Mini Theme 2094 : Undertale Semi-Open: Game over!


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Post Post #75 (ISO) » Mon Aug 05, 2019 4:36 am

Post by Something_Smart »

Spared players aren't removed from the game; in both pacifist and neutral they return to the game at the Core.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #76 (ISO) » Mon Aug 05, 2019 4:37 am

Post by Oversoul »

How has the scum’s job changed in a spare game?
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Post Post #77 (ISO) » Mon Aug 05, 2019 4:37 am

Post by Oversoul »

In post 75, Something_Smart wrote:Spared players aren't removed from the game; in both pacifist and neutral they return to the game at the Core.
They are removed for the time being though, that’s my point. After the first two spares it is much easier for scum to get spared
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Post Post #78 (ISO) » Mon Aug 05, 2019 4:39 am

Post by popsofctown »

In post 66, Oversoul wrote:UNVOTE:
In post 0, popsofctown wrote:[*]You can remove your selection by healing or hurting the mod. The UNVOTE: tag will only work in the pacifist core. (I will be skimming the thread for reds and yellows.)
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #79 (ISO) » Mon Aug 05, 2019 4:40 am

Post by Something_Smart »

I mean, scum's goal isn't to remove townies for the time being...
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #80 (ISO) » Mon Aug 05, 2019 4:40 am

Post by chennisden »

rather than driving town to their deaths they have to drive themselves for the spare.

it's much harder to pretend you're arguing in good faith when you have to push yourself as the towniest player in the game.

in a LOT of setups scum can stop going for the agenda that they're the towniest player at some point. even fakegod's dance setup which is prolly the most townsided game i've seen in a while gives some room for that. this setup is townsided if we play this way because we don't give scum the room to do that, EVER.
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Post Post #81 (ISO) » Mon Aug 05, 2019 4:40 am

Post by Oversoul »

HURT: pop
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Post Post #82 (ISO) » Mon Aug 05, 2019 4:41 am

Post by chennisden »

im hurt.
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Post Post #83 (ISO) » Mon Aug 05, 2019 4:43 am

Post by Something_Smart »

In post 80, chennisden wrote:it's much harder to pretend you're arguing in good faith when you have to push yourself as the towniest player in the game.
Well, because pacifist has no flips, you can maybe get away with pushing your partner as the towniest player in the game.

But that can get screwed over by a mid-game switch to neutral.
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #84 (ISO) » Mon Aug 05, 2019 4:44 am

Post by popsofctown »

Votecount 1.2
Kill votes:

Something_Smart -----(0)
Gamma Emerald -------(0)
chennisden ------------(0)
Elements -------------(0)
Oversoul --------------(0)
DrDolittle --------------(0)
Dr Easy Bake ----------(1) volxen
volxen -----------------(0)
Chemist1422-----------(0)
Adorable----------------(0)
Emperor flippyNips-----(0)

Spare votes:

Something_Smart -----(3) Something_Smart, Elements, Dr Easy Bake
Gamma Emerald -------(0)
chennisden ------------(1) chennisden
Elements -------------(0)
Oversoul --------------(0)
DrDolittle --------------(0)
Dr Easy Bake ----------(0)
volxen -----------------(0)
Chemist1422-----------(0)
Adorable----------------(0)
Emperor flippyNips-----(0)

Voting for a Kill:
:
volxen
Voting for a Spare:
: Something_Smart, Elements, chennisden, Dr Easy Bake
Not voting at all:
Gamma Emerald, Oversoul, DrDolittle, Chemist1422, Adorable, Emperor flippyNips.

With 11 alive, it takes 6 votes to make a choice.


Deadline: (expired on 2019-08-16 10:00:00)
Last edited by popsofctown on Mon Aug 05, 2019 4:58 am, edited 2 times in total.
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"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #85 (ISO) » Mon Aug 05, 2019 4:44 am

Post by Oversoul »

If scum get 2 spares, they win automatically
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Post Post #86 (ISO) » Mon Aug 05, 2019 4:45 am

Post by chennisden »

btw we can't let mechanical talk supersede getting reads. look more for townreads tho
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Post Post #87 (ISO) » Mon Aug 05, 2019 4:46 am

Post by chennisden »

they won't get two spares.

one of our spares will be the PR. the other should prolly be me.

scum has to fit their way through gamma/volxen and idk if ONE scum can do that let alone BOTH. and if either of them is scum uh i think it won't be too difficult to tell.
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Post Post #88 (ISO) » Mon Aug 05, 2019 4:47 am

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Fat chance
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Post Post #89 (ISO) » Mon Aug 05, 2019 4:47 am

Post by Oversoul »

VOTE: Chennis
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Post Post #90 (ISO) » Mon Aug 05, 2019 4:48 am

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HURT: Chennis
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Post Post #91 (ISO) » Mon Aug 05, 2019 4:50 am

Post by chennisden »

it's been 4 pages and i think i've been quite obviously town and i also think it's kinda obvious you're scum.

like, you're trying to steer the mechanics discussion in a way that benefits you and also benefits scum.
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Post Post #92 (ISO) » Mon Aug 05, 2019 4:50 am

Post by chennisden »

you also managed to call town scum twice.
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Post Post #93 (ISO) » Mon Aug 05, 2019 4:51 am

Post by Oversoul »

I just realized how many lurkers/inscrutable players we have in this game. I will not be sparing anyone and do not think we should spare. We need alignments.
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Post Post #94 (ISO) » Mon Aug 05, 2019 4:52 am

Post by chennisden »

if we weren't sparing you'd be the first to go, oversoul.
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Post Post #95 (ISO) » Mon Aug 05, 2019 4:52 am

Post by Oversoul »

That’s fine. Town has a chance to win at that point in neutral.
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Post Post #96 (ISO) » Mon Aug 05, 2019 4:54 am

Post by chennisden »

In post 93, Oversoul wrote:I just realized how many lurkers/inscrutable players we have in this game. I will not be sparing anyone and do not think we should spare. We need alignments.
this is wrong

we're getting alignments a la the "party mechanic" in neutral

sparing is an easy way to protect the PR from scum (scum ALSO CAN'T COUNTERCLAIM W/O HUGE OPPORTUNITY LOSS)

we have enough people who can towntell quite well, etc.
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Post Post #97 (ISO) » Mon Aug 05, 2019 4:54 am

Post by chennisden »

sparing first is much better.
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Post Post #98 (ISO) » Mon Aug 05, 2019 4:56 am

Post by Oversoul »

If you kill people their alignments are flipped. I’m not even talking about Neutral.
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Post Post #99 (ISO) » Mon Aug 05, 2019 4:56 am

Post by chennisden »

thank you, but we don't need to flip people's alignments as much as you think we do.

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