Open 850: Democrabilities (Postgame)


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Post Post #50 (ISO) » Wed Apr 27, 2022 1:05 pm

Post by Flea The Magician »

In post 22, Titus wrote:
In post 20, Flea The Magician wrote:
In post 18, Dunnstral wrote:
In post 9, Titus wrote:My recommendation is to play fast and loose with votes and get two wagons going asap.
What does this mean and how does it help us?
Mean we just vote until something sticks and we start getting info, quick way out of RVS really but leaves us directionless
Flea, how do you know by now that's strictly untrue? People react and still push wagons for reasons. I'm not advocating that we vote randomly. Instead, I'm suggesting we don't resist a popular wagon we're ok with for a shiny new thing.
Half way into page 1 and going for the RVS breaker is commendable but half the thing is RVS is best broken naturally with someone having legit sus. People will still flop around like a fish out of water but there is less drive there to attach on to something.
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Post Post #51 (ISO) » Wed Apr 27, 2022 1:06 pm

Post by Alianna »

In post 49, Dunnstral wrote:
In post 21, Titus wrote:
In post 18, Dunnstral wrote:
In post 9, Titus wrote:My recommendation is to play fast and loose with votes and get two wagons going asap.
What does this mean and how does it help us?
For scum, the odds of avoiding two wagons is hard. We can drive two people up and the choices made will be extremely useful in the future. That's the whole point of VCA.

We get two wagons, flip one. Look at the result and then decide if we want to flip the other one. The positions people take should be invaluable.

I believe the only confirmed innocent is from the inform action, which gives a permanent no nightkill to the recipient (I asked the mod, so I'm like 95% sure I get this.)
But that is just normal play, right? How does rushing through the eliminations benefit us?
In post 34, GoldfishFromTheMoon wrote:
In post 32, Alianna wrote:Which is the end anyway because we can’t no-vote.
We can no-eliminate on the current elimination (the additional effect phase one) but not on the regular elimination.
Bad idea. The game starts with 12 players so that we end up on odds with the extra elim.
12 players? There’s only 9.
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Post Post #52 (ISO) » Wed Apr 27, 2022 1:08 pm

Post by Flea The Magician »

In post 40, GoldfishFromTheMoon wrote:
In post 37, Alianna wrote:I guess you have to enable it every time you post. That’s annoying.
Ohhh, I've been wondering why mine isn't working.
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Post Post #53 (ISO) » Wed Apr 27, 2022 1:10 pm

Post by Alianna »

Thank you!
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Post Post #54 (ISO) » Wed Apr 27, 2022 1:12 pm

Post by Dunnstral »

In post 51, Alianna wrote:12 players? There’s only 9.
You're right... not sure why I said 12.

The only ways to stop the kill are the inform bulletproof and the imprison action

I still think it is better to eliminate twice today and then chance having to no eliminate later down the line. This also stops mafia from shooting at the informed player twice later with no consequence.
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Post Post #55 (ISO) » Wed Apr 27, 2022 1:21 pm

Post by Flea The Magician »

OK so mech spec from me

We are 9 with a double elim meaning we're 7 into night. Scumshot brings use D2/P4 with 6 players meaning optimal play at this point requires a No-Lim at some point.

My understanding of the rules is the N1 kill has already been submitted, as each one is submitted a night in advance.
This is going to make stuff interesting as the scum won't want to vote to eliminate their target, making associatives fuzzy but also meaning optimally they don't want their targets yeet.

6 Players D2 with the N2 kill predetermined would be interesting for sure.

The other thing is given the playerlist the N1 kill is going to be telling.

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Because it can be split like this, players who have games together and knowledge on each others styles so kills are potentially easier to read.

Personally, I don't think we use the extra shot. We don't have enough information to make the best use of it
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Post Post #56 (ISO) » Wed Apr 27, 2022 1:21 pm

Post by GoldfishFromTheMoon »

I was just pointing out that no elimination is possible, I don't have strong feelings either way on doing 1 or 2 eliminations (although that will probably change once I get some scumreads!)
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Post Post #57 (ISO) » Wed Apr 27, 2022 1:23 pm

Post by GoldfishFromTheMoon »

I worry though that the mafia gave us the extra kill because they know we don't have much information day one so they will likely both be mislims, which benefits the scum.
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Post Post #58 (ISO) » Wed Apr 27, 2022 1:24 pm

Post by GoldfishFromTheMoon »

In post 55, Flea The Magician wrote:OK so mech spec from me

We are 9 with a double elim meaning we're 7 into night. Scumshot brings use D2/P4 with 6 players meaning optimal play at this point requires a No-Lim at some point.

My understanding of the rules is the N1 kill has already been submitted, as each one is submitted a night in advance.
This is going to make stuff interesting as the scum won't want to vote to eliminate their target, making associatives fuzzy but also meaning optimally they don't want their targets yeet.

6 Players D2 with the N2 kill predetermined would be interesting for sure.

The other thing is given the playerlist the N1 kill is going to be telling.

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Because it can be split like this, players who have games together and knowledge on each others styles so kills are potentially easier to read.

Personally, I don't think we use the extra shot. We don't have enough information to make the best use of it
Just noticing your listing of who has played together, me and cat.jpeg play together on another site so we are very familiar with each others styles.
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Post Post #59 (ISO) » Wed Apr 27, 2022 1:25 pm

Post by GoldfishFromTheMoon »

In post 52, Flea The Magician wrote:
In post 40, GoldfishFromTheMoon wrote:
In post 37, Alianna wrote:I guess you have to enable it every time you post. That’s annoying.
Ohhh, I've been wondering why mine isn't working.
UCP > Board Preferences > Posting Options > Attach my signature by default

I also suggest going into Display options > Enable bold and color BBcode in sigs; Disable automatic sig-hiding: On
Thanks so much :D
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Post Post #60 (ISO) » Wed Apr 27, 2022 1:26 pm

Post by GoldfishFromTheMoon »

In post 21, Titus wrote:
In post 18, Dunnstral wrote:
In post 9, Titus wrote:My recommendation is to play fast and loose with votes and get two wagons going asap.
What does this mean and how does it help us?
For scum, the odds of avoiding two wagons is hard. We can drive two people up and the choices made will be extremely useful in the future. That's the whole point of VCA.

We get two wagons, flip one. Look at the result and then decide if we want to flip the other one. The positions people take should be invaluable.

I believe the only confirmed innocent is from the inform action, which gives a permanent no nightkill to the recipient (I asked the mod, so I'm like 95% sure I get this.)
You could also get confirmed innocents from the jailkeep and track action if there is only 1 scum left.
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Post Post #61 (ISO) » Wed Apr 27, 2022 1:29 pm

Post by Flea The Magician »

In post 58, GoldfishFromTheMoon wrote:
In post 55, Flea The Magician wrote:OK so mech spec from me

We are 9 with a double elim meaning we're 7 into night. Scumshot brings use D2/P4 with 6 players meaning optimal play at this point requires a No-Lim at some point.

My understanding of the rules is the N1 kill has already been submitted, as each one is submitted a night in advance.
This is going to make stuff interesting as the scum won't want to vote to eliminate their target, making associatives fuzzy but also meaning optimally they don't want their targets yeet.

6 Players D2 with the N2 kill predetermined would be interesting for sure.

The other thing is given the playerlist the N1 kill is going to be telling.

Code: Select all

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Because it can be split like this, players who have games together and knowledge on each others styles so kills are potentially easier to read.

Personally, I don't think we use the extra shot. We don't have enough information to make the best use of it
Just noticing your listing of who has played together, me and cat.jpeg play together on another site so we are very familiar with each others styles.

Code: Select all

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Probably better ordered like this then, I have played with Malcolm and Furtive once each and absolutely hammered them in both games, not though my own skill though but I'd imagine both would be weary of me at this point. This is also based off my current knowledge of who is who
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Post Post #62 (ISO) » Wed Apr 27, 2022 1:33 pm

Post by Alianna »

Goldie, furtive, and I all played in 2090, though Goldie repped into my slot. We also all played in 2092, Cat as well. I can't speak on the rest.
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Post Post #63 (ISO) » Wed Apr 27, 2022 1:34 pm

Post by GoldfishFromTheMoon »

I think it probably goes more like this: (colour denotes grouping)

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Post Post #64 (ISO) » Wed Apr 27, 2022 1:46 pm

Post by Flea The Magician »

either way the kill and interactions are going to be super interesting. Dunno how effective Titus VCA will be but I'm gaining something of a tell around those but I'll definitely be keepin eyes on votes and interactions closer than I normally would.
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Post Post #65 (ISO) » Wed Apr 27, 2022 2:53 pm

Post by Dunnstral »

In post 55, Flea The Magician wrote:My understanding of the rules is the N1 kill has already been submitted, as each one is submitted a night in advance.
All the more reason to double eliminate today
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Post Post #66 (ISO) » Wed Apr 27, 2022 3:02 pm

Post by GoldfishFromTheMoon »

In post 65, Dunnstral wrote:
In post 55, Flea The Magician wrote:My understanding of the rules is the N1 kill has already been submitted, as each one is submitted a night in advance.
All the more reason to double eliminate today
I'm not sure I follow, how does kill being presubmitted mean we should double eliminate
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Post Post #67 (ISO) » Wed Apr 27, 2022 3:17 pm

Post by furtiveglance »

Am I expected to be able to meta read players I played with before? Hope not :)
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Post Post #68 (ISO) » Wed Apr 27, 2022 3:42 pm

Post by Alianna »

In post 67, furtiveglance wrote:Am I expected to be able to meta read players I played with before? Hope not :)
^

I should mention, I've never played with any of the people I know as scum. I don't think I could give good meta reads either because I don't have the whole picture.
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Post Post #69 (ISO) » Wed Apr 27, 2022 4:45 pm

Post by Dunnstral »

In post 66, GoldfishFromTheMoon wrote:
In post 65, Dunnstral wrote:
In post 55, Flea The Magician wrote:My understanding of the rules is the N1 kill has already been submitted, as each one is submitted a night in advance.
All the more reason to double eliminate today
I'm not sure I follow, how does kill being presubmitted mean we should double eliminate
If we're wrong and vote out a town player but it's who the mafia submitted in advance then a kill is still denied
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Post Post #70 (ISO) » Wed Apr 27, 2022 6:35 pm

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This is our one and only chance at a no lim. Regular eliminations are mandatory
Maybe the real Mafia was the friends we made along the way

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Post Post #71 (ISO) » Wed Apr 27, 2022 6:36 pm

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In post 7, Radical Rat wrote:VOTE: furtiveglance
How about anyone who suggests quickhammering gets quickhammered afterwards?
Also for the record, this was semi-serious.

I don't actually want a quickhammer here, but I thought the irony in suggesting a quickhammer for suggesting a quickhammer would be fun.

I do, however, seriously think that's a bad way to go about the day, and quite possibly a scum motivated suggestion
Maybe the real Mafia was the friends we made along the way

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Post Post #72 (ISO) » Wed Apr 27, 2022 6:52 pm

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In post 70, Radical Rat wrote:This is our one and only chance at a no lim. Regular eliminations are mandatory
You're right. So do you think we should no eliminate here so we're not suck on evens?
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Post Post #73 (ISO) » Wed Apr 27, 2022 6:52 pm

Post by Dunnstral »

In post 54, Dunnstral wrote:This also stops mafia from shooting at the informed player twice later with no consequence.
I'm going to point back to this
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Post Post #74 (ISO) » Wed Apr 27, 2022 8:11 pm

Post by MalcolmTucker »

In post 65, Dunnstral wrote:
In post 55, Flea The Magician wrote:My understanding of the rules is the N1 kill has already been submitted, as each one is submitted a night in advance.
All the more reason to double eliminate today
Just trying to fully wrap my head around the rules, but do we think that'll definitely be beneficial? Risky not to eliminate at all but if we get it wrong, 4 vs 2 is potentially tough to fight back from no?

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