[CHALLENGE] April Challenge

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #50 (ISO) » Sat Apr 18, 2020 11:34 am

Post by Something_Smart »

In post 49, Jingle wrote:I don’t think it really matters since there’s no incentive for town to do so.
One, that isn't a good reason because town players will sometimes do things they have no incentive to do out of stupidity or spite. So there should still be a ruling regarding it.

And two, it's the only way a town player can forcibly prove themself as town (by getting themself killed), if they believe that helps their win condition for whatever reason (for instance, "go after X, Y, and Z after I flip town").
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!
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Post Post #51 (ISO) » Sat Apr 18, 2020 11:48 am

Post by BBmolla »

edit: deleted, minor change I made messed things up, refer to initial post
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Post Post #52 (ISO) » Sat Apr 18, 2020 8:37 pm

Post by popsofctown »

In post 47, Jingle wrote:
In post 36, popsofctown wrote:
Crystal Rainbow
I may be misunderstanding, but wouldn't D1 be LYLO?

Day 1 each scum makes a different crystal color. If none of them are lynched, they each make a different crystal color D2 and win. If one of them IS lynched, anyone who made the same crystal color D1 is softcleared.

That means you functionally have to leash crystal colors D1 to all be the same color, meaning you can only lynch 1 scum per day.

Or is the intent that you only check winconditions at the end of the night?
intent is that you only check winconditions at night, I'll edit.

That means mislynching town twice can lose town the game, still, which is somewhat harsh, but there is information about who scum is in the crystal colors if the scum grow in a manner to blitz the n2 win.
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Post Post #53 (ISO) » Sat Apr 18, 2020 9:06 pm

Post by Auro »

In post 0, Kerset wrote:Thinking outside the box is recommended!

Design a setup in which at least one lynchable character is added on the beginning of each day.
  • It doesn't have to be a player. As long as it is voteable and their lynch reveals information, its fine.
  • Players, which were unvoteable on previous days can be considered as added characters.
  • You may split hydra players but you can't merge players to hydra.
There can be only one lynch per day but players are allowed to have any dayvig-like abilities.
Ego post, &
I want to try my hand at setup design - is anyone willing to talk on Discord, since it'll be my first time attempting something like this?
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Post Post #54 (ISO) » Sun Apr 19, 2020 9:51 am

Post by Jingle »

In post 50, Something_Smart wrote:
In post 49, Jingle wrote:I don’t think it really matters since there’s no incentive for town to do so.
One, that isn't a good reason because town players will sometimes do things they have no incentive to do out of stupidity or spite. So there should still be a ruling regarding it.

And two, it's the only way a town player can forcibly prove themself as town (by getting themself killed), if they believe that helps their win condition for whatever reason (for instance, "go after X, Y, and Z after I flip town").
Fair. I meant it more in the stance of "I can't see a reason it would ever be a good idea as town, so having the rule shouldn't change expected values" than "I can't see town ever doing that", but town automatically making town crystals seems fairly intuitive and not like a bad inclusion.

Who wins if both town and scum simultaneously fulfill their win cons?

If going into a day there are no red crystals, but at least 3 (2 town and one scum) of each of the others, it's possible to have both teams win simultaneously. ( I don't think this is likely, but I could see a town trying to force this to prevent a scumwin so it might come up.)
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Post Post #55 (ISO) » Sun Apr 19, 2020 10:30 am

Post by popsofctown »

In post 50, Something_Smart wrote:
In post 49, Jingle wrote:I don’t think it really matters since there’s no incentive for town to do so.
One, that isn't a good reason because town players will sometimes do things they have no incentive to do out of stupidity or spite. So there should still be a ruling regarding it.

And two, it's the only way a town player can forcibly prove themself as town (by getting themself killed), if they believe that helps their win condition for whatever reason (for instance, "go after X, Y, and Z after I flip town").
For 1:, anytime someone submits an action that in the totality of the circumstances overcomes reasonable doubt that a player isn't playing to their wincon, the action should be rejected and the player should be forcereplaced. So I don't think griefing gives the ruling relevance on its own. In the dark, if someone as a townie PMs the mod that they'd like to grow a scummy blue crystal and the setup says they're not allowed to do that, it's kind of not relevant whether they're allowed to since they should probably be forcereplaced either way.

2 seems like a gambit people should be allowed to try if they want to. It will generally be possible to tell the difference between 1 and 2.


For Jingle's comment I gave tiebreakers to scum since it sounded easier for town to engineer the outcome.
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Post Post #56 (ISO) » Thu Apr 30, 2020 12:40 pm

Post by Kerset »

sooo anyone wants to make votes?
Spoiler: Scarecrow
In post 30, ceejayvinoya wrote:
Scarecrow
3 Mafia Goons

9 Vanilla Townies

1 Neutral Scarecrow

Every day phase, a Scarecrow can be lynched. It is given a random alignment (Town/Mafia).

Mafia knows the current alignment of the Scarecrow at all times.

Town wins if they successfully lynch Mafia three times. Lynching the Scarecrow while it is Mafia aligned counts as a Mafia lynch.

Mafia wins when all members of the town have been eliminated or nothing can prevent that from occurring.

Spoiler: The Gladiator's Colosseum
In post 32, Alyssa The Lamb wrote:
The Gladiator's Colosseum
4 Mafia Vanillas

9 Town Vanillas


At the beginning of the game, the mafia select three players. When day begins, all of these players will be gladiated, meaning the lynch can only occur within those three players. At least one member of the mafia must be included within this initial deployment.

Each day phase, a lynch occurs as normal.

During night phase:
If town was lynched, the lynched town and mafia each select one player to be gladiated in the lynched town's place.
If mafia was lynched, that mafia must select one player to be gladiated in their place.

There must be at least one mafia in the gladiator ring at all times, but otherwise there is no restrictions on who either alignment may choose to throw in the ring.

Town wins if all four mafia are lynched.
Mafia wins if every living player is gladiated and at least one mafia is alive.


I believe I caught all the breaking strategies, but let me know if I missed any.

If my calculations are correct, scum need to mislynch 4 town to win while town need to lynch 4 scum.

Spoiler: Crystal Rainbow
In post 36, popsofctown wrote:
Crystal Rainbow
6 Townies

3 Vengeful Mafia

Each day before 50% of the deadline is reached, players must grow a crystal. The player chooses its color, and whether it is
townie
or
scummy
inside (town have little reason to choose the latter). There is
red
,
orange
,
yellow
,
green
,
blue
, and
violet
. Players can't grow crystals in a color they already have. Crystal color is public but crystal alignment is not.
Players cannot be lynched directly, but their crystals can be lynched. Lynching a crystal destroys it and reveals its alignment. When a
scummy
crystal is lynched all other crystals with the same owner are destroyed and the crystal's owner is lynched.
Crystal growth is mandatory, if a player forgets to grow a crystal, the mafia pick one matching that player's alignment to be grown.
Night zero and each night, instead of a kill, the mafia may choose a town player whose crystal grown that day will be hollow. Hollow crystals aren't counted towards win conditions. If they are lynched, it isn't shown that they were hollow, just
townie
.
The mafia wins when there is a
scummy
crystal of each color at the end of a night phase.
The town wins when there are two
townie
crystals of each color, owned by townies (townie crystals in mafia possession don't count for anyone, just like hollow crystals.) at the end of a night phase. Scum wins ties.

Spoiler: Innocent Bystanders
In post 43, Karnage wrote:Here's my entry:

Innocent Bystanders3
Red Goons

3
Blue Goons

8
Vanilla Townies

1
Town Vengeful Cop


Pregame, each gang nominates a player to be part of the lynchpool. Players may only vote for those players Day 1.
Nomination process repeats each night.
If the gangs nominate the SAME player, one random goon from each scum team will be the lynchpool.
Each scum team has a factional night kill
A scum team wins when other scumteam is eliminated and you control 50% of the town.

Vengeful Cop can investigate a player each night getting a result of "town" or "antitown".
If the Vengeful Cop is killed (by lynch or NK), they can take a vengeful shot.
Town wins when all anti-town threats are eliminated.

Spoiler: Immortal Duke
In post 10, TemporalLich wrote:
Immortal Duke1
Marked Mafioso
(Is eligible for lynching at the start of the game)
2
Mafia Goons

1
Town Immortal Duke
(if killed may still talk and act, but may not vote and counts as dead for endgame purposes. Is eligible for lynching at the start of the game. As a night action, compulsively makes someone eligible for lynching.)
1
Marked Townie
(Is eligible for lynching at the start of the game)
6
Vanilla Townies


At the start of the game, only Marked players and the Immortal Duke are eligible for lynching. Each night, the Immortal Duke compulsively makes another player eligible for lynching.

The players that are eligible for lynching will be known at day start. Any votes on ineligible players will be discarded.

Nightkills happen as normal. The Mafia PT has daytalk.
Made this a 11p since the Immortal Duke is a trivially confirmable role. I will probably replace this due to low player agency.

Spoiler: Names in the box
In post 14, Datisi wrote:
Names in the box7
Vanilla Townies

2
Mafia Goons


Nightkills and lynches are compulsory. Night 0 does not have a kill.

Every Night, including N0, the Mafia will choose an X amount of players' names to be
put in a box
. X corresponds to the amount of people that will be the majority needed to achieve a lynch the next Day. (amount of living players tomorrow / 2 rounded down +1, so 5 for Night 0 / Day 1 for example.)

During the Day, the Town can either lynch a player normally, or can vote to
open the box
. If they choose to open the box, nobody dies, and instead of a lynch scene the Moderator will write out the names that the Mafia put in the box and will announce how many Mafia-aligned players there are in that group of names.

Should the Town decide to lynch someone during the Day, that Day's box is lost.

No idea if this is balanced, if it has a breaking strategy, or if it's even fun to play, so.

Spoiler: Vengenomination
In post 16, BBmolla wrote:
Vengenomination
11 Players


3 Mafia

8 Townies


Nightless
Mafia choose 3 players at the start of the game to be in the lynch pool. Only these three may be lynched.
When a player is lynched, they must add a player of their choice to the lynchpool to take their spot. This includes when Mafia is lynched.


A minor change to Nomination Mafia, but I always thought the mindgames behind this sort of thing was really fun.
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Post Post #57 (ISO) » Thu Apr 30, 2020 12:48 pm

Post by Kerset »

I would say
Names in the box > Scarecrow > Immortal Duke > Crystal Rainbow > The Gladiator's Colosseum > Vengenomination > Innocent Bystanders
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Post Post #58 (ISO) » Thu Apr 30, 2020 12:56 pm

Post by ceejayvinoya »

Nah I'm replacing mine because it's town sided and broken.

Dead Weight
1 Mafia Goon
1 Mafia Bookie
6 Vanilla Townies

1 Mafia-aligned effigy

Before every day phase, the mafia Bookie tries to predict the lynch. If they succeed, they get an extra nightkill.

Every day phase, an effigy could be lynched. It is guaranteed to be mafia.

Town wins if they successfully lynch Mafia three times. Lynching the Mafia-aligned effigy counts as a mafia lynch.

Mafia wins when all members of the town have been eliminated or nothing can prevent that from occurring.
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Post Post #59 (ISO) » Thu Apr 30, 2020 11:23 pm

Post by Datisi »

ohhh it's may already

i was planning on changing the number of players and/or names in the box because i wasn't sure if i was satisfied with these numbers but oh well ¯\_(ツ)_/¯

i'll vote in a bit
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Post Post #60 (ISO) » Sat May 02, 2020 5:38 am

Post by Datisi »

Names in the Box > Vengenomination > The Gladiator's Colosseum > Crystal Rainbow > Innocent Bystanders > Immortal Duke > Dead Weight

anyone else around...?
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
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Post Post #61 (ISO) » Mon May 04, 2020 4:04 am

Post by Kerset »

Datisi do you want to win by walk-over?
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Post Post #62 (ISO) » Mon May 04, 2020 4:31 am

Post by Datisi »

not really, no

i have sent a PM to whoever made a setup in the challenge, guessing they forgot
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
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Post Post #63 (ISO) » Mon May 04, 2020 4:37 am

Post by Ircher »

Vengenomination > Gladiator Colosseum > Names in a box > Everything else.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
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Post Post #64 (ISO) » Mon May 04, 2020 4:54 am

Post by Karnage »

I think Name in the box should win
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Post Post #65 (ISO) » Mon May 04, 2020 6:12 am

Post by Alyssa The Lamb »

Gladiator's Colosseum -> Names in the Box -> Dead Weight -> Crystal Rainbow -> Vengenomicon -> Immortal Duke -> Innocent Bystanders
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Post Post #66 (ISO) » Mon May 04, 2020 9:46 am

Post by BBmolla »

I'll vote

Gimme like an hour
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Post Post #67 (ISO) » Mon May 04, 2020 11:49 am

Post by Isis »

If you hit a 33% chance to get scum in Gladiator's Colosseum, you can lynch the newest gladiator over and over until you win since you know the mafia has to fulfill the >=1 scum requirement.
The counter is to put two or three scum in the Colosseum from the start, but if that's a mainstream tactic it doesn't sound fun to me.
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Post Post #68 (ISO) » Mon May 04, 2020 11:59 am

Post by Isis »

Rainbow>Vengenom>Dead Weight > Name in a box


I think name in a box won't live up to being the dynamic fun thing it pretends it might be, in practice. Flips the mafia shows you because you're 13 now and the mafia has decided well it's time are usually not fun exciting intriguing flips.
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Post Post #69 (ISO) » Mon May 04, 2020 12:25 pm

Post by TemporalLich »

Here is my vote I guess:


The Gladiator's Colosseum (Alyssa) - Seems like an interesting setup. I think this setup is fun to play.
Names in the box (Datisi) - Another interesting setup, it is more standard than Alyssa's setup but this still looks fun to play.
Crystal Rainbow (pops) - A scummy crystal does have use for town, as it is the only way for town players to be flipped as town players. However doing so is an incredibly risky move. A pretty decent setup with WIFOM potential.
Dead Weight (ceejay) - This is pretty much WIFOM: the setup.
Vengenomination (BBmolla) - A pretty standard setup but it works.
Immortal Duke (TL) - I forgot to replace this underwhelming setup. There's not really potential for this.
Innocent Bystanders (Karnage) - Seems townsided.
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Post Post #70 (ISO) » Mon May 04, 2020 1:25 pm

Post by ceejayvinoya »

Rainbow > bystanders > gladiators > names > vengenomination > immortal duke
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Post Post #71 (ISO) » Mon May 04, 2020 1:26 pm

Post by ceejayvinoya »

In post 69, TemporalLich wrote:Dead Weight (ceejay) - This is pretty much WIFOM: the setup.
Idk what you're talking about

Mafia is literally WIFOM: the game and I love it for thaaat
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Post Post #72 (ISO) » Mon May 04, 2020 1:36 pm

Post by Isis »

Wait Datisi did you actually PM my new main to come judge setups when I had no posts as Isis in this thread? wtf, such dedicate, deep state listmod!?!
Last edited by Isis on Mon May 04, 2020 2:02 pm, edited 1 time in total.
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Post Post #73 (ISO) » Mon May 04, 2020 1:38 pm

Post by Datisi »

In post 72, Isis wrote:Wait Datisi did you actually PM my new main to come judge setups when I had no posts as Isis in this thread?
Yes.
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Post Post #74 (ISO) » Mon May 04, 2020 2:05 pm

Post by Isis »

Dead weight is actually a really good setup imo.

If you think the mechanic is WIFOM in a negative-fun way you are either looking at it wrong or are going to be consistent and not submit a setup with a doctor for the next year

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