Prisoner's Dilemma Mafia II {Game Over!}


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Prisoner's Dilemma Mafia II {Game Over!}

Post Post #0 (ISO) » Fri Dec 19, 2008 3:27 am

Post by Machiavellian-Mafia »

Welcome to Prisoner's Dilemma Mafia II


Current Game Status: Game over!


The town police chief was very satisfied with the initial results of the state-of-the-art prison he built. The most frequent fate of prisoners was the desired result: death. Now the town has grown bigger, and signs point towards the infiltration of more bad guys. So the police chief stepped up the prison renovations and increased the prison capabilities. What will happen this time is anyone's guess...

Same town, bigger population, more good guys, more bad guys, new and improved prison, and one simple question: "yes or no?"


Moderator: Machiavellian-Mafia
Back-up Mod: Natirasha
Total Players: 25


Still could be imprisoned and interrogated

2. jakep (replaces The Central Scrutinizer D3)
7. ortolan
10. zachattack
11. Moratorium
17. Percy
19. killa seven (replaces Tuberkulos D1)
24. solorpg
25. Dr Pepper (replaces Vel-Rahn Koon D2)

No longer here for whatever reason

23. Ectomancer, Protown Vanilla Townie, killed by lethal injection Day 1
21. freeko, Protown Avenger, killed by lethal injection Day 1

13. Stephoscope, Mafia Goon, killed by lethal injection Day 1

5. Empking, Protown Vanilla Townie, killed by lethal injection Night 1
20. CounselWolf, Protown Radar Chip Implanter, shot Night 1

22. Abstract Actuary (replaces detspeed D1), Mafia Goon, sniped Night 1

15. Narsis, Protown Vanilla Townie, killed by poison gas Night 2
14. Lowell, Protown Miller, killed by poison gas Night 2
9. Plum, Protown Vanilla Townie, killed by poison gas Night 2
13. RossWilliam, Protown Vanilla Townie, killed by poison gas Night 2
18. Kublai Khan, Protown Vanilla Townie, shot Night 2

6. Albert B. Rampage, Mafia Goon, sniped Night 2

3. DrippingGoofball, Protown Rogue FBI Agent, executed by lethal injection Night 3
8. English Argo, Protown Tracker, executed by lethal injection Night 3
16. hp [leaves], Protown Vanilla Townie, shot Night 3
4. SlySly, Protown Miller, sniped Night 3
1. zwetschenwasser (replaces Seraphim D2), Protown Variable Bodyguard, daykilled Day 4
Last edited by Machiavellian-Mafia on Fri Apr 03, 2009 2:01 am, edited 27 times in total.
The end justifies the means.
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Post Post #1 (ISO) » Fri Dec 19, 2008 3:28 am

Post by Machiavellian-Mafia »

MM’s Regular Rules (Stolen and Modified from Mr. Flay):
  • The game will have a 72-hour Confirmations/Pregame phase after roles are sent. Then the game will begin with Day 1.
  • Votes should be in bold for them to count, like this:
    Send: MM
    . Unvotes should likewise be bolded (
    Unsend: MM
    ) so that I can spot them easier.
  • Nights usually will last up to 96 hours, but may be shorter or longer depending on circumstances.
  • Dead men tell no tales. If you get killed, stop talking until the game is over.
  • Do not discuss this game with other players outside of this thread, unless your role PM specifically stated you could do so.
  • Do not directly quote any PMs you receive; this holds true for any future messages you receive from me as well.
  • If you see something you don't understand,
    ASK!
    If you have any questions feel free to PM me directly.
  • I will prod players for being inactive for over 96 hours, and then possibly replace at my discretion.
  • Treat this game as a commitment; if you're going to be gone for a significant period of time,
    let us know
    . I will replace severely inactive players.
  • Any action which would be illegal to
    actually do
    is also illegal to
    fake
    (for example, posting a
    made-up
    PM that shows a Cop result of guilty/innocent).
  • Have fun; don't be an ass;
    participate
    !
  • All my decisions are final. I also reserve the power to modify the rules when needed.
Last edited by Machiavellian-Mafia on Fri Dec 19, 2008 4:47 am, edited 1 time in total.
The end justifies the means.
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Post Post #2 (ISO) » Fri Dec 19, 2008 3:28 am

Post by Machiavellian-Mafia »

[mrow]Prisoner's Dilemma[col]Player X Says No[col]Player X Says YesPlayer Y Says No[col]Both X and Y chooses one of these: sane daycop investigation, doc protection (may self-protect), 100% daykill next day.[col]X gets double vote next day and chooses one of either daycop investigation, doc protection (may self-protect), or next-day Prisoner Immunity. Y executed instantaneously by lethal injection.Player Y Says Yes[col]X executed instantaneously by lethal injection. Y gets double vote next day and chooses one of either daycop investigation, doc protection (may self-protect), or next-day Prisoner Immunity.[col]X and Y choose each other’s poisonous injection chance of death from 0-100%. Then both players will receive poisonous injections with the chance of death being the average of the two percentages selected.


Special Rules (add “unless specified otherwise” to end of each rule):


1. Day 1 has a 6-week deadline. Day 2: 5 weeks. Day 3: 4 weeks. Day 4 and later: 3 weeks.

2. Each player has two votes to vote on two different players to be sent to prison. Both votes cannot be used on same player. Players should use the tags
Send: MM
and
Unsend: MM
. I will not accept bolded “votes” and “unvotes”.

3. Whenever two players have reached the majority of votes at the same time, they get sent to prison for interrogation during the night. Those two players cannot post further for the rest of the current day.

4. Each day there can be up to 3 pairs of players sent to prison. When one pair of players has reached majority, all votes are reset for deciding the next pair of prisoners to be sent to prison. If players feel no more players should be sent to prison, the tags
Request: end day
and
Unrequest: end day
should be used. A request to end the day resets the 2 current votes of a player. The day ends immediately if there is a majority of end-day-requests or if 3 pairs of players have been sent to prison.

5. If deadline is reached and no pair of players has been sent to prison yet, the two players with the most votes at the deadline will be sent to prison. The tiebreaker is whoever reached a certain number of votes first. If the deadline is reached and at least one pair of players has already been sent to prison, nothing happens and the day ends.

6. While in prison, the pairs of players will be asked the question: “Is the other player mafia?” The results are shown above.

7. I will publicly announce the Yes/No answers for prison interrogations and the Percentages given in the Yes-Yes PD scenario.

8. Players in prison cannot use abilities on others outside of prison and others outside of prison cannot use abilities on players in prison.

Sample Role PM wrote:You are a
Protown Vanilla Townie
. You have no special abilities. You win with the town when all Antitown forces are eliminated.
Note: Prisoner’s Dilemma Mafia I is Mini 697 in Coney Island.
The end justifies the means.
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Post Post #3 (ISO) » Fri Dec 19, 2008 4:21 am

Post by Empking »

/confirm
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #4 (ISO) » Fri Dec 19, 2008 4:23 am

Post by Stephoscope »

/confirm
I am looking forward to modding THE ROOM mafia. If you're a fan and want to play, let me know!
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Post Post #5 (ISO) » Fri Dec 19, 2008 4:24 am

Post by Vel-Rahn Koon »

/confirm
The Newbie Queue ALWAYS needs ICs and Mods!


Are you willing to help out? Check the Queue title to see what roles we need filled!
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Post Post #6 (ISO) » Fri Dec 19, 2008 4:33 am

Post by Kublai Khan »

/confirmed and awaiting parole
Occasionally intellectually honest

Black Lives Matter
Get vaccinated
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Post Post #7 (ISO) » Fri Dec 19, 2008 4:34 am

Post by DrippingGoofball »

Roger 123
Paraphrasing a role PM takes seconds, fabricating a good fakeclaim takes an eternity.

"Metadiving DGB is like playing Roblox" - T3
"She's sort of like a quantum computer, her reads exist in multiple states at once. u have to take into account the other dimensions." - Morning Tweet
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Post Post #8 (ISO) » Fri Dec 19, 2008 4:39 am

Post by Machiavellian-Mafia »

All role have been sent. It is now the
Pregame Phase
. Players may post to
confirm
and
talk about anything not game-related
.
Day 1
will begin approximately 72 hours from this post.
The end justifies the means.
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Post Post #9 (ISO) » Fri Dec 19, 2008 4:41 am

Post by Kublai Khan »

Machiavellian-Mafia wrote:[*]Treat this game as a commitment; if you're going to be gone for a significant period of time,
let us know
. I will replace severely inactive players,
but your fellow players may choose to lynch you themselves first.
Probably should remove that part given the unique mechanics of the game..

Mod Edit: Good catch. Done.
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Post Post #10 (ISO) » Fri Dec 19, 2008 4:48 am

Post by RossWilliam »

/confirm
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Post Post #11 (ISO) » Fri Dec 19, 2008 5:25 am

Post by freeko »

/confirm
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Post Post #12 (ISO) » Fri Dec 19, 2008 5:32 am

Post by The Central Scrutinizer »

/confirm
"You might very well think that; I couldn't
possibly
comment."
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Post Post #13 (ISO) » Fri Dec 19, 2008 6:12 am

Post by solorpg »

/confirm
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Post Post #14 (ISO) » Fri Dec 19, 2008 6:20 am

Post by zachattack »

/confirm
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Post Post #15 (ISO) » Fri Dec 19, 2008 6:20 am

Post by Plum »

/confirm.
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Post Post #16 (ISO) » Fri Dec 19, 2008 6:47 am

Post by Tuberkulos »

/confirm
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Post Post #17 (ISO) » Fri Dec 19, 2008 7:00 am

Post by Lowell »

/confirm
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Post Post #18 (ISO) » Fri Dec 19, 2008 7:16 am

Post by SlySly »

/confirm
"SlySly is the scummiest player on the site." ~DrippingGoofball
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Post Post #19 (ISO) » Fri Dec 19, 2008 7:46 am

Post by CounselWolf »

/confirm
Show
"I cannot fiddle, but I can make a great state out of a little city." - Themistocles

Megaton Mafia is in the works.

"And when the woman I love presents me with a child the first words it shall utter will be : CF Riot" - Hymn to CF Riot
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Post Post #20 (ISO) » Fri Dec 19, 2008 9:39 am

Post by Narsis »

/confirm...my internet went down a few days ago...good thing it's back in time for this!
Record:
Town: 1W/3L

Mafia: 1W/0L

Other: 0W/0L
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Post Post #21 (ISO) » Fri Dec 19, 2008 11:18 am

Post by Ectomancer »

/confirm
I have a degree in bullshit. I have patents on entire lines of bullshit. So don't sit here and feed me a line of bullshit and think that I'm not going to recognize it as one.

This unsupported statement brought to you by the Anti-Supported Statement League of the United States and Territories (ASSLUST)
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Post Post #22 (ISO) » Fri Dec 19, 2008 11:41 am

Post by Seraphim »

/confirm

Hey, cool, I'm player #1.

That's awesome.
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Post Post #23 (ISO) » Fri Dec 19, 2008 12:52 pm

Post by ortolan »

/conforming
Currently modding Mole Mafia: http://www.mafiascum.net/forum/viewtopic.php?f=23&t=20529

Feel free to PM me to be ready in case I need a replacement.
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Post Post #24 (ISO) » Fri Dec 19, 2008 10:02 pm

Post by Percy »

/confirm!
Locked

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