Worst Idea Mafia (Over, Town wins with 1 alive):


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Post Post #775 (ISO) » Sat Mar 28, 2009 3:28 pm

Post by forbiddanlight »

I couldn't take that risk. This way guaranteed a win.
As town, that is fair, but if you had been off by a second you would have lost it for town I think.
"Never have I seen anybody glorify their own lynch."
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TTGL Mafia is over. Going to mod [b]Umineko No [color=red]Na[/color]ku Koro Ni[/b] Mafia. Pre-/ins, as always, are accepted.
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Post Post #776 (ISO) » Sat Mar 28, 2009 3:29 pm

Post by forbiddanlight »

Well, my strategy turned out sound after all. I honestly was worried Gurgi was lying, but it was the best compromise I could come up with.
"Never have I seen anybody glorify their own lynch."
-StrangerCoug

TTGL Mafia is over. Going to mod [b]Umineko No [color=red]Na[/color]ku Koro Ni[/b] Mafia. Pre-/ins, as always, are accepted.
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Post Post #777 (ISO) » Sat Mar 28, 2009 3:30 pm

Post by ShadowLurker »

forbiddanlight wrote:
I couldn't take that risk. This way guaranteed a win.
As town, that is fair, but if you had been off by a second you would have lost it for town I think.
Uh no he wouldn't have.

YOU would've lost it for town.
:sadtorch Ken Hoang, A.D/Fuzzie, Cameron Ferris, Taj Johnson-George, Annie Duke, Patti Blagojevich, Maria/Tiffany :sadtorch
:torch Tammy/Victor, Dan/Jordan
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Post Post #778 (ISO) » Sat Mar 28, 2009 3:30 pm

Post by forbiddanlight »


Uh no he wouldn't have.

YOU would've lost it for town.
No. Because I think everyone knows that picking up the FNP at that point was auto scum painting.

But whatever. You shouldn't have been so scummy, SL. Die in a fire.
"Never have I seen anybody glorify their own lynch."
-StrangerCoug

TTGL Mafia is over. Going to mod [b]Umineko No [color=red]Na[/color]ku Koro Ni[/b] Mafia. Pre-/ins, as always, are accepted.
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Post Post #779 (ISO) » Sat Mar 28, 2009 3:31 pm

Post by Tarhalindur »

ShadowLurker wrote:
forbiddanlight wrote:
I couldn't take that risk. This way guaranteed a win.
As town, that is fair, but if you had been off by a second you would have lost it for town I think.
Uh no he wouldn't have.

YOU would've lost it for town.
Actually, town was effectively guaranteed a victory... because the SK had to kill BOTH of them off to win. Standard win condition much? - Tar
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Post Post #780 (ISO) » Sat Mar 28, 2009 3:32 pm

Post by Tarhalindur »

Setup:


Rules:

<0> I am the Mod thy God. If a dispute arises, my decision is final. That said, I am not infallible - if I make a mistake or you have a question, please inform me of the problem (preferably via PM or bold text) and I will correct it.
<1> This is a game. I hope that you have fun. In return, I ask that you not have your fun at the expense of the other players in this game (in other words, don't be a jackass). Repeated or extreme violations of this rule will result in replacement or modkill.
<1a> Attempting to use loopholes in the rules to gain an advantage in the game is considered jackassery, and will be treated as such. This applies to things like encrypted codes, invisible text, editing and deleting posts, trying to use the structure of the role PM to gain an advantage, etc. Please, use your common sense!
<2> If there is a conflict between a role and the rules, the role wins.
<3> Claiming that another player is your scumbuddy will result in a modkill.
<4> Quoting private communications (role PM, mason conversations, etc.) or pretending to do the same will result in a modkill. Paraphrasing, however, is not only acceptable but encouraged unless I explicitly say otherwise.
<5> You may not talk with other people about this game outside of the thread (but see Rule 2).
<6> This game will have both a vote count and a FoS (Finger of Suspicion) count. All players will have 1 vote and 1 FoS (but see Rule 2).
<6a> In a Normal game, the FoS count will have no effect on the game other than breaking voting ties at deadline. Theme games make no such guarantee. (Especially not this one!)
<7> To help the game run smoothly, votes and FoS'es should be made in bold text, and use the format
Vote: XXXX
and
FoS: XXXX
, respectively. An unvote and/or unFoS is required to remove a vote or FoS; to unvote or unFoS, please use the format
Unvote: XXXX
or
UnFoS: XXXX
.
<8> If a player has a majority of votes, that player is lynched and cannot be unvoted. You may talk during twilight unless I state otherwise.
<9> Each game day will begin with a negotiable deadline of 2 weeks in place. At the end of each week, if I find the activity level in the game acceptable and the week does not end with the deadline, then I will extend the deadline by one week, to a maximum of twice the original deadline (a maximum of 4 weeks); the maximum deadlines are not retractable.
<10> If deadline occurs without a full majority and a majority of voting players are voting for a player, that player will be lynched. Otherwise, No Lynch will occur.
<11> You may elect to No Lynch any number of times during the course of the game. In order to No Lynch, one of the two following conditions must be met: either a majority of living players must vote no lynch, or no player receives a majority of votes before deadline. (To vote No Lynch, please use the format
Vote: No Lynch
. FoS'es for No Lynch will not be counted.)

<12> Don't drink and post, lest ye receive Public Humilitation. (This rule is an injoke and doesn't actually do anything.)
<13> This is a Twilight setup. All actions are submitted during the day and resolve at the end of twilight.
(This effectively makes Twilight a night where all players may still talk in the thread.)

<14> When you die, stop posting. You may make a single "Bah!"/"Frak you!"/etc. post in the thread. You may not include game content in this post. In addition, once you are dead, do not discuss the game with anyone other than the Mod until the game is over.
<15> All players need to post at least once every 72 hours, or inform me if this is not possible. If you do not post for 72 hours, you will be prodded. If you are prodded, then you will need to post something (a simple "/prodded" will suffice if you're short on time) within 72 hours or you will be replaced. You will receive an Official Warning the second time you fail to post for more than 72 hours. The third time you fail to post for 72 hours, you will be replaced.
<15a> If you have limited access, you need to post to this effect, either in V/LA or in the thread. If I prod you despite you declaring V/LA status, call me on it and I will be duly embarrassed.
<15b> If you post before I get around to handing out the prod, you avoid the prod.
<16> Players may only use one special ability per day (but see Rule 2). Passive abilities and factional abilities are not counted as special abilities for purposes of this rule.
<17> This game will start after all players have confirmed (by the method specified in their role PM).
<18> Any player who is modkilled automatically loses the game. I will modkill in the fashion that I deem most damaging to the modkilled player's faction.
<19> I reserve the right to add rules if necessary (or if I really, really want to).
<20> Okay, that's enough formal-sounding stuff. Good luck, have fun!

Game-Specific Rules:

<21> This is a Worst Idea setup. There are no days, no nights and no lynches in this game, and all actions resolve at Rapid Action speed. Each player begins the game with an amount of health and a weapon with a limited number of charges. Players may also begin the game with a certain amount of shield, an item, and/or a special ability.
<22> All weapons have two abilities (Primary Fire and Alt Fire), which cost a certain number of charges and typically deal damage to a player. To use a weapon's Primary fire on someone, type
Fire: PLAYERNAME
in the thread. To use a weapon's Alt Fire on someone, type
Altfire: PLAYERNAME
in the thread.
<23> Some weapons have a Final Fire. A Final Fire triggers when the person carrying that weapon dies or drops his weapon. Final Fire abilities are MANDATORY - if a Final Fire ability triggers, you must use it immediately.
<24> Dealing damage to a player removes shield from the target player. If more damage is dealt that that player has shield, then that damage removes health from that player.
<25> If at any time a player has 0 or less health, that player dies as a state-based effect.
<26> All weapons and active abilities have a Recharge Rate that triggers after use. A Recharge Rate means that you cannot use any activated ability (Weapon Primary Fire, Weapon Alt Fire, or active special ability) for that many hours after you use this ability.
<26b> Each weapon's Primary Fire and Secondary Fire have identical recharge rate. That recharge rate is shown at the bottom of each weapon's descriptive PM.
<27> Each player may drop his or her weapon at any time by posting
DROP: WEAPONNAME
in the thread at any time.
<27a> If there is a weapon dropped in the thread, each player may pick up that weapon by posting
TAKE: WEAPONNAME
in the thread, assuming he or she is not currently carrying a weapon. If two or more players attempt to pick up a weapon, the first player not currently carrying a weapon who attempted to pick that weapon up gets the weapon.
<27b> When a player is killed, that player will drop his or her weapon automatically.
<28> A player may hold only one weapon at any given time. If a player is holding more than one weapon at a time for any reason, that player must drop one of his or her weapons immediately.
<29> If a weapon has been dropped and has run out of charges, it will be removed from the game as a state-based effect.

AK-47 Townie (4x):
Welcome to Worst Idea Mafia,
PLAYERNAME
. You are a
Townie
.

Statistics:

Alignment:
Townie
Starting Health:
100
Starting Weapon:
AK-47

Special Abilities:

None

Win Condition (Town):
You win when all other factions have left the game, or nothing can prevent the same.

Please confirm and indicate your starting location via return PM.
Colt Townie (x1):
Welcome to Worst Idea Mafia,
PLAYERNAME
. You are a
Townie
.

Statistics:

Alignment:
Townie
Starting Health:
140
Starting Weapon:
Colt New Service Mk. I

Special Abilities:

None

Win Condition (Town):
You win when all other factions have left the game, or nothing can prevent the same.

Please confirm and indicate your starting location via return PM.
Medigun Townie (1x):
Welcome to Worst Idea Mafia,
PLAYERNAME
. You are a
Townie
.

Statistics:

Alignment:
Townie
Starting Health:
80
Starting Weapon:
Medigun

Special Abilities:

None

Win Condition (Town):
You win when all other factions have left the game, or nothing can prevent the same.

Please confirm and indicate your starting location via return PM.
FN P90 Townie (x1):
Welcome to Worst Idea Mafia,
PLAYERNAME
. You are a
Townie
.

Statistics:

Alignment:
Townie
Starting Health:
100
Starting Weapon:
FN P90

Special Abilities:

None

Win Condition (Town):
You win when all other factions have left the game, or nothing can prevent the same.

Please confirm and indicate your starting location via return PM.
SPAS-15 Townie (x1):
Welcome to Worst Idea Mafia,
PLAYERNAME
. You are a
Townie
.

Statistics:

Alignment:
Townie
Starting Health:
100
Starting Weapon:
SPAS-15

Special Abilities:

None

Win Condition (Town):
You win when all other factions have left the game, or nothing can prevent the same.

Please confirm and indicate your starting location via return PM.
AK-47 Mafioso (x1):
Welcome to Worst Idea Mafia,
PLAYERNAME
. You are a
Mafia Goon
.

Statistics:

Alignment:
Mafia
Starting Health:
120
Starting Weapon:
AK-47

Special Abilities:

Mafioso
- You are a member of the Mafia, consisting of yourself and
Mafia Goon
, played by
PLAYERNAME 2
. You may talk outside the thread with your partner at any time. Your Mafia does NOT have a factional kill.

Win Condition (Mafia):
You win when all other factions have left the game, or nothing can prevent the same.

Please confirm and indicate your starting location via return PM.
SPAS-15 Mafioso:
Welcome to Worst Idea Mafia,
PLAYERNAME
. You are a
Mafia Goon
.

Statistics:

Alignment:
Mafia
Starting Health:
120
Starting Weapon:
SPAS-15

Special Abilities:

Mafioso
- You are a member of the Mafia, consisting of yourself and
Mafia Goon
, played by
PLAYERNAME 2
. You may talk outside the thread with your partner at any time. Your Mafia does NOT have a factional kill.

Win Condition (Mafia):
You win when all other factions have left the game, or nothing can prevent the same.

Please confirm and indicate your starting location via return PM.
FN P90 SK:
Welcome to Worst Idea Mafia,
PLAYERNAME
. You are a
Serial Killer
.

Statistics:

Alignment:
Serial Killer (no factional kill, sorry!)
Starting Health:
120
Starting Weapon:
FN P90

Special Abilities:


Win Condition (Serial Killer):
You win when all other players have left the game, or nothing can prevent the same.

Please confirm and indicate your starting location via return PM.
Welcome to Worst Idea Mafia,
PLAYERNAME
. You are a
Serial Killer
.

Statistics:

Alignment:
Serial Killer (no factional kill, sorry!)
Starting Health:
140
Starting Weapon:
AR-18

Special Abilities:


Win Condition (Serial Killer):
You win when all other players have left the game, or nothing can prevent the same.

Please confirm and indicate your starting location via return PM.
AK-47 (assault rifle)


Charges:
20
Primary Fire (1 charge):
AK-47 deals 25 damage to target player.

Recharge Rate:
12 minutes
Colt New Service Mk. I (revolver)


Charges:
6
Primary Fire (1 charge):
Colt New Service Mk. I deals 50 damage to target player.

Recharge Rate:
12 minutes
FN P90 (submachine gun)


Charges:
50
Primary Fire (1 charge):
FN P90 deals 10 damage to target player.

Recharge Rate:
2 minutes
SPAS-15 (shotgun)


Charges:
10
Primary Fire (1 charge):
SPAS-15 deals 20 damage to target player, then deals 20 damage to target player.

Note: Use the format
Fire: PLAYERNAME, PLAYERNAME
to activate this weapon's primary fire instead of the usual format.

Recharge Rate:
18 minutes
AR-18 (sniper rifle)


Charges:
5
Primary Fire (1 charge):
AR-18 deals 90 damage to target player

Recharge Rate:
18 minutes
Medigun


Charges:
20
Primary Fire (1 charge):
Medigun deals -25 damage to target player
(i.e, heals that player by 25 health.)


Recharge Rate:
12 minutes
AK-47 Town: Player 2 (Juls), Player 6 (Jahudo), Player 3 (Budja), Player 1 (forbiddanlight)
Colt Town: Player 11 (PokerFace)
Medigun Town: Player 9 (MafiaSSK)
FN P90 Town: Player 5 (zwetschenwasser)
SPAS-15 Town: Player 4 (Stef)

AK-47 Mafia: Player 7 (pacman281292)
SPAS-15 Mafia: Player 8 (Hoopla)

FN P90 Serial Killer: Player 10 (Grandi)

AR-18 Serial Killer: Player 12 (Xtoxm)
User out of ambit.

Error 404: Sanity Not Found
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Post Post #781 (ISO) » Sat Mar 28, 2009 3:32 pm

Post by forbiddanlight »



Actually, town was effectively guaranteed a victory... because the SK had to kill BOTH of them off to win. Standard win condition much? - Tar
Haha, I was assuming he was scum TBQH. It's true we really couldn't have lost against an SK though. Ah well, there's a Tar game for you.

My scumhunting was horrible this game. Yeah, I called Hoopla, when everyone else did, and mindhax'd an SK, but I though that SL was scum and Xtox town, as well as suspecting Gurgi scum in the end. I apologize for that.
"Never have I seen anybody glorify their own lynch."
-StrangerCoug

TTGL Mafia is over. Going to mod [b]Umineko No [color=red]Na[/color]ku Koro Ni[/b] Mafia. Pre-/ins, as always, are accepted.
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Post Post #782 (ISO) » Sat Mar 28, 2009 3:33 pm

Post by Tarhalindur »

Now, the big twist: This game was a preview/test run for a central mechanic in
Unreal Tournament Mafia
(mini theme, to be run after Suzumiya Haruhi is done).

Yes, Unreal Tournament Mafia will be a Worst Idea Mafia setup (with a few extra twists and MUCH longer recharge times).
User out of ambit.

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Post Post #783 (ISO) » Sat Mar 28, 2009 3:34 pm

Post by ShadowLurker »

forbiddanlight wrote:

Uh no he wouldn't have.

YOU would've lost it for town.
No. Because I think everyone knows that picking up the FNP at that point was auto scum painting.
Uh no, everyone knows it's optimal strategy regardless of your alignment.

How you didn't see that hole in your plan is beyond me
:sadtorch Ken Hoang, A.D/Fuzzie, Cameron Ferris, Taj Johnson-George, Annie Duke, Patti Blagojevich, Maria/Tiffany :sadtorch
:torch Tammy/Victor, Dan/Jordan
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Post Post #784 (ISO) » Sat Mar 28, 2009 3:34 pm

Post by forbiddanlight »

Now, the big twist: This game was a preview/test run for a central mechanic in Unreal Tournament Mafia (mini theme, to be run after Suzumiya Haruhi is done).

Yes, Unreal Tournament Mafia will be a Worst Idea Mafia setup (with a few extra twists and MUCH longer recharge times).
Yeah, I figured as much. You balanced quite well against my shotgun strategy, in the end I'd still have to choose.

Overall I don't see any good way to abuse the game, but I'm not that good a gamebreaker anyway

Mod notes?
"Never have I seen anybody glorify their own lynch."
-StrangerCoug

TTGL Mafia is over. Going to mod [b]Umineko No [color=red]Na[/color]ku Koro Ni[/b] Mafia. Pre-/ins, as always, are accepted.
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Post Post #785 (ISO) » Sat Mar 28, 2009 3:35 pm

Post by forbiddanlight »


Uh no, everyone knows it's optimal strategy regardless of your alignment.

How you didn't see that hole in your plan is beyond me
No, it wasn't really. If Gurgi had been wrong about the HP, it would have been pretty obvious I would have shot him.

How you never learned to not be an asshole is beyond me.
"Never have I seen anybody glorify their own lynch."
-StrangerCoug

TTGL Mafia is over. Going to mod [b]Umineko No [color=red]Na[/color]ku Koro Ni[/b] Mafia. Pre-/ins, as always, are accepted.
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Post Post #786 (ISO) » Sat Mar 28, 2009 3:36 pm

Post by Budja »

Apologies for leaving, I had work to do and I didn't realise this game would take as long as it did.

Well done town.
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Post Post #787 (ISO) » Sat Mar 28, 2009 3:36 pm

Post by ShadowLurker »

forbiddanlight wrote:

Uh no, everyone knows it's optimal strategy regardless of your alignment.

How you didn't see that hole in your plan is beyond me
No, it wasn't really. If Gurgi had been wrong about the HP, it would have been pretty obvious I would have shot him.

How you never learned to not be an asshole is beyond me.
Only a retard would've shot someone following their optimal strategy regardless of alignment.
:sadtorch Ken Hoang, A.D/Fuzzie, Cameron Ferris, Taj Johnson-George, Annie Duke, Patti Blagojevich, Maria/Tiffany :sadtorch
:torch Tammy/Victor, Dan/Jordan
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Post Post #788 (ISO) » Sat Mar 28, 2009 3:36 pm

Post by Tarhalindur »

Notes later, I'm grabbing food.
User out of ambit.

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Post Post #789 (ISO) » Sat Mar 28, 2009 3:36 pm

Post by forbiddanlight »


Only a retard would've shot someone following their optimal strategy regardless of alignment.
If it were an optimal strategy, which I maintain it isn't. fucktard.
"Never have I seen anybody glorify their own lynch."
-StrangerCoug

TTGL Mafia is over. Going to mod [b]Umineko No [color=red]Na[/color]ku Koro Ni[/b] Mafia. Pre-/ins, as always, are accepted.
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Post Post #790 (ISO) » Sat Mar 28, 2009 3:38 pm

Post by forbiddanlight »

EBWOP: I need to stop. I can't expect to learn to not rage in mafia games if I keep up like this.

SL, you stop the personal attacks, and I will stop the personal attacks. My play may not have been optimal. That is NO reason to attack me like you are. I would appreciate it if you backed off, because I highly doubt you'd say these things in the meatworld. Or at least not so rudely. I'll cut it off there or else I'll...do the exact thing I'm trying to stop.
"Never have I seen anybody glorify their own lynch."
-StrangerCoug

TTGL Mafia is over. Going to mod [b]Umineko No [color=red]Na[/color]ku Koro Ni[/b] Mafia. Pre-/ins, as always, are accepted.
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Post Post #791 (ISO) » Sat Mar 28, 2009 3:39 pm

Post by ShadowLurker »

not going to argue, pretty much everyone sees forbiddanlight's idiocy so no use..
:sadtorch Ken Hoang, A.D/Fuzzie, Cameron Ferris, Taj Johnson-George, Annie Duke, Patti Blagojevich, Maria/Tiffany :sadtorch
:torch Tammy/Victor, Dan/Jordan
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Post Post #792 (ISO) » Sat Mar 28, 2009 3:39 pm

Post by forbiddanlight »

not going to argue, pretty much everyone sees forbiddanlight's idiocy so no use..
I'll assume you said this before you saw my post. But I've hardly encountered someone so rude EVER on this site, and I personally am appalled.
"Never have I seen anybody glorify their own lynch."
-StrangerCoug

TTGL Mafia is over. Going to mod [b]Umineko No [color=red]Na[/color]ku Koro Ni[/b] Mafia. Pre-/ins, as always, are accepted.
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Post Post #793 (ISO) » Sat Mar 28, 2009 4:59 pm

Post by MafiaSSK »

ShadowLurker wrote:not going to argue, pretty much everyone sees forbiddanlight's idiocy so no use..
SL just stop. Seriously. You're not cool for insulting her.
Call me "SSK, or "ssk". Mafia is my father.
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Post Post #794 (ISO) » Sat Mar 28, 2009 7:32 pm

Post by PokerFace »

Tarhalindur wrote:Now, the big twist: This game was a preview/test run for a central mechanic in
Unreal Tournament Mafia
(mini theme, to be run after Suzumiya Haruhi is done).

Yes, Unreal Tournament Mafia will be a Worst Idea Mafia setup (with a few extra twists and MUCH longer recharge times).
I so pre /in for that UT game.

I had fun while I was alive. didn't dead anything posted after my reveal. good work being last alive FL. Got lucky that pacman was scum and unlucky jahudo wasn't

xtoxm was scum as I had guessed. He shot one guy whose gun competed with his starting gun. It was fun playing with you again buddy. Not sure I should get back at you for this since we won and you were scum so killing me is what you are suppose to do and since you won k-scope really bad idea mafia for the town a long time back, yay I'm definatly calling it even. I look forward to playing with you again some time in the future.

GG to all I had alot of fun. Tar, you kick ass for this game! :D
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Now I test lottery and gambling software as my job. It's funny how my life has turned out. Somewhere a Time Traveler is laughing madly
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Post Post #795 (ISO) » Sat Mar 28, 2009 10:06 pm

Post by Stef »

FL really, me scum? Sheesh. I was the main damage dealer for Hoopla and also went for the SK. Xtom gave me a funny feeling. I guess my gut was right about him. Thanks Jath for replacing me.
The Mini-Theme: Lie to Me Mafia is accepting replacements. PM me to sign up.

V/LA for a few days while I'm moving.
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Post Post #796 (ISO) » Sun Mar 29, 2009 2:09 am

Post by forbiddanlight »

FL really, me scum? Sheesh. I was the main damage dealer for Hoopla and also went for the SK. Xtom gave me a funny feeling. I guess my gut was right about him. Thanks Jath for replacing me.
SL ticked me off and I let that blind me. My apologies. Actually, I think your Grandi shot also rubbed me as slightly off, but I didn't quite know why. And I was wrong regardless, so yeah.

Still wanna see Tar's mod notes :P
"Never have I seen anybody glorify their own lynch."
-StrangerCoug

TTGL Mafia is over. Going to mod [b]Umineko No [color=red]Na[/color]ku Koro Ni[/b] Mafia. Pre-/ins, as always, are accepted.
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Post Post #797 (ISO) » Sun Mar 29, 2009 2:17 am

Post by Hoopla »

Good job team!

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