(Mini 676)Corruption on the Throne-OVER


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Post Post #75 (ISO) » Tue Sep 23, 2008 4:30 pm

Post by Crazy »

Wall-E wrote:
Crazy wrote:Wall-E, you still need to post content.
Can you give an example of what might be good content for this game?
I don't see why what we can say should be any more restricted than it is in a normal game.
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Post Post #76 (ISO) » Tue Sep 23, 2008 4:38 pm

Post by Wall-E »

Crazy wrote:
Wall-E wrote:
Crazy wrote:Wall-E, you still need to post content.
Can you give an example of what might be good content for this game?
I don't see why what we can say should be any more restricted than it is in a normal game.
I'd like an answer to the question, all the same.
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Post Post #77 (ISO) » Tue Sep 23, 2008 4:42 pm

Post by Crazy »

Wall-E wrote:
Crazy wrote:
Wall-E wrote:
Crazy wrote:Wall-E, you still need to post content.
Can you give an example of what might be good content for this game?
I don't see why what we can say should be any more restricted than it is in a normal game.
I'd like an answer to the question, all the same.
What kind of stuff do you post in a normal game?

Post that. You know, like scum-hunting, suspicions, etc.
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Post Post #78 (ISO) » Tue Sep 23, 2008 4:45 pm

Post by charter »

Crazy, I get the impression you're trying too hard to fit in. No one has posted much of anything, but why single out Wall-E? (not that I mind, just curious)
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Post Post #79 (ISO) » Tue Sep 23, 2008 4:46 pm

Post by Crazy »

charter wrote:Crazy, I get the impression you're trying too hard to fit in. No one has posted much of anything, but why single out Wall-E? (not that I mind, just curious)
Because of Post 57.
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Post Post #80 (ISO) » Tue Sep 23, 2008 4:49 pm

Post by Wall-E »

Without voting to back up our scumhunting it's essentially like screaming at a block of cement.
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Post Post #81 (ISO) » Tue Sep 23, 2008 5:00 pm

Post by Crazy »

Wall-E wrote:Without voting to back up our scumhunting it's essentially like screaming at a block of cement.
Nah, not really. It works in Kingmaker.
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Post Post #82 (ISO) » Tue Sep 23, 2008 5:13 pm

Post by Wall-E »

What is the setup/mechanics of Kingmaker?
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Post Post #83 (ISO) » Tue Sep 23, 2008 5:18 pm

Post by Skruffs »

Charter is acting very oddly, I'm not sure why. :wink:

Let's look at it this way:
The "Scum" in this game is the King (A day killing NK-immune SK) and two Guards (Mafia goons) who win with each other.
There are no lynches; the king decides each day who he wants to eliminate.

The town has on their side, Two revolutionaries, who are effectively a mason group with shared vig (I signed up for this game because I am running a game which might wind up with a similar group and thus the similarities intrigued me).

The game starts off with 12 players, the bad guys get 2 kills for every 1 town kill, and the king (after he is known) is unnkable unless the two guards are eliminated.

Therefore, he wants to protect his guards.

Also keep in mind that the effective "Pool" of players is 11 - the king is unlynchable and unnkable at this time. That pool of players will have 1 (non revolutionary) and 1 (non guard) eliminated every night, and 1 additional player eliminated every day.

Keeping that in mind, the king is probably going to aim for the revolutionaries. The guards, also, are going to aim for revolutionaries. I think that the townsfolk need to try and out the guards more than they need to run diversions. So, how will the guards act?

My guess is that the guards are going to try to act like townies trying to act like revolutionaries. Over the top townies are there fore much more likely to be Guards than they are to be Townies. Revolutionaries are going to try to act like Guards, but not so much as to rouse the guards suspicions of imposters, so I imagine they are either going to be relatively quiet or they are going to suck up to the king - like I am doing in this post!

I am not the king, so I will encourage the king to execute me; Skruffs deaths early in the game inevitably result in scum wins.

All that being said, the game is lost with 7 alive so we literally have today (12) and tomorrow (9) to either convince the king to lynch one of his own guards or direct the revolutionaries to the same end.

Let's focus more on Offensive and less on Defensive!

And if I am executed for my traitorous post, long live the resistance! :D
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Post Post #84 (ISO) » Tue Sep 23, 2008 5:24 pm

Post by charter »

Skruffs, I don't think the Guards get to kill someone at night...
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Post Post #85 (ISO) » Tue Sep 23, 2008 5:33 pm

Post by Skruffs »

Nonsense, of course they do.
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Post Post #86 (ISO) » Tue Sep 23, 2008 5:40 pm

Post by charter »

Mod, do the Guards get a kill at night?


It doesn't say they do under their pm's.
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Post Post #87 (ISO) » Tue Sep 23, 2008 5:45 pm

Post by Skruffs »

Fos: charter

Obv a guard.
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Post Post #88 (ISO) » Tue Sep 23, 2008 6:24 pm

Post by Slepz »

I think the revolutionaries are the mafia, and the town is just on their side. Think about it. They know each other, they have a collective nightkill. The guards, on the other hand, are like masons. They have no killing powers, they only know who the other is.
Wall-E wrote:Without voting to back up our scumhunting it's essentially like screaming at a block of cement.
Nice analogy
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Post Post #89 (ISO) » Wed Sep 24, 2008 12:33 am

Post by CoheedCambria09 »

Sorry for not posting much yet. I'm still trying to understand the whole concept of the game. To me it seems like the only killings will be King(day) and Rev.(night)
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Post Post #90 (ISO) » Wed Sep 24, 2008 1:53 am

Post by Westbrook_Owns_U »

PMs are in the topic post Skruffs.
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Post Post #91 (ISO) » Wed Sep 24, 2008 3:17 am

Post by Kmd4390 »

So the king kills whenever.
Guards know each other but don't kill.
King can't die while guards are alive.
Revolutionaries kill at night.

We want the revolutionaries to kill the guards.
We should throw out who we think the guards are.
I'm thinking thunda.

@King, are you going to kill me yet? Please???
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Post Post #92 (ISO) » Wed Sep 24, 2008 4:20 am

Post by Empking »

I think Wall-E and Skruffs are acting guardlike.

Wall-E ruining Charter's plan and then getting angry about it.
Skruffs making the "mistake" of think the guards can kill.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #93 (ISO) » Wed Sep 24, 2008 4:25 am

Post by thunda »

THE KING IS IN

I REPEAT, THE KING IS IN

ALL HAIL THE KING
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Post Post #94 (ISO) » Wed Sep 24, 2008 4:33 am

Post by Slepz »

shut up. all caps is the most annoying way to type. just size up the font and
stop it!
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Post Post #95 (ISO) » Wed Sep 24, 2008 5:03 am

Post by Empking »

Slepz, are you the king?
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #96 (ISO) » Wed Sep 24, 2008 8:08 am

Post by thunda »

THE OLD SLEPZ IS DEAD

LONG LIVE THE SLEPZ
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Post Post #97 (ISO) » Wed Sep 24, 2008 9:33 am

Post by Wall-E »

MY NAME IS KING LEONIDAS AND I APPROVE THIS MESSAGE

ALL HAIL THE KING
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Post Post #98 (ISO) » Wed Sep 24, 2008 9:43 am

Post by Westbrook_Owns_U »

I will be on V/LA for the next few weeks except for weekends. Replace me if needed.
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Post Post #99 (ISO) » Wed Sep 24, 2008 10:32 am

Post by Natirasha »

charter wrote:
Mod, do the Guards get a kill at night?


It doesn't say they do under their pm's.
To clear this up: The guards do not kill. They have the same win condition as the king.
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