Micro 545 | Slavic Music Mafia | Endgame
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Bins Survivor
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Bins Survivor
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I don't see why I should be restricted to talk about someone for no reason. I think it suffocates the game.
Though, I don't have a lot of experience with this mechanic (obviously, I didn't even understand fully how it worked, as I've already broken it. Oops). Maybe I'm just not following your thought process? I just don't see the benefit. I feel restricted. That's it.-
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Bins Survivor
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To be perfectly honest, I was going to say I probably wasn't going to use the mechanic at all this game. Unless 100% necessary.
I'll play along, but I think your logic about this, and about the vote on me is entirely backward. There is no honest way you could think I'm scum from that post. That would be thinking upside down.
I can understand the current room I'm in more than any other room in the game. There is a valid reason for it.-
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Bins Survivor
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notscience Survivor
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Bins Survivor
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Plotinus Kitten Caboodle
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The failure mode of clever is asshole.
Modding checklists | Sequencer is in Game 5 | Space II is in Day 4-
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notscience Survivor
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plot I had a roomvote on the last page
I can't find it? Jester and Postie were voted for you/jester to have a room and then espy, postie, and you voted for espe/postie so they got a room, and then espy voted for you/jester again so you're back up to 2 people voting for you? If I've missed something, help. --PLast edited by Plotinus on Wed Oct 28, 2015 6:51 am, edited 1 time in total.ShowSTRIKE HARD
STRIKE FAST
NO MERCY-
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Espeonage anySurvivorany
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@75: Why even though. Like what point is there to joking about it?
@76: Ok see this right here, it's discussion, and I'll wager it's going to be much more useful in people's minds throughout the game than rvs stuff. And I don't get what is restricting about it. Ok you can't talk about someone for a short period. It's two irl days. But you can talk to them behind closed doors which is really really useful. These are neighbourhoods where you aren't restricted by mod wifom. That makes them incredibly useful. If two people are town reading each other it functions like a mason QT which is epic. If anything it brings about wonderful opportunities for scumhunting in a one on one environment and lets people drill others for a spell when they can't call for public aid. There is so much potential int he mechanic I don't understand how limiting yourself to the ingame thread is useful at all.
@77: Yes I understand you and notti having the room. Munch of this stuff was discussed prior to the game starting (as in before role PMs) and I knew notti wanted a hood with you from the outset. I also expressed interest in using them for 1v1s with people, if any exist, that disliked the way I play, specifically so I could be obtuse to try and infuriate people in to becoming easier to read. I feel like this style of play is strengthened by the pure 1 on 1 environment because things need to be taken without context that other players can provide. Yet another reason why I think varied hoods are great.
As for the plan, it could work with anyone, the point being we as town take someone out of the game and then are able to come back later on and draw up our responses on how we view that player after seeing them in a one on one situation. Then that gets contrasted in the game thread when they can talk again. I really like this approach as it lets us still have a functioning game where not too many people are held up for a couple of days, while providing a wealth of resourrces people can draw from, especially later in the game after we have flips. Day one with this mechanic is actually crucial to how the game splits open later on. This game has potential t be solvable as soon as tomorrow based entirely on relational tells.
Then you have the situation where as chance would have it we might pick a person who is actually scum. Then awkward conversations come up because of scum potentially not being able to talk to one another. (Another thing that twinged me about you slipping up just before)
I really don't see why this mechanic shouldn't be abused. And I feel that not using it offensively against scum is a really big mistake.Don't @ me.-
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Bins Survivor
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In post 83, Espeonage wrote:@75: Why even though. Like what point is there to joking about it?
@76: Ok see this right here, it's discussion, and I'll wager it's going to be much more useful in people's minds throughout the game than rvs stuff. And I don't get what is restricting about it. Ok you can't talk about someone for a short period. It's two irl days. But you can talk to them behind closed doors which is really really useful. These are neighbourhoods where you aren't restricted by mod wifom. That makes them incredibly useful. If two people are town reading each other it functions like a mason QT which is epic. If anything it brings about wonderful opportunities for scumhunting in a one on one environment and lets people drill others for a spell when they can't call for public aid. There is so much potential int he mechanic I don't understand how limiting yourself to the ingame thread is useful at all.
@77: Yes I understand you and notti having the room. Munch of this stuff was discussed prior to the game starting (as in before role PMs) and I knew notti wanted a hood with you from the outset. I also expressed interest in using them for 1v1s with people, if any exist, that disliked the way I play, specifically so I could be obtuse to try and infuriate people in to becoming easier to read. I feel like this style of play is strengthened by the pure 1 on 1 environment because things need to be taken without context that other players can provide. Yet another reason why I think varied hoods are great.
As for the plan, it could work with anyone, the point being we as town take someone out of the game and then are able to come back later on and draw up our responses on how we view that player after seeing them in a one on one situation. Then that gets contrasted in the game thread when they can talk again. I really like this approach as it lets us still have a functioning game where not too many people are held up for a couple of days, while providing a wealth of resourrces people can draw from, especially later in the game after we have flips. Day one with this mechanic is actually crucial to how the game splits open later on. This game has potential t be solvable as soon as tomorrow based entirely on relational tells.
Then you have the situation where as chance would have it we might pick a person who is actually scum. Then awkward conversations come up because of scum potentially not being able to talk to one another. (Another thing that twinged me about you slipping up just before)
I really don't see why this mechanic shouldn't be abused. And I feel that not using it offensively against scum is a really big mistake.
1) ... did you really just ask me what the point of making a joke was?
2) Mod WIFOM? What? Okay, no, I'm seriously confused. I don't see why I need to talk to someone behind closed doors unless I'm confident that they're town. Which no one is at this stage in the game. I see the benefit of them but I don't see why spamming the game with them at the start is in any way helpful. In the first few pages I want to see every one talking about everything and I want every one to have the ability to talk about everything.
3) Man, I don't even like 1v1s.-
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Espeonage anySurvivorany
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In post 26, herrcombs wrote:Not only did I not get first post, but I didn't even make the first page.
Damn.
VOTE: Apricity
Just before this gets lost. Why did you not have any comments on the plan when you came in?Don't @ me.-
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Bins Survivor
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In post 83, Espeonage wrote:I really don't see why this mechanic shouldn't be abused. And I feel that not using it offensively against scum is a really big mistake.
The thing is you have no idea who scum is right now.
I get it, it's a really important feature IN THIS SETUP.
Especially because if you can go and talk to someone and be like "Yo, I'm going to protect _____" tonight, so if I die, you know that this person could have potentially been the nightkill target.
BUT NO ONE IS TOWN-READING ANYONE that strongly yet.
This is actually clogging the game thread with room votes rather than actual votes that will push the game forward.-
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Espeonage anySurvivorany
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In post 86, Bins wrote:In post 83, Espeonage wrote:I really don't see why this mechanic shouldn't be abused. And I feel that not using it offensively against scum is a really big mistake.
The thing is you have no idea who scum is right now.
I get it, it's a really important feature IN THIS SETUP.
Especially because if you can go and talk to someone and be like "Yo, I'm going to protect _____" tonight, so if I die, you know that this person could have potentially been the nightkill target.
BUT NO ONE IS TOWN-READING ANYONE that strongly yet.
This is actually clogging the game thread with room votes rather than actual votes that will push the game forward.
Ok no, firstly, in the rules scum can target themselves. So that line is categorically wrong, nothing is gained at all from discovering the NK target.
And why do people need to be townreading others to make use of the hoods. Drilling in to people, where there is no outside aid is an amazing scumhunting resource for people that read off emotions and reactions. As well as people that like to read via relationals, both to town and to scum.
And it doesn't clog the thread, it's one line and not difficult to see what it is.Don't @ me.-
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Bins Survivor
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1) "nothing is gained" man not everything has to be black and white, some info is gained. Yeah, sure, there's a chance scum targeted themselves but there will be a more likely explanation in each case. Occam's razor.
2) Yes, yes, I got that. But again, why do we have to limit people from talking about some people immediately? I don't feel the need to drill people right now. I feel the need to talk about everyone about my reads.
3) IT'S BEEN OUR ONLY DISCUSSION THUS FAR. 95% of the thread has been room and setup talk.-
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Bins Survivor
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Espeonage anySurvivorany
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1. Occam's razor has nothing to do with it. Occam's can even be used to prove scum will always shoot at themselves. Scum goal is to spread misinformation. Assumption is scum kill town. Scum is able to shoot themselves without dying. Simple action that results in scum's goal. tada.
2. We keep these hoods for the entirety of the game. They aren't limited. Only the talking about others has a time limit.
3. Which I think is awesome. People can pick apart our views. Look at motivations behind our stances and go from there. Which I personally would find much more useful than sifting through random votes until someone decides to put in a real shot at someone else. We've effectively skipped the least informative section of the game which is a wonderful use of our time.Don't @ me.-
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Espeonage anySurvivorany
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They can talk. In the hoods. They are not restricted. They can actively talk to every other person in the game. I do not see the issue here. And people are back after 48 hours in a game with deadlines much longer. This is only an issue if people are going to be unable to talk about someone else close to deadline.Don't @ me.-
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Bins Survivor
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Espeonage anySurvivorany
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Bins Survivor
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Bins Survivor
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The_Jester Mafia Scum
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In post 65, Postie wrote:Wouldn't scum want to perpetuate discussion too? You know, to look town?
Imo the town has more motivation to do so, especially at this stage. Scum don't want to make any mistakes. The more you talk, the more you're prone to slipping up so I think it's more beneficial for scum to lurk early and wait for the situation to unfold.
This brings me to another point, which is my opinion on this whole Esp-Bins argument.
I gotta say I'm more on Esp's side on this (although not entirely)- I think that creating 1v1 discussions and then comparing them is a superior way of hunting mafia's slip ups.
However, there should be a balance- we can't just create 36 rooms at once cause it would be way too chaotic. I think we should do this methodically- as in, take one person, create him/her rooms with every other player and let them talk (like we began doing at the beginning with notscience). In the meantime, the rest can have an open discussion.
Phone posting, sorry for crap formatting.Why'd the clown drive over the cup?
He wanted to crack him up!-
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Espeonage anySurvivorany
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In post 95, Bins wrote:so the simplest way would be to NOT SHOOT THEMSELF IN THE FACE
Everyone is a bodyguard. There is next to zero chance scum are going to kill who they target. If anything, the person they target has the least chance of dying out of everyone because they can't protect themselves.Don't @ me.-
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Espeonage anySurvivorany
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In post 96, The_Jester wrote:In post 65, Postie wrote:Wouldn't scum want to perpetuate discussion too? You know, to look town?
Imo the town has more motivation to do so, especially at this stage. Scum don't want to make any mistakes. The more you talk, the more you're prone to slipping up so I think it's more beneficial for scum to lurk early and wait for the situation to unfold.
This brings me to another point, which is my opinion on this whole Esp-Bins argument.
I gotta say I'm more on Esp's side on this (although not entirely)- I think that creating 1v1 discussions and then comparing them is a superior way of hunting mafia's slip ups.
However, there should be a balance- we can't just create 36 rooms at once cause it would be way too chaotic. I think we should do this methodically- as in, take one person, create him/her rooms with every other player and let them talk (like we began doing at the beginning with notscience). In the meantime, the rest can have an open discussion.
Phone posting, sorry for crap formatting.
This is exactly why it is setup like it currently is. The other room fits a particular aim of mine coming in to the game.Don't @ me.-
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Bins Survivor
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In post 97, Espeonage wrote:In post 95, Bins wrote:so the simplest way would be to NOT SHOOT THEMSELF IN THE FACE
Everyone is a bodyguard. There is next to zero chance scum are going to kill who they target. If anything, the person they target has the least chance of dying out of everyone because they can't protect themselves.
Man, if I was scum I would not shoot myself.
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