Pirates & Politics! Pirates United! Frogs At War! 1610!

For completed/abandoned Mish Mash Games.
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Pirates & Politics! Pirates United! Frogs At War! 1610!

Post Post #0 (ISO) » Tue Jan 27, 2009 8:39 pm

Post by UltimaAvalon »

Pirates and Politics!
An Asshat South Production

Moderators: UltimaAvalon (Pirate Affairs + Creator), JDodge (Colonial Affairs + Writer/Mechanics Person)

Welcome to Pirates and Politics. This game is about the colonization of the Caribbean, and piracy on the high seas. Form alliances as a member of the government, and start wars with the foreign powers as you all vie for control over the Spanish Main. But make sure to watch out for those pesky pirates stalking the waters. Or perhaps you are one of those pirates, pillaging and plundering your way through the colonies. You will either play to help your mother nation be the most powerful empire in the Caribbean Isles, or live the life of freedom as a Pirate, competing against other Pirates to amass the most booty and become the most notorious Pirate the world will ever know. Pirate or Colonial, your interactions with other players will determine who's got what it takes to sail these waters.

This is a very active, high speed game.
1 round represents 5 years, spanning between 1600 to 1750. That's 30 rounds, each 3 real-life days long.
Signing up means you are committed to 90 days of activity.
Don't make UA and JD cry cus 15 years have gone by, and they still can't find a replacement
King
of France. Apparently its Queen now...

Dahill the Notorious

Crew - 8
Goods - 10
Spice - 2
Gold - 130

The Flying Scot

Crew - 8
Goods - 9
Spice - 4
Gold - 63

Ting the Unshaven

crew - 6
goods - 17
Luxury - 0
Gold - 8

Dread Pirate Darox

crew - 3
goods - 9
Spice - 22
Luxuries - 2
Gold - 10

Broadside Bam

crew - 3
goods - 3
Luxury - 10
Gold - 0

Peg-leg Peg

crew - 3
goods - 1
Luxury - 21
Gold - 0

Captain Animo

crew - 3
goods - 5
Luxury - 14
Gold - 20

Mr. Mykonian

crew - 4
goods - 13
Spices - 2
Luxury - 1
Gold - 190

Berry the Pink Pirate

crew - 3
goods - 3
Spice - 18
Gold - 0


The Pirate's Code (Rules for Being A Pirate):

You are a pirate! Congratulations on your freedom in sailing the seas. You start out with 3 crew, 3 goods, and a random number of a random type of goods. Your goal is to become the greatest pirate on the seas through pillaging, plundering and sacking your way through the Spanish Main. Each round, you may do one of the following:

Sack a port

- Attack a colony. You will pillage if you win, and will be captured if you lose.

Escape capture (only in captivity)

- Attempt an escape. First failed attempt at an escape means that you will stay in captivity. Second failed escape attempt means that you may either become a privateer in service of the king of the capturing nation, or you may retire from the game.

Trade with a colony

- Buy and sell goods with any colony you wish to trade with. Note that you cannot trade with a nation that has put out a bounty on you. Additionally, you may recruit more crew if you have enough goods to support them.

Attack a pirate

- You may attempt to find and attack a pirate. At the start of each turn, you will be given a list of pirates with the chance of encountering each of them. If you encounter them, you will engage in a battle. Winner pillages the enemy ship.

Attack a merchant ship

- You may attempt to find and attack a merchant ship of any nation. If the king of that nation is declaring war or peace with another nation, there is a chance that you will intercept this ship and stop the treaty. If you win the battle, you will pillage the enemy ship. If you lose the battle, you will lose a number of crew and some gold.

Accept Letters of Marque

- Accept a Letter of Marque from a governor. You will be forced to do whatever task asked of you.


The Art Of War (Combat Rules):

If you are attacking, you must choose to either attack recklessly, attack cautiously, or attack normally. Attacking recklessly will cause you to lose a bit of your combat strength, but increases the spoils of a victory. Attacking cautiously will increase your combat strength, but causes the spoils to decrease. Attacking normally has no effect.

If you are being attacked, you will be given the choice to attempt to repel the invaders, fortify yourselves, or defend normally. A repel attempt will increase your combat strength, but will make you more susceptible to higher losses. Fortification will lower your combat strength, but will cut your losses. Defending normally has no effect.

Economies, Populations, and Crews, Oh My! (Other Basics):

The size of a pirate crew/colony's population may not exceed the number of goods possessed by the colony/crew. Population increases based on economic factors. Crew increases through pillaging and trading.

The price of commodities within a colony will fluctuate based on the number of each commodity within the colony.

You may only sell as much of a commodity to a colony as they can afford; for example, if Santo Domingo is buying Spice at $22 apiece, and they only have 100 gold, you cannot sell more than 4 units of spice to them.
Last edited by UltimaAvalon on Sun Mar 01, 2009 3:18 pm, edited 18 times in total.
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Post Post #1 (ISO) » Tue Jan 27, 2009 8:40 pm

Post by JDodge »

El Rey es España - Wizardcat

National Treasury - 1668
Influence - 8
Naval Strength - 2
Naval Defense - 6

Viceroy es Havana - OhGodMyLife

Goods - 13/$21
Luxury - 15/$21
Spices - 13/$26
Gold - 182
Influence - 3
Army Strength - 5
Army Defense - 1
Fortifications - 3

Viceroy es Santo Domingo - kloud1516

Goods - 14/$24
Luxury - 53/$20
Spices - 17/$23
Gold - -708
Influence - 3
Army Strength - 3
Army Defense - 1
Fortifications - 5

Viceroy es Santiago - MonkeyMan576

Goods - 20/$20
Luxury - 15/$21
Spices - 10/$24
Gold - 792
Influence - 4
Army Strength - 1
Army Defense - 3
Fortifications - 2




The King of England - Lord Gurgi

National Treasury - 1876
Influence - 5
Naval Strength - 4
Naval Defense - 4

Governor of Port Royale - stark

Goods - 7/$24
Luxury - 7/$24
Spices - 15/$21
Gold - 760
Influence - 3
Army Strength - 4
Army Defense - 3
Fortifications - 2

Governor of Grand Bahama - Drench

Goods - 0/$30
Luxury - 0/$25
Spices - 15/$17
Gold - 817
Influence - 3
Army Strength - 3
Army Defense - 3
Fortifications - 3

Governor of Nassau - xelada

Goods - 4/$24
Luxury - 17/$22
Spices - 10/$22
Gold - 482
Influence - 3
Army Strength - 3
Army Defense - 3
Fortifications - 3




La Reine de France - crywolf20084

National Treasury - 1536
Influence - 9
Naval Strength - 4
Naval Defense - 4

Marquis de Tortuga - Cybele

Goods - 15/$22
Luxury - 14/$24
Spices - 20/$20
Gold - 213
Influence - 6
Army Strength - 7
Army Defense - 1
Fortifications - 1

Marquis de Port-de-Paix - SensFan

Goods - 11/$25
Luxury - 21/$19
Spices - 20/$21
Gold - 813
Influence - 10
Army Strength - 2
Army Defense - 2
Fortifications - 1

Marquis de Martinique - Shanba

Goods - 9/$22
Luxury - 0/$29
Spices - 20/$17
Gold - 842
Influence - 6
Army Strength - 3
Army Defense - 3
Fortifications - 3


The Magna Carta (Rules for Being A Colonial):

You are a colonial! The fun and exciting world of high-tension politics awaits you. You start out either as king of a nation, in which case you get the easy job you lucky bastard, or as the governor of a colony. As King, your job is to build your nation to be the best empire in the new world. Each round, you may do one of the following:

Force a battle

- This goes into effect on the next turn. The colony you issue this order to must go to battle against the colony of your choice.

Force a trade

- This goes into effect on the next turn. The colony you issue this order to must trade with the colony of your choice.

Tax colony

- A percentage of the colony's wealth (determined by you) goes into your treasury.

In addition, you may also do an unlimited number of the following:

Issue a bounty on a pirate

- In order to do this, said pirate must have committed 3 offenses against your nation.

Increase naval strength

- Spend money from the national treasury to increase the naval strength of your nation.

Increase naval defense

- Spend money from the national treasury to increase the naval defense of your nation.

Declare war

- This goes into effect on the next turn. You will declare war on another nation.

Negotiate peace

- You will offer peace to the nation of your choice. They may either accept or reject this offer.

Give gold

- You will give gold from the national treasury to the colony of your choice.
Last edited by JDodge on Thu Feb 19, 2009 8:01 am, edited 13 times in total.
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Post Post #2 (ISO) » Tue Jan 27, 2009 8:43 pm

Post by JDodge »

As a Governor, your job is to build the safest and most prosperous colony you possibly can. Each round, you may do one of the following:

Battle with a colony

- You will send your armies to attack a colony. This may cause the colony to swap allegiances to your nation. You may only do this if your nation is at war with the nation whose colony you are attacking.

Buy/sell from a colony

- You will buy/sell items with a colony of your choice. The other colony cannot refuse buying and selling.

Start revolution

- You will start a revolution against your current king. The value of your vote is equal to your influence. If a simple majority of yes votes is reached, the king will be removed from his throne, and the governor with the highest influence who voted for the revolution will switch places with the king.

In addition, you may also do an unlimited number of the following:

Increase army strength

- Spend gold to increase the army strength of your colony.

Increase army defense

- Spend gold to increase the army defense of your colony.

Build fortifications

- Spend gold to increase your fortifications.

Issue Letters of Marque

- Issue Letters of Marque to the pirate(s) of your choice, offering gold and trade goods in exchange for their services. They do
not
have to accept this. You may send them to attack a colony or attack a fellow pirate.

Trade with a Colony

- Trade goods with another colony. The other colony has the right to refuse any trade.

During each turn, each governor and king must give 1 influence point to any other governor or king (you may give influence to the governor/king of another nation).

Upgrade Prices

2nd level - 52
3rd level - 104
4th level - 156
5th level - 208
6th level - 260
7th level - 312

Winner Takes All (How To Win This Game):


There will be two winners to this game. The pirates winner, and the politics winners.

The Pirate winner will be determined based on a number of factors, but will mostly be based on gold. Pirates who retire from the game are still eligible to win.

The Politics winners will be the strongest nation based on numerous factors, but will mostly be based on economy, population and army/navy strength.

To be /in as a pirate, simply choose a ship. To be /in as a politician, choose a nation. You will be randomly assigned to either a kingship or a governorship.
Last edited by JDodge on Tue Feb 17, 2009 8:41 am, edited 12 times in total.
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Post Post #3 (ISO) » Tue Jan 27, 2009 8:46 pm

Post by Lord Gurgi »

/in as Jolly Old Freaking England
Last edited by Lord Gurgi on Tue Jan 27, 2009 8:49 pm, edited 1 time in total.
(11:26:07 PM) thesheamuffin: I'm counting gurgi because I would probably make out with him if I were drunk enough
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Post Post #4 (ISO) » Tue Jan 27, 2009 8:46 pm

Post by pickemgenius »

/in pirate (ship w/e) 6
Show
Rumpelstiltskin Grinder

(1:55:11 AM) ahallucinogenic: it's ok drench
(1:55:21 AM) ahallucinogenic: it's perfectly normal for young children to walk in on their parents making love
(1:55:31 AM) Drench394: i can't wait

STREAMING:

www.twitch.tv/xxxpickemgenius
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Post Post #5 (ISO) » Tue Jan 27, 2009 8:54 pm

Post by Darox »

/in pirate 4

Control the spice, control the universe.
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Post Post #6 (ISO) » Tue Jan 27, 2009 9:01 pm

Post by UltimaAvalon »

Selling Red Spice
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Post Post #7 (ISO) » Tue Jan 27, 2009 9:15 pm

Post by Blackberry »

/Pirate 9
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Post Post #8 (ISO) » Tue Jan 27, 2009 9:21 pm

Post by Lord Gurgi »

Blackberry wrote:/Pirate 9
Be my privateer, Berry!
(11:26:07 PM) thesheamuffin: I'm counting gurgi because I would probably make out with him if I were drunk enough
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Post Post #9 (ISO) » Tue Jan 27, 2009 9:23 pm

Post by MonkeyMan576 »

/in as Spain
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Post Post #10 (ISO) » Tue Jan 27, 2009 9:36 pm

Post by Shanba »

/in as France, baby.

VIVE LA FRANCE!
(10:50:24 PM) xcaykex: GODDAMNIT I DONT WANNA GET RID OF MY TENTACLE RAPE PORN

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Post Post #11 (ISO) » Tue Jan 27, 2009 10:00 pm

Post by Drench »

/in as Port Royal.
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Post Post #12 (ISO) » Tue Jan 27, 2009 10:57 pm

Post by MonkeyMan576 »

Drench wrote:/in as Port Royal.
I think you have to choose a country, then you are randomly assigned to a throne or governorship.
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Post Post #13 (ISO) » Tue Jan 27, 2009 10:58 pm

Post by ting =) »

/pirate 3.
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Post Post #14 (ISO) » Tue Jan 27, 2009 10:59 pm

Post by Drench »

Stupid me?

Let's go jolly England, then.
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Post Post #15 (ISO) » Tue Jan 27, 2009 11:06 pm

Post by Darox »

Just so I've got this straight.

Goods is basically the crew population cap. We can only has as much crew as we have goods.

Crew determines how effective the ship is in combat, and increases based on total wealth, up to the population cap.

Spice and luxury are interchangeable resources that, besides differing prices in the various colonies, are functionally the same, and are only useful to sell to increase your wealth or to trade with.

Is that right?
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Post Post #16 (ISO) » Tue Jan 27, 2009 11:10 pm

Post by Shanba »

Si vous choissisez la France, vous recevriez la bénédiction du pape!
(10:50:24 PM) xcaykex: GODDAMNIT I DONT WANNA GET RID OF MY TENTACLE RAPE PORN

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Post Post #17 (ISO) » Tue Jan 27, 2009 11:13 pm

Post by Drench »

Anyone speak French? I'm having a hard time here.

You all choose France, and you receive something from the King? I think that's what he's saying...

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Post Post #18 (ISO) » Tue Jan 27, 2009 11:14 pm

Post by Darox »

Je soutiens l'Empire français!
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Post Post #19 (ISO) » Wed Jan 28, 2009 2:53 am

Post by stark »

/in for England

Are Letters of Marque public knowledge when issued?

Do pirates start out with any gold?
Last edited by stark on Wed Jan 28, 2009 2:58 am, edited 1 time in total.
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Post Post #20 (ISO) » Wed Jan 28, 2009 2:57 am

Post by JDodge »

Darox wrote:Just so I've got this straight.

Goods is basically the crew population cap. We can only has as much crew as we have goods.

Crew determines how effective the ship is in combat, and increases based on total wealth, up to the population cap.

Spice and luxury are interchangeable resources that, besides differing prices in the various colonies, are functionally the same, and are only useful to sell to increase your wealth or to trade with.

Is that right?
Crew determines how effective the ship is in combat. You have a chance to increase your crew whenever you trade with a port or sack another ship.
stark wrote:Also, are Letters of Marque private or public knowledge?
Forgot what we decided on this. Will get back to you later.
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Post Post #21 (ISO) » Wed Jan 28, 2009 3:15 am

Post by mykonian »

/in as pirate 8,

or a random country, if needed.

if you can get this game as active as you want it, it should be worth to be in the game, no matter what side.
Last edited by mykonian on Wed Jan 28, 2009 3:31 am, edited 1 time in total.
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Post Post #22 (ISO) » Wed Jan 28, 2009 3:25 am

Post by ting =) »

Can you have multiple pirates ganging up on each other? On a colony?
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Post Post #23 (ISO) » Wed Jan 28, 2009 3:47 am

Post by animorpherv1 »

/pirate 3
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Post Post #24 (ISO) » Wed Jan 28, 2009 4:17 am

Post by scotmany12 »

/in Pirate 2
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