By the end of each night phase you must write a chapter of at least 300 words depicting the events of the game in a fantasy universe. Fail to do so and you will be transformed into a vanilla townie.
Into the story you may write the following 3 abilities, once per night.
Character death (1-shot vigilante): You may kill a character in the story and they will be nightkilled. You will not target anyone..
Character soliloquy (1-shot redirector): You may write the character visiting another into the story and if they use a visiting action, it will target them. If they have none, they will use a visitor action on them. You will not target anyone.
Plot Armor (1-shot doctor): You may give a character plot armor, protecting them from one attempt on their life overnight. You will not target anyone.
This is brilliant. I really want to roll it. Thanks.
Serial Killer with a special power: it can "glitch" most content in the game. Glitching results in the modification of what goes on in the game. Voting, speech, actions, and results may all be glitched. However, this player may only use their glitching powers 3 times per cycle. Glitches can be anything the player can come up with as long as it does not completely break the game. Also, action and result glitches only happen with the day or night the glitch is done. I may come up with a blacklist of actions that Glitchmaster cannot do. for now it just has a restriction on breaking the game, as well as a effect time limit to prevent permanent psychotrooper effect or something like that.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
You win if and only if a) Town wins, and b) you are either nightkilled or alive at the end of the game. If you die during the Day, you automatically lose.
Any rolecop-like abilities will fail when targeted at you. Investigative abilities aimed at you are capable of determining that you're Town, and any night actions you perform (e.g. via an Invention) or that are used on you, but cannot determine any aspects of your role.
Any investigative results involving you (i.e. mentioning your name, or aimed at you) will contain a typo that doesn't substantially change their meaning. Apart from that, you're a regular Vanilla Townie.
Each night, you may kill a player. If you successfully kill a Town-aligned player, the moderator will publicly confirm you as being responsible for the kill in the day start post for the following day.
Reroll once for the role. Then reroll repeatedly until you find a role with an alignment that is not Town, Mafia, Werewolf, Serial Killer, Survivor, Alien, or Cult; that produces the alignment of the resulting role.
(As usual with these roles, these are mod instructions: if logistically possible, the player is just given the resulting role, not told how it was created.)
Each night, you may select a player. If that player is town, they will be protected from one kill that night and also unable to use any night action that night. If that player is not town, your night action has no effect. (You won't be told whether it succeeded or failed; this isn't an investigative role.)
Each night, you may select a player. If that player is town, they will be protected from one kill that night and also unable to use any night action that night. If that player is not town, your night action has no effect. (You won't be told whether it succeeded or failed; this isn't an investigative role.)
You win with the town.
This, but with its now-standard name,
Loyal Town Jailkeeper
.
This but reversed, scum are the only ones who can use a night action, and you're alligned with town still.
This having, having an appropriately contrasting name,
Each night, you may select a player. If that player is town, they will be protected from one kill that night and also unable to use any night action that night. If that player is not town, your night action has no effect. (You won't be told whether it succeeded or failed; this isn't an investigative role.)
You win with the town.
This, but with its now-standard name,
Loyal Town Jailkeeper
.
This but reversed, scum are the only ones who can use a night action, and you're alligned with town still.
This having, having an appropriately contrasting name,
Corrupt Town Jailkeeper
You may want to fix that phrasing, it's confusing. Looks like it protects but doesn't roleblock scum from your phrasing
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
Once in the game, may shoot a player. However, that player must not have half the amount of votes required to lynch (4 votes with 12 players alive for example).
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
Can vig one player each night phase. If it shoots not-town the target dies and the player keeps their power. If it targets town the shooter dies and the target inherits the power, replacing their original role. This was limited from the original idea to not warp the game too much.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
You get a vigilante shot if the word "what" or any incarnation of it (WHAT, wut, wat, etc.) is used 100 times in the games. This happens once for each hundred times. Times when you say it do not count.
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
You're completely immune to any actions that take place during the Day. (Lynching doesn't count as an action for this purpose; you can still be lynched.)
There's something notable about you but no one can tell, because you don't know yourself. You have a hidden role, and must act each night. Hidden role: jailkeeper
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
There's something notable about you but no one can tell, because you don't know yourself. You have a hidden role, and must act each night. Hidden role: vigilante
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
There's something notable about you but no one can tell, because you don't know yourself. You have a hidden role, and must act each night. Hidden role: amnesiac cop
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”