Street Racers: Las Vegas (Game over!)


User avatar
BROseidon
BROseidon
Expert Marxman
User avatar
User avatar
BROseidon
Expert Marxman
Expert Marxman
Posts: 8242
Joined: April 18, 2013

Post Post #4175 (ISO) » Tue Mar 11, 2014 7:56 am

Post by BROseidon »

NO, NO LYNCHING THE SCUM DESIGNATED LYNCH
User avatar
AngryPidgeon
AngryPidgeon
Glenn Peck
User avatar
User avatar
AngryPidgeon
Glenn Peck
Glenn Peck
Posts: 18863
Joined: June 17, 2012
Location: a Zulfy thread

Post Post #4176 (ISO) » Tue Mar 11, 2014 7:57 am

Post by AngryPidgeon »

I know how to read Desperado now.

If Im disappointed with his town play, hes probably just scum.
User avatar
BROseidon
BROseidon
Expert Marxman
User avatar
User avatar
BROseidon
Expert Marxman
Expert Marxman
Posts: 8242
Joined: April 18, 2013

Post Post #4177 (ISO) » Tue Mar 11, 2014 7:58 am

Post by BROseidon »

Burden of proficiency is a completely valid scum hunting tool.
User avatar
displaced
displaced
Goon
User avatar
User avatar
displaced
Goon
Goon
Posts: 855
Joined: September 14, 2010

Post Post #4178 (ISO) » Tue Mar 11, 2014 8:01 am

Post by displaced »

In post 4177, BROseidon wrote:Burden of proficiency is a completely valid scum hunting tool.
:nod:
User avatar
penguin_alien
penguin_alien
Mafia Scum
User avatar
User avatar
penguin_alien
Mafia Scum
Mafia Scum
Posts: 4948
Joined: August 19, 2012

Post Post #4179 (ISO) » Tue Mar 11, 2014 8:02 am

Post by penguin_alien »

Thanks for the game, StrangerCoug!

Looking at things in hindsight Natirasha's gunsmith claim was quite well executed from what could have been a day one lynch. And even if it was super-protracted, the LyLo play ended up being well done.

I'm obviously biased in thinking BRO had some great scum hunting there, but overall the town did a very nice job of nailing some good scum players. Probably a bit hazy/rose-colored glasses-y given the time elapsed, but I feel like on the whole of it town managed to avoid letting doubts get in the way of working together when it mattered.
User avatar
Natirasha
Natirasha
Jack of All Trades
User avatar
User avatar
Natirasha
Jack of All Trades
Jack of All Trades
Posts: 9041
Joined: February 18, 2008
Location: preening her feathers

Post Post #4180 (ISO) » Tue Mar 11, 2014 8:22 am

Post by Natirasha »

If there is one thing I'm good at, its making believable claims.
Natirasha is just a vestige, it's Contessa now.
User avatar
sthar8
sthar8
Mafia Scum
User avatar
User avatar
sthar8
Mafia Scum
Mafia Scum
Posts: 2462
Joined: April 29, 2008
Location: Eastern Washington

Post Post #4181 (ISO) » Tue Mar 11, 2014 8:33 am

Post by sthar8 »

Bah so close. Good job town. My play was pretty much all putting out fires, and the town was stacked with solid players. It was quite frustrating to have every discussion of me come down to "but greygnarl looked scummy day1" since there was nothing I could do about it. The game was basically lost in the day1 associatives before I joined up, but I did my best. This, incidentally, is exactly why I don't like Larges. It's just so demoralizing to spend all that time and effort when I don't think there was actually anything I could do to win the game.
In post 4167, displaced wrote:Sthar trying to apathize the town I imagine
Yup. Strong but lurky players in endgame means I shouldn't give away any information. And Brian, I don't see how it's the scum's responsibility to break a cycle of correct play that ends in no actions.
In post 4160, EspeciallyTheLies wrote:Yeah finally!

STHAR I HAVE A NEW SCUMTELL ON YOU!!!! :mrgreen: And I'm not telling you what it is! :D
I knew I should have just played SK this game.
In post 4175, BROseidon wrote:NO, NO LYNCHING THE SCUM DESIGNATED LYNCH
I thought I was the scum designated lynch?
User avatar
BROseidon
BROseidon
Expert Marxman
User avatar
User avatar
BROseidon
Expert Marxman
Expert Marxman
Posts: 8242
Joined: April 18, 2013

Post Post #4182 (ISO) » Tue Mar 11, 2014 8:47 am

Post by BROseidon »

In post 4181, sthar8 wrote:I thought I was the scum designated lynch?
That was a distancing play by Nati.

I'm surprisingly bad at telling them apart right away. Normally I can't catch busses for like 1-2 day phases after the bus occurs.
User avatar
sthar8
sthar8
Mafia Scum
User avatar
User avatar
sthar8
Mafia Scum
Mafia Scum
Posts: 2462
Joined: April 29, 2008
Location: Eastern Washington

Post Post #4183 (ISO) » Tue Mar 11, 2014 8:56 am

Post by sthar8 »

:D
User avatar
displaced
displaced
Goon
User avatar
User avatar
displaced
Goon
Goon
Posts: 855
Joined: September 14, 2010

Post Post #4184 (ISO) » Tue Mar 11, 2014 9:31 am

Post by displaced »

In post 4181, sthar8 wrote: Yup. Strong but lurky players in endgame means I shouldn't give away any information. And Brian, I don't see how it's the scum's responsibility to break a cycle of correct play that ends in no actions.
I kinda agree but as soon as the mod says if theres no kill in the next cycle it's a tied game, aren't you forced into shooting by "play to win"?
User avatar
displaced
displaced
Goon
User avatar
User avatar
displaced
Goon
Goon
Posts: 855
Joined: September 14, 2010

Post Post #4185 (ISO) » Tue Mar 11, 2014 9:32 am

Post by displaced »

Can we get a scum QT?
User avatar
displaced
displaced
Goon
User avatar
User avatar
displaced
Goon
Goon
Posts: 855
Joined: September 14, 2010

Post Post #4186 (ISO) » Tue Mar 11, 2014 9:34 am

Post by displaced »

OH yeah its in the role pm's...
User avatar
EspeciallyTheLies
EspeciallyTheLies
Survivor
User avatar
User avatar
EspeciallyTheLies
Survivor
Survivor
Posts: 13245
Joined: February 9, 2013

Post Post #4187 (ISO) » Tue Mar 11, 2014 9:36 am

Post by EspeciallyTheLies »

In post 4184, displaced wrote:forced into shooting by "play to win"?
^^ This is how I felt about it, regardless of the mod's decision to tie the game.

I don't believe in draws. Not in mafia. :P
Art is cool.
User avatar
AngryPidgeon
AngryPidgeon
Glenn Peck
User avatar
User avatar
AngryPidgeon
Glenn Peck
Glenn Peck
Posts: 18863
Joined: June 17, 2012
Location: a Zulfy thread

Post Post #4188 (ISO) » Tue Mar 11, 2014 10:25 am

Post by AngryPidgeon »

And I think I burned every single town read I had on me fighting for the displaced wagon, which was a really obviously shit wagon.
Lol.
AP's softed vig numerous times and the kills roughly equivocate with who he would kill.
Did you not read my entire rant about how much I missed gooner and figured he was Serial killed? I mean I guess I could have been distancing from that but WOW.
You think I hail mary on AP guilty or no?
Oh man this would have been a storm for the ages.
User avatar
sthar8
sthar8
Mafia Scum
User avatar
User avatar
sthar8
Mafia Scum
Mafia Scum
Posts: 2462
Joined: April 29, 2008
Location: Eastern Washington

Post Post #4189 (ISO) » Tue Mar 11, 2014 10:38 am

Post by sthar8 »

In post 4184, displaced wrote:
In post 4181, sthar8 wrote: Yup. Strong but lurky players in endgame means I shouldn't give away any information. And Brian, I don't see how it's the scum's responsibility to break a cycle of correct play that ends in no actions.
I kinda agree but as soon as the mod says if theres no kill in the next cycle it's a tied game, aren't you forced into shooting by "play to win"?
In post 4187, EspeciallyTheLies wrote:
In post 4184, displaced wrote:forced into shooting by "play to win"?
^^ This is how I felt about it, regardless of the mod's decision to tie the game.

I don't believe in draws. Not in mafia. :P
Which is what happened. Of course, the question is why the scum is forced to play to win but the town isn't.
User avatar
mastin2
mastin2
The Second Coming
User avatar
User avatar
mastin2
The Second Coming
The Second Coming
Posts: 14413
Joined: October 8, 2009
Location: Replacement Alley

Post Post #4190 (ISO) » Tue Mar 11, 2014 10:42 am

Post by mastin2 »

The reason's simple.
Town wincon is to eliminate all threats to the town.
If the mafia refuse to kill consistently, they're refusing to be a threat. And because they're actively choosing not to be a threat, the town has fulfilled its wincon: the mafia's no longer a threat, even if still existing.
The mafia wincon is to control 50% of the town. By consistently not killing, the mafia are not playing towards that. They're putting no effort into fulfilling it.

Thus, the justification for mafia losing and town winning.
My academy.
"...You have a blog?!?" (Yes, I do. Click.)
Agnigi
, 13p Mini Theme sequel to Gistou, is in design and could use reviewers!
User avatar
sthar8
sthar8
Mafia Scum
User avatar
User avatar
sthar8
Mafia Scum
Mafia Scum
Posts: 2462
Joined: April 29, 2008
Location: Eastern Washington

Post Post #4191 (ISO) » Tue Mar 11, 2014 11:05 am

Post by sthar8 »

But the mafia can be a threat in the day phase...

I get the idea, and I have no problem with how it played out in this game. But no killing was the correct play for me and suggesting that it should be disallowed or frowned upon is silly.

The correct thing to do is exactly what happened. The mod picks a number of iterations before a draw, and both scum and town have to decide whether they want to put the power in the other team's hands or not.
User avatar
mastin2
mastin2
The Second Coming
User avatar
User avatar
mastin2
The Second Coming
The Second Coming
Posts: 14413
Joined: October 8, 2009
Location: Replacement Alley

Post Post #4192 (ISO) » Tue Mar 11, 2014 11:09 am

Post by mastin2 »

In post 4191, sthar8 wrote:But the mafia can be a threat in the day phase...
Except the day is the town's weapon. The town doesn't need to lynch when there's no longer a threat. The town doesn't need to use the day if the scum don't use their weapon.

In a traditional flavor sense, the town is responding to the threat of the mafia with their lynches. They're not happy-go-lucky lynchers from the get-go randomly. It's always the mafia striking first, during the night (pregame or N0 or occasionally a rare N1 night-start), rather than the town. If the mafia choose not to kill, they're effectively choosing not to exist.
My academy.
"...You have a blog?!?" (Yes, I do. Click.)
Agnigi
, 13p Mini Theme sequel to Gistou, is in design and could use reviewers!
User avatar
mastin2
mastin2
The Second Coming
User avatar
User avatar
mastin2
The Second Coming
The Second Coming
Posts: 14413
Joined: October 8, 2009
Location: Replacement Alley

Post Post #4193 (ISO) » Tue Mar 11, 2014 11:12 am

Post by mastin2 »

...That said?

I actually agree; I'd call it a draw. Because while the flavor and technically the role PMs say the mafia would lose, I'm a sucker for allowing the draw. :P
My academy.
"...You have a blog?!?" (Yes, I do. Click.)
Agnigi
, 13p Mini Theme sequel to Gistou, is in design and could use reviewers!
User avatar
Titus
Titus
She/her
Moon Walker
User avatar
User avatar
Titus
She/her
Moon Walker
Moon Walker
Posts: 80307
Joined: May 3, 2013
Pronoun: She/her

Post Post #4194 (ISO) » Tue Mar 11, 2014 11:13 am

Post by Titus »

Damn it. Wake screws up my game even when getting modkilled.

Plan A: Get ETL lynched
Plan B: Obviously tank the lynch (which my buddies didn't see at the end) because I was getting lynched anyway. Get lynched as close to deadline as possible to make every deadline short as fuck, as scum can continue dallying around, forcing dumb deadline lynches.

Communicate Plan B through the use of a coded jester message to ika.

Wake gets modkilled... no one asks about jester message.


*Titus pulls hair out and watches minimally.
Show
The scum had the misfortune of Titus being absurdly accurate on day one.Really quite impressed by that.~Drixx

You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin

GTKTitus Part 2
Titus Academy

VLA Friday nights until Sunday morning.

All hail the Scum Empress!
User avatar
sthar8
sthar8
Mafia Scum
User avatar
User avatar
sthar8
Mafia Scum
Mafia Scum
Posts: 2462
Joined: April 29, 2008
Location: Eastern Washington

Post Post #4195 (ISO) » Tue Mar 11, 2014 11:16 am

Post by sthar8 »

In post 4193, mastin2 wrote:...That said?

I actually agree; I'd call it a draw. Because while the flavor and technically the role PMs say the mafia would lose, I'm a sucker for allowing the draw. :P
I'm not a big fan of letting flavor determine mechanics except in the broadest sense.

I view a draw as a mutual loss.
User avatar
thezmon221
thezmon221
Mafia Scum
User avatar
User avatar
thezmon221
Mafia Scum
Mafia Scum
Posts: 1104
Joined: March 20, 2011
Location: Maryland, USA

Post Post #4196 (ISO) » Tue Mar 11, 2014 11:37 am

Post by thezmon221 »

Thank god, BS. Good job overall.

Sorry for my completely awful reads for the first 7 or so days.

I also had a feeling that PV had copped me. I read one of his posts, and it sounded like he got that inno on me in said post, but I didn't want to bring it up because it was a bit farfetched.
User avatar
displaced
displaced
Goon
User avatar
User avatar
displaced
Goon
Goon
Posts: 855
Joined: September 14, 2010

Post Post #4197 (ISO) » Tue Mar 11, 2014 12:04 pm

Post by displaced »

In post 4189, sthar8 wrote:
Which is what happened. Of course, the question is why the scum is forced to play to win but the town isn't.
Town assume scum must play to win and the last ball is always in the scum court
User avatar
AngryPidgeon
AngryPidgeon
Glenn Peck
User avatar
User avatar
AngryPidgeon
Glenn Peck
Glenn Peck
Posts: 18863
Joined: June 17, 2012
Location: a Zulfy thread

Post Post #4198 (ISO) » Tue Mar 11, 2014 12:06 pm

Post by AngryPidgeon »

I still don't get why everyone thought Thez was scum lol.
User avatar
displaced
displaced
Goon
User avatar
User avatar
displaced
Goon
Goon
Posts: 855
Joined: September 14, 2010

Post Post #4199 (ISO) » Tue Mar 11, 2014 12:07 pm

Post by displaced »

I think I was sheeping BRO

/hides

Return to “Completed Large Theme Games”