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RH9
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Post #50 (ISO ) » Mon Jan 09, 2023 9:22 am
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by RH9 » Mon Jan 09, 2023 9:22 am
In post 49 , jjh927 wrote: How set are you on having both maledictions / benedictions being exact opposites of each other? I think you could probably get away with 1 pair but two might be pushing it, both in terms of functional ideas and the possibility that people draw conclusions about it
One pair of opposites and one pair of parallels might be all right too.
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Post #51 (ISO ) » Tue Jan 10, 2023 7:48 pm
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by jjh927 » Tue Jan 10, 2023 7:48 pm
I'd suggest reworking it a bit to that end
Maybe throw in a pair of opposites in the town as well to make sure that the whole opposite thing is definitely NAI
"As best I can tell, jjh is some kind of wizard with mind control powers." -Jingle
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Post #52 (ISO ) » Tue Jan 10, 2023 10:01 pm
Post
by RH9 » Tue Jan 10, 2023 10:01 pm
Distribution 9 Invocation - Uninformed Majority
2 Malediction - Informed Minority; Factional Poisoner
2 Benediction - Informed Minority; Factional Purifier
Roles Deification - Ascetic IC Triggered Treestump (becomes Treestump after decease)
Introversion - Ascetic Recluse (Can not be Neighborized, even if Strong-Willed)
Extroversion - Epicurean Neighborizer
Ambition - Strong-Willed Strengthener
Revelation - Publishing Cop
Liberation - Modified Willbooster (Protects from any number of roleblocks)
Notes
I'll use the wiki spelling for roles.
Last edited by RH9 on Wed Jan 11, 2023 9:29 am, edited 1 time in total.
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RH9
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Post #53 (ISO ) » Tue Jan 10, 2023 10:03 pm
Post
by RH9 » Tue Jan 10, 2023 10:03 pm
By the way, if you want to know,
Coworker is a way of saying Neighbors that know the roles of each other (but not alignments).
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Post #54 (ISO ) » Thu Jan 12, 2023 8:09 am
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by jjh927 » Thu Jan 12, 2023 8:09 am
My gut reaction is that's not gonna work
Try giving them 2 different things
"As best I can tell, jjh is some kind of wizard with mind control powers." -Jingle
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Post #55 (ISO ) » Thu Jan 12, 2023 11:42 am
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by RH9 » Thu Jan 12, 2023 11:42 am
In post 54 , jjh927 wrote: My gut reaction is that's not gonna work
Try giving them 2 different things
Got that.
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Post #56 (ISO ) » Thu Jan 12, 2023 11:44 am
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by RH9 » Thu Jan 12, 2023 11:44 am
I'll try think of something.
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Post #57 (ISO ) » Fri Jan 13, 2023 2:39 pm
Post
by RH9 » Fri Jan 13, 2023 2:39 pm
What do you think about
Deception (Godfather Ninja)
and
Captivation (Heartthrob [beloved dies if they die but not vice versa])
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Post #58 (ISO ) » Sun Jan 15, 2023 7:21 am
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by jjh927 » Sun Jan 15, 2023 7:21 am
Probably on the high power end
These should probably be low power and not highly impactful roles
"As best I can tell, jjh is some kind of wizard with mind control powers." -Jingle
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Post #59 (ISO ) » Sun Jan 15, 2023 9:09 am
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by RH9 » Sun Jan 15, 2023 9:09 am
In post 58 , jjh927 wrote: Probably on the high power end
These should probably be low power and not highly impactful roles
How about
Indignation (Modified Vengeful - Triggered regardless if killed or eliminated)
and
?
(I borrowed both from the original setup.)
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Post #60 (ISO ) » Mon Jan 16, 2023 10:44 am
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by jjh927 » Mon Jan 16, 2023 10:44 am
Anything that can cause a kill or a false inno is probably too strong unless you wind up giving town an absolute ton and then the game approaches a super swingy and unpredictable state
You want actual net null things here
"As best I can tell, jjh is some kind of wizard with mind control powers." -Jingle
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Post #61 (ISO ) » Mon Jan 16, 2023 11:17 am
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by jjh927 » Mon Jan 16, 2023 11:17 am
Although if you do want to go in that high swing direction I can probably help steer you there too
"As best I can tell, jjh is some kind of wizard with mind control powers." -Jingle
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Post #62 (ISO ) » Mon Jan 16, 2023 12:29 pm
Post
by RH9 » Mon Jan 16, 2023 12:29 pm
In post 61 , jjh927 wrote: Although if you do want to go in that high swing direction I can probably help steer you there too
After my Large Theme, I would prefer less swing.
Would a Goon on each side help reduce swing?
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Post #63 (ISO ) » Tue Jan 17, 2023 1:48 am
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by jjh927 » Tue Jan 17, 2023 1:48 am
Yeah- goon or functionally equivalent to that is what I'm suggesting.
If you give them a role that is unlikely to have an effect on the game in any meaningful sense, that's best- as it gives something to claim
"As best I can tell, jjh is some kind of wizard with mind control powers." -Jingle
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Post #64 (ISO ) » Tue Jan 17, 2023 8:58 am
Post
by RH9 » Tue Jan 17, 2023 8:58 am
Would
and
be all right?
(Both do nothing bit have their concept confirmed to be genuine.)
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Post #65 (ISO ) » Wed Jan 18, 2023 5:21 am
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by jjh927 » Wed Jan 18, 2023 5:21 am
Technically yes, but in practice that draws attention to both of them. You need to keep in mind with your setup design that some players are going to try and outguess the mod, and this is probably too straightforward as a result
Have you designed many closed setups before? I might be able to track down some guides for you if not. I feel like I'm saying "That won't work" a lot at the moment and as a reviewer I don't like doing that
"As best I can tell, jjh is some kind of wizard with mind control powers." -Jingle
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Post #66 (ISO ) » Wed Jan 18, 2023 8:41 am
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by RH9 » Wed Jan 18, 2023 8:41 am
I've designed a few closed setups before but they were all either Normal, mountainous or very swingy.
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RH9
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Post #67 (ISO ) » Wed Feb 01, 2023 7:48 pm
Post
by RH9 » Wed Feb 01, 2023 7:48 pm
Distribution 9 Invocation - Uninformed Majority
2 Malediction - Informed Minority; Factional Poisoner
2 Benediction - Informed Minority; Factional Purifier
Roles Deification - Ascetic IC Triggered Treestump (becomes Treestump after decease)
Introversion - Ascetic Recluse (Can not be Neighborized, even if Strong-Willed)
Extroversion - Epicurean Neighborizer
Ambition - Strong-Willed Strengthener
Revelation - Publishing Cop
Propagation - Mass Fruit Vendor
Liberation - Modified Willbooster (Protects from any number of roleblocks)
Distribution - Mass Fruit Vendor
Notes
I'll use the wiki spelling for roles.
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RH9
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Post #68 (ISO ) » Wed Feb 01, 2023 7:50 pm
Post
by RH9 » Wed Feb 01, 2023 7:50 pm
What do you think of my newest changes?
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RH9
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Post #69 (ISO ) » Fri Feb 03, 2023 12:55 pm
Post
by RH9 » Fri Feb 03, 2023 12:55 pm
Distribution 9 Invocation - Uninformed Majority
2 Malediction - Informed Minority; Factional Poisoner
2 Benediction - Informed Minority; Factional Purifier
Roles Deification - Ascetic IC Triggered Treestump (becomes Treestump after decease)
Introversion - Ascetic Recluse (Can not be Neighborized, even if Strong-Willed)
Extroversion - Epicurean Neighborizer
Ambition - Strong-Willed Strengthener
Revelation - Publishing Cop
Liberation - Modified Willbooster (Protects from any number of roleblocks)
Notes
I'll use the wiki spelling for roles.
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Post #70 (ISO ) » Fri Feb 03, 2023 12:59 pm
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by jjh927 » Fri Feb 03, 2023 12:59 pm
I've got a lot of questions about how the various roles which cause actions to fail or not fail would interact, but other than that;
Maybe swap the absorber out for something else?
Not sold on mass fruit vendor (pedit: or moonlight dancer) as the scum role, and definitely not for both. I think both teams should have a different net-neutral role that doesn't point to being scum with basic level setup spec or make a big show of being what it is
Are you still running with the factional poisoner/purifier or doing what I suggested in 43? Because that obviously changes balance somewhat
"As best I can tell, jjh is some kind of wizard with mind control powers." -Jingle
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Post #71 (ISO ) » Fri Feb 03, 2023 1:00 pm
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by jjh927 » Fri Feb 03, 2023 1:00 pm
I think the setup might also benefit from some other things that could cause actions to fail/succeed, since that seems to be the gimmick you're going for here.
So, stuff like loyal/disloyal
"As best I can tell, jjh is some kind of wizard with mind control powers." -Jingle
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Post #72 (ISO ) » Fri Feb 03, 2023 1:08 pm
Post
by RH9 » Fri Feb 03, 2023 1:08 pm
In post 70 , jjh927 wrote:
I've got a lot of questions about how the various roles which cause actions to fail or not fail would interact, but other than that;
Maybe swap the absorber out for something else?
Not sold on mass fruit vendor (pedit: or moonlight dancer) as the scum role, and definitely not for both. I think both teams should have a different net-neutral role that doesn't point to being scum with basic level setup spec or make a big show of being what it is
Are you still running with the factional poisoner/purifier or doing what I suggested in 43? Because that obviously changes balance somewhat
I'm going to do what you suggested in
43 .
Would
Famous be better for scum? (It does nothing really except confirm that such roles exist in the setup.)
And maybe change
Absorber
to a
Lazy Disloyal Checker
?
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RH9
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Post #73 (ISO ) » Fri Feb 03, 2023 1:09 pm
Post
by RH9 » Fri Feb 03, 2023 1:09 pm
Actually, should I have a VT?
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RH9
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Post #74 (ISO ) » Fri Feb 03, 2023 1:15 pm
Post
by RH9 » Fri Feb 03, 2023 1:15 pm
Distribution 9 Invocation - Uninformed Majority
2 Malediction - Informed Minority
2 Benediction - Informed Minority
Roles
Deification - Ascetic IC Triggered Treestump (becomes Treestump after decease)
Introversion - Recluse (Can not be added to any hoods)
Extroversion - Companion (Adds players to seperate hoods)
Sanctification - Purifier
Verification - Lazy Disloyal Checker
Distinction - Celebrity (Everybody knows the concept exists but not who has it or what it does)
Liberation - Modified Willbooster (Protects from any number of roleblocks)
Reputation - Celebrity (Everybody knows the concept exists but not who has it or what it does)
Notes
I'll use the wiki spelling for roles.
I'm going to use a variation of .
Each scum faction chooses a player at Night to invoke their auspices on, including their own members (though the target and actor can not be the same).
Under normal circumstances, the player will be confirmed to be unaligned with the opposing scumteam, resulting in a message like [Light/Dark] flee from
… ; They are unaligned with the [
/
]
If both scumteams chose the same player or a member of the opposing scumteam was chosen, nothing will happen and it will be announced that A flurry of light and dark struggle around
… ; Their alignment is uncertain
.
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