Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #7625 (ISO) » Fri Nov 08, 2019 8:56 am

Post by Gamma Emerald »

Mafia Chennisden

Mafia aligned. Instantly dayvigs any Jesters because “they’re bastard”.



@TL the point of having the same name is to make it not a perfect inno. There are plenty of other roles with the same name but different function.
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Post Post #7626 (ISO) » Fri Nov 08, 2019 9:03 am

Post by TemporalLich »

Town Indigo Goo


Anyone who targets you has their role but not alignment rerolled.

-----
In post 7625, Gamma Emerald wrote:
Mafia Chennisden

Mafia aligned. Instantly dayvigs any Jesters because “they’re bastard”.



@TL the point of having the same name is to make it not a perfect inno. There are plenty of other roles with the same name but different function.
speaking of same name roles, I might need to rename since it has a name conflict with .

though I do like that role.
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Post Post #7627 (ISO) » Sat Nov 09, 2019 4:47 pm

Post by TemporalLich »

Pseudomason
(alignment up to mod discretion)

You are in a PT with other Pseudomasons. All Pseudomasons know each other's alignment.

Mod Note: Add "Pseudomason" to a random player's role when rolling this role.
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Post Post #7628 (ISO) » Sat Nov 09, 2019 4:47 pm

Post by TemporalLich »

Pseudomason
(alignment up to mod discretion)

You are in a PT with other Pseudomasons. All pseudomasons know each other's alignment.

Mod Note: Add "Pseudomason" to a random player's role when rolling this role.
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Post Post #7629 (ISO) » Sat Nov 09, 2019 4:48 pm

Post by TemporalLich »

Pseudomason Neighborizer
(alignment up to mod discretion)

You are in a PT with other Pseudomasons. All pseudomasons know each other's alignment.

Each night, you may add a player to your neighborhood.

Mod Note: Add "Pseudomason" to a random player's role when rolling this role.
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Post Post #7630 (ISO) » Sat Nov 09, 2019 4:50 pm

Post by TemporalLich »

Pseudomason Alignment Cop
(alignment up to mod discretion)

You are in a PT with other Pseudomasons. All pseudomasons know each other's alignment.

Each night, you may learn a player's alignment.

Mod Note: Add "Pseudomason" to a random player's role when rolling this role.
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Post Post #7631 (ISO) » Sat Nov 09, 2019 4:50 pm

Post by TemporalLich »

Pseudomason Role Cop
(alignment up to mod discretion)

You are in a PT with other Pseudomasons. All pseudomasons know each other's alignment.

Each night, you may learn a player's role.

Mod Note: Add "Pseudomason" to a random player's role when rolling this role.
time will end
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Post Post #7632 (ISO) » Mon Nov 11, 2019 5:36 am

Post by Jake The Wolfie »

Really Bad Doctor


Every night, kill a player. You will be seen as healing them. Can Self-Target

You will appear to be a Doctor to a rolecop.
Last edited by Jake The Wolfie on Tue Sep 08, 2020 3:34 pm, edited 1 time in total.
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Post Post #7633 (ISO) » Mon Nov 11, 2019 3:14 pm

Post by Yimmy »

Day-Day-Day-Day-Day-Day-Day-Day-1-shot Dayvig-izer-izer-izer-izer-izer-izer-izer-izer


Once per day you may post in bold
Day-Day-Day-Day-Day-Day-Day-Dayvig-izer-izer-izer-izer-izer-izer-izer-ize [name]
. That person will gain a 1-shot Day-Day-Day-Day-Day-Day-Day-Dayvig-izer-izer-izer-izer-izer-izer-ize ability. They may post in bold
Day-Day-Day-Day-Day-Day-Dayvig-izer-izer-izer-izer-izer-izer-ize [name]
. That person will gain a 1-shot Day-Day-Day-Day-Day-Day-Dayvig-izer-izer-izer-izer-izer-ize ability. They may post in bold
Day-Day-Day-Day-Day-Dayvig-izer-izer-izer-izer-izer-ize[name]
. That person will gain a 1-shot Day-Day-Day-Day-Day-Dayvig-izer-izer-izer-izer-ize ability. They may post in bold
Day-Day-Day-Day-Dayvig-izer-izer-izer-izer-ize [name]
. That person will gain a 1-shot Day-Day-Day-Day-Dayvig-izer-izer-izer-ize ability. They may post in bold
Day-Day-Day-Dayvig-izer-izer-izer-izer [name]
. That person will gain a 1-shot Day-Day-Day-Dayvig-izer-izer-ize ability. They may post in bold
Day-Day-Dayvig-izer-izer-ize [name]
. That person will gain a 1-shot Day-Day-Dayvig-izer-ize ability. They may post in bold
Day-Dayvig-izer-ize [name]
. That person will gain a 1-shot Day-Dayvig-ize ability. They may post in bold
Dayvig-ize [name]
. That person will recieve a 1-shot dayvig ability

(so it transfers eight times and the ninth time it's used is the dayvig)
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Post Post #7634 (ISO) » Mon Nov 11, 2019 3:23 pm

Post by TemporalLich »

Town Recursive Neighborizer


Each night, you may add someone to your neighborhood and give them the Recursive Neighborizer ability (and their own neighborhood).
time will end
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Post Post #7635 (ISO) » Tue Nov 12, 2019 10:15 am

Post by Jake The Wolfie »

Guilty Child


Once per game, you may reveal yourself as an
Innocent Child.

You appear to be a Guilty Child and affiliated with the Mafia until you reveal yourself.
Last edited by Jake The Wolfie on Tue Sep 08, 2020 3:35 pm, edited 1 time in total.
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Post Post #7636 (ISO) » Tue Nov 12, 2019 12:38 pm

Post by Awoo »

Mafia 1-Shot Desperado


You can shoot someone during the day. If they are town aligned, you will die instead.
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Post Post #7637 (ISO) » Tue Nov 12, 2019 12:43 pm

Post by TemporalLich »

Town High Stakes Desperado


Each day, you may attempt to unavoidably kill someone. This action can't be blocked, redirected or interfered with in any way. However, if they are Town-aligned, all townies unavoidably die.

If your Desperado attempt is successful, two random townies get a Dayvig shot.
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Post Post #7638 (ISO) » Tue Nov 12, 2019 1:35 pm

Post by Jake The Wolfie »

Strong-Willed Compulsive Global Framer


In addition to any mafia abilities, you have:
Every night, you must frame everyone. You will be seen visiting one player of your choice.

-----

This seems like a very fun role.
Last edited by Jake The Wolfie on Tue Sep 08, 2020 3:35 pm, edited 1 time in total.
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Post Post #7639 (ISO) » Tue Nov 12, 2019 8:31 pm

Post by TemporalLich »

Role Flavorer
(alignment up to mod discretion)

During pregame, you may write flavor for every player's role.

Everyone is informed of their flavor on Day 1.

Role flavor is present in role flips. (e.g. a Vanilla Townie with the flavor "Glorgoth the Demon Lord" flips as
Glorgoth the Demon Lord, Vanilla Townie
)
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Post Post #7640 (ISO) » Tue Nov 12, 2019 8:41 pm

Post by TemporalLich »

Town Investigative Journalist


Once in the game during night, you may target a player.

While you are still alive, all investigation results coming from or targeting the targeted player will be posted inthread, and the investigator's role (including hidden mod notes) will be known.
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Post Post #7641 (ISO) » Wed Nov 13, 2019 7:05 am

Post by Gamma Emerald »

Town Bill Wurtz

If a player targets you with an action more than once, the second time they target you onwards the will get a message saying “oh hi thanks for checking in im
still a piece of garbage
”.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #7642 (ISO) » Wed Nov 13, 2019 7:30 am

Post by TemporalLich »

Town Loyal Friendly Neighbor


Each night, you may target a player to inform them that you are aligned with the Town. This action will fail if it targets a non-Town-aligned player.

-----
In post 7641, Gamma Emerald wrote:
Town Bill Wurtz

If a player targets you with an action more than once, the second time they target you onwards the will get a message saying “oh hi thanks for checking in im
still a piece of garbage
”.
This would be even funnier if it linked to the actual video.
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Post Post #7643 (ISO) » Wed Nov 13, 2019 7:37 am

Post by Gamma Emerald »

Mafia Simple Fruit Vendor


@TL if the mod wants to do that they can I guess
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #7644 (ISO) » Wed Nov 13, 2019 9:47 am

Post by Jake The Wolfie »

Mafia Froot Vendor


In addition to normal mafia abilties, you have:
Each night, if you are not performing other actions and are not prevented, you may give a play a froot.
Last edited by Jake The Wolfie on Tue Sep 08, 2020 3:36 pm, edited 1 time in total.
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Post Post #7645 (ISO) » Thu Nov 14, 2019 2:03 am

Post by Gamma Emerald »

Town Gold Script

You may at any time during the day PM the mod a message you want posted. It will be posted in the main thread, and all living players will be PMed the message posted by the mod.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #7646 (ISO) » Thu Nov 14, 2019 2:52 am

Post by Gamma Emerald »

Game Insurance

If this is rolled all role cards over 100 characters minus text not related to the role itself must be rerolled.
<Embrace The Void>


“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
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Post Post #7647 (ISO) » Fri Nov 15, 2019 12:58 pm

Post by Rautherdir »

Illusion Goo
(Alignment up to moderator)
  • Illusion: You will unavoidably die at the beginning of the next day or night phase after being successfully targeted by any ability or after being lynched. You cannot die through any other method. You are immune to actions that affect more then one player at once, as long as it would affect at least one non-illusion. (Any such abilities will not function on you and will not trigger your death.)
  • Goo: While you are alive, any player who successfully targets you will gain all non-factional abilities you possess at the time.
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Post Post #7648 (ISO) » Fri Nov 15, 2019 1:35 pm

Post by TemporalLich »

Vanilla Bean Townie


You are a named Townie. You have no special abilities.

All roles that care about your role or care about you being Vanilla treat you as if you were Vanilla.

-----
In post 7646, Gamma Emerald wrote:
Game Insurance

If this is rolled all role cards over 100 characters minus text not related to the role itself must be rerolled.
This is a pretty strict role (and unfun imo), for example my Town Loyal Friendly Neighbor role card would fail despite it being a Normal role.

I prefer the but that role runs on mod discretion so idk.
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Post Post #7649 (ISO) » Fri Nov 15, 2019 4:30 pm

Post by Gamma Emerald »

Specter

Third party. This role does not flip when it dies. If it is targeted by any night actions, it dies that night, and all players that targeted it that night become Haunted, with one becoming a Specter. Players are informed if they are Haunted, but have no knowledge of who else is Haunted. Specters are not told who is Haunted. If no Specter existed and Haunted players exist, a random Haunted player becomes a Specter. Players that become Specters lose access to any abilities they have that are not attached to being a Specter, and their alignment is changed to Specter. Only one Specter may exist, and if multiple are rolled all but one must be rerolled. Nothing may ever explicitly prevent a Specter from being lynched (so Gladiator actions and actions that limit lynching to others are fine, but Specters may not be pardoned from being lynched).

Specters win when all players are dead, Haunted, or a Specter. All dead and alive Specters win together. The game may not end until either this happens or no Specter or Haunted players exist. Haunted players may state they wish to align with the Specter, if they do this they become Specter-aligned and lose their abilities, but may still win with their original alignment.
Sort of a death-based Cult. Excluding specially designed roles, the only way to clear out the Specter is through lynch, or Dayvig.
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