Why does town do so badly with the White Flag mechanic?

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Post Post #75 (ISO) » Mon Jul 15, 2019 6:29 am

Post by chennisden »

I haven't played a single game where every slot has actually tried.
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Post Post #76 (ISO) » Mon Jul 15, 2019 6:29 am

Post by RadiantCowbells »

Pls no plurality lynch
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #77 (ISO) » Mon Jul 15, 2019 6:29 am

Post by Creature »

In post 70, RadiantCowbells wrote:Need to play with the right lists
Putting the "legendary" players to all play together tend to be scumsided though. Probably needs a mix of them and more casual players.
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Post Post #78 (ISO) » Mon Jul 15, 2019 6:29 am

Post by chennisden »

Kaivernan has a "majority to end day early, 1/4 plurality to lynch at deadline rule" that I think is very good.

But it also allows people to no effort
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Post Post #79 (ISO) » Mon Jul 15, 2019 6:30 am

Post by chennisden »

If good lists are scumsided it is what it is
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Post Post #80 (ISO) » Mon Jul 15, 2019 6:30 am

Post by chennisden »

I'd rather have everyone try and it be scumsided than get a free win because scum/town weren't trying
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Post Post #81 (ISO) » Mon Jul 15, 2019 6:31 am

Post by chennisden »

The reason town does so bad in white flag btw is because you need a D1 solve and for most players that's really really situational
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Post Post #82 (ISO) » Mon Jul 15, 2019 6:32 am

Post by Oversoul »

In post 75, chennisden wrote:I haven't played a single game where every slot has actually tried.
To be honest, those tend to not be very fun games and tensions run high. Look at any scummies invitational.
You do need a mix of hardcore and casual players
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Post Post #83 (ISO) » Mon Jul 15, 2019 6:33 am

Post by RadiantCowbells »

In post 77, Creature wrote:
In post 70, RadiantCowbells wrote:Need to play with the right lists
Putting the "legendary" players to all play together tend to be scumsided though. Probably needs a mix of them and more casual players.
Would say the exact opposite.
Most legendary players are notorious for town not scum.

There's insanely few players who are really good at both alignments.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #84 (ISO) » Mon Jul 15, 2019 6:33 am

Post by RadiantCowbells »

In post 82, Oversoul wrote:
In post 75, chennisden wrote:I haven't played a single game where every slot has actually tried.
To be honest, those tend to not be very fun games and tensions run high. Look at any scummies invitational.
You do need a mix of hardcore and casual players
Not necessarily hardcore vs casual

You need townies who aren't going to individually try to carry the game.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #85 (ISO) » Mon Jul 15, 2019 6:34 am

Post by Creature »

In post 81, chennisden wrote:The reason town does so bad in white flag btw is because you need a D1 solve and for most players that's really really situational
Yeh, high heels could be a factor too
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Post Post #86 (ISO) » Mon Jul 15, 2019 6:37 am

Post by Ramcius »

In post 74, Creature wrote:
In post 60, Creature wrote:Why can't we make blitz games more popular?

Let's stop that geriatric I-can-only-play-once-every-14-days bullshit.
I think the problem is that we need plurality lynch.
We need more day vigs in setups
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Post Post #87 (ISO) » Mon Jul 15, 2019 6:37 am

Post by chennisden »

In post 82, Oversoul wrote:
In post 75, chennisden wrote:I haven't played a single game where every slot has actually tried.
To be honest, those tend to not be very fun games and tensions run high. Look at any scummies invitational.
You do need a mix of hardcore and casual players
I'm not talking about every slot tryharding and making wallposts on every other player.

I'm just talking about not lurking out the game while TECHNICALLY fulfilling activity requirements up to the point that you literally don't defend yourself at all during LyLo.
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Post Post #88 (ISO) » Mon Jul 15, 2019 6:37 am

Post by Creature »

In post 86, Ramcius wrote:
In post 74, Creature wrote:
In post 60, Creature wrote:Why can't we make blitz games more popular?

Let's stop that geriatric I-can-only-play-once-every-14-days bullshit.
I think the problem is that we need plurality lynch.
We need more day vigs in setups
Add ITAs for them
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Post Post #89 (ISO) » Mon Jul 15, 2019 6:38 am

Post by chennisden »

No.

We just need certain players to stop no efforting
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Post Post #90 (ISO) » Mon Jul 15, 2019 6:39 am

Post by Creature »

What about instead of one content post every two days or prod we make it atleast X content posts per day phase or force replace?
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Post Post #91 (ISO) » Mon Jul 15, 2019 6:40 am

Post by Creature »

If someone's garbage to like post enough only to avoid getting three prods, then they don't deserve to play.

I'd make it 20 content posts per day phase or force-replace (decreasing it as days go on though).
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Post Post #92 (ISO) » Mon Jul 15, 2019 6:44 am

Post by chennisden »

Exactly

The "no asking for someone else to replace out/be replaced out" rule is stupid because it doesn't make exceptions like these.

I don't get why people sign up to play games and DON'T PLAY THEM and DON'T REPLACE OUT
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Post Post #93 (ISO) » Mon Jul 15, 2019 6:47 am

Post by chennisden »

In post 75, chennisden wrote:I haven't played a single game where every slot has actually tried.
Except for newbie games. That's part of why I still sign up for them
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Post Post #94 (ISO) » Mon Jul 15, 2019 6:50 am

Post by Creature »

One ruleset change I'm implementing on my future games is that, instead of prods, it will be like this:

The dayphase will be split into two. In Y days you need to hit a X minimum content posts requirement or I'll start searching for your replacement until you fit that criteria. In like 2Y days (usually day end) you need to hit a 2X minimum content posts or I'll force replace you no exceptions.

V/LAs won't affect this at all.
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Post Post #95 (ISO) » Mon Jul 15, 2019 6:53 am

Post by RadiantCowbells »

Actually I swear at some point they made an exception for activity
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #96 (ISO) » Mon Jul 15, 2019 7:01 am

Post by RadiantCowbells »

Maybe I was wrong.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #97 (ISO) » Mon Jul 15, 2019 7:05 am

Post by chennisden »

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Post Post #98 (ISO) » Mon Jul 15, 2019 7:06 am

Post by RadiantCowbells »

it is detrimental to the game's atmosphere to demand others replace out, particularly if it's not on the basis of activity but rather player expectations of how a player should play the game

It does leave some leeway around for inactivity though
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
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Post Post #99 (ISO) » Mon Jul 15, 2019 7:07 am

Post by chennisden »

I think it's easy to tell who exactly is lurking the hell out of the game.

So I'll just add an addendum to my rules: "If I feel that you have made minimal meaningful contributions to the game and/or are only passing the activity requirements by technicality rather than in spirit, I may force replace you at my discretion without warning."

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