » Fri Feb 06, 2009 9:34 am

Post by Wall-E »

So jesters make the game into "Which half do you want to be on, the helpful half or the annoying half?"

...





I think I'll stick to not playing a jester on principle.
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