Mini 1159 - Powerrox93's Mini Normal I (Game Over)
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Me=Weird Mafia Scum
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Interesting set-up. Kinda reminds me of mine, which had a doc and back-up doc. IMO, bodyguard is an underused role. Haven't often seen it.
For the modding, it went pretty smoothly, though I don't think you need to be so strict.
I admit, imaginality had me almost completely fooled, though I'm pretty sure I would have voted for him in LyLo.
Somewhat happy with my play. Definitely need to get a bit more accurate though.Show"Me=Weird did the best "I'm a power role but I'm not going to get targeted" play I think I've ever seen." - Amished
Mini 1267, a 9p Mini Normal is Day 1, page 4.
Cheese Mafia: a 25p(?) large theme about a big corporation buying up all the little individual cheese sellers.
On hold for lack of reviewers. PM me!-
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yabbaguy (O)ptimized
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I played goon in a setup that was
goon/goon/GF
vs.
deputy/sane cop/insane cop/semi-elite* bodyguard/townies
Loved that one - mafia won because we kicked those cops out anyway very quickly. I'm surprised bodyguard isn't used as a fix for averting the doc -> cop scenario more often.yabbaguy ~ Winning without actually winning.
Town: 10-21 | Mafia: 3-4 | Other: 0-1
yGDB(meta + commentary)
- On reruns at Sens-O-Tape!-
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Powerrox93 Goon
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Uncle Pain wrote:Powerrox93: Thank you a lot for modding this game! Regular vote counts, clear statements, intuitive rules, quick actions when there is need. I really don’t envy you for having had to look for so many replacements, I wish you more luck in this regard with your future games.
Thank you, the reason why I "spammed" this thread with VC's sometimes was to show that I'm here (When I'm not away )
I think it could get a bit swingy when 1)Cop gets guilty, claims, dies and then 2) Deputy gets guilty, claims and diesbvoigt wrote:I like the setup. Doesn't a deputy actually reduce swinginess, though? Even if the cop dies early, you'll still have the backup getting results.
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And I'm listening to what you said about me being to strict, and will take that into account in further modding-
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Mist7676 Mafia Scum
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Uncle Pain Goon
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yabbaguy wrote:Stefan, have a look at the yGDB in my sig. Although these two games don't go up there since I left (or maybe I'll mark them as such) - you'll notice how I'm constantly complaining about getting it wrong, blowing LyLos especially.
I think that’s partly due to the ever-changing meta of Mafia Scum. People don’t always play the same style, they evolve and adapt their play, even if it’s only a reaction to the style change of other players. I haven’t come far myself (eight games) but already now I think that I’ll never be a perfect player – there is far too much human factor in this game. This is what makes Mafia Scum frustrating, challenging and exciting at the same time.
I suggest you keep playing as long as it’s fun to you. Put the aspect of winning aside, it’s only about the fun.
StefanB wrote:Happy to see town win, apologies to all players and the mod for ever joining the game. I probably won't do it again.
This sounds like you’re about to quit from Mafia Scum as well? :/-
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StefanB Mafia Scum
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Uncle Pain Goon
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StefanB: Why quit after this game? Your early Day 1 play led to several suspicions and complications but you turned the situation in your favour, you defended well when you were in “rage” and most of the town considered you a townie back then. Of course you can still get better, we all can – but it’s only possible by exercise, not by giving up. Or as Bertold Brecht said it: “Wer kämpft, kann verlieren. Wer nicht kämpft, hat schon verloren.” Throwing in the towel should be the last resort when you realize that the game isn’t fun for you any more. Still, a single game should never have a major impact on your stance.-
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StefanB Mafia Scum
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Papa Zito Jack of All Trades
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