Conception | Design Thread
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jjh927 Survivor
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You don't strictly need a VT since you have a few VT adjacent roles in there
My current thought on the second role for each scumteam is that it would be funny if it was 2 roles that could work together for pro-town benefit
For example, one is a role that checks another player to see if their action succeeded. The other is a loyal fruit vendor
In terms of your modification on 43- giving the "their alignment is uncertain" feedback is literally just a guilty if that's revealed at the start of the day along with something else. I'd steer clear from giving feedback in the situation where it fails for either possible reason"As best I can tell, jjh is some kind of wizard with mind control powers." -Jingle-
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RH9 he/himMafia Scumhe/him
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Got that.In post 75, jjh927 wrote: You don't strictly need a VT since you have a few VT adjacent roles in there
My current thought on the second role for each scumteam is that it would be funny if it was 2 roles that could work together for pro-town benefit
For example, one is a role that checks another player to see if their action succeeded. The other is a loyal fruit vendor
In terms of your modification on 43- giving the "their alignment is uncertain" feedback is literally just a guilty if that's revealed at the start of the day along with something else. I'd steer clear from giving feedback in the situation where it fails for either possible reason
I'll have the part on the alignment being uncertain removed.
BTW, should I give scum a Disloyal Fruit Vendor?-
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jjh927 Survivor
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Oh right yeah, disloyal would be the way it would be a scum role"As best I can tell, jjh is some kind of wizard with mind control powers." -Jingle-
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RH9 he/himMafia Scumhe/him
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Got that.In post 77, jjh927 wrote: Oh right yeah, disloyal would be the way it would be a scum role
I might do that.-
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Setup Variant VII
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jjh927 Survivor
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I'd say swap out the purifier for a non-consecutive activated bulletproof and this is reasonably balanced for a 13p multiball"As best I can tell, jjh is some kind of wizard with mind control powers." -Jingle-
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RH9 he/himMafia Scumhe/him
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Got that.In post 80, jjh927 wrote: I'd say swap out the purifier for a non-consecutive activated bulletproof and this is reasonably balanced for a 13p multiball
I'll make the changes and the Role PMs this afternoon when I get home from school.-
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jjh927 Survivor
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You might want someone else to take a look to sensecheck me here as multiball is a difficult art I haven't got much experience with, but it looks to be in a good place
Passes the fun check with various interesting interactions
Don't think it's breakable by massclaim, or that anything is particularly obvious by claim
Doesn't have too many confirmable town roles- particularly given multiball means more deaths
Game won't just end in like 2 days
I think it all works"As best I can tell, jjh is some kind of wizard with mind control powers." -Jingle-
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RH9 he/himMafia Scumhe/him
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Got that.In post 82, jjh927 wrote: You might want someone else to take a look to sensecheck me here as multiball is a difficult art I haven't got much experience with, but it looks to be in a good place
Passes the fun check with various interesting interactions
Don't think it's breakable by massclaim, or that anything is particularly obvious by claim
Doesn't have too many confirmable town roles- particularly given multiball means more deaths
Game won't just end in like 2 days
I think it all works
I'll probably bump my previous post looking for reviewers to ask if anybody wants to be a secondary reviewer.-
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RH9 he/himMafia Scumhe/him
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Setup Variant VIII
Last edited by RH9 on Tue Feb 07, 2023 9:18 pm, edited 1 time in total.-
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RH9 he/himMafia Scumhe/him
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I'm going to borrow some things from my last Theme game.
Here are the sample layouts of the Role PMs.
Spoiler: Invocation
Spoiler: Malediction
Spoiler: Benediction
Here is the sample layout of the Result PM.
Spoiler: Result-
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RH9 he/himMafia Scumhe/him
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I just realised how useless a Peacekeeper was in a game with no kills.-
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MegAzumarill She/HerJack of All TradesShe/Her
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MegAzumarill She/HerJack of All TradesShe/Her
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This setup looks really weird with no kills and very townsided.In post 86, RH9 wrote: I just realised how useless a Peacekeeper was in a game with no kills.Imprefection is the spice of life.-
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MegAzumarill She/HerJack of All TradesShe/Her
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If roleblocker is the only answer to it there's no response if they do die, but im not 100% sure how you are wanting things to interact so we can see.Imprefection is the spice of life.-
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MegAzumarill She/HerJack of All TradesShe/Her
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I don't really see the advantage of the willbooster either.
I think the intention was the factional actions didn't replace the kills but were supplemental which isn't how it's currently being preswnted.Imprefection is the spice of life.-
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MegAzumarill She/HerJack of All TradesShe/Her
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Assuming each team also has a factional kill:
Deification - Ascetic IC Triggered Treestump (becomes Treestump after decease)
Introversion - Recluse (Can not be added to any hoods) - Strict Negative ultility, could work as a gated commuter by combining with preservation as well as the recluse ability. Like the flavor this combination gives.
Extroversion - Companion (Adds players to seperate hoods)
Assume this targets 2 players and they both are neithborized to each other? Or maybe this makes a new 1 on 1 hood with them and another player.
Preservation - Non-Consecutive Night Activated Bulletproof
Relation - Parity Cop - 2 targets per night or 1 variation?
Placation - Peacekeeper - I assume this is a kill roleblocker?
2 Devotion - Lover - This has problems for balance. Mainly that town elim -> double scum kill can cause 4 dead town day 2 if a lover dies. That's 5v2v2 which, assuming perfect town actions then on becomes 3v2v1 off another scum double kill, which is not winnable as limming the 1 goes to a 2v2 loss and otherwise could lead to a 1v1v1 loss.This makes day 1 potential Melo
Oppression - Roleblocker
Sedition - Disloyal Fruit Vendor (Sends flyers instead of fruit)
Liberation - Modified Willbooster (Protects from any number of roleblocks) - I assume this stops ascetic/peacekeeper and in my mind it would also stop my suggestion of introversion. If either member dies this becomes useless which probably should be resolved.
Confirmation - Disloyal Checker - This is literally useless. This slot will always be willboosted as long as liberation is alive so the checker action is completely worthless since you wouldn't know if it would've succeeded anyway.Imprefection is the spice of life.-
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MegAzumarill She/HerJack of All TradesShe/Her
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I also am skeptical of scum even using the other nonfactional ability. It helps town which in general is the bigger threat to you than the other scumteam until endgame. Benediction is also much weaker than malediction here.Imprefection is the spice of life.-
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MegAzumarill She/HerJack of All TradesShe/Her
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This theming is really great and it looks for the most part balanced except for a few issues. Most don't really have to be resolved but the setup at least to me feels more cohesive with the following changes.
Changes I would make:
For Balance (Other changes would work as well if you didn't like these, but I wouldn't approve this until these are resolved):
Add Kills for both scumteams- I assume this is intended anyway.
Lovers' combined deaths don't trigger on a nightkill or have some other compensation for the town on a nightkill (like a second elim, but hard to put that in a way that doesn't turn lovers into masons.) Alternatively just change to neighbors and optionally reflavour the roles. Lots of ways you can do this here.
For Balance (but less important):
Benediction is much weaker so this tries to rectify that in flavor.
I would trade the oppression/liberation duo out for passive roles that accomplish similar functions.
I.e.
Liberation for Conviction, being strong-willed (and being able to target through peacekeeper.)
Oppression for a role that makes all investigation actions fail on them, (mysticism? equivocation? not a fantastic parrallel)
Confirmation - This should check whether or not the target performed an action that night.
For Fun Factor (Don't need to be changed but this feels both flavorful and making the game better for players):
Introversion is the only role without any meaningful impact with their role on the setup (no one to talk to, nothing to do, no decisions to make). preservation has at least some decisions but it's not much, but I think both can be combined. So Introversion becomes a non-consecutive commuter (more flavorful that they hide away than be bulletproof). (You can also do X-shot, probably 2 or 3 if you do so.) This does leave a slot open for a town role, which I do have a suggestion for but that's more...
For my Personal taste:
Firstly disloyal really doesn't need to be on the secondary scum roles, so I'd remove it for conciseness.
For the power role Preservation leaves behind, I think another source of role blocking is in order. This leaves both Oppression and Liberation's replacements with 2 meaningful targets their role helps against (peacekeeper + this, confirmation + relation). I think a decent role for this could be Compassion, which is a combined roleblocker- bodyguard (flavorfully gives up their life to protect the other, but prevents them from leaving for their own good. This has utility against scum and for protecting town without being too overbearing. Well that's actually a lie. It's really strong combined with placation if they coordinate so I would gate it to fill X-shot, or non-consecutive, whichever wasn't chosen for Introversion.Imprefection is the spice of life.-
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RH9 he/himMafia Scumhe/him
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I kinda removed the kill in favour of the mechanics in 43 but if it would be better, I can re-add a factional kill.In post 88, MegAzumarill wrote:
This setup looks really weird with no kills and very townsided.In post 86, RH9 wrote: I just realised how useless a Peacekeeper was in a game with no kills.-
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RH9 he/himMafia Scumhe/him
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BTW, would giving both scum teams, factional Poisoners work?
And have the mech in 43, also serve as a Poison Doc?-
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RH9 he/himMafia Scumhe/him
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In other words, the following.
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RH9 he/himMafia Scumhe/him
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Setup Variant IX
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MegAzumarill She/HerJack of All TradesShe/Her
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Part of whether a poison over a kill would be ok is dependant on the variant of parity cop (2 target or one target) It would need some adjustment over a kill either wayImprefection is the spice of life.-
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MegAzumarill She/HerJack of All TradesShe/Her
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Overall I don't think it's particularly fitting for the setup as is but it could be worked into it.
Think of it like this. 4/9 of town roles mess with the actions of scum. They don't need a day's delay on their (now only) source of interference on town.Imprefection is the spice of life.
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