I mean, sometimes you get bad beats and just want to rant. In ISD-RTR standard I was in a PTQ playing a deck with 4x Devour Flesh, 4x Liliana of the Veil, 4x Mutilate and 2x Parasalene in the board(I really don't like losing to Hexproof). It's game two vs hexproof and I lost the first one. He mulls to five, I duress his Abudant Growth sticking him on basic forest, Geist and two creature enchantments. He draws Fountain into Sunpetal and I don't draw one of my ten hate cards before he kills me. You could say it was in bad taste, but seriously, some situations are just so frustrating that you can't really help it.
One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.
I mean, I think people misunderstand five color. I think a 2 color deck with 1-3 small splashes is viable, mainly if you can make splash colors be mostly late game bombs and morph creatures.
I don't think you want to have more than (at most) 3 (but preferably 2) types of basic land in your deck.
I mean, I think people misunderstand five color. I think a 2 color deck with 1-3 small splashes is viable, mainly if you can make splash colors be mostly late game bombs and morph creatures.
I don't think you want to have more than (at most) 3 (but preferably 2) types of basic land in your deck.
Really depends on the pool in this format. Sure ideally you only have 2 but I doubt you open a pool where that is the best build.
I regularly open pools with enough fixing to comfortably play 4 colours and possibly splash the fifth, my last competitive Sealed event I went 6-1-1 on 4 Colour Flying Crane Morphs with 7 pieces of on colour fixing.
Agree that ideally you want to be in 2-colour splash a 3rd or solid 3-colour with a possible splash off a triland + life land or a basic, but in pools with even distribution your best shot seems to often be "play all the best cards and all the fixing (except Banners 99% of the time)" in my experience.
I think a lot of the five color manabases I've seen people post are just completely unreasonable.
Like
5 island
3 plains
2 mountain
1 swamp
1 forest
6 non basics
is just not a viable manabase for casting your spells when they matter. I'd rather have a more consistant mana base and cut all the cards outside of the two base colors that aren't morphs or absurd.
Fortunately, I still have this sleeved up from aforementioned Sealed event.
Spoiler:
I was solidly in every colour, never had an issue resolving spells when I needed them, and only lost to a nut Mardu deck with a Sarkhan, a Sorin and a Crackling Doom, going to time in third game against a 4-colour deck in the 4-0 bracket. I'm not arguing for or against any number of colours, you can only play the pool you get etc, but this kind of mana base isn't that unrealistic.
So what you're saying is that you got lucky? That mana will not work out over the long run. I don't know what you think you're proving, but that kind of mana is just not good. You're trying to cast double blue spells off of 4 blue sources. Yeah, they're late game, but there is some high percentage of games (probably like 50%) where you will never have double blue.
I would like to see the pool, yeah. I suspect the red is cuttable(and the black too mostly).
But anyways, sealed is pretty slow. You almost 100% want to play blue because blue is so strong. Even if it's just a singleton Treasure Cruise in your Mardu deck, play it. Seriously.