Conception | Design Thread

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Post Post #50 (ISO) » Mon Jan 09, 2023 9:22 am

Post by RH9 »

In post 49, jjh927 wrote:How set are you on having both maledictions / benedictions being exact opposites of each other? I think you could probably get away with 1 pair but two might be pushing it, both in terms of functional ideas and the possibility that people draw conclusions about it
One pair of opposites and one pair of parallels might be all right too.
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Post Post #51 (ISO) » Tue Jan 10, 2023 7:48 pm

Post by jjh927 »

I'd suggest reworking it a bit to that end

Maybe throw in a pair of opposites in the town as well to make sure that the whole opposite thing is definitely NAI
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Post Post #52 (ISO) » Tue Jan 10, 2023 10:01 pm

Post by RH9 »

Setup Variant III

Distribution
9 Invocation - Uninformed Majority

2 Malediction - Informed Minority; Factional Poisoner

2 Benediction - Informed Minority; Factional Purifier

Roles
Deification - Ascetic IC Triggered Treestump (becomes Treestump after decease)

Introversion - Ascetic Recluse (Can not be Neighborized, even if Strong-Willed)

Extroversion - Epicurean Neighborizer

Ambition - Strong-Willed Strengthener

Revelation - Publishing Cop

Placation - Peacekeeper

Emulation - Absorber

Verification - Checker

Oppression - Roleblocker

Association - Coworker

Liberation - Modified Willbooster (Protects from any number of roleblocks)

Association - Coworker

Notes
  • I'll use the wiki spelling for roles.
Last edited by RH9 on Wed Jan 11, 2023 9:29 am, edited 1 time in total.
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Post Post #53 (ISO) » Tue Jan 10, 2023 10:03 pm

Post by RH9 »

By the way, if you want to know, Coworker is a way of saying Neighbors that know the roles of each other (but not alignments).
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Post Post #54 (ISO) » Thu Jan 12, 2023 8:09 am

Post by jjh927 »

My gut reaction is that's not gonna work

Try giving them 2 different things
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Post Post #55 (ISO) » Thu Jan 12, 2023 11:42 am

Post by RH9 »

In post 54, jjh927 wrote:My gut reaction is that's not gonna work

Try giving them 2 different things
Got that.
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Post Post #56 (ISO) » Thu Jan 12, 2023 11:44 am

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I'll try think of something.
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Post Post #57 (ISO) » Fri Jan 13, 2023 2:39 pm

Post by RH9 »

What do you think about
Deception (Godfather Ninja)
and
Captivation (Heartthrob [beloved dies if they die but not vice versa])
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Post Post #58 (ISO) » Sun Jan 15, 2023 7:21 am

Post by jjh927 »

Probably on the high power end
These should probably be low power and not highly impactful roles
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Post Post #59 (ISO) » Sun Jan 15, 2023 9:09 am

Post by RH9 »

In post 58, jjh927 wrote:Probably on the high power end
These should probably be low power and not highly impactful roles
How about
Indignation (Modified Vengeful - Triggered regardless if killed or eliminated)
and
Discretion (Ninja)
?
(I borrowed both from the original setup.)
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Post Post #60 (ISO) » Mon Jan 16, 2023 10:44 am

Post by jjh927 »

Anything that can cause a kill or a false inno is probably too strong unless you wind up giving town an absolute ton and then the game approaches a super swingy and unpredictable state

You want actual net null things here
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Post Post #61 (ISO) » Mon Jan 16, 2023 11:17 am

Post by jjh927 »

Although if you do want to go in that high swing direction I can probably help steer you there too
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Post Post #62 (ISO) » Mon Jan 16, 2023 12:29 pm

Post by RH9 »

In post 61, jjh927 wrote:Although if you do want to go in that high swing direction I can probably help steer you there too
After my Large Theme, I would prefer less swing.
Would a Goon on each side help reduce swing?
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Post Post #63 (ISO) » Tue Jan 17, 2023 1:48 am

Post by jjh927 »

Yeah- goon or functionally equivalent to that is what I'm suggesting.

If you give them a role that is unlikely to have an effect on the game in any meaningful sense, that's best- as it gives something to claim
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Post Post #64 (ISO) » Tue Jan 17, 2023 8:58 am

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Would
Distinction (Concept IC)
and
Reputation (Concept IC)
be all right?
(Both do nothing bit have their concept confirmed to be genuine.)
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Post Post #65 (ISO) » Wed Jan 18, 2023 5:21 am

Post by jjh927 »

Technically yes, but in practice that draws attention to both of them. You need to keep in mind with your setup design that some players are going to try and outguess the mod, and this is probably too straightforward as a result

Have you designed many closed setups before? I might be able to track down some guides for you if not. I feel like I'm saying "That won't work" a lot at the moment and as a reviewer I don't like doing that
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Post Post #66 (ISO) » Wed Jan 18, 2023 8:41 am

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I've designed a few closed setups before but they were all either Normal, mountainous or very swingy.
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Post Post #67 (ISO) » Wed Feb 01, 2023 7:48 pm

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Setup Variant IV

Distribution
9 Invocation - Uninformed Majority

2 Malediction - Informed Minority; Factional Poisoner

2 Benediction - Informed Minority; Factional Purifier

Roles
Deification - Ascetic IC Triggered Treestump (becomes Treestump after decease)

Introversion - Ascetic Recluse (Can not be Neighborized, even if Strong-Willed)

Extroversion - Epicurean Neighborizer

Ambition - Strong-Willed Strengthener

Revelation - Publishing Cop

Placation - Peacekeeper

Emulation - Absorber

Verification - Checker

Oppression - Roleblocker

Propagation - Mass Fruit Vendor

Liberation - Modified Willbooster (Protects from any number of roleblocks)

Distribution - Mass Fruit Vendor

Notes
  • I'll use the wiki spelling for roles.
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Post Post #68 (ISO) » Wed Feb 01, 2023 7:50 pm

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What do you think of my newest changes?
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Post Post #69 (ISO) » Fri Feb 03, 2023 12:55 pm

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Setup Variant V

Distribution
9 Invocation - Uninformed Majority

2 Malediction - Informed Minority; Factional Poisoner

2 Benediction - Informed Minority; Factional Purifier

Roles
Deification - Ascetic IC Triggered Treestump (becomes Treestump after decease)

Introversion - Ascetic Recluse (Can not be Neighborized, even if Strong-Willed)

Extroversion - Epicurean Neighborizer

Ambition - Strong-Willed Strengthener

Revelation - Publishing Cop

Placation - Peacekeeper

Emulation - Absorber

Verification - Checker

Oppression - Roleblocker

Distinction - Famous

Liberation - Modified Willbooster (Protects from any number of roleblocks)

Reputation - Famous

Notes
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Post Post #70 (ISO) » Fri Feb 03, 2023 12:59 pm

Post by jjh927 »

I've got a lot of questions about how the various roles which cause actions to fail or not fail would interact, but other than that;

Maybe swap the absorber out for something else?
Not sold on mass fruit vendor (pedit: or moonlight dancer) as the scum role, and definitely not for both. I think both teams should have a different net-neutral role that doesn't point to being scum with basic level setup spec or make a big show of being what it is


Are you still running with the factional poisoner/purifier or doing what I suggested in 43? Because that obviously changes balance somewhat
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Post Post #71 (ISO) » Fri Feb 03, 2023 1:00 pm

Post by jjh927 »

I think the setup might also benefit from some other things that could cause actions to fail/succeed, since that seems to be the gimmick you're going for here.

So, stuff like loyal/disloyal
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Post Post #72 (ISO) » Fri Feb 03, 2023 1:08 pm

Post by RH9 »

In post 70, jjh927 wrote: I've got a lot of questions about how the various roles which cause actions to fail or not fail would interact, but other than that;

Maybe swap the absorber out for something else?
Not sold on mass fruit vendor (pedit: or moonlight dancer) as the scum role, and definitely not for both. I think both teams should have a different net-neutral role that doesn't point to being scum with basic level setup spec or make a big show of being what it is


Are you still running with the factional poisoner/purifier or doing what I suggested in 43? Because that obviously changes balance somewhat
I'm going to do what you suggested in .
Would Famous be better for scum? (It does nothing really except confirm that such roles exist in the setup.)
And maybe change
Absorber
to a
Lazy Disloyal Checker
?
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Post Post #73 (ISO) » Fri Feb 03, 2023 1:09 pm

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Actually, should I have a VT?
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Post Post #74 (ISO) » Fri Feb 03, 2023 1:15 pm

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Setup Variant VI

Distribution
9 Invocation - Uninformed Majority

2 Malediction - Informed Minority

2 Benediction - Informed Minority

Roles
Deification - Ascetic IC Triggered Treestump (becomes Treestump after decease)

Introversion - Recluse (Can not be added to any hoods)

Extroversion - Companion (Adds players to seperate hoods)

Sanctification - Purifier

Relation - Parity Cop

Placation - Peacekeeper

Verification - Lazy Disloyal Checker

Notion - Vanilla Townie

Oppression - Roleblocker

Distinction - Celebrity (Everybody knows the concept exists but not who has it or what it does)

Liberation - Modified Willbooster (Protects from any number of roleblocks)

Reputation - Celebrity (Everybody knows the concept exists but not who has it or what it does)


Notes
  • I'll use the wiki spelling for roles.
  • I'm going to use a variation of .
    • Each scum faction chooses a player at Night to invoke their auspices on, including their own members (though the target and actor can not be the same).
    • Under normal circumstances, the player will be confirmed to be unaligned with the opposing scumteam, resulting in a message like
      [Light/Dark] flee from ; They are unaligned with the [
      Benediction
      /
      Malediction
      ]

    • If both scumteams chose the same player or a member of the opposing scumteam was chosen, nothing will happen and it will be announced that
      A flurry of light and dark struggle around ; Their alignment is uncertain
      .
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