The Amazing World of Gumball! (Game Over - Perfect Town Win)


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Post Post #4925 (ISO) » Fri May 06, 2016 4:15 pm

Post by UpTooLate »

Thanks for modding TTH.

Sorry I got over emotional/dramatic whatever.

GG.
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Post Post #4926 (ISO) » Fri May 06, 2016 4:15 pm

Post by Nachomamma8 »

There are only four truly horrible games that I can remember: Aqua Teen Hunger Force, Pikmin, Fire Emblem: Awakening, and SMITE.
"Playing with Nacho is like playing with a religious conservative." ~UncertainKitten

-- Fate, Vanilla Townie, was brutally stabbed by a throwing sword in endgame.
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Post Post #4927 (ISO) » Fri May 06, 2016 4:17 pm

Post by Nachomamma8 »

I didn't think Camntsuki's role was particularly overpowered, but I do agree that scum needed more firepower.
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-- Fate, Vanilla Townie, was brutally stabbed by a throwing sword in endgame.
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Post Post #4928 (ISO) » Fri May 06, 2016 4:18 pm

Post by Spiffeh »

In post 4925, UpTooLate wrote:Thanks for modding TTH.

Sorry I got over emotional/dramatic whatever.

GG.
Literally the entire playerlist got emotional/dramatic
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Post Post #4929 (ISO) » Fri May 06, 2016 4:18 pm

Post by Nachomamma8 »

Don't agree the game was unwinnable, though.
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-- Fate, Vanilla Townie, was brutally stabbed by a throwing sword in endgame.
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Post Post #4930 (ISO) » Fri May 06, 2016 4:18 pm

Post by TellTaleHeart »

Were the night start PM's annoying? I did it as a courtesy thing, but if they were just cluttering up everyone's inboxes I won't do them next time I run a game.

Is there anything else I should do / not do in terms of modding?
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Post Post #4931 (ISO) » Fri May 06, 2016 4:20 pm

Post by TellTaleHeart »

In post 4926, Nachomamma8 wrote:There are only four truly horrible games that I can remember: Aqua Teen Hunger Force, Pikmin, Fire Emblem: Awakening, and SMITE.
I'm assuming you listed those in order of increasing horribleness, because I'd hate to think there was anything more horrible than SMITE.
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Post Post #4932 (ISO) » Fri May 06, 2016 4:21 pm

Post by Papa Zito »

In post 4930, TellTaleHeart wrote:Were the night start PM's annoying? I did it as a courtesy thing, but if they were just cluttering up everyone's inboxes I won't do them next time I run a game.

Is there anything else I should do / not do in terms of modding?
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Post Post #4933 (ISO) » Fri May 06, 2016 4:25 pm

Post by camn »

Yay!
Perfect town win...except for the mis-vig :)

I knew Firebringer was scummy.
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Post Post #4934 (ISO) » Fri May 06, 2016 4:26 pm

Post by kuribo »

In post 4932, Papa Zito wrote:
In post 4930, TellTaleHeart wrote:Were the night start PM's annoying? I did it as a courtesy thing, but if they were just cluttering up everyone's inboxes I won't do them next time I run a game.

Is there anything else I should do / not do in terms of modding?
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Post Post #4935 (ISO) » Fri May 06, 2016 4:26 pm

Post by Fate »

I agree with DGB this setup way waaaay too town sided by the way.


Like I put more power on the scumteam of Shaman Mafia at that was a mini theme <___<


Town could've used a few anti-town roles like Miller, Hated townie, etc.

Scum would've done real well with some busdriving action.

I get that its hard with flavor but ah well.


Its also much harder for scum when the setup is open to the point that there's no SK or third party shenanigans to keep the town paranoid
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Post Post #4936 (ISO) » Fri May 06, 2016 4:27 pm

Post by Fate »

The night start with the role flips were SUPER helpful TTH

you really went the extra mile, thank you for modding
Fate is absurdly beautiful. 運命に弄ばれる
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Post Post #4937 (ISO) » Fri May 06, 2016 4:27 pm

Post by Nachomamma8 »

In post 4930, TellTaleHeart wrote:Were the night start PM's annoying? I did it as a courtesy thing, but if they were just cluttering up everyone's inboxes I won't do them next time I run a game.

Is there anything else I should do / not do in terms of modding?
I thought you could have handled the chipmunk genitals thing a little bit better, but we talked about that so it's all good on my end
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-- Fate, Vanilla Townie, was brutally stabbed by a throwing sword in endgame.
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Post Post #4938 (ISO) » Fri May 06, 2016 4:28 pm

Post by Firebringer »

In post 4929, Nachomamma8 wrote:Don't agree the game was unwinnable, though.
I don't think this game was unwinnable by scum by far. Its jsut role madness, role madness are inherently swingy.
Its just nature of the beast.
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Post Post #4939 (ISO) » Fri May 06, 2016 4:29 pm

Post by Firebringer »

I do hate when people use setup spec for lynches, it makes my blood boil.
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Post Post #4940 (ISO) » Fri May 06, 2016 4:31 pm

Post by pirate mollie »

thanks for the game tth!
whew!
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Post Post #4941 (ISO) » Fri May 06, 2016 4:32 pm

Post by Spiffeh »

mastin we are 2 for 2 in TTH games!!!!
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Post Post #4942 (ISO) » Fri May 06, 2016 4:33 pm

Post by hiplop »

shut up spiffy
third best scummer of all time
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Post Post #4943 (ISO) » Fri May 06, 2016 4:34 pm

Post by Katsuki »

In post 4935, Fate wrote:I agree with DGB this setup way waaaay too town sided by the way.


Like I put more power on the scumteam of Shaman Mafia at that was a mini theme <___<


Town could've used a few anti-town roles like Miller, Hated townie, etc.

Scum would've done real well with some busdriving action.

I get that its hard with flavor but ah well.


Its also much harder for scum when the setup is open to the point that there's no SK or third party shenanigans to keep the town paranoid
Backup-investigative was way too weak. Replace that with a busdriver or global RB and the power level would've been about right.

Oh and having the strongman enabled by a double-voter was pretty rough too.

Outside of that, hard to gauge since the two most vital scum roles died first.
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Post Post #4944 (ISO) » Fri May 06, 2016 4:36 pm

Post by Spiffeh »

In post 4942, hiplop wrote:shut up spiffy
Someone's jealous :)
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Post Post #4945 (ISO) » Fri May 06, 2016 4:36 pm

Post by kuribo »

Katsuki


If I work on a 20+ player Bad Idea setup will you review it?
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Post Post #4946 (ISO) » Fri May 06, 2016 4:36 pm

Post by Katsuki »

In post 4942, hiplop wrote:shut up spiffy
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Post Post #4947 (ISO) » Fri May 06, 2016 4:37 pm

Post by Katsuki »

In post 4945, kuribo wrote:Katsuki


If I work on a 20+ player Bad Idea setup will you review it?
thought I said that I'd rather play in it if it's gonna be a fun setup but sure I'll settle for review instead I guess...

Last time I did this I missed out on a slumber party!
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Post Post #4948 (ISO) » Fri May 06, 2016 4:38 pm

Post by Spiffeh »

I am like the Sandra Diaz-Twine of TTH games
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Post Post #4949 (ISO) » Fri May 06, 2016 4:38 pm

Post by Fate »

nah, TTH focusing on claims that blended in realw ell was nice.


IMO remove 1-2 of the Bodyguard/Doctor/NURSE/JoaT protect factors from the game.

The key was balancing it the other way TTH and making some of the town roles look hella scummy


Like a 1-shot compulsive loverizer town role

or taking my protect shot for a 1-shot Roleblock/rolecop
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